Added 2 mutexes to prevent weird race conditions when reading and writing from separate threads
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@ -5,31 +5,34 @@ import (
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"sync"
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)
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// portManager is responsible for maintaining segregated access to the port field via the use of portWait sync.Mutex
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// portManager is responsible for maintaining segregated access to the port field
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// via the use of rwLock sync.RWMutex and mustRead sync.Mutex
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// rwLock establishes a standard read write mutex that allows consecutive reads and exclusive writes
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// mustRead forces MustGetPort to wait until port has a none 0 value
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type portManger struct {
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port int
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afterPortChanged func(port int)
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portWait *sync.Mutex
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rwLock *sync.RWMutex
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mustRead *sync.Mutex
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}
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// newPortManager returns a newly initialised portManager with a pre-Locked portManger.portWait sync.Mutex
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// newPortManager returns a newly initialised portManager with a pre-Locked portManger.mustRead sync.Mutex
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func newPortManager(afterPortChanged func(int)) portManger {
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pm := portManger{
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afterPortChanged: afterPortChanged,
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portWait: new(sync.Mutex),
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rwLock: new(sync.RWMutex),
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mustRead: new(sync.Mutex),
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}
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pm.portWait.Lock()
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pm.mustRead.Lock()
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return pm
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}
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// SetPort sets the internal portManger.port field to the given port value
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// SetPort sets portManger.port field to the given port value
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// next triggers any given portManger.afterPortChanged function
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// additionally portManger.portWait.Unlock() is called, releasing any calls to MustGetPort
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// additionally portManger.mustRead.Unlock() is called, releasing any calls to MustGetPort
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func (p *portManger) SetPort(port int) error {
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// TryLock, multiple portManager.SetPort calls trigger `fatal error: sync: unlock of unlocked mutex`
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// In the case of concurrent
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// TODO fix this horrible thing
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p.portWait.TryLock()
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p.rwLock.Lock()
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defer p.rwLock.Unlock()
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if port == 0 {
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return fmt.Errorf("port can not be `0`, use ResetPort() instead")
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@ -39,29 +42,40 @@ func (p *portManger) SetPort(port int) error {
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if p.afterPortChanged != nil {
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p.afterPortChanged(port)
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}
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p.portWait.Unlock()
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p.mustRead.Unlock()
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return nil
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}
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// ResetPort attempts to reset portManger.port to 0
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// if portManger.portWait is already locked the function returns after doing nothing
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// if portManger.mustRead is already locked the function returns after doing nothing
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// portManger.mustRead.TryLock() is called because ResetPort may be called multiple times in a row
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// and calling multiple times must not cause a deadlock or an infinite hang, but the lock needs to be
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// reapplied if it is not present.
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func (p *portManger) ResetPort() {
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if p.portWait.TryLock() {
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p.rwLock.Lock()
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defer p.rwLock.Unlock()
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if p.mustRead.TryLock() {
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p.port = 0
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}
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}
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// GetPort gets the current value of portManager.port without any concern for the state of its value
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// and therefore does not block until portManager.portWait.Unlock() is called
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// and therefore does not block until portManager.mustRead.Unlock() is called
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func (p *portManger) GetPort() int {
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p.rwLock.RLock()
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defer p.rwLock.RUnlock()
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return p.port
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}
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// MustGetPort only returns portManager.port if portManager.portWait is unlocked.
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// This presupposes that portManger.portWait has a default state of locked and SetPort unlock portManager.portWait
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// MustGetPort only returns portManager.port if portManager.mustRead is unlocked.
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// This presupposes that portManger.mustRead has a default state of locked and SetPort unlock portManager.mustRead
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func (p *portManger) MustGetPort() int {
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p.portWait.Lock()
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defer p.portWait.Unlock()
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p.mustRead.Lock()
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defer p.mustRead.Unlock()
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p.rwLock.RLock()
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defer p.rwLock.RUnlock()
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return p.port
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}
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@ -40,7 +40,7 @@ func (s *ServerURLSuite) SetupTest() {
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}}
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go func() {
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time.Sleep(waitTime)
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s.serverNoPort.portWait.Unlock()
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s.serverNoPort.mustRead.Unlock()
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}()
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s.testStart = time.Now()
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