status-go/mobile/status.go

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44 KiB
Go
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package statusgo
import (
"encoding/hex"
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"encoding/json"
"errors"
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"fmt"
"os"
"unsafe"
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validator "gopkg.in/go-playground/validator.v9"
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"github.com/ethereum/go-ethereum/log"
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"github.com/ethereum/go-ethereum/signer/core/apitypes"
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"github.com/status-im/zxcvbn-go"
"github.com/status-im/zxcvbn-go/scoring"
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abi_spec "github.com/status-im/status-go/abi-spec"
"github.com/status-im/status-go/account"
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"github.com/status-im/status-go/api"
Feature/key compression (#1990) ## What has changed? I've introduced to the public binding functionality that will compress and decompress public keys of a variety of encoding and key types. This functionality supports all major byte encoding formats and the following EC public key types: - `secp256k1` pks - `bls12-381 g1` pks - `bls12-381 g2` pks ## Why make the change? We want shorter public (chat) keys and we want to be future proof and encoding agnostic. See the issue here https://github.com/status-im/status-go/issues/1937 --- * Added basic signature for compresspk and uncompresspk * Added basic encoding information * make vendor * formatted imports for the linter * Reformatted imports hoping linter likes it * This linter is capricious * Added check that the secp256k1 key is valid * Added test for valid key * Added multiformat/go-varint dep * Added public key type handling * Added key decompression with key type handling * Added handling for '0x' type indentifying * Added more robust testing * Less lint for the linting gods * make vendor for bls12_381 * Added bls12-381 compression tests * Added decompress key expected results * Refactor of typed and untyped keys in tests * Lint god appeasment * Refactor of sample public keys * Implemented bls12-381 decompression * gofmt * Renamed decode/encode funcs to be more descriptive * Added binary bindings for key de/compression * Refactor of func parameters gomobile is a bit tempermental using raw bytes as a parameter, so I've decided to use string only inputs and outputs * gofmt * Added function documentation * Moved multiformat de/compression into api/multiformat ns * Moved multiformat de/compression into api/multiformat ns * Changed compress to serialize on API
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"github.com/status-im/status-go/api/multiformat"
"github.com/status-im/status-go/centralizedmetrics"
"github.com/status-im/status-go/centralizedmetrics/providers"
"github.com/status-im/status-go/eth-node/crypto"
"github.com/status-im/status-go/eth-node/types"
"github.com/status-im/status-go/exportlogs"
"github.com/status-im/status-go/extkeys"
"github.com/status-im/status-go/images"
"github.com/status-im/status-go/logutils"
"github.com/status-im/status-go/multiaccounts"
"github.com/status-im/status-go/multiaccounts/accounts"
Sync Settings (#2478) * Sync Settings * Added valueHandlers and Database singleton Some issues remain, need a way to comparing incoming sql.DB to check if the connection is to a different file or not. Maybe make singleton instance per filename * Added functionality to check the sqlite filename * Refactor of Database.SaveSyncSettings to be used as a handler * Implemented inteface for setting sync protobuf factories * Refactored and completed adhoc send setting sync * Tidying up * Immutability refactor * Refactor settings into dedicated package * Breakout structs * Tidy up * Refactor of bulk settings sync * Bug fixes * Addressing feedback * Fix code dropped during rebase * Fix for db closed * Fix for node config related crashes * Provisional fix for type assertion - issue 2 * Adding robust type assertion checks * Partial fix for null literal db storage and json encoding * Fix for passively handling nil sql.DB, and checking if elem has len and if len is 0 * Added test for preferred name behaviour * Adding saved sync settings to MessengerResponse * Completed granular initial sync and clock from network on save * add Settings to isEmpty * Refactor of protobufs, partially done * Added syncSetting receiver handling, some bug fixes * Fix for sticker packs * Implement inactive flag on sync protobuf factory * Refactor of types and structs * Added SettingField.CanSync functionality * Addressing rebase artifact * Refactor of Setting SELECT queries * Refactor of string return queries * VERSION bump and migration index bump * Deactiveate Sync Settings * Deactiveated preferred_name and send_status_updates Co-authored-by: Andrea Maria Piana <andrea.maria.piana@gmail.com>
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"github.com/status-im/status-go/multiaccounts/settings"
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"github.com/status-im/status-go/params"
"github.com/status-im/status-go/profiling"
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"github.com/status-im/status-go/protocol"
"github.com/status-im/status-go/protocol/common"
identityUtils "github.com/status-im/status-go/protocol/identity"
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"github.com/status-im/status-go/protocol/identity/alias"
"github.com/status-im/status-go/protocol/identity/colorhash"
"github.com/status-im/status-go/protocol/identity/emojihash"
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"github.com/status-im/status-go/protocol/requests"
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"github.com/status-im/status-go/server"
"github.com/status-im/status-go/server/pairing"
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"github.com/status-im/status-go/server/pairing/preflight"
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"github.com/status-im/status-go/services/personal"
"github.com/status-im/status-go/services/typeddata"
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"github.com/status-im/status-go/signal"
"github.com/status-im/status-go/transactions"
)
type InitializeApplicationResponse struct {
Accounts []multiaccounts.Account `json:"accounts"`
CentralizedMetricsInfo *centralizedmetrics.MetricsInfo `json:"centralizedMetricsInfo"`
}
func InitializeApplication(requestJSON string) string {
var request requests.InitializeApplication
err := json.Unmarshal([]byte(requestJSON), &request)
if err != nil {
return makeJSONResponse(err)
}
err = request.Validate()
if err != nil {
return makeJSONResponse(err)
}
// initialize metrics
providers.MixpanelAppID = request.MixpanelAppID
providers.MixpanelToken = request.MixpanelToken
datadir := request.DataDir
statusBackend.UpdateRootDataDir(datadir)
err = statusBackend.OpenAccounts()
if err != nil {
return makeJSONResponse(err)
}
accs, err := statusBackend.GetAccounts()
if err != nil {
return makeJSONResponse(err)
}
centralizedMetricsInfo, err := statusBackend.CentralizedMetricsInfo()
if err != nil {
return makeJSONResponse(err)
}
response := &InitializeApplicationResponse{
Accounts: accs,
CentralizedMetricsInfo: centralizedMetricsInfo,
}
data, err := json.Marshal(response)
if err != nil {
return makeJSONResponse(err)
}
return string(data)
}
// DEPRECATED: use InitializeApplication
// OpenAccounts opens database and returns accounts list.
func OpenAccounts(datadir string) string {
statusBackend.UpdateRootDataDir(datadir)
err := statusBackend.OpenAccounts()
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if err != nil {
return makeJSONResponse(err)
}
accs, err := statusBackend.GetAccounts()
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if err != nil {
return makeJSONResponse(err)
}
data, err := json.Marshal(accs)
if err != nil {
return makeJSONResponse(err)
}
return string(data)
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}
// ExtractGroupMembershipSignatures extract public keys from tuples of content/signature.
func ExtractGroupMembershipSignatures(signaturePairsStr string) string {
var signaturePairs [][2]string
if err := json.Unmarshal([]byte(signaturePairsStr), &signaturePairs); err != nil {
return makeJSONResponse(err)
}
identities, err := statusBackend.ExtractGroupMembershipSignatures(signaturePairs)
if err != nil {
return makeJSONResponse(err)
}
data, err := json.Marshal(struct {
Identities []string `json:"identities"`
}{Identities: identities})
if err != nil {
return makeJSONResponse(err)
}
return string(data)
}
// SignGroupMembership signs a string containing group membership information.
func SignGroupMembership(content string) string {
signature, err := statusBackend.SignGroupMembership(content)
if err != nil {
return makeJSONResponse(err)
}
data, err := json.Marshal(struct {
Signature string `json:"signature"`
}{Signature: signature})
if err != nil {
return makeJSONResponse(err)
}
return string(data)
}
// GetNodeConfig returns the current config of the Status node
func GetNodeConfig() string {
conf, err := statusBackend.GetNodeConfig()
if err != nil {
return makeJSONResponse(err)
}
respJSON, err := json.Marshal(conf)
if err != nil {
return makeJSONResponse(err)
}
return string(respJSON)
}
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// ValidateNodeConfig validates config for the Status node.
func ValidateNodeConfig(configJSON string) string {
var resp APIDetailedResponse
_, err := params.NewConfigFromJSON(configJSON)
// Convert errors to APIDetailedResponse
switch err := err.(type) {
case validator.ValidationErrors:
resp = APIDetailedResponse{
Message: "validation: validation failed",
FieldErrors: make([]APIFieldError, len(err)),
}
for i, ve := range err {
resp.FieldErrors[i] = APIFieldError{
Parameter: ve.Namespace(),
Errors: []APIError{
{
Message: fmt.Sprintf("field validation failed on the '%s' tag", ve.Tag()),
},
},
}
}
case error:
resp = APIDetailedResponse{
Message: fmt.Sprintf("validation: %s", err.Error()),
}
case nil:
resp = APIDetailedResponse{
Status: true,
}
}
respJSON, err := json.Marshal(resp)
if err != nil {
return makeJSONResponse(err)
}
return string(respJSON)
}
// ResetChainData removes chain data from data directory.
func ResetChainData() string {
api.RunAsync(statusBackend.ResetChainData)
return makeJSONResponse(nil)
}
// CallRPC calls public APIs via RPC.
