This commit re-introduces a feature that we lost during the migration to
status-go.
Messages are cached for a couple of days if processed correctly by
status-go, to avoid performance issues.
* Initial work on expanding Local Notifications
Adding functionality to support multiple notification types in Notification.Body. Currently have a bug that I think is caused by a the jsonMarshal func not working as intented, need to resolve this next before proceeding
* Fixed json.Marshaller issue and implemented json.Unmarshaller
* Tweak errors, go convention is errors don't begin with capital letters
* Added notificationMessageBody with un/marshalling
Also removed the Body interface
* Added check for bodyType mismatch
* Implement building and sending new message notifications
* Refactor to remove cycle imports
* Resolved linting issue ... Hopefully
* Resolving an implicit memory aliasing in a for loop
* version bump
* Added Notification.Category consts
Since we fixed re-sending of messages, it has been noticed a performance
degradation in private group chats.
This is due to too aggressive re-sending of messages.
This commit disables resending of private group chat messages for now
(same as 1.9, so no changes), but keeps it enabled for 1-to-1s.
In some instances the retry mechanism would get into a busy loop.
That's due to the fact that we would fetch some non-retriable
notifications but not act on them.
This commit fixes the issue by filtering them from the database query
and making sure that we at least wait 1 second.
In some instances the communities migration would be skipped but not
marked as `dirty`.
This commit addresses the issue by:
- Making sure that if dirty is set the migration is not skipped but
replayed
- If the version is on the communities migration and dirty is false, we
check for the presence of the communities table. If not present we
replay the communities migration.
- Make community_id field in user_messages nullable
It also removes all the `down` migration, as we can't use them
effectively, as explained in the README.md added.
This commit changes the behavior so that when the image is updated it
will be published on the contact code topic.
If that does not happen because we are offline, it will be scheduled for
the next time we are online.
* feat: allow getPreviewLinkData for all links
Only YouTube links were supported in `getPreviewLinkData` previously.
Now, any whitelisted links can have their data retreived using this function, returning the true content type (by examining the header bytes of the content).
feat: add tenor.com and giphy.com to whitelisted urls list
* Fix json format
* bump VERSION
* Lint urls.go
Co-authored-by: Andrea Maria Piana <andrea.maria.piana@gmail.com>
This commit adds an endpoint to batch the sending of messages.
This is useful to simplify client logic when sending a batch of messages
and ensuring the correct order in the message stream.
It currently implements only what's needed, and naively return an error
if any of the messages fail.
if an error is returned on the Send function, datasync will keep
retrying a message at each epoch. If the message cannot be sent (for
example is too large), then no messages will be sent until logout.
This commit fixes a bug on the mvds library where the nextEpoch would be
incorrectly summed to the retry time, resulting in messages not being
retried, or retried much less frequently the longer the app was running.
It also updates the retry timing to backoff exponentially at multiple of
30 seconds.
In some cases no error is returned but the name is not verified.
Before this ENS names would get verified again every 30s.
This commit changes the logic so that if they fail to verify without
error they will still exponentially backoff.
When sending messages in quick succession, it might be that multiple
messages are batched together in datasync, resulting in a single large
payload.
This commit changes the behavior so that we can pass a max-message-size
and we split the message in batches before sending.
A more elegant way would be to split at the transport layer (i.e
waku/whisper), but that would be incompatible with older client.
We can still do that eventually to support larger messages.
We were checking for the wrong error kind when pulling messages from the
database, which resulted in the code not retrying to pull the message,
giving flaky tests / race condition (that's present in production as
well)
The code had an issue where it would not register a chat if just joined
as re-register push notifications was called before the chat had been
added.
This commit fixes the behavior by making sure that the chat just joined
is included.
This commit does two things:
1) Add an index on seen & update only the not-seen messages in the query
2) Hide long messages in the database, as that's likely spam
Currently messenger has no notion of being online.
This might cause a problem as we retry to register with a push
notification server even if not connected to any peer, which will
inevitably fail.
This commit adds a method `handleConnectionChange` that will be called
every time the connection change state.
When sending a contact update we automatically added the contact,
but that resulted in the contact not being synced correctly as
`saveContact` will not trigger the side effects.
For now I have removed this behavior. Ideally we should have a single
call that handles the side effects, but for that ENS names should be
stored in messenger, so we can propagate it.
LastMessage in chat was encoded in bytes so that we don't have to
encoded/decode everytime we save to db or pass the client.
An issue with emoji surfaced a problem with this approach.
Chat.LastClockValue represent the last clock value of any type of
message exchanged in a chat (emoji,group membership updates, contact
updates).
So when receving a new message, we should update LastMessage if the
clock of the LastMessage is lower than the received message, and we
should not only check LastClockValue, otherwise the message might be
discarded although it is the most recent.
This commit fixes the issue by keeping LastMessage as an object and
comparing LastMessage.Clock instead of LastClockValue
If a message was inserted before the migration the field
audio_duration_ms would be set to NULL, and would not be serialized into
go correctly, as uint is non-nullable.
this commit fixes the issue by calling COALESCE on the value.
Why make this change?
We are adding support of audio recorded files, similarly to how we did
with images
What has changed?
- Added protobuf definition, only AAC supported
- Added migrations to store files
- Fixed an issue with nil pointer when transaction would fail to be
created, causing the application to crash
The index for message was fairly inefficient as it was only using the
cursor, as it was referring to the old `chat_id` field.
