Usually, message IDs are generated by their payload and signature and
in receiving nodes calculated in based on the same data as well.
There's no ID attached to messages in-flight.
This turns out to be a bit of a problem for messages that are being
imported from third party systems like discord, as the conversion
and saving of such messages and handling of their possible assets and
attachments are done in separate steps, which changes the message
payloads after their IDs have been generated.
Hence, we're introducing a `ThirdPartyID` property to `common.Message`
and `protobuf.WakuMessage` so receiving nodes of such messages (via the
archive protocol primarily) can easily detect third party/imported
messages and give them special treatment.
This might look like a weird requirement at a fist glance.
The reason this is needed, is because some message signals require
admin rights to take effect (e.g. PinMessage).
When messages are imported from third-party services,
translated to status messages, signed by the community, and eventually distributed
via the archive protocol, we need to ensure that messages signed
by the community itself are considered as admin privileges as well,
so they can be correctly replayed into the database.
Restore the old, previously renamed, 1662447680_add_keypairs_table.up.sql
file while keeping the current one for those who already migrated to the
new one. The extra migration is noop and saves to keep consistency in
the user data states history.
This adds a new `DownloadingHistoryArchivesFinished` signal to the
family of community archive signals. It's emitted when all to be
downloaded archives have been downloaded and handled.
shelfing it at the moment, if it becomes a problem in the future then may be we can address it then. For the moment I've just left the refactoring I already did.
`FirstMessageTimestamp` enables members of the community to determine if
there are any messages they can fetch on the community channel(chat).
`FirstMessageTimestamp` is advertised by admin for each community chat
through `CommunityDescription`. It assumes admin is online frequently
enough to capture the first channel message.
For existing communities admin determines first message timestamp by
finding oldest chat message in its local database.
task: status-im/status-desktop#6731
Add image_payload column to chats table.
Add Base64Image to chat struct.
Add ImageChange event to propagate image.
Change EditChat API - use CroppedImage.
Process and crop image in EditGroupChat.
This is so that we can control whether we want to publish the community
when it, or it's categories and channels, are created.
This is needed for the discord import so that we can create communities,
channels and categories without publishing the community and have it
show up in UIs too early.
This commit ensures we're relying on `chat.DeletedAtClockValue` instead
of `chat.Active` to know whether or not we need to remove the chat from
paired devices.
Because we were relying on `Active != true`, we ended up with a serious
but that would result in deactivating all chats on paired devices.
The reason the chats would disappear on paired devices is because, when
setting up a new device by importing a seedphrase, chances are this
device will receive `HandleBackUp` signals (which original from other
devices with the same account that backed up contacts etc).
When backups are handled, we create chats for every contact that's part
of the backup signal. Those chats are set to `Active = false` because
the signal handling shouldn't cause those chats to show up in the UI.
However, because those are set to `Active = false`, the next time the
user tries to sync from this devices, all those chats are considered as
"removed", hence sending "chat removed" signals when syncing (which then
causes those chats to disappear on all paired devices.
We need to rely on `DeletedAtClockValue` to know whether a chat was
indeed removed and only then emit such a signal.
This adds a new `discord_messages` table and extends the persistence
APIs such that `MessagesByID` and `MessageByID` will return user
messages that include their discord message payload.
It also adds APIs to save individual discord messages.
This introduces a new table to store discord message authors.
The main reason this table is being introduce is so that we don't have
to duplicate discord message author information in the `user_messages`
table when importing discord communities (ongoing work).
In addition to the table there are also two new APIs on the messenger
persistence layer (which are later used in the import logic):
- `HasDiscordMessageAuthor`
- `SaveDiscordMessageAuthor`
Closes#2759
There are two types of errors "non-critical" (or "warning") and "critical".
These map to error codes `1` and `2` respectively.
The current error codes are a left-over of initial experimenting.
As part of the new Discord <-> Status Community Import functionality,
we're adding an API that extracts all discord categories and channels
from a previously exported discord export file.
These APIs can be used in clients to show the user what categories and
channels will be imported later on.
