526 lines
22 KiB
Markdown
526 lines
22 KiB
Markdown
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# Status Desktop Architecture Guide
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## Introduction
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This document contains a series of architectural decisions, principles, and
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best practices. They are largely derived from
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[SOLID](https://en.wikipedia.org/wiki/SOLID), adapted to the needs of
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the project. Many of them are not applied in the current code, but there is
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a great need to change this and establish a clear application architecture and
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improve the quality of the code. The goal is to follow these guideline in new
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code and gradually fix existing codebase.
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The diagram depicting top-level architecture can be found
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[here](https://miro.com/app/board/uXjVKS3chcc=/).
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## General architecture good practices
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- Singletons should be stateless.
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Any state in a singleton is a flaw from the application architecture point
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of view. This creates a number of problems. First, it causes unit tests to be
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interdependent, introducing hard to detect bugs. Another, even more important
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problem is the order of initialization. In code like this:
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```qml
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Component.onCompleted: {
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Global.applicationWindow = this // BAD
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}
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```
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there is no guarantee that other components will not call `Global.applicationWindow`
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before this variable is initialized. The order of initialization of QML
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components and therefore calls to `Component.onCompleted` is undefined.
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- Singletons should not refer to the backend.
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The only layer that has access to the backend is the layer of stores.
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Components relying on singletons accessing the backend are hard to test.
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Backend references used in the singleton must be mocked, which is problematic
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and requires additional exposure of context properties from the singleton only
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for testing and storybook purposes, as in the example below.
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```qml
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// Utils.qml (singleton)
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QtObject {
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property var mainModuleInst: typeof mainModule !== "undefined" ? mainModule : null
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property var sharedUrlsModuleInst: typeof sharedUrlsModule !== "undefined" ? sharedUrlsModule : null
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property var globalUtilsInst: typeof globalUtils !== "undefined" ? globalUtils : null
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}
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```
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The testing/storybook code also becomes complicated because it is important to
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ensure that a singleton is mocked before the tested component is instantiated.
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Stateless singleton also means not using components like `Settings` inside singletons.
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- The API of components should be well thought out. Expose dependencies,
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hide internal details.
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Ideally, it should be enough for a developer to read the public API of a given
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component to understand what is needed to use it correctly.
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- Examples of hidden dependencies:
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- using stateful singletons - components communicate to each other
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implicitly, dependency is not visible in their public API
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- communicating by calling signals on global objects
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- accessing backend via singletons
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- taking via public API much more than needed (e.g. component needs two
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properties from store, but the whole store is provided with tens of
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properties and methods). It is violation of `ISP` from `SOLID`
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- Examples of not hidden details:
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- component contains searchable list and exposes search string assuming that
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filtering will be done externally
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- Favor composition over parameterization and inheritance.
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Overly parameterized components are fragile and not easy to maintain. Big set
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of switches, altering the appearance and behavior of the component, introduces
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a lot of conditional statements in the internal implementation. Finally,
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it is difficult to assure that all combinations are valid or specify which ones
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are valid and desired.
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- Do not make assumptions about the context in which the component will be used.
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```qml
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Item {
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anchors.fill: parent // Bad, will lead to warnings when used in a Layout
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// ...
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}
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```
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In most cases, it is a good idea to use `Control` (or more specialized component)
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as the base component.
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```qml
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Control {
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contentItem: ColumnLayout {
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// ...
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}
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}
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```
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- Action signals (e.g. click on delegate) should not provide metadata from the
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model. Only `index` or unique `key` should be an argument. The necessary
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metadata should be fetched on the signal receiver side.
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```qml
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signal collectibleClicked(int chainId, string contractAddress,
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string tokenId, string uid, int tokenType) // BAD
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signal collectibleClicked(var collectible) // BAD
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signal collectibleClicked(string key) // OK
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```
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Otherwise, the component unnecessarily bypasses some values from the model.
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Callers may also want to access roles which are not used for displaying.
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It leads to creating unnecessary requirements for the input model.
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- use consistently `key` as a unique identifier of the model, even if there are
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other roles with unique values.
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On the UI side, `key` should be used only for identification, with no other
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assumptions and usage. Thanks to that, content of that role can be freely
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changed on the backend with no implications to the UI side. Even if `address`
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is unique, a separate `key` role should be used (providing the same content as
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`address` role).
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Other good name for that role - `id` - does not fit well in qml environment as
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it is reserved keyword. Defining such role with `ListElement` in tests or
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Storybook would be not possible.
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- `model.rowCount()` should not be used in bindings.
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This call provides count only once when it is called, and the expression will not
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be re-evaluated when count is changed. Solution is to use the attached property
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`ModelCount` (`model.