This adds a new `DiscordMessageAttachment` type which is part of
`DiscordMessage`. Along with that type, there's also a new database
table for `discord_message_attachments` and corresponding persistence
APIs.
This commit also changes how chat messages are retrieved.
Here's why:
`DiscordMessage` can have multiple `DiscordMessageAttachment`.
A chat message can have a `DiscordMessage`.
Because we're `LEFT JOIN`'ing the discord message attachments into the
chat messages, there's a possibility of multiple rows per message.
Hence, this commit ensures we collect queried discord message
attachments on chat messages.
`FirstMessageTimestamp` enables members of the community to determine if
there are any messages they can fetch on the community channel(chat).
`FirstMessageTimestamp` is advertised by admin for each community chat
through `CommunityDescription`. It assumes admin is online frequently
enough to capture the first channel message.
For existing communities admin determines first message timestamp by
finding oldest chat message in its local database.
task: status-im/status-desktop#6731
This adds a new `discord_messages` table and extends the persistence
APIs such that `MessagesByID` and `MessageByID` will return user
messages that include their discord message payload.
It also adds APIs to save individual discord messages.
This introduces a new table to store discord message authors.
The main reason this table is being introduce is so that we don't have
to duplicate discord message author information in the `user_messages`
table when importing discord communities (ongoing work).
In addition to the table there are also two new APIs on the messenger
persistence layer (which are later used in the import logic):
- `HasDiscordMessageAuthor`
- `SaveDiscordMessageAuthor`
Closes#2759
This commit enables mailserver cycle logic by default and make a few
changes:
1) Nodes are graylisted instead of being blacklisted for a set amount of
time. The reason is that if we blacklist, any cut in connectivity
might result in long delays before reconnecting, especially on spotty
connections.
2) Fixes an issue on the devp2p server, whereby the node would not
connect to one of the static nodes since all the connection slots
where filled. The fix is a bit inelegant, it always connects to
static nodes, ignoring maxpeers, but it's tricky to get it to work
since the code is clearly not written to select a specific node.
3) Adds support to pinned mailservers
4) Add retries to mailservers requests. It uses a closure for now, I
think we should eventually have a channel etc, but I'd leave that for
later.
AllMessagesFromChatsAndCommunitiesWhichMatchTerm method added which returns all messages which
match the search term, if they belong to either any chat from the chatIds array or any channel of
any community from communityIds array.
This api point is necessary for desktop issue 2934.
Fixes: #2934
* feature(@status-go/chat): implement search on sqlcipher (status-go side)
Searching messages by some term for a specific channel is added on the side of status-go.
Fixes: #2912
* Linting
Co-authored-by: Andrea Maria Piana <andrea.maria.piana@gmail.com>
* add PinMessage and PinnedMessage
* fix gruop pin messages
* add SkipGroupMessageWrap to pin messages
* update pinMessage ID generation to be symmetric
In some instances the communities migration would be skipped but not
marked as `dirty`.
This commit addresses the issue by:
- Making sure that if dirty is set the migration is not skipped but
replayed
- If the version is on the communities migration and dirty is false, we
check for the presence of the communities table. If not present we
replay the communities migration.
- Make community_id field in user_messages nullable
It also removes all the `down` migration, as we can't use them
effectively, as explained in the README.md added.
We were checking for the wrong error kind when pulling messages from the
database, which resulted in the code not retrying to pull the message,
giving flaky tests / race condition (that's present in production as
well)
This commit does two things:
1) Add an index on seen & update only the not-seen messages in the query
2) Hide long messages in the database, as that's likely spam
LastMessage in chat was encoded in bytes so that we don't have to
encoded/decode everytime we save to db or pass the client.
An issue with emoji surfaced a problem with this approach.
Chat.LastClockValue represent the last clock value of any type of
message exchanged in a chat (emoji,group membership updates, contact
updates).
So when receving a new message, we should update LastMessage if the
clock of the LastMessage is lower than the received message, and we
should not only check LastClockValue, otherwise the message might be
discarded although it is the most recent.
This commit fixes the issue by keeping LastMessage as an object and
comparing LastMessage.Clock instead of LastClockValue
If a message was inserted before the migration the field
audio_duration_ms would be set to NULL, and would not be serialized into
go correctly, as uint is non-nullable.
this commit fixes the issue by calling COALESCE on the value.
Why make this change?
We are adding support of audio recorded files, similarly to how we did
with images
What has changed?
- Added protobuf definition, only AAC supported
- Added migrations to store files
- Fixed an issue with nil pointer when transaction would fail to be
created, causing the application to crash
The index for message was fairly inefficient as it was only using the
cursor, as it was referring to the old `chat_id` field.
This meant that newer messages would be fetched much faster then older
messages.
The index has been changed so that now it includes `local_chat_id`
(which is currently used for filtering), and not using `hide`.
The reason being is that `hide` is a low cardinality index, so there's
no performance benefit to have it in, also it's mostly ignored by the
query planner.
This commit also adds the missing migrations, we generated the file, but
the source was missing, probably I forgot to add them in a rebase. They
have been generated from the migration file, using `RestoreAsset`.
This commit adds support for images in protobuf messages.
The client can specify a path which will be used to load the image
and set the corresponding fields.
This makes the assumption that the RCP server runs on the same machine
as the client and they have access to the same files. This holds
currently for both status-react and status-console-client, we could
revisit and adds an upload if that changes in the future.
Why make the changes?
Mainly performance, those fields are almost always present in the
database but they are re-calculated on load by the client as it does not
have necessarily access to it.
What has changed?
- Remove `_legacy` persistence namespaces as it's a vestige of the
initial move frmo status-react to status-go
- Pulling chats is now a join with contacts to add contact & alias