func CallRPC(inputJSON string) string {
resp, err := statusBackend.CallRPC(inputJSON)
if err != nil {
return makeJSONResponse(err)
}
return resp
}
// CallPrivateRPC calls both public and private APIs via RPC.
func CallPrivateRPC(inputJSON string) string {
resp, err := statusBackend.CallPrivateRPC(inputJSON)
if err != nil {
return makeJSONResponse(err)
}
return resp
}
// VerifyAccountPassword verifies account password.
func VerifyAccountPassword(keyStoreDir, address, password string) string {
_, err := statusBackend.AccountManager().VerifyAccountPassword(keyStoreDir, address, password)
return makeJSONResponse(err)
}
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func VerifyDatabasePassword(keyUID, password string) string {
return makeJSONResponse(statusBackend.VerifyDatabasePassword(keyUID, password))
}
// MigrateKeyStoreDir migrates key files to a new directory
func MigrateKeyStoreDir(accountData, password, oldDir, newDir string) string {
var account multiaccounts.Account
err := json.Unmarshal([]byte(accountData), &account)
if err != nil {
return makeJSONResponse(err)
}
err = statusBackend.MigrateKeyStoreDir(account, password, oldDir, newDir)
if err != nil {
return makeJSONResponse(err)
}
return makeJSONResponse(nil)
}
func login(accountData, password, configJSON string) error {
var account multiaccounts.Account
err := json.Unmarshal([]byte(accountData), &account)
if err != nil {
return err
}
var conf params.NodeConfig
if configJSON != "" {
err = json.Unmarshal([]byte(configJSON), &conf)
if err != nil {
return err
}
}
api.RunAsync(func() error {
log.Debug("start a node with account", "key-uid", account.KeyUID)
err := statusBackend.UpdateNodeConfigFleet(account, password, &conf)
if err != nil {
log.Error("failed to update node config fleet", "key-uid", account.KeyUID, "error", err)
return statusBackend.LoggedIn(account.KeyUID, err)
}
err = statusBackend.StartNodeWithAccount(account, password, &conf, nil)
if err != nil {
log.Error("failed to start a node", "key-uid", account.KeyUID, "error", err)
return err
}
log.Debug("started a node with", "key-uid", account.KeyUID)
return nil
})
return nil
}
// Login loads a key file (for a given address), tries to decrypt it using the password,
// to verify ownership if verified, purges all the previous identities from Whisper,
// and injects verified key as shh identity.
func Login(accountData, password string) string {
err := login(accountData, password, "")
if err != nil {
return makeJSONResponse(err)
}
return makeJSONResponse(nil)
}
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// LoginWithConfig loads a key file (for a given address), tries to decrypt it using the password,
// to verify ownership if verified, purges all the previous identities from Whisper,
// and injects verified key as shh identity. It then updates the accounts node db configuration
// mergin the values received in the configJSON parameter
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//
// Deprecated: Use LoginAccount instead.
func LoginWithConfig(accountData, password, configJSON string) string {
err := login(accountData, password, configJSON)
if err != nil {
return makeJSONResponse(err)
}
return makeJSONResponse(nil)
}
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func CreateAccountAndLogin(requestJSON string) string {
var request requests.CreateAccount
err := json.Unmarshal([]byte(requestJSON), &request)
if err != nil {
return makeJSONResponse(err)
}
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err = request.Validate(&requests.CreateAccountValidation{
AllowEmptyDisplayName: false,
})
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if err != nil {
return makeJSONResponse(err)
}
api.RunAsync(func() error {
log.Debug("starting a node and creating config")
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_, err := statusBackend.CreateAccountAndLogin(&request)
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if err != nil {
log.Error("failed to create account", "error", err)
return err
}
log.Debug("started a node, and created account")
return nil
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})
return makeJSONResponse(nil)
}
func LoginAccount(requestJSON string) string {
var request requests.Login
err := json.Unmarshal([]byte(requestJSON), &request)
if err != nil {
return makeJSONResponse(err)
}
err = request.Validate()
if err != nil {
return makeJSONResponse(err)
}
api.RunAsync(func() error {
err := statusBackend.LoginAccount(&request)
if err != nil {
log.Error("loginAccount failed", "error", err)
return err
}
log.Debug("loginAccount started node")
return nil
})
return makeJSONResponse(nil)
}
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func RestoreAccountAndLogin(requestJSON string) string {
var request requests.RestoreAccount
err := json.Unmarshal([]byte(requestJSON), &request)
if err != nil {
return makeJSONResponse(err)
}
err = request.Validate()
if err != nil {
return makeJSONResponse(err)
}
api.RunAsync(func() error {
log.Debug("starting a node and restoring account")
if request.Keycard != nil {
_, err = statusBackend.RestoreKeycardAccountAndLogin(&request)
} else {
_, err = statusBackend.RestoreAccountAndLogin(&request)
}
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if err != nil {
log.Error("failed to restore account", "error", err)
return err
}
log.Debug("started a node, and restored account")
return nil
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})
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return makeJSONResponse(nil)
}
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// SaveAccountAndLogin saves account in status-go database.
// Deprecated: Use CreateAccountAndLogin instead.
func SaveAccountAndLogin(accountData, password, settingsJSON, configJSON, subaccountData string) string {
var account multiaccounts.Account
err := json.Unmarshal([]byte(accountData), &account)
if err != nil {
return makeJSONResponse(err)
}
Sync Settings (#2478) * Sync Settings * Added valueHandlers and Database singleton Some issues remain, need a way to comparing incoming sql.DB to check if the connection is to a different file or not. Maybe make singleton instance per filename * Added functionality to check the sqlite filename * Refactor of Database.SaveSyncSettings to be used as a handler * Implemented inteface for setting sync protobuf factories * Refactored and completed adhoc send setting sync * Tidying up * Immutability refactor * Refactor settings into dedicated package * Breakout structs * Tidy up * Refactor of bulk settings sync * Bug fixes * Addressing feedback * Fix code dropped during rebase * Fix for db closed * Fix for node config related crashes * Provisional fix for type assertion - issue 2 * Adding robust type assertion checks * Partial fix for null literal db storage and json encoding * Fix for passively handling nil sql.DB, and checking if elem has len and if len is 0 * Added test for preferred name behaviour * Adding saved sync settings to MessengerResponse * Completed granular initial sync and clock from network on save * add Settings to isEmpty * Refactor of protobufs, partially done * Added syncSetting receiver handling, some bug fixes * Fix for sticker packs * Implement inactive flag on sync protobuf factory * Refactor of types and structs * Added SettingField.CanSync functionality * Addressing rebase artifact * Refactor of Setting SELECT queries * Refactor of string return queries * VERSION bump and migration index bump * Deactiveate Sync Settings * Deactiveated preferred_name and send_status_updates Co-authored-by: Andrea Maria Piana <andrea.maria.piana@gmail.com>
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var settings settings.Settings
err = json.Unmarshal([]byte(settingsJSON), &settings)
if err != nil {
return makeJSONResponse(err)
}
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if *settings.Mnemonic != "" {
settings.OmitTransfersHistoryScan = true
settings.MnemonicWasNotShown = true
}
var conf params.NodeConfig
err = json.Unmarshal([]byte(configJSON), &conf)
if err != nil {
return makeJSONResponse(err)
}
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var subaccs []*accounts.Account
err = json.Unmarshal([]byte(subaccountData), &subaccs)
if err != nil {
return makeJSONResponse(err)
}
api.RunAsync(func() error {
log.Debug("starting a node, and saving account with configuration", "key-uid", account.KeyUID)
err := statusBackend.StartNodeWithAccountAndInitialConfig(account, password, settings, &conf, subaccs, nil)
if err != nil {
log.Error("failed to start node and save account", "key-uid", account.KeyUID, "error", err)
return err
}
log.Debug("started a node, and saved account", "key-uid", account.KeyUID)
return nil
})
return makeJSONResponse(nil)
}
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// DeleteMultiaccount
func DeleteMultiaccount(keyUID, keyStoreDir string) string {
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err := statusBackend.DeleteMultiaccount(keyUID, keyStoreDir)
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if err != nil {
return makeJSONResponse(err)
}
return makeJSONResponse(nil)
}
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// DeleteImportedKey
func DeleteImportedKey(address, password, keyStoreDir string) string {
err := statusBackend.DeleteImportedKey(address, password, keyStoreDir)
if err != nil {
return makeJSONResponse(err)
}
return makeJSONResponse(nil)
}
// InitKeystore initialize keystore before doing any operations with keys.
func InitKeystore(keydir string) string {
err := statusBackend.AccountManager().InitKeystore(keydir)
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return makeJSONResponse(err)
}
// SaveAccountAndLoginWithKeycard saves account in status-go database.