There are two APIs:
1. `Messenger.ExtractDiscordCategoriesAndChannels(filesToimport
[]string) (*MessengerResponse, map[string]*discord.ImportError)`
This takes a list of exported discord export (JSON) files (typically one per
channel), reads them, and extracts the categories and channels into
dedicated data structures (`[]DiscordChannel` and `[]DiscordCategory`)
It also returns the oldest message timestamp found in all extracted
channels.
The API is synchronous and returns the extracted data as
a `*MessengerResponse`. This allows to make the API available
status-go's RPC interface.
The error case is a `map[string]*discord.ImportError` where each key
is a file path of a JSON file that we tried to extract data from, and
the value a `discord.ImportError` which holds an error message and an
error code, allowing for distinguishing between "critical" errors and
"non-critical" errors.
2. `Messenger.RequestExtractDiscordCategoriesAndChannels(filesToImport
[]string)`
This is the asynchronous counterpart to
`ExtractDiscordCategoriesAndChannels`. The reason this API has been
added is because discord servers can have a lot of message and
channel data, which causes `ExtractDiscordCategoriesAndChannels` to
block the thread for too long, making apps potentially feel like they
are stuck.
This API runs inside a go routine, eventually calls
`ExtractDiscordCategoriesAndChannels`, and then emits a newly
introduced `DiscordCategoriesAndChannelsExtractedSignal` that clients
can react to.
Failure of extraction has to be determined by the
`discord.ImportErrors` emitted by the signal.
**A note about exported discord history files**
We expect users to export their discord histories via the
[DiscordChatExporter](https://github.com/Tyrrrz/DiscordChatExporter/wiki/GUI%2C-CLI-and-Formats-explained#exportguild)
tool. The tool allows to export the data in different formats, such as
JSON, HTML and CSV.
We expect users to have their data exported as JSON.
Closes: https://github.com/status-im/status-desktop/issues/6690
This introduces a flag to configure whether `Messenger.CreateCommunity`
should create a default channel.
As discussed in https://github.com/status-im/status-go/issues/2758, this
is needed for the upcoming functionality to import discord communities.
Closes#2758
This commit introduces a few changes regarding users accessing
communities:
While the APIs still exist, community invites should no longer be
used, instead communities should merely be "shared".
Sharing a community to users allows users to "join" the community,
which in reality makes them request access to that community.
This means, users have to request access to any community, even if
the community has permissions set to NO_MEMBERSHIP
Only difference between ON_REQUEST and NO_MEMBERSHIP is that
ON_REQUEST communities require manual approval of the owner/admin
to access a community. NO_MEMBERSHIP communities accept
automatically (as soon as owner/admin receives the request).
This also implies that users are no longer optimistically added to the
member list of communities, but only after they have been accepted.
This introduces a bit of a message ping-pong for users to know that
someone is now part of a community
fix: add verification request to response
fix: code review
add missing functions and simplify timestamp usage
fix: sync verification requests
feat: add endpoint to fetch all received verification requests
feat: add signal when trusting verification request
Co-authored-by: Jonathan Rainville <rainville.jonathan@gmail.com>
If a contact update or a legacy contact request is sent, we create a
notification for the user in the activity center so it can be replied
to.
If at a later date a new contact request is received from the same user,
this will replace it, so the proper message can be displayed.
This introduces a simple garbage collection which checks for all soft
deleted bookmarks (`removed = 1`) which have been marked for garbage
collection more than 30 days ago from the time of bootstapping the
messenger.
Closes#2705
These APIs are being introduced to address #2706 and #2704, provided
that clients will move to using these APIs instead of the currently
provided equivalent APIs in the browser service.
The `bookmarks` table is being extended with a `deleted_at` field which
can later be used for garbage collection, as "removing" a bookmark is
merely soft deletion and doesn't actually remove the data from the
database.
In addition to those APIs adding and soft deleting bookmark entries,
they also automatically perform a sync operation to ensure that
bookmarks are synced in real-time (#2704).