This meant that newer messages would be fetched much faster then older
messages.
The index has been changed so that now it includes `local_chat_id`
(which is currently used for filtering), and not using `hide`.
The reason being is that `hide` is a low cardinality index, so there's
no performance benefit to have it in, also it's mostly ignored by the
query planner.
This commit also adds the missing migrations, we generated the file, but
the source was missing, probably I forgot to add them in a rebase. They
have been generated from the migration file, using `RestoreAsset`.
'm trying to add more documentation to parts of the repo that I go into.
I feel this basic history will make it easier to understand why the protocol package is as big as it is compared to the other packages in the repo, and help in understanding its existence.
We used *Raw method in message_processor as before we had non-Raw method
during the transition from status-react to status-go. This naming is not
meaningful anymore, so I have changed it.
Images are too large to be sent over waku/whisper with the
current PoW (0.002).
This commit lowers the PoW for sending messages to a lower value,
depending on the size.
This means that older clients will not be able to receive messages that
are greater than 50KB (none of the messages we currently send is anywhere close to
that, most of them are less than 1KB).
I would have preferred to set the PoW explicitly for images to be lower,
but it's not trivial as we use `datasync` to send messages and its
interface takes a payload that is to be dispatched and a function to
dispatch, at initialization stage.
This make it difficult (impossible?) to set a different PoW for a
particular message, without changing function signature in datasync
(which is agnostic to the transport used).
So a less cumbersome approach is to just fingerprint on size.
This commit adds support for images in protobuf messages.
The client can specify a path which will be used to load the image
and set the corresponding fields.
This makes the assumption that the RCP server runs on the same machine
as the client and they have access to the same files. This holds
currently for both status-react and status-console-client, we could
revisit and adds an upload if that changes in the future.
Why make the changes?
Mainly performance, those fields are almost always present in the
database but they are re-calculated on load by the client as it does not
have necessarily access to it.
What has changed?
- Remove `_legacy` persistence namespaces as it's a vestige of the
initial move frmo status-react to status-go
- Pulling chats is now a join with contacts to add contact & alias
* fix: close resultsets so we don't leak them
* Refactor browsers/database
To implement PR suggestions and improve code quality.
* Refactor services/permissions/database
To implement PR suggestions and improve code quality.
Co-authored-by: Samuel Hawksby-Robinson <samuel@samyoul.com>
If the user deletes/leaves a group chat, the chat is set as not active.
This means that if we are re-invited to the chat it won't be shown to
the user.
This commit changes this behavior so that if we are re-invited to the
chat it is set as active again.
When receiving a message with save a contact in the database in order to
avoid re-calculating image/profile.
This contact is then passed to the client, which can negatively impact
performance.
This commit changes the behavior so that only those contacts that have
some custom fields (have been explicitly added by the user, have been
blocked by the user, have sent a contact request or have a verified ens
name) are passed to the client.
Currently replies to messages are handled in status-react.
This causes some issues with the fact that sometimes replies might come
out of order, they might be offloaded to the database etc.
This commit changes the behavior so that status-go always returns the
replies, and in case a reply comes out of order (first the reply, later
the message being replied to), it will include in the messages the
updated message.
It also adds some fields (RTL,Replace,LineCount) to the database which
were not previously saved, resulting in some potential bugs.
The method that we use to pull replies is currently a bit naive, we just
pull all the message again from the database, but has the advantage of
being simple. It will go through performance testing to make sure
performnace are acceptable, if so I think it's reasonable to avoid some
complexity.
* Add status-option code
This commits changes the behavior of waku introducing a new status-code,
`2`, that replaces the current single options codes.
* linting
This resolves a dependency conflict we have with MatterBridge
which was using a newer version of the same package.
This resulted in a JSON marshalling bug that would crash the bridge.
Signed-off-by: Jakub Sokołowski <jakub@status.im>
Currently ENS are verified explicitly by status-react, this is not ideal
as if that fails it will have to be explicilty retried in status-react.
This commits changes that behavior so that ENS are verified in a loop
and updated if new messages are received.
This commit pegs the clock value to maximum + 120 seconds from the whisper
timestamp.
In this way the we avoid the scenario where a client makes the timestamp
increase arbitrarely.
This commit does a few things:
1) Handle membership updates using protobuf and adds the relevant
endpoints.
2) Store in memory a map of chats + contacts for faster lookups, which
are then flushed to disk on each update
3) Validate incoming messages
Sorry for the large pr, but you know, v1 :)
* Use a single Message type `v1/message.go` and `message.go` are the same now, and they embed `protobuf.ChatMessage`
* Use `SendChatMessage` for sending chat messages, this is basically the old `Send` but a bit more flexible so we can send different message types (stickers,commands), and not just text.
* Remove dedup from services/shhext. Because now we process in status-protocol, dedup makes less sense, as those messages are going to be processed anyway, so removing for now, we can re-evaluate if bringing it to status-go or not.
* Change the various retrieveX method to a single one:
`RetrieveAll` will be processing those messages that it can process (Currently only `Message`), and return the rest in `RawMessages` (still transit). The format for the response is:
`Chats`: -> The chats updated by receiving the message
`Messages`: -> The messages retrieved (already matched to a chat)
`Contacts`: -> The contacts updated by the messages
`RawMessages` -> Anything else that can't be parsed, eventually as we move everything to status-protocol-go this will go away.