// Deprecated: Use CreateAndAccountAndLogin with required keycard properties.
func SaveAccountAndLoginWithKeycard(accountData, password, settingsJSON, configJSON, subaccountData string, keyHex string) string {
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var account multiaccounts.Account
err := json.Unmarshal([]byte(accountData), &account)
if err != nil {
return makeJSONResponse(err)
}
Sync Settings (#2478) * Sync Settings * Added valueHandlers and Database singleton Some issues remain, need a way to comparing incoming sql.DB to check if the connection is to a different file or not. Maybe make singleton instance per filename * Added functionality to check the sqlite filename * Refactor of Database.SaveSyncSettings to be used as a handler * Implemented inteface for setting sync protobuf factories * Refactored and completed adhoc send setting sync * Tidying up * Immutability refactor * Refactor settings into dedicated package * Breakout structs * Tidy up * Refactor of bulk settings sync * Bug fixes * Addressing feedback * Fix code dropped during rebase * Fix for db closed * Fix for node config related crashes * Provisional fix for type assertion - issue 2 * Adding robust type assertion checks * Partial fix for null literal db storage and json encoding * Fix for passively handling nil sql.DB, and checking if elem has len and if len is 0 * Added test for preferred name behaviour * Adding saved sync settings to MessengerResponse * Completed granular initial sync and clock from network on save * add Settings to isEmpty * Refactor of protobufs, partially done * Added syncSetting receiver handling, some bug fixes * Fix for sticker packs * Implement inactive flag on sync protobuf factory * Refactor of types and structs * Added SettingField.CanSync functionality * Addressing rebase artifact * Refactor of Setting SELECT queries * Refactor of string return queries * VERSION bump and migration index bump * Deactiveate Sync Settings * Deactiveated preferred_name and send_status_updates Co-authored-by: Andrea Maria Piana <andrea.maria.piana@gmail.com>
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var settings settings.Settings
err = json.Unmarshal([]byte(settingsJSON), &settings)
if err != nil {
return makeJSONResponse(err)
}
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var conf params.NodeConfig
err = json.Unmarshal([]byte(configJSON), &conf)
if err != nil {
return makeJSONResponse(err)
}
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var subaccs []*accounts.Account
err = json.Unmarshal([]byte(subaccountData), &subaccs)
if err != nil {
return makeJSONResponse(err)
}
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api.RunAsync(func() error {
log.Debug("starting a node, and saving account with configuration", "key-uid", account.KeyUID)
err := statusBackend.SaveAccountAndStartNodeWithKey(account, password, settings, &conf, subaccs, keyHex)
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if err != nil {
log.Error("failed to start node and save account", "key-uid", account.KeyUID, "error", err)
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return err
}
log.Debug("started a node, and saved account", "key-uid", account.KeyUID)
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return nil
})
return makeJSONResponse(nil)
}
// LoginWithKeycard initializes an account with a chat key and encryption key used for PFS.
// It purges all the previous identities from Whisper, and injects the key as shh identity.
// Deprecated: Use LoginAccount instead.
func LoginWithKeycard(accountData, password, keyHex string, configJSON string) string {
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var account multiaccounts.Account
err := json.Unmarshal([]byte(accountData), &account)
if err != nil {
return makeJSONResponse(err)
}
var conf params.NodeConfig
err = json.Unmarshal([]byte(configJSON), &conf)
if err != nil {
return makeJSONResponse(err)
}
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api.RunAsync(func() error {
log.Debug("start a node with account", "key-uid", account.KeyUID)
err := statusBackend.StartNodeWithKey(account, password, keyHex, &conf)
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if err != nil {
log.Error("failed to start a node", "key-uid", account.KeyUID, "error", err)
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return err
}
log.Debug("started a node with", "key-uid", account.KeyUID)
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return nil
})
return makeJSONResponse(nil)
}
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// Logout is equivalent to clearing whisper identities.
func Logout() string {
err := statusBackend.Logout()
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return makeJSONResponse(err)
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}
// SignMessage unmarshals rpc params {data, address, password} and
// passes them onto backend.SignMessage.
func SignMessage(rpcParams string) string {
var params personal.SignParams
err := json.Unmarshal([]byte(rpcParams), &params)
if err != nil {
return prepareJSONResponseWithCode(nil, err, codeFailedParseParams)
}
result, err := statusBackend.SignMessage(params)
return prepareJSONResponse(result.String(), err)
}
// SignTypedData unmarshall data into TypedData, validate it and signs with selected account,
// if password matches selected account.
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//
//export SignTypedData
func SignTypedData(data, address, password string) string {
var typed typeddata.TypedData
err := json.Unmarshal([]byte(data), &typed)
if err != nil {
return prepareJSONResponseWithCode(nil, err, codeFailedParseParams)
}
if err := typed.Validate(); err != nil {
return prepareJSONResponseWithCode(nil, err, codeFailedParseParams)
}
result, err := statusBackend.SignTypedData(typed, address, password)
return prepareJSONResponse(result.String(), err)
}
// HashTypedData unmarshalls data into TypedData, validates it and hashes it.
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//
//export HashTypedData
func HashTypedData(data string) string {
var typed typeddata.TypedData
err := json.Unmarshal([]byte(data), &typed)
if err != nil {
return prepareJSONResponseWithCode(nil, err, codeFailedParseParams)
}
if err := typed.Validate(); err != nil {
return prepareJSONResponseWithCode(nil, err, codeFailedParseParams)
}
result, err := statusBackend.HashTypedData(typed)
return prepareJSONResponse(result.String(), err)
}
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// SignTypedDataV4 unmarshall data into TypedData, validate it and signs with selected account,
// if password matches selected account.
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//
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//export SignTypedDataV4
func SignTypedDataV4(data, address, password string) string {
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var typed apitypes.TypedData
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err := json.Unmarshal([]byte(data), &typed)
if err != nil {
return prepareJSONResponseWithCode(nil, err, codeFailedParseParams)
}
result, err := statusBackend.SignTypedDataV4(typed, address, password)
return prepareJSONResponse(result.String(), err)
}
// HashTypedDataV4 unmarshalls data into TypedData, validates it and hashes it.
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//
//export HashTypedDataV4
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func HashTypedDataV4(data string) string {
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var typed apitypes.TypedData
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err := json.Unmarshal([]byte(data), &typed)
if err != nil {
return prepareJSONResponseWithCode(nil, err, codeFailedParseParams)
}
result, err := statusBackend.HashTypedDataV4(typed)
return prepareJSONResponse(result.String(), err)
}
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// Recover unmarshals rpc params {signDataString, signedData} and passes
// them onto backend.
func Recover(rpcParams string) string {
var params personal.RecoverParams
err := json.Unmarshal([]byte(rpcParams), &params)
if err != nil {
return prepareJSONResponseWithCode(nil, err, codeFailedParseParams)
}
addr, err := statusBackend.Recover(params)
return prepareJSONResponse(addr.String(), err)
}
// SendTransactionWithChainID converts RPC args and calls backend.SendTransactionWithChainID.
func SendTransactionWithChainID(chainID int, txArgsJSON, password string) string {
var params transactions.SendTxArgs
err := json.Unmarshal([]byte(txArgsJSON), &params)
if err != nil {
return prepareJSONResponseWithCode(nil, err, codeFailedParseParams)
}
hash, err := statusBackend.SendTransactionWithChainID(uint64(chainID), params, password)
code := codeUnknown
if c, ok := errToCodeMap[err]; ok {
code = c
}
return prepareJSONResponseWithCode(hash.String(), err, code)
}
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// SendTransaction converts RPC args and calls backend.SendTransaction.
func SendTransaction(txArgsJSON, password string) string {
var params transactions.SendTxArgs
err := json.Unmarshal([]byte(txArgsJSON), &params)
if err != nil {
return prepareJSONResponseWithCode(nil, err, codeFailedParseParams)
}
hash, err := statusBackend.SendTransaction(params, password)
code := codeUnknown
if c, ok := errToCodeMap[err]; ok {
code = c
}
return prepareJSONResponseWithCode(hash.String(), err, code)
}
// SendTransactionWithSignature converts RPC args and calls backend.SendTransactionWithSignature
func SendTransactionWithSignature(txArgsJSON, sigString string) string {
var params transactions.SendTxArgs
err := json.Unmarshal([]byte(txArgsJSON), &params)
if err != nil {
return prepareJSONResponseWithCode(nil, err, codeFailedParseParams)
}
sig, err := hex.DecodeString(sigString)
if err != nil {
return prepareJSONResponseWithCode(nil, err, codeFailedParseParams)
}
hash, err := statusBackend.SendTransactionWithSignature(params, sig)
code := codeUnknown
if c, ok := errToCodeMap[err]; ok {
code = c
}
return prepareJSONResponseWithCode(hash.String(), err, code)
}
// HashTransaction validate the transaction and returns new txArgs and the transaction hash.
func HashTransaction(txArgsJSON string) string {
var params transactions.SendTxArgs
err := json.Unmarshal([]byte(txArgsJSON), &params)
if err != nil {
return prepareJSONResponseWithCode(nil, err, codeFailedParseParams)
}
newTxArgs, hash, err := statusBackend.HashTransaction(params)
code := codeUnknown
if c, ok := errToCodeMap[err]; ok {
code = c
}
result := struct {
Transaction transactions.SendTxArgs `json:"transaction"`
Hash types.Hash `json:"hash"`
}{
Transaction: newTxArgs,
Hash: hash,
}
return prepareJSONResponseWithCode(result, err, code)
}
// HashMessage calculates the hash of a message to be safely signed by the keycard
// The hash is calulcated as
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//
// keccak256("\x19Ethereum Signed Message:\n"${message length}${message}).
