package api import ( "context" "github.com/NaySoftware/go-fcm" "github.com/ethereum/go-ethereum/accounts/keystore" gethcommon "github.com/ethereum/go-ethereum/common" "github.com/ethereum/go-ethereum/log" "github.com/status-im/status-go/geth/account" "github.com/status-im/status-go/geth/jail" "github.com/status-im/status-go/geth/node" "github.com/status-im/status-go/geth/params" "github.com/status-im/status-go/geth/transactions" "github.com/status-im/status-go/sign" ) // StatusAPI provides API to access Status related functionality. type StatusAPI struct { b *StatusBackend log log.Logger } // NewStatusAPI creates a new StatusAPI instance func NewStatusAPI() *StatusAPI { return NewStatusAPIWithBackend(NewStatusBackend()) } // NewStatusAPIWithBackend creates a new StatusAPI instance using // the passed backend. func NewStatusAPIWithBackend(b *StatusBackend) *StatusAPI { return &StatusAPI{ b: b, log: log.New("package", "status-go/geth/api.StatusAPI"), } } // StatusNode returns reference to StatusNode. func (api *StatusAPI) StatusNode() *node.StatusNode { return api.b.StatusNode() } // AccountManager returns reference to account manager func (api *StatusAPI) AccountManager() *account.Manager { return api.b.AccountManager() } // JailManager returns reference to jail func (api *StatusAPI) JailManager() jail.Manager { return api.b.JailManager() } // Transactor returns reference to a status transactor func (api *StatusAPI) Transactor() *transactions.Transactor { return api.b.Transactor() } // PendingSignRequests returns reference to a list of current sign requests func (api *StatusAPI) PendingSignRequests() *sign.PendingRequests { return api.b.PendingSignRequests() } // StartNode start Status node, fails if node is already started func (api *StatusAPI) StartNode(config *params.NodeConfig) error { return api.b.StartNode(config) } // StartNodeAsync start Status node, fails if node is already started // Returns immediately w/o waiting for node to start (see node.ready) func (api *StatusAPI) StartNodeAsync(config *params.NodeConfig) <-chan error { return runAsync(func() error { return api.StartNode(config) }) } // StopNode stop Status node. Stopped node cannot be resumed. func (api *StatusAPI) StopNode() error { return api.b.StopNode() } // StopNodeAsync stop Status node. Stopped node cannot be resumed. // Returns immediately, w/o waiting for node to stop (see node.stopped) func (api *StatusAPI) StopNodeAsync() <-chan error { return runAsync(api.StopNode) } // RestartNode restart running Status node, fails if node is not running func (api *StatusAPI) RestartNode() error { return api.b.RestartNode() } // RestartNodeAsync restart running Status node, in async manner func (api *StatusAPI) RestartNodeAsync() <-chan error { return runAsync(api.RestartNode) } // ResetChainData remove chain data from data directory. // Node is stopped, and new node is started, with clean data directory. func (api *StatusAPI) ResetChainData() error { return api.b.ResetChainData() } // ResetChainDataAsync remove chain data from data directory, in async manner func (api *StatusAPI) ResetChainDataAsync() <-chan error { return runAsync(api.ResetChainData) } // CallRPC executes public RPC requests on node's in-proc RPC server. func (api *StatusAPI) CallRPC(inputJSON string) string { return api.b.CallRPC(inputJSON) } // CallPrivateRPC executes public and private RPC requests on node's in-proc RPC server. func (api *StatusAPI) CallPrivateRPC(inputJSON string) string { return api.b.CallPrivateRPC(inputJSON) } // CreateAccount creates an internal geth account // BIP44-compatible keys are generated: CKD#1 is stored as account key, CKD#2 stored as sub-account root // Public key of CKD#1 is returned, with CKD#2 securely encoded into account key file (to be used for // sub-account derivations) func (api *StatusAPI) CreateAccount(password string) (address, pubKey, mnemonic string, err error) { return api.b.AccountManager().CreateAccount(password) } // CreateChildAccount creates sub-account for an account identified by parent address. // CKD#2 is used as root for master accounts (when parentAddress is ""). // Otherwise (when parentAddress != ""), child is derived directly from