* Moved all configs into config.go
* Completed build out of new config structures
* Completed SenderClient process flow
* Completed sync data Mounter and client integration
* Completed installation data Mounter and client integration
* House keeping, small refactor to match conventions.
PayloadEncryptor is passed by value and used as a pointer to the instance value and not a shared pointer.
* Reintroduced explicit Mounter field type
* Completed ReceiverClient structs and flows
* Finished BaseClient function parity with old acc
* Integrated new Clients into tests
Solved some test breaks caused by encryptors sharing pointers to their managed payloads
* Built out SenderServer and ReceiverServer structs
With all associated functions and integrated with endpoints.
* Updated tests to handle new Server types
* Added docs and additional refinement
* Renamed some files to better match the content of those files
* Added json tags to config fields that were missing explicit tags.
* fix tests relating to payload locking
* Addressing feedback from @ilmotta
* Addressed feedback from @qfrank
`type` column is set for all rows to appropriate value. Before this change
accounts which were generated from the keypair created importing seed phrase
had `generated` value for the `type`.
According to above, a function for generating an account sets the `type`
based on the passed derive from address.
* feat: refactor activity center endpoints
* fix: restore activity center tests using new endpoints
* feat: Remove from activity center endpoints accepted flag
* feat: Activity Center review fixes
`last_update_clock` will be used later for synchronization.
All keypair functions take clock value in consideration when
making a decision whether to perform an action or not.
Adds a new column named `deleted` to the table `activity_center_notifications`.
Related PR in Mobile https://github.com/status-im/status-mobile/pull/15106 for a lot more details of the feature.
Why? Relying on the `dismissed` column for soft deletion is no longer viable because the mobile & desktop clients should display dismissed notifications (sometimes), hence the need for a new column to truly represent soft deletion.
* feat: add fetching notifications by activity center group
* feat: add api for counting notifications by activity center group
* chore: activity center query code refactor
* feat: add endpoint returning ActivityCenterType(s) by ActivityCenterGroup
* chore: Remove activityGroup from status-go level
* feat: add endpoint for counting notifications with different conditions
A migration was added out-of-order, which meant that in clients who
had already run the migration after, it would be skip.
This commit re-adds the migration so it's run, tested against an empty
account and one that had already migrated.
* chore: upgrade go-waku to v0.5
* chore: add println and logs to check what's being stored in the enr, and preemptively delete the multiaddr field (#3219)
* feat: add wakuv2 test (#3218)
Due to easier maintaining in future the following is done:
- keypairs table removed
- keycard table added, storing only keycards/keypairs
- keycard_accounts table added, storing only accounts migrated to a keycard
Migration is done keeping the current keycard state accurate (no keycard records will be lost).
* fix media-server sleep wake up issue
we now use waku v2 and hence messenger was nil.
Since it was nil, the logic in place responsible for triggering app state events was not firing and hence media server would become un-responsive after a sleep event.
this commit fixes that.
Co-Authored-By: Andrea Maria Piana <andrea.maria.piana@gmail.com>
---------
Co-authored-by: Andrea Maria Piana <andrea.maria.piana@gmail.com>
This commit fixes an issue where when accepting a contact request
the other end would display an extra notification.
It also changes WaitOnResponse to collect results. This should make
tests less flaky, since sometimes messages are processed in different
batches.
Now we need to be though exact on what we expect from the response (i.e
use == instead of >, otherwise the same behavior applies)
This uncovered a couple of issues with messenger.Merge, so I have moved
the struct to use a map based collection instead of an array.
In general, any time a piece of state is updated in the backend, that
should be propagated to the client through signals.
In this case, when a request was accepted, the client wasn't notified,
requiring them to re-fetch the accepted requests and causing
inconsistent state between status-go and client.
Summary
=======
- [x] Changes endpoint ActivityCenterNotificationsBy to support fetching
multiple types of notification in a single query.
- [x] Adds endpoint UnreadAndAcceptedActivityCenterNotificationsCount to
allow the mobile client to fetch the count of unread & accepted
notifications.
- [x] Add `golangci-lint` to Nix shell. This was possible since PR
https://github.com/status-im/status-go/pull/3087 was merged.
Notes
=====
- If you'd like to understand why these changes are needed, please see
the mobile PR https://github.com/status-im/status-mobile/pull/14785,
or issue https://github.com/status-im/status-mobile/issues/14712
- All changes should be completely backwards compatible, and there
should be no impact for the desktop app.
- The mobile client has been already tested using this branch.
When discovery fails to be seeded with bootstrap/fallback nodes, it
never recovers.
This commit changes the behavior so that status-go retries fetching
bootnodes, and restarts discovery when that happens.
Add image_payload column to chats table.
Add Base64Image to chat struct.