//
// This gives context to the signed message and prevents signing of transactions.
func HashMessage(message string) string {
hash, err := api.HashMessage(message)
code := codeUnknown
if c, ok := errToCodeMap[err]; ok {
code = c
}
return prepareJSONResponseWithCode(fmt.Sprintf("0x%x", hash), err, code)
}
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// StartCPUProfile runs pprof for CPU.
func StartCPUProfile(dataDir string) string {
err := profiling.StartCPUProfile(dataDir)
return makeJSONResponse(err)
}
// StopCPUProfiling stops pprof for cpu.
func StopCPUProfiling() string { //nolint: deadcode
err := profiling.StopCPUProfile()
return makeJSONResponse(err)
}
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// WriteHeapProfile starts pprof for heap
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func WriteHeapProfile(dataDir string) string { //nolint: deadcode
err := profiling.WriteHeapFile(dataDir)
return makeJSONResponse(err)
}
func makeJSONResponse(err error) string {
errString := ""
if err != nil {
fmt.Fprintln(os.Stderr, err)
errString = err.Error()
}
out := APIResponse{
Error: errString,
}
outBytes, _ := json.Marshal(out)
return string(outBytes)
}
// AddPeer adds an enode as a peer.
func AddPeer(enode string) string {
err := statusBackend.StatusNode().AddPeer(enode)
return makeJSONResponse(err)
}
// ConnectionChange handles network state changes as reported
// by ReactNative (see https://facebook.github.io/react-native/docs/netinfo.html)
func ConnectionChange(typ string, expensive int) {
statusBackend.ConnectionChange(typ, expensive == 1)
}
// AppStateChange handles app state changes (background/foreground).
func AppStateChange(state string) {
statusBackend.AppStateChange(state)
}
// StartLocalNotifications
func StartLocalNotifications() string {
err := statusBackend.StartLocalNotifications()
return makeJSONResponse(err)
}
// StopLocalNotifications
func StopLocalNotifications() string {
err := statusBackend.StopLocalNotifications()
return makeJSONResponse(err)
}
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// SetMobileSignalHandler setup geth callback to notify about new signal
// used for gomobile builds
func SetMobileSignalHandler(handler SignalHandler) {
signal.SetMobileSignalHandler(func(data []byte) {
if len(data) > 0 {
handler.HandleSignal(string(data))
}
})
}
// SetSignalEventCallback setup geth callback to notify about new signal
func SetSignalEventCallback(cb unsafe.Pointer) {
signal.SetSignalEventCallback(cb)
}
// ExportNodeLogs reads current node log and returns content to a caller.
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//
//export ExportNodeLogs
func ExportNodeLogs() string {
node := statusBackend.StatusNode()
if node == nil {
return makeJSONResponse(errors.New("node is not running"))
}
config := node.Config()
if config == nil {
return makeJSONResponse(errors.New("config and log file are not available"))
}
data, err := json.Marshal(exportlogs.ExportFromBaseFile(config.LogFile))
if err != nil {
return makeJSONResponse(fmt.Errorf("error marshalling to json: %v", err))
}
return string(data)
}
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// SignHash exposes vanilla ECDSA signing required for Swarm messages
func SignHash(hexEncodedHash string) string {
hexEncodedSignature, err := statusBackend.SignHash(hexEncodedHash)
if err != nil {
return makeJSONResponse(err)
}
return hexEncodedSignature
}
func GenerateAlias(pk string) string {
// We ignore any error, empty string is considered an error
name, _ := protocol.GenerateAlias(pk)
return name
}
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func IsAlias(value string) string {
return prepareJSONResponse(alias.IsAlias(value), nil)
}
func Identicon(pk string) string {
// We ignore any error, empty string is considered an error
identicon, _ := protocol.Identicon(pk)
return identicon
}
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func EmojiHash(pk string) string {
return prepareJSONResponse(emojihash.GenerateFor(pk))
}
func ColorHash(pk string) string {
return prepareJSONResponse(colorhash.GenerateFor(pk))
}
func ColorID(pk string) string {
return prepareJSONResponse(identityUtils.ToColorID(pk))
}
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func ValidateMnemonic(mnemonic string) string {
m := extkeys.NewMnemonic()
err := m.ValidateMnemonic(mnemonic, extkeys.Language(0))
if err != nil {
return makeJSONResponse(err)
}
keyUID, err := statusBackend.GetKeyUIDByMnemonic(mnemonic)
if err != nil {
return makeJSONResponse(err)
}
response := &APIKeyUIDResponse{KeyUID: keyUID}
data, err := json.Marshal(response)
if err != nil {
return makeJSONResponse(err)
}
return string(data)
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}
Feature/key compression (#1990) ## What has changed? I've introduced to the public binding functionality that will compress and decompress public keys of a variety of encoding and key types. This functionality supports all major byte encoding formats and the following EC public key types: - `secp256k1` pks - `bls12-381 g1` pks - `bls12-381 g2` pks ## Why make the change? We want shorter public (chat) keys and we want to be future proof and encoding agnostic. See the issue here https://github.com/status-im/status-go/issues/1937 --- * Added basic signature for compresspk and uncompresspk * Added basic encoding information * make vendor * formatted imports for the linter * Reformatted imports hoping linter likes it * This linter is capricious * Added check that the secp256k1 key is valid * Added test for valid key * Added multiformat/go-varint dep * Added public key type handling * Added key decompression with key type handling * Added handling for '0x' type indentifying * Added more robust testing * Less lint for the linting gods * make vendor for bls12_381 * Added bls12-381 compression tests * Added decompress key expected results * Refactor of typed and untyped keys in tests * Lint god appeasment * Refactor of sample public keys * Implemented bls12-381 decompression * gofmt * Renamed decode/encode funcs to be more descriptive * Added binary bindings for key de/compression * Refactor of func parameters gomobile is a bit tempermental using raw bytes as a parameter, so I've decided to use string only inputs and outputs * gofmt * Added function documentation * Moved multiformat de/compression into api/multiformat ns * Moved multiformat de/compression into api/multiformat ns * Changed compress to serialize on API
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// DecompressPublicKey decompresses 33-byte compressed format to uncompressed 65-byte format.
func DecompressPublicKey(key string) string {
decoded, err := types.DecodeHex(key)
if err != nil {
return makeJSONResponse(err)
}
const compressionBytesNumber = 33
if len(decoded) != compressionBytesNumber {
return makeJSONResponse(errors.New("key is not 33 bytes long"))
}
pubKey, err := crypto.DecompressPubkey(decoded)
if err != nil {
return makeJSONResponse(err)
}
return types.EncodeHex(crypto.FromECDSAPub(pubKey))
}
// CompressPublicKey compresses uncompressed 65-byte format to 33-byte compressed format.
func CompressPublicKey(key string) string {
pubKey, err := common.HexToPubkey(key)
if err != nil {
return makeJSONResponse(err)
}
return types.EncodeHex(crypto.CompressPubkey(pubKey))
}
// SerializeLegacyKey compresses an old format public key (0x04...) to the new one zQ...