Closes#2706, #2704
This commit introduces a new `clock` field in the
`communities_settings` table so that it can be leveraged for syncing
community settings across devices.
It alsoe exends existing `syncCommunity` APIs to generate
`SyncCommunitySettings` as well, avoiding sending additional sync messages
for community settings.
When editing communities however, we still sync community settings
explicitly are we aren't syncing the community itself in that case.
* Added function to get preffered network IP
Also done some refactor work oon server package to make a lot more reusable
* Added server.Option and simplified handler funcs
* Added serial number deterministically generated from pk
* Debugging TLS server connection
* Implemented configurable server ip
When accessing over the network the server needs to listen on the network port and not localhost or 127.0.0.1 . Also the cert can now have a dedicated IP
* Refactor of URL funcs to use the url package
* Removed redundant Options pattern in favour of config param
* Added full server test using GetOutboundIP
* Remove references and usage of Server.port
The application does not need to set the port, we rely on the net.Listener to pick a port.
* Version bump
* Added ToECDSA func and improved cert testing
* Added error check in test
* Split Server types, embedding raw Server funcs into specialised server types
* localhost
* Implemented DNS and IP based cert gen
ios doesn't allow for restricted ip addresses to be used in a valid tls cert
* Replace listener handling with original port store
Also added handlers as a parameter of the Server
Add banner image as a special `IdentityImage` beside "thumbnail" and "large"
Banner input cropped image processing
- Resize to keep in the limits of `BannerDim`
- Encode to match the file size limits define for banner
- Don't scale up. This can be done efficiently in the UI
Changes to `images` module
- Refactor `EncodeToBestSize` as `EncodeToLimits` to accept arbitrary dimensions
and allow for custom size
- Define `DimensionLimits` for banner not to exceed 450 KB and a rough estimate
for the ideal size
This allows to store community admin settings that are meant to be propagated
to community members (as opposed to the already existing
`CommunitySettings` which are considered local to every account).
The first setting introduced as part of this commit is one that enables
community admins to configure whether or not members of the community
are allowed to pin messages in community channels.
Prior to this commit, this was not restricted at all on the protocol
level and only enforced by clients via UI (e.g. members don't see an
option to pin messages, although they could).
This config setting now ensures that:
1. If turned off, members cannot send a pin message
2. If turned off, pin messages from members are not handled/processed
This is needed by https://github.com/status-im/status-desktop/issues/5662
This introduces the ability for status notes to handle community
history archive magnetlinks. To make this work, a few things are needed:
1. A new database table has been introduced to store message archive
hashes. This is necessary so status nodes can determine whether or
not they need to download a certain archive
2. The messenger's `handleRetrievedMessages()` has been exteded to take
magnetlink messages into account
3. New APIs were added to download torrent data given a magnetlink and
also to extract messages from downloaded archives, which are then
later fed to `handleRetrievedMessages`
Closes#2568
Previously, we've turned archive support off by default, this means,
community member nodes won't try to download torrent data when they
receive a magnetlink.
This commit ensures that communities joined in the future will have
this setting on, and also all existing communities that the node
isn't admin of will have this feature enabled.
* feat: add colorId utility
it returns color id for given pubkey
* feat: populate Account with colorHash and colorId
accounts displayed to users on login page should display colorHash and
avatar fallback color (aka colorId)
This introduces logic needed to:
- Create WakuMessageArchives and and indices from store waku messages
- History archive torrent data to disk and create .torrent file from
that
- Seed and unseed history archive torrents as necessary
- Starting/stopping the torrent client
- Enabling/disabling community history support for individual components
and starting/stopping the routine intervals accordingly
This does not yet handle magnet links (#2568)
Closes#2567
This is needed so that when they are bundled into archives, receiving
nodes can still verify the messages payload using its signature.
This commit introduces a new `waku_messages` table and APIs to store
such messages. Waku message payload is store for any message that has
a topic that matches any of the admin communities chats.