parent. func (api *StatusAPI) CreateChildAccount(parentAddress, password string) (address, pubKey string, err error) { return api.b.AccountManager().CreateChildAccount(parentAddress, password) } // RecoverAccount re-creates master key using given details. // Once master key is re-generated, it is inserted into keystore (if not already there). func (api *StatusAPI) RecoverAccount(password, mnemonic string) (address, pubKey string, err error) { return api.b.AccountManager().RecoverAccount(password, mnemonic) } // VerifyAccountPassword tries to decrypt a given account key file, with a provided password. // If no error is returned, then account is considered verified. func (api *StatusAPI) VerifyAccountPassword(keyStoreDir, address, password string) (*keystore.Key, error) { return api.b.AccountManager().VerifyAccountPassword(keyStoreDir, address, password) } // SelectAccount selects current account, by verifying that address has corresponding account which can be decrypted // using provided password. Once verification is done, decrypted key is injected into Whisper (as a single identity, // all previous identities are removed). func (api *StatusAPI) SelectAccount(address, password string) error { return api.b.SelectAccount(address, password) } // Logout clears whisper identities func (api *StatusAPI) Logout() error { return api.b.Logout() } // SendTransaction creates a new transaction and waits until it's complete. func (api *StatusAPI) SendTransaction(ctx context.Context, args transactions.SendTxArgs) (gethcommon.Hash, error) { return api.b.SendTransaction(ctx, args) } // ApproveSignRequest instructs backend to complete sending of a given transaction func (api *StatusAPI) ApproveSignRequest(id string, password string) sign.Result { return api.b.ApproveSignRequest(id, password) } // ApproveSignRequests instructs backend to complete sending of multiple transactions func (api *StatusAPI) ApproveSignRequests(ids []string, password string) map[string]sign.Result { return api.b.ApproveSignRequests(ids, password) } // DiscardSignRequest discards a given transaction from transaction queue func (api *StatusAPI) DiscardSignRequest(id string) error { return api.b.DiscardSignRequest(id) } // DiscardSignRequests discards given multiple transactions from transaction queue func (api *StatusAPI) DiscardSignRequests(ids []string) map[string]error { return api.b.DiscardSignRequests(ids) } // JailParse creates a new jail cell context, with the given chatID as identifier. // New context executes provided JavaScript code, right after the initialization. // DEPRECATED in favour of CreateAndInitCell. func (api *StatusAPI) JailParse(chatID string, js string) string { return api.b.jailManager.Parse(chatID, js) } // CreateAndInitCell creates a new jail cell context, with the given chatID as identifier. // New context executes provided JavaScript code, right after the initialization. func (api *StatusAPI) CreateAndInitCell(chatID, js string) string { return api.b.jailManager.CreateAndInitCell(chatID, js) } // JailCall executes given JavaScript function w/i a jail cell context identified by the chatID. func (api *StatusAPI) JailCall(chatID, this, args string) string { return api.b.jailManager.Call(chatID, this, args) } // JailExecute allows to run arbitrary JS code within a jail cell. func (api *StatusAPI) JailExecute(chatID, code string) string { return api.b.jailManager.Execute(chatID, code) } // SetJailBaseJS allows to setup initial JavaScript to be loaded on each jail.CreateAndInitCell(). func (api *StatusAPI) SetJailBaseJS(js string) { api.b.jailManager.SetBaseJS(js) } // NotifyUsers send notifications to users. func (api *StatusAPI) NotifyUsers(message string, payload fcm.NotificationPayload, tokens ...string) error { return api.b.NotifyUsers(message, payload, tokens...) } // ConnectionChange handles network state changes logic. func (api *StatusAPI) ConnectionChange(typ string, expensive bool) { api.b.ConnectionChange(typ, expensive) } // AppStateChange handles app state changes (background/foreground). // state values: see https://facebook.github.io/react-native/docs/appstate.html func (api *StatusAPI) AppStateChange(state string) { api.b.AppStateChange(state) }