2021-08-05 13:27:47 +00:00
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package status
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import (
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"encoding/json"
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"errors"
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"github.com/ethereum/go-ethereum/node"
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"github.com/ethereum/go-ethereum/p2p"
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"github.com/ethereum/go-ethereum/rpc"
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"github.com/status-im/status-go/eth-node/types"
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"github.com/status-im/status-go/protocol"
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2023-11-15 15:58:15 +00:00
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"github.com/status-im/status-go/protocol/common/shard"
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2021-08-05 13:27:47 +00:00
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)
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// Make sure that Service implements node.Lifecycle interface.
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var _ node.Lifecycle = (*Service)(nil)
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var ErrNotInitialized = errors.New("status public api not initialized")
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// Service represents out own implementation of personal sign operations.
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type Service struct {
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messenger *protocol.Messenger
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}
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// New returns a new Service.
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func New() *Service {
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return &Service{}
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}
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func (s *Service) Init(messenger *protocol.Messenger) {
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s.messenger = messenger
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}
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// Protocols returns a new protocols list. In this case, there are none.
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func (s *Service) Protocols() []p2p.Protocol {
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return []p2p.Protocol{}
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}
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// APIs returns a list of new APIs.
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func (s *Service) APIs() []rpc.API {
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return []rpc.API{
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{
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Namespace: "status",
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Version: "1.0",
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Service: NewPublicAPI(s),
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Public: true,
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},
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}
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}
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// NewPublicAPI returns a reference to the PublicAPI object
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func NewPublicAPI(s *Service) *PublicAPI {
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api := &PublicAPI{
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service: s,
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}
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return api
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}
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// Start is run when a service is started.
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func (s *Service) Start() error {
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return nil
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}
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// Stop is run when a service is stopped.
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func (s *Service) Stop() error {
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return nil
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}
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type PublicAPI struct {
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service *Service
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}
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2023-11-15 15:58:15 +00:00
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func (p *PublicAPI) CommunityInfo(communityID types.HexBytes, shard *shard.Shard) (json.RawMessage, error) {
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2021-08-05 13:27:47 +00:00
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if p.service.messenger == nil {
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return nil, ErrNotInitialized
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}
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2023-11-03 10:30:24 +00:00
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community, err := p.service.messenger.FetchCommunity(&protocol.FetchCommunityRequest{
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CommunityKey: communityID.String(),
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Shard: shard,
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TryDatabase: true,
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WaitForResponse: true,
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})
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2021-08-05 13:27:47 +00:00
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if err != nil {
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return nil, err
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}
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return community.MarshalPublicAPIJSON()
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}
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