Add ImageChange event to propagate image.
Change EditChat API - use CroppedImage.
Process and crop image in EditGroupChat.
This commit introduces a few changes regarding users accessing
communities:
While the APIs still exist, community invites should no longer be
used, instead communities should merely be "shared".
Sharing a community to users allows users to "join" the community,
which in reality makes them request access to that community.
This means, users have to request access to any community, even if
the community has permissions set to NO_MEMBERSHIP
Only difference between ON_REQUEST and NO_MEMBERSHIP is that
ON_REQUEST communities require manual approval of the owner/admin
to access a community. NO_MEMBERSHIP communities accept
automatically (as soon as owner/admin receives the request).
This also implies that users are no longer optimistically added to the
member list of communities, but only after they have been accepted.
This introduces a bit of a message ping-pong for users to know that
someone is now part of a community
If a contact update or a legacy contact request is sent, we create a
notification for the user in the activity center so it can be replied
to.
If at a later date a new contact request is received from the same user,
this will replace it, so the proper message can be displayed.
This commit introduces a new `clock` field in the
`communities_settings` table so that it can be leveraged for syncing
community settings across devices.
It alsoe exends existing `syncCommunity` APIs to generate
`SyncCommunitySettings` as well, avoiding sending additional sync messages
for community settings.
When editing communities however, we still sync community settings
explicitly are we aren't syncing the community itself in that case.
* Version bump
* Implemented lan connection string functionality
Also added more robust testing
* Added ConnectionParams struct and related funcs
* Add server mode to ConnectionParams
* Added function to get preffered network IP
Also done some refactor work oon server package to make a lot more reusable
* Added server.Option and simplified handler funcs
* Added serial number deterministically generated from pk
* Debugging TLS server connection
* Implemented configurable server ip
When accessing over the network the server needs to listen on the network port and not localhost or 127.0.0.1 . Also the cert can now have a dedicated IP
* Refactor of URL funcs to use the url package
* Removed redundant Options pattern in favour of config param
* Added full server test using GetOutboundIP
* Remove references and usage of Server.port
The application does not need to set the port, we rely on the net.Listener to pick a port.
* Version bump
* Added ToECDSA func and improved cert testing
* Added error check in test
* Split Server types, embedding raw Server funcs into specialised server types
* localhost
* Implemented DNS and IP based cert gen
ios doesn't allow for restricted ip addresses to be used in a valid tls cert
* Replace listener handling with original port store
Also added handlers as a parameter of the Server
* Sync Settings
* Added valueHandlers and Database singleton
Some issues remain, need a way to comparing incoming sql.DB to check if the connection is to a different file or not. Maybe make singleton instance per filename
* Added functionality to check the sqlite filename
* Refactor of Database.SaveSyncSettings to be used as a handler
* Implemented inteface for setting sync protobuf factories
* Refactored and completed adhoc send setting sync
* Tidying up
* Immutability refactor
* Refactor settings into dedicated package
* Breakout structs
* Tidy up
* Refactor of bulk settings sync
* Bug fixes
* Addressing feedback
* Fix code dropped during rebase
* Fix for db closed
* Fix for node config related crashes
* Provisional fix for type assertion - issue 2
* Adding robust type assertion checks
* Partial fix for null literal db storage and json encoding
* Fix for passively handling nil sql.DB, and checking if elem has len and if len is 0
* Added test for preferred name behaviour
* Adding saved sync settings to MessengerResponse
* Completed granular initial sync and clock from network on save
* add Settings to isEmpty
* Refactor of protobufs, partially done
* Added syncSetting receiver handling, some bug fixes
* Fix for sticker packs
* Implement inactive flag on sync protobuf factory
* Refactor of types and structs
* Added SettingField.CanSync functionality
* Addressing rebase artifact
* Refactor of Setting SELECT queries
* Refactor of string return queries
* VERSION bump and migration index bump
* Deactiveate Sync Settings
* Deactiveated preferred_name and send_status_updates
Co-authored-by: Andrea Maria Piana <andrea.maria.piana@gmail.com>
This commit enables mailserver cycle logic by default and make a few
changes:
1) Nodes are graylisted instead of being blacklisted for a set amount of
time. The reason is that if we blacklist, any cut in connectivity
might result in long delays before reconnecting, especially on spotty
connections.
2) Fixes an issue on the devp2p server, whereby the node would not
connect to one of the static nodes since all the connection slots
where filled. The fix is a bit inelegant, it always connects to
static nodes, ignoring maxpeers, but it's tricky to get it to work
since the code is clearly not written to select a specific node.
3) Adds support to pinned mailservers
4) Add retries to mailservers requests. It uses a closure for now, I
think we should eventually have a channel etc, but I'd leave that for
later.