status-go/server/ports.go

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package server
import (
"fmt"
"time"
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"go.uber.org/zap"
)
// portManager is responsible for maintaining segregated access to the port field
type portManger struct {
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logger *zap.Logger
port int
afterPortChanged func(port int)
}
// newPortManager returns a newly initialised portManager
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func newPortManager(logger *zap.Logger, afterPortChanged func(int)) portManger {
pm := portManger{
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logger: logger.Named("portManger"),
afterPortChanged: afterPortChanged,
}
return pm
}
// SetPort sets portManger.port field to the given port value
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// next triggers any given portManger.afterPortChanged function
func (p *portManger) SetPort(port int) error {
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l := p.logger.Named("SetPort")
l.Debug("fired", zap.Int("port", port))
if port == 0 {
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errMsg := "port can not be `0`, use ResetPort() instead"
l.Error(errMsg)
return fmt.Errorf(errMsg)
}
p.port = port
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if p.afterPortChanged != nil {
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l.Debug("p.afterPortChanged != nil")
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p.afterPortChanged(port)
}
return nil
}
// ResetPort resets portManger.port to 0
func (p *portManger) ResetPort() {
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l := p.logger.Named("ResetPort")
l.Debug("fired")
p.port = 0
}
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// GetPort gets the current value of portManager.port without any concern for the state of its value
// and therefore does not wait if portManager.port is 0
func (p *portManger) GetPort() int {
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l := p.logger.Named("GetPort")
l.Debug("fired")
return p.port
}
// MustGetPort only returns portManager.port if portManager.port is not 0.
func (p *portManger) MustGetPort() int {
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l := p.logger.Named("MustGetPort")
l.Debug("fired")
for {
if p.port != 0 {
port := p.port
if port == 0 {
panic("port is zero, port has reset")
}
return port
}
l.Debug("port is zero")
time.Sleep(20 * time.Millisecond)
}
}