func SerializeLegacyKey(key string) string {
cpk, err := multiformat.SerializeLegacyKey(key)
if err != nil {
return makeJSONResponse(err)
}
return cpk
}
Feature/key compression (#1990) ## What has changed? I've introduced to the public binding functionality that will compress and decompress public keys of a variety of encoding and key types. This functionality supports all major byte encoding formats and the following EC public key types: - `secp256k1` pks - `bls12-381 g1` pks - `bls12-381 g2` pks ## Why make the change? We want shorter public (chat) keys and we want to be future proof and encoding agnostic. See the issue here https://github.com/status-im/status-go/issues/1937 --- * Added basic signature for compresspk and uncompresspk * Added basic encoding information * make vendor * formatted imports for the linter * Reformatted imports hoping linter likes it * This linter is capricious * Added check that the secp256k1 key is valid * Added test for valid key * Added multiformat/go-varint dep * Added public key type handling * Added key decompression with key type handling * Added handling for '0x' type indentifying * Added more robust testing * Less lint for the linting gods * make vendor for bls12_381 * Added bls12-381 compression tests * Added decompress key expected results * Refactor of typed and untyped keys in tests * Lint god appeasment * Refactor of sample public keys * Implemented bls12-381 decompression * gofmt * Renamed decode/encode funcs to be more descriptive * Added binary bindings for key de/compression * Refactor of func parameters gomobile is a bit tempermental using raw bytes as a parameter, so I've decided to use string only inputs and outputs * gofmt * Added function documentation * Moved multiformat de/compression into api/multiformat ns * Moved multiformat de/compression into api/multiformat ns * Changed compress to serialize on API
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// SerializePublicKey compresses an uncompressed multibase encoded multicodec identified EC public key
// For details on usage see specs https://specs.status.im/spec/2#public-key-serialization
Feature/key compression (#1990) ## What has changed? I've introduced to the public binding functionality that will compress and decompress public keys of a variety of encoding and key types. This functionality supports all major byte encoding formats and the following EC public key types: - `secp256k1` pks - `bls12-381 g1` pks - `bls12-381 g2` pks ## Why make the change? We want shorter public (chat) keys and we want to be future proof and encoding agnostic. See the issue here https://github.com/status-im/status-go/issues/1937 --- * Added basic signature for compresspk and uncompresspk * Added basic encoding information * make vendor * formatted imports for the linter * Reformatted imports hoping linter likes it * This linter is capricious * Added check that the secp256k1 key is valid * Added test for valid key * Added multiformat/go-varint dep * Added public key type handling * Added key decompression with key type handling * Added handling for '0x' type indentifying * Added more robust testing * Less lint for the linting gods * make vendor for bls12_381 * Added bls12-381 compression tests * Added decompress key expected results * Refactor of typed and untyped keys in tests * Lint god appeasment * Refactor of sample public keys * Implemented bls12-381 decompression * gofmt * Renamed decode/encode funcs to be more descriptive * Added binary bindings for key de/compression * Refactor of func parameters gomobile is a bit tempermental using raw bytes as a parameter, so I've decided to use string only inputs and outputs * gofmt * Added function documentation * Moved multiformat de/compression into api/multiformat ns * Moved multiformat de/compression into api/multiformat ns * Changed compress to serialize on API
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func MultiformatSerializePublicKey(key, outBase string) string {
cpk, err := multiformat.SerializePublicKey(key, outBase)
if err != nil {
return makeJSONResponse(err)
}
return cpk
}
// DeserializePublicKey decompresses a compressed multibase encoded multicodec identified EC public key
// For details on usage see specs https://specs.status.im/spec/2#public-key-serialization
Feature/key compression (#1990) ## What has changed? I've introduced to the public binding functionality that will compress and decompress public keys of a variety of encoding and key types. This functionality supports all major byte encoding formats and the following EC public key types: - `secp256k1` pks - `bls12-381 g1` pks - `bls12-381 g2` pks ## Why make the change? We want shorter public (chat) keys and we want to be future proof and encoding agnostic. See the issue here https://github.com/status-im/status-go/issues/1937 --- * Added basic signature for compresspk and uncompresspk * Added basic encoding information * make vendor * formatted imports for the linter * Reformatted imports hoping linter likes it * This linter is capricious * Added check that the secp256k1 key is valid * Added test for valid key * Added multiformat/go-varint dep * Added public key type handling * Added key decompression with key type handling * Added handling for '0x' type indentifying * Added more robust testing * Less lint for the linting gods * make vendor for bls12_381 * Added bls12-381 compression tests * Added decompress key expected results * Refactor of typed and untyped keys in tests * Lint god appeasment * Refactor of sample public keys * Implemented bls12-381 decompression * gofmt * Renamed decode/encode funcs to be more descriptive * Added binary bindings for key de/compression * Refactor of func parameters gomobile is a bit tempermental using raw bytes as a parameter, so I've decided to use string only inputs and outputs * gofmt * Added function documentation * Moved multiformat de/compression into api/multiformat ns * Moved multiformat de/compression into api/multiformat ns * Changed compress to serialize on API
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func MultiformatDeserializePublicKey(key, outBase string) string {
pk, err := multiformat.DeserializePublicKey(key, outBase)
if err != nil {
return makeJSONResponse(err)
}
return pk
}
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// ExportUnencryptedDatabase exports the database unencrypted to the given path
func ExportUnencryptedDatabase(accountData, password, databasePath string) string {
var account multiaccounts.Account
err := json.Unmarshal([]byte(accountData), &account)
if err != nil {
return makeJSONResponse(err)
}
err = statusBackend.ExportUnencryptedDatabase(account, password, databasePath)
if err != nil {
return makeJSONResponse(err)
}
return makeJSONResponse(nil)
}
// ImportUnencryptedDatabase imports the database unencrypted to the given directory
func ImportUnencryptedDatabase(accountData, password, databasePath string) string {
var account multiaccounts.Account
err := json.Unmarshal([]byte(accountData), &account)
if err != nil {
return makeJSONResponse(err)
}
err = statusBackend.ImportUnencryptedDatabase(account, password, databasePath)
if err != nil {
return makeJSONResponse(err)
}
return makeJSONResponse(nil)
}
func ChangeDatabasePassword(KeyUID, password, newPassword string) string {
err := statusBackend.ChangeDatabasePassword(KeyUID, password, newPassword)
if err != nil {
return makeJSONResponse(err)
}
return makeJSONResponse(nil)
}
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func ConvertToKeycardAccount(accountData, settingsJSON, keycardUID, password, newPassword string) string {
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var account multiaccounts.Account
err := json.Unmarshal([]byte(accountData), &account)
if err != nil {
return makeJSONResponse(err)
}
Sync Settings (#2478) * Sync Settings * Added valueHandlers and Database singleton Some issues remain, need a way to comparing incoming sql.DB to check if the connection is to a different file or not. Maybe make singleton instance per filename * Added functionality to check the sqlite filename * Refactor of Database.SaveSyncSettings to be used as a handler * Implemented inteface for setting sync protobuf factories * Refactored and completed adhoc send setting sync * Tidying up * Immutability refactor * Refactor settings into dedicated package * Breakout structs * Tidy up * Refactor of bulk settings sync * Bug fixes * Addressing feedback * Fix code dropped during rebase * Fix for db closed * Fix for node config related crashes * Provisional fix for type assertion - issue 2 * Adding robust type assertion checks * Partial fix for null literal db storage and json encoding * Fix for passively handling nil sql.DB, and checking if elem has len and if len is 0 * Added test for preferred name behaviour * Adding saved sync settings to MessengerResponse * Completed granular initial sync and clock from network on save * add Settings to isEmpty * Refactor of protobufs, partially done * Added syncSetting receiver handling, some bug fixes * Fix for sticker packs * Implement inactive flag on sync protobuf factory * Refactor of types and structs * Added SettingField.CanSync functionality * Addressing rebase artifact * Refactor of Setting SELECT queries * Refactor of string return queries * VERSION bump and migration index bump * Deactiveate Sync Settings * Deactiveated preferred_name and send_status_updates Co-authored-by: Andrea Maria Piana <andrea.maria.piana@gmail.com>
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var settings settings.Settings
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err = json.Unmarshal([]byte(settingsJSON), &settings)
if err != nil {
return makeJSONResponse(err)
}
err = statusBackend.ConvertToKeycardAccount(account, settings, keycardUID, password, newPassword)
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if err != nil {
return makeJSONResponse(err)
}
return makeJSONResponse(nil)
}
func ConvertToRegularAccount(mnemonic, currPassword, newPassword string) string {
err := statusBackend.ConvertToRegularAccount(mnemonic, currPassword, newPassword)
if err != nil {
return makeJSONResponse(err)
}
return makeJSONResponse(nil)
}
func ImageServerTLSCert() string {
cert, err := server.PublicMediaTLSCert()
if err != nil {
return makeJSONResponse(err)
}
return cert
}
type GetPasswordStrengthRequest struct {
Password string `json:"password"`
UserInputs []string `json:"userInputs"`
}
type PasswordScoreResponse struct {
Score int `json:"score"`
}
// GetPasswordStrength uses zxcvbn module and generates a JSON containing information about the quality of the given password
// (Entropy, CrackTime, CrackTimeDisplay, Score, MatchSequence and CalcTime).
// userInputs argument can be whatever list of strings like user's personal info or site-specific vocabulary that zxcvbn will
// make use to determine the result.
// For more details on usage see https://github.com/status-im/zxcvbn-go
func GetPasswordStrength(paramsJSON string) string {
var requestParams GetPasswordStrengthRequest
err := json.Unmarshal([]byte(paramsJSON), &requestParams)
if err != nil {
return makeJSONResponse(err)
}
data, err := json.Marshal(zxcvbn.PasswordStrength(requestParams.Password, requestParams.UserInputs))
if err != nil {
return makeJSONResponse(fmt.Errorf("Error marshalling to json: %v", err))
}
return string(data)
}
// GetPasswordStrengthScore uses zxcvbn module and gets the score information about the given password.
// userInputs argument can be whatever list of strings like user's personal info or site-specific vocabulary that zxcvbn will
// make use to determine the result.
// For more details on usage see https://github.com/status-im/zxcvbn-go
func GetPasswordStrengthScore(paramsJSON string) string {
var requestParams GetPasswordStrengthRequest
var quality scoring.MinEntropyMatch
err := json.Unmarshal([]byte(paramsJSON), &requestParams)
if err != nil {
return makeJSONResponse(err)
}
quality = zxcvbn.PasswordStrength(requestParams.Password, requestParams.UserInputs)
data, err := json.Marshal(PasswordScoreResponse{
Score: quality.Score,
})
if err != nil {
return makeJSONResponse(fmt.Errorf("Error marshalling to json: %v", err))
}
return string(data)
}
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type FleetDescription struct {
DefaultFleet string `json:"defaultFleet"`
Fleets map[string]map[string][]string `json:"fleets"`
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}
func Fleets() string {
fleets := FleetDescription{
DefaultFleet: api.DefaultFleet,
Fleets: params.GetSupportedFleets(),
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}
data, err := json.Marshal(fleets)
if err != nil {
return makeJSONResponse(fmt.Errorf("Error marshalling to json: %v", err))
}
return string(data)
}
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func SwitchFleet(fleet string, configJSON string) string {
var conf params.NodeConfig
if configJSON != "" {
err := json.Unmarshal([]byte(configJSON), &conf)
if err != nil {
return makeJSONResponse(err)
}
}
clusterConfig, err := params.LoadClusterConfigFromFleet(fleet)
if err != nil {
return makeJSONResponse(err)
}
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conf.ClusterConfig.Fleet = fleet
conf.ClusterConfig.ClusterID = clusterConfig.ClusterID
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err = statusBackend.SwitchFleet(fleet, &conf)
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return makeJSONResponse(err)
}
func GenerateImages(filepath string, aX, aY, bX, bY int) string {
iis, err := images.GenerateIdentityImages(filepath, aX, aY, bX, bY)
if err != nil {
return makeJSONResponse(err)
}
data, err := json.Marshal(iis)
if err != nil {
return makeJSONResponse(fmt.Errorf("Error marshalling to json: %v", err))
}
return string(data)
}
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// LocalPairingPreflightOutboundCheck creates a local tls server accessible via an outbound network address.