Closes#2566
* Sync Settings
* Added valueHandlers and Database singleton
Some issues remain, need a way to comparing incoming sql.DB to check if the connection is to a different file or not. Maybe make singleton instance per filename
* Added functionality to check the sqlite filename
* Refactor of Database.SaveSyncSettings to be used as a handler
* Implemented inteface for setting sync protobuf factories
* Refactored and completed adhoc send setting sync
* Tidying up
* Immutability refactor
* Refactor settings into dedicated package
* Breakout structs
* Tidy up
* Refactor of bulk settings sync
* Bug fixes
* Addressing feedback
* Fix code dropped during rebase
* Fix for db closed
* Fix for node config related crashes
* Provisional fix for type assertion - issue 2
* Adding robust type assertion checks
* Partial fix for null literal db storage and json encoding
* Fix for passively handling nil sql.DB, and checking if elem has len and if len is 0
* Added test for preferred name behaviour
* Adding saved sync settings to MessengerResponse
* Completed granular initial sync and clock from network on save
* add Settings to isEmpty
* Refactor of protobufs, partially done
* Added syncSetting receiver handling, some bug fixes
* Fix for sticker packs
* Implement inactive flag on sync protobuf factory
* Refactor of types and structs
* Added SettingField.CanSync functionality
* Addressing rebase artifact
* Refactor of Setting SELECT queries
* Refactor of string return queries
* VERSION bump and migration index bump
* Deactiveate Sync Settings
* Deactiveated preferred_name and send_status_updates
Co-authored-by: Andrea Maria Piana <andrea.maria.piana@gmail.com>
These are used to store settings for individual communities a
user is part of, either as member or as owner.
This included whether or not the community history archive protocol
is enabled.
This adds a new `CommunitySettings` type and adds
a migration script that introduces a new `communities_settings`
table.
It also extends the `MessengerResponse` type to include
`CommunitySettings` which are honored when communities are being
added, edited, joined or left.
Lastly, this adds a new RPC API to retreive the settings.
Closes#2564
This commit introduces a new `TorrentConfig` as per #2563 with dedicated
default values and new options/flags for the status-go CLI.
Since it's part of `NodeConfig`, which is stored per user in the
database, this commit also adds a migration script that adds a new
`torrent_config` table and database APIs to insert and retreive the
torrent config.
Closes#2563
This commit adds the special magnetlink channel that is used to
distribute community archive magnetlinks to community members.
The channel shoudn't be visible in the UI, so instead creating an
actual channel instance, it just sets up the filters.
Closes#2565
This commit enables mailserver cycle logic by default and make a few
changes:
1) Nodes are graylisted instead of being blacklisted for a set amount of
time. The reason is that if we blacklist, any cut in connectivity
might result in long delays before reconnecting, especially on spotty
connections.
2) Fixes an issue on the devp2p server, whereby the node would not
connect to one of the static nodes since all the connection slots
where filled. The fix is a bit inelegant, it always connects to
static nodes, ignoring maxpeers, but it's tricky to get it to work
since the code is clearly not written to select a specific node.
3) Adds support to pinned mailservers
4) Add retries to mailservers requests. It uses a closure for now, I
think we should eventually have a channel etc, but I'd leave that for
later.
Prior to this commit, when a community owner leaves her community,
status-go would just set the `joined` flag to `false` without updating the
members list. This results in wrong data as the number of members doesn't
match the reality.
This commit removes the owner of the community from the members list
when she's leaving the community.
We periodically check whether we should backup contacts through waku.
Currently it's not tied to any event, it will only schedule a backup on
a tick, or through the provided API endpoint.
Sometimes the message scheduled & message sent notifications are
received out of order.
Now we use a single channel for both so order is maintained.
This was causing the tests to be flaky and it might have happened in
production as well.
We need to discard installations with no metadata, as some might be sent
before, so we need to check in the loop that the one we care about is
received.
This commit fixes one source of flakyness in the tests, which was an
actual bug.
If 1 device is registering with a push notification server, if there's
another device with the same public key, both would mark themselves as
registered, while maybe only one has been actually registered.
To fix this, we keep track of the request ids we send (in memory for
now), and only mark it as registered if the request was originating on
this device.