// The function creates a client and makes an outbound network call to the local server. This function should be
// triggered to ensure that the device has permissions to access its LAN or to make outbound network calls.
//
// In addition, the functionality attempts to address an issue with iOS devices https://stackoverflow.com/a/64242745
func LocalPairingPreflightOutboundCheck() string {
err := preflight.CheckOutbound()
return makeJSONResponse(err)
}
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// StartSearchForLocalPairingPeers starts a UDP multicast beacon that both listens for and broadcasts to LAN peers
// on discovery the beacon will emit a signal with the details of the discovered peer.
//
// Currently, beacons are configured to search for 2 minutes pinging the network every 500 ms;
// - If no peer discovery is made before this time elapses the operation will terminate.
// - If a peer is discovered the pairing.PeerNotifier will terminate operation after 5 seconds, giving the peer
// reasonable time to discover this device.
//
// Peer details are represented by a json.Marshal peers.LocalPairingPeerHello
func StartSearchForLocalPairingPeers() string {
pn := pairing.NewPeerNotifier()
err := pn.Search()
return makeJSONResponse(err)
}
// GetConnectionStringForBeingBootstrapped starts a pairing.ReceiverServer
// then generates a pairing.ConnectionParams. Used when the device is Logged out or has no Account keys
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// and the device has no camera to read a QR code with
//
// Example: A desktop device (device without camera) receiving account data from mobile (device with camera)
func GetConnectionStringForBeingBootstrapped(configJSON string) string {
if configJSON == "" {
return makeJSONResponse(fmt.Errorf("no config given, PayloadSourceConfig is expected"))
}
statusBackend.LocalPairingStateManager.SetPairing(true)
defer func() {
statusBackend.LocalPairingStateManager.SetPairing(false)
}()
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cs, err := pairing.StartUpReceiverServer(statusBackend, configJSON)
if err != nil {
return makeJSONResponse(err)
}
err = statusBackend.Logout()
if err != nil {
return makeJSONResponse(err)
}
return cs
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}
// GetConnectionStringForBootstrappingAnotherDevice starts a pairing.SenderServer
// then generates a pairing.ConnectionParams. Used when the device is Logged in and therefore has Account keys
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// and the device might not have a camera
//
// Example: A mobile or desktop device (devices that MAY have a camera but MUST have a screen)
// sending account data to a mobile (device with camera)
func GetConnectionStringForBootstrappingAnotherDevice(configJSON string) string {
if configJSON == "" {
return makeJSONResponse(fmt.Errorf("no config given, SendingServerConfig is expected"))
}
statusBackend.LocalPairingStateManager.SetPairing(true)
defer func() {
statusBackend.LocalPairingStateManager.SetPairing(false)
}()
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cs, err := pairing.StartUpSenderServer(statusBackend, configJSON)
if err != nil {
return makeJSONResponse(err)
}
return cs
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}
feat(pairing)_: Fallback pairing seed (#5614) (#5627) * feat(pairing)!: Add extra parameters and remove v2 compatibility This commit includes the following changes: I have added a flag to maintain 2.29 compatibility. Breaking change in connection string The local pairing code that was parsing the connection string had a few non-upgradable features: It was strictly checking the number of parameters, throwing an error if the number was different. This made it impossible to add parameters to it without breaking. It was strictly checking the version number. This made increasing the version number impossible as older client would just refuse to connect. The code has been changed so that: Two parameters have been added, installation-id and key-uid. Those are needed for the fallback flow. I have also removed version from the payload, since it wasn't used. This means that we don't support v1 anymore. V2 parsing is supported . Going forward there's a clear strategy on how to update the protocol (append parameters, don't change existing one). https://www.youtube.com/watch?v=oyLBGkS5ICk Is a must watch video for understanding the strategy Changed MessengerResponse to use internally a map of installations rather than an array (minor) Just moving towards maps as arrays tend to lead to subtle bugs. Moved pairing methods to messenger_pairing.go Just moved some methods Added 2 new methods for the fallback flow FinishPairingThroughSeedPhraseProcess https://github.com/status-im/status-go/pull/5567/files#diff-1ad620b07fa3bd5fbc96c9f459d88829938a162bf1aaf41c61dea6e38b488d54R29 EnableAndSyncInstallation https://github.com/status-im/status-go/pull/5567/files#diff-1ad620b07fa3bd5fbc96c9f459d88829938a162bf1aaf41c61dea6e38b488d54R18 Flow for clients Client A1 is logged in Client A2 is logged out Client A1 shows a QR code Client A2 scans a QR code If connection fails on A2, the user will be prompted to enter a seed phrase. If the generated account matches the key-uid from the QR code, A2 should call FinishPairingThroughSeedPhraseProcess with the installation id passed in the QR code. This will send installation information over waku. The user should be shown its own installation id and prompted to check the other device. Client A1 will receive new installation data through waku, if they are still on the qr code page, they should show a popup to the user showing the received installation id, and a way to Enable and Sync, which should call the EnableAndSyncInstallation endpoint. This should finish the fallback syncing flow. Current issues Currently I haven't tested that all the data is synced after finishing the flow. I see that the two devices are paired correctly, but for example the DisplayName is not changed on the receiving device. I haven't had time to look into it further. * test_: add more test for connection string parser * fix_: fix panic when parse old connection string * test_: add comments for TestMessengerPairAfterSeedPhrase * fix_: correct error description * feat_:rename FinishPairingThroughSeedPhraseProcess to EnableInstallationAndPair * fix_: delete leftover * fix_: add UniqueKey method * fix_: unify the response for InputConnectionStringForBootstrapping * fix_: remove fields installationID and keyUID in GethStatusBackend * fix_: rename messenger_pairing to messenger_pairing_and_syncing --------- Co-authored-by: frank <lovefree103@gmail.com> Co-authored-by: Andrea Maria Piana <andrea.maria.piana@gmail.com>
2024-07-30 16:03:43 +00:00
type inputConnectionStringForBootstrappingResponse struct {
InstallationID string `json:"installationId"`
KeyUID string `json:"keyUID"`
Error error `json:"error"`
}
func (i *inputConnectionStringForBootstrappingResponse) toJSON(err error) string {
i.Error = err
j, _ := json.Marshal(i)
return string(j)
}
// InputConnectionStringForBootstrapping starts a pairing.ReceiverClient
// The given server.ConnectionParams string will determine the server.Mode
//
// server.Mode = server.Sending
// Used when the device is Logged out or has no Account keys and has a camera to read a QR code
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//
// Example: A mobile device (device with a camera) receiving account data from
// a device with a screen (mobile or desktop devices)
func InputConnectionStringForBootstrapping(cs, configJSON string) string {
var err error
if configJSON == "" {
return makeJSONResponse(fmt.Errorf("no config given, ReceiverClientConfig is expected"))
}
feat(pairing)_: Fallback pairing seed (#5614) (#5627) * feat(pairing)!: Add extra parameters and remove v2 compatibility This commit includes the following changes: I have added a flag to maintain 2.29 compatibility. Breaking change in connection string The local pairing code that was parsing the connection string had a few non-upgradable features: It was strictly checking the number of parameters, throwing an error if the number was different. This made it impossible to add parameters to it without breaking. It was strictly checking the version number. This made increasing the version number impossible as older client would just refuse to connect. The code has been changed so that: Two parameters have been added, installation-id and key-uid. Those are needed for the fallback flow. I have also removed version from the payload, since it wasn't used. This means that we don't support v1 anymore. V2 parsing is supported . Going forward there's a clear strategy on how to update the protocol (append parameters, don't change existing one). https://www.youtube.com/watch?v=oyLBGkS5ICk Is a must watch video for understanding the strategy Changed MessengerResponse to use internally a map of installations rather than an array (minor) Just moving towards maps as arrays tend to lead to subtle bugs. Moved pairing methods to messenger_pairing.go Just moved some methods Added 2 new methods for the fallback flow FinishPairingThroughSeedPhraseProcess https://github.com/status-im/status-go/pull/5567/files#diff-1ad620b07fa3bd5fbc96c9f459d88829938a162bf1aaf41c61dea6e38b488d54R29 EnableAndSyncInstallation https://github.com/status-im/status-go/pull/5567/files#diff-1ad620b07fa3bd5fbc96c9f459d88829938a162bf1aaf41c61dea6e38b488d54R18 Flow for clients Client A1 is logged in Client A2 is logged out Client A1 shows a QR code Client A2 scans a QR code If connection fails on A2, the user will be prompted to enter a seed phrase. If the generated account matches the key-uid from the QR code, A2 should call FinishPairingThroughSeedPhraseProcess with the installation id passed in the QR code. This will send installation information over waku. The user should be shown its own installation id and prompted to check the other device. Client A1 will receive new installation data through waku, if they are still on the qr code page, they should show a popup to the user showing the received installation id, and a way to Enable and Sync, which should call the EnableAndSyncInstallation endpoint. This should finish the fallback syncing flow. Current issues Currently I haven't tested that all the data is synced after finishing the flow. I see that the two devices are paired correctly, but for example the DisplayName is not changed on the receiving device. I haven't had time to look into it further. * test_: add more test for connection string parser * fix_: fix panic when parse old connection string * test_: add comments for TestMessengerPairAfterSeedPhrase * fix_: correct error description * feat_:rename FinishPairingThroughSeedPhraseProcess to EnableInstallationAndPair * fix_: delete leftover * fix_: add UniqueKey method * fix_: unify the response for InputConnectionStringForBootstrapping * fix_: remove fields installationID and keyUID in GethStatusBackend * fix_: rename messenger_pairing to messenger_pairing_and_syncing --------- Co-authored-by: frank <lovefree103@gmail.com> Co-authored-by: Andrea Maria Piana <andrea.maria.piana@gmail.com>
2024-07-30 16:03:43 +00:00
params := &pairing.ConnectionParams{}
err = params.FromString(cs)
if err != nil {
response := &inputConnectionStringForBootstrappingResponse{}
return response.toJSON(fmt.Errorf("could not parse connection string"))
}
response := &inputConnectionStringForBootstrappingResponse{
InstallationID: params.InstallationID(),
KeyUID: params.KeyUID(),
}
err = statusBackend.LocalPairingStateManager.StartPairing(cs)
defer func() { statusBackend.LocalPairingStateManager.StopPairing(cs, err) }()
if err != nil {
feat(pairing)_: Fallback pairing seed (#5614) (#5627) * feat(pairing)!: Add extra parameters and remove v2 compatibility This commit includes the following changes: I have added a flag to maintain 2.29 compatibility. Breaking change in connection string The local pairing code that was parsing the connection string had a few non-upgradable features: It was strictly checking the number of parameters, throwing an error if the number was different. This made it impossible to add parameters to it without breaking. It was strictly checking the version number. This made increasing the version number impossible as older client would just refuse to connect. The code has been changed so that: Two parameters have been added, installation-id and key-uid. Those are needed for the fallback flow. I have also removed version from the payload, since it wasn't used. This means that we don't support v1 anymore. V2 parsing is supported . Going forward there's a clear strategy on how to update the protocol (append parameters, don't change existing one). https://www.youtube.com/watch?v=oyLBGkS5ICk Is a must watch video for understanding the strategy Changed MessengerResponse to use internally a map of installations rather than an array (minor) Just moving towards maps as arrays tend to lead to subtle bugs. Moved pairing methods to messenger_pairing.go Just moved some methods Added 2 new methods for the fallback flow FinishPairingThroughSeedPhraseProcess https://github.com/status-im/status-go/pull/5567/files#diff-1ad620b07fa3bd5fbc96c9f459d88829938a162bf1aaf41c61dea6e38b488d54R29 EnableAndSyncInstallation https://github.com/status-im/status-go/pull/5567/files#diff-1ad620b07fa3bd5fbc96c9f459d88829938a162bf1aaf41c61dea6e38b488d54R18 Flow for clients Client A1 is logged in Client A2 is logged out Client A1 shows a QR code Client A2 scans a QR code If connection fails on A2, the user will be prompted to enter a seed phrase. If the generated account matches the key-uid from the QR code, A2 should call FinishPairingThroughSeedPhraseProcess with the installation id passed in the QR code. This will send installation information over waku. The user should be shown its own installation id and prompted to check the other device. Client A1 will receive new installation data through waku, if they are still on the qr code page, they should show a popup to the user showing the received installation id, and a way to Enable and Sync, which should call the EnableAndSyncInstallation endpoint. This should finish the fallback syncing flow. Current issues Currently I haven't tested that all the data is synced after finishing the flow. I see that the two devices are paired correctly, but for example the DisplayName is not changed on the receiving device. I haven't had time to look into it further. * test_: add more test for connection string parser * fix_: fix panic when parse old connection string * test_: add comments for TestMessengerPairAfterSeedPhrase * fix_: correct error description * feat_:rename FinishPairingThroughSeedPhraseProcess to EnableInstallationAndPair * fix_: delete leftover * fix_: add UniqueKey method * fix_: unify the response for InputConnectionStringForBootstrapping * fix_: remove fields installationID and keyUID in GethStatusBackend * fix_: rename messenger_pairing to messenger_pairing_and_syncing --------- Co-authored-by: frank <lovefree103@gmail.com> Co-authored-by: Andrea Maria Piana <andrea.maria.piana@gmail.com>
2024-07-30 16:03:43 +00:00
return response.toJSON(err)
}
err = pairing.StartUpReceivingClient(statusBackend, cs, configJSON)
if err != nil {
feat(pairing)_: Fallback pairing seed (#5614) (#5627) * feat(pairing)!: Add extra parameters and remove v2 compatibility This commit includes the following changes: I have added a flag to maintain 2.29 compatibility. Breaking change in connection string The local pairing code that was parsing the connection string had a few non-upgradable features: It was strictly checking the number of parameters, throwing an error if the number was different. This made it impossible to add parameters to it without breaking. It was strictly checking the version number. This made increasing the version number impossible as older client would just refuse to connect. The code has been changed so that: Two parameters have been added, installation-id and key-uid. Those are needed for the fallback flow. I have also removed version from the payload, since it wasn't used. This means that we don't support v1 anymore. V2 parsing is supported . Going forward there's a clear strategy on how to update the protocol (append parameters, don't change existing one). https://www.youtube.com/watch?v=oyLBGkS5ICk Is a must watch video for understanding the strategy Changed MessengerResponse to use internally a map of installations rather than an array (minor) Just moving towards maps as arrays tend to lead to subtle bugs. Moved pairing methods to messenger_pairing.go Just moved some methods Added 2 new methods for the fallback flow FinishPairingThroughSeedPhraseProcess https://github.com/status-im/status-go/pull/5567/files#diff-1ad620b07fa3bd5fbc96c9f459d88829938a162bf1aaf41c61dea6e38b488d54R29 EnableAndSyncInstallation https://github.com/status-im/status-go/pull/5567/files#diff-1ad620b07fa3bd5fbc96c9f459d88829938a162bf1aaf41c61dea6e38b488d54R18 Flow for clients Client A1 is logged in Client A2 is logged out Client A1 shows a QR code Client A2 scans a QR code If connection fails on A2, the user will be prompted to enter a seed phrase. If the generated account matches the key-uid from the QR code, A2 should call FinishPairingThroughSeedPhraseProcess with the installation id passed in the QR code. This will send installation information over waku. The user should be shown its own installation id and prompted to check the other device. Client A1 will receive new installation data through waku, if they are still on the qr code page, they should show a popup to the user showing the received installation id, and a way to Enable and Sync, which should call the EnableAndSyncInstallation endpoint. This should finish the fallback syncing flow. Current issues Currently I haven't tested that all the data is synced after finishing the flow. I see that the two devices are paired correctly, but for example the DisplayName is not changed on the receiving device. I haven't had time to look into it further. * test_: add more test for connection string parser * fix_: fix panic when parse old connection string * test_: add comments for TestMessengerPairAfterSeedPhrase * fix_: correct error description * feat_:rename FinishPairingThroughSeedPhraseProcess to EnableInstallationAndPair * fix_: delete leftover * fix_: add UniqueKey method * fix_: unify the response for InputConnectionStringForBootstrapping * fix_: remove fields installationID and keyUID in GethStatusBackend * fix_: rename messenger_pairing to messenger_pairing_and_syncing --------- Co-authored-by: frank <lovefree103@gmail.com> Co-authored-by: Andrea Maria Piana <andrea.maria.piana@gmail.com>
2024-07-30 16:03:43 +00:00
return response.toJSON(err)
}
feat(pairing)_: Fallback pairing seed (#5614) (#5627) * feat(pairing)!: Add extra parameters and remove v2 compatibility This commit includes the following changes: I have added a flag to maintain 2.29 compatibility. Breaking change in connection string The local pairing code that was parsing the connection string had a few non-upgradable features: It was strictly checking the number of parameters, throwing an error if the number was different. This made it impossible to add parameters to it without breaking. It was strictly checking the version number. This made increasing the version number impossible as older client would just refuse to connect. The code has been changed so that: Two parameters have been added, installation-id and key-uid. Those are needed for the fallback flow. I have also removed version from the payload, since it wasn't used. This means that we don't support v1 anymore. V2 parsing is supported . Going forward there's a clear strategy on how to update the protocol (append parameters, don't change existing one). https://www.youtube.com/watch?v=oyLBGkS5ICk Is a must watch video for understanding the strategy Changed MessengerResponse to use internally a map of installations rather than an array (minor) Just moving towards maps as arrays tend to lead to subtle bugs. Moved pairing methods to messenger_pairing.go Just moved some methods Added 2 new methods for the fallback flow FinishPairingThroughSeedPhraseProcess https://github.com/status-im/status-go/pull/5567/files#diff-1ad620b07fa3bd5fbc96c9f459d88829938a162bf1aaf41c61dea6e38b488d54R29 EnableAndSyncInstallation https://github.com/status-im/status-go/pull/5567/files#diff-1ad620b07fa3bd5fbc96c9f459d88829938a162bf1aaf41c61dea6e38b488d54R18 Flow for clients Client A1 is logged in Client A2 is logged out Client A1 shows a QR code Client A2 scans a QR code If connection fails on A2, the user will be prompted to enter a seed phrase. If the generated account matches the key-uid from the QR code, A2 should call FinishPairingThroughSeedPhraseProcess with the installation id passed in the QR code. This will send installation information over waku. The user should be shown its own installation id and prompted to check the other device. Client A1 will receive new installation data through waku, if they are still on the qr code page, they should show a popup to the user showing the received installation id, and a way to Enable and Sync, which should call the EnableAndSyncInstallation endpoint. This should finish the fallback syncing flow. Current issues Currently I haven't tested that all the data is synced after finishing the flow. I see that the two devices are paired correctly, but for example the DisplayName is not changed on the receiving device. I haven't had time to look into it further. * test_: add more test for connection string parser * fix_: fix panic when parse old connection string * test_: add comments for TestMessengerPairAfterSeedPhrase * fix_: correct error description * feat_:rename FinishPairingThroughSeedPhraseProcess to EnableInstallationAndPair * fix_: delete leftover * fix_: add UniqueKey method * fix_: unify the response for InputConnectionStringForBootstrapping * fix_: remove fields installationID and keyUID in GethStatusBackend * fix_: rename messenger_pairing to messenger_pairing_and_syncing --------- Co-authored-by: frank <lovefree103@gmail.com> Co-authored-by: Andrea Maria Piana <andrea.maria.piana@gmail.com>
2024-07-30 16:03:43 +00:00
return response.toJSON(statusBackend.Logout())
}
// InputConnectionStringForBootstrappingAnotherDevice starts a pairing.SendingClient
// The given server.ConnectionParams string will determine the server.Mode
//
// server.Mode = server.Receiving
// Used when the device is Logged in and therefore has Account keys and the has a camera to read a QR code
//
// Example: A mobile (device with camera) sending account data to a desktop device (device without camera)
func InputConnectionStringForBootstrappingAnotherDevice(cs, configJSON string) string {
var err error
if configJSON == "" {
return makeJSONResponse(fmt.Errorf("no config given, SenderClientConfig is expected"))
}
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err = statusBackend.LocalPairingStateManager.StartPairing(cs)
defer func() { statusBackend.LocalPairingStateManager.StopPairing(cs, err) }()
if err != nil {
return makeJSONResponse(err)
}
err = pairing.StartUpSendingClient(statusBackend, cs, configJSON)
return makeJSONResponse(err)
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}
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// GetConnectionStringForExportingKeypairsKeystores starts a pairing.SenderServer
// then generates a pairing.ConnectionParams. Used when the device is Logged in and therefore has Account keys
// and the device might not have a camera, to transfer kestore files of provided key uids.
func GetConnectionStringForExportingKeypairsKeystores(configJSON string) string {
if configJSON == "" {
return makeJSONResponse(fmt.Errorf("no config given, SendingServerConfig is expected"))
}
cs, err := pairing.StartUpKeystoreFilesSenderServer(statusBackend, configJSON)
if err != nil {
return makeJSONResponse(err)
}
return cs
}
// InputConnectionStringForImportingKeypairsKeystores starts a pairing.ReceiverClient
// The given server.ConnectionParams string will determine the server.Mode
// Used when the device is Logged in and has Account keys and has a camera to read a QR code
//
// Example: A mobile device (device with a camera) receiving account data from
// a device with a screen (mobile or desktop devices)
func InputConnectionStringForImportingKeypairsKeystores(cs, configJSON string) string {
if configJSON == "" {
return makeJSONResponse(fmt.Errorf("no config given, ReceiverClientConfig is expected"))
}
err := pairing.StartUpKeystoreFilesReceivingClient(statusBackend, cs, configJSON)
return makeJSONResponse(err)
}
func ValidateConnectionString(cs string) string {
err := pairing.ValidateConnectionString(cs)
if err == nil {
return ""
}
return err.Error()
}
2022-08-24 12:42:41 +00:00
func EncodeTransfer(to string, value string) string {
result, err := abi_spec.EncodeTransfer(to, value)
if err != nil {
log.Error("failed to encode transfer", "to", to, "value", value, "error", err)
return ""
}
return result
}
func EncodeFunctionCall(method string, paramsJSON string) string {
result, err := abi_spec.Encode(method, paramsJSON)
if err != nil {
log.Error("failed to encode function call", "method", method, "paramsJSON", paramsJSON, "error", err)
}
return result
}
func DecodeParameters(decodeParamJSON string) string {
decodeParam := struct {
BytesString string `json:"bytesString"`
Types []string `json:"types"`
}{}
err := json.Unmarshal([]byte(decodeParamJSON), &decodeParam)
if err != nil {
log.Error("failed to unmarshal json when decoding parameters", "decodeParamJSON", decodeParamJSON, "error", err)
return ""
}
result, err := abi_spec.Decode(decodeParam.BytesString, decodeParam.Types)
if err != nil {
log.Error("failed to decode parameters", "decodeParamJSON", decodeParamJSON, "error", err)
return ""
}
bytes, err := json.Marshal(result)
if err != nil {
log.Error("failed to marshal result", "result", result, "decodeParamJSON", decodeParamJSON, "error", err)
return ""
}
return string(bytes)
}
func HexToNumber(hex string) string {
return abi_spec.HexToNumber(hex)
}
func NumberToHex(numString string) string {
return abi_spec.NumberToHex(numString)
}
func Sha3(str string) string {
return "0x" + abi_spec.Sha3(str)
}
func Utf8ToHex(str string) string {
hexString, err := abi_spec.Utf8ToHex(str)
if err != nil {
log.Error("failed to convert utf8 to hex", "str", str, "error", err)
}
return hexString
}
func HexToUtf8(hexString string) string {
str, err := abi_spec.HexToUtf8(hexString)
if err != nil {
log.Error("failed to convert hex to utf8", "hexString", hexString, "error", err)
}
return str
}
func CheckAddressChecksum(address string) string {
valid, err := abi_spec.CheckAddressChecksum(address)
if err != nil {
log.Error("failed to invoke check address checksum", "address", address, "error", err)
}
result, _ := json.Marshal(valid)
return string(result)
}
func IsAddress(address string) string {
valid, err := abi_spec.IsAddress(address)
if err != nil {
log.Error("failed to invoke IsAddress", "address", address, "error", err)
}
result, _ := json.Marshal(valid)
return string(result)
}
func ToChecksumAddress(address string) string {
address, err := abi_spec.ToChecksumAddress(address)
if err != nil {
log.Error("failed to convert to checksum address", "address", address, "error", err)
}
return address
}
func DeserializeAndCompressKey(DesktopKey string) string {
deserialisedKey := MultiformatDeserializePublicKey(DesktopKey, "f")
sanitisedKey := "0x" + deserialisedKey[5:]
return CompressPublicKey(sanitisedKey)
}
// InitLogging The InitLogging function should be called when the application starts.
// This ensures that we can capture logs before the user login. Subsequent calls will update the logger settings.
// Before this, we can only capture logs after user login since we will only configure the logging after the login process.
func InitLogging(logSettingsJSON string) string {
var logSettings logutils.LogSettings
var err error
if err = json.Unmarshal([]byte(logSettingsJSON), &logSettings); err != nil {
return makeJSONResponse(err)
}
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if err = logutils.OverrideRootLogWithConfig(logSettings, false); err == nil {
log.Info("logging initialised", "logSettings", logSettingsJSON)
}
return makeJSONResponse(err)
}
func GetRandomMnemonic() string {
mnemonic, err := account.GetRandomMnemonic()
if err != nil {
return makeJSONResponse(err)
}
return mnemonic
}
func ToggleCentralizedMetrics(requestJSON string) string {
var request requests.ToggleCentralizedMetrics
err := json.Unmarshal([]byte(requestJSON), &request)
if err != nil {
return makeJSONResponse(err)
}
err = request.Validate()
if err != nil {
return makeJSONResponse(err)
}
err = statusBackend.ToggleCentralizedMetrics(request.Enabled)
if err != nil {
return makeJSONResponse(err)
}
return makeJSONResponse(nil)
}
func CentralizedMetricsInfo() string {
metricsInfo, err := statusBackend.CentralizedMetricsInfo()
if err != nil {
return makeJSONResponse(err)
}
data, err := json.Marshal(metricsInfo)
if err != nil {
return makeJSONResponse(err)
}
return string(data)
}
func AddCentralizedMetric(requestJSON string) string {
var request requests.AddCentralizedMetric
err := json.Unmarshal([]byte(requestJSON), &request)
if err != nil {
return makeJSONResponse(err)
}
err = request.Validate()
if err != nil {
return makeJSONResponse(err)
}
metric := request.Metric
metric.EnsureID()
err = statusBackend.AddCentralizedMetric(*metric)
if err != nil {
return makeJSONResponse(err)
}
return metric.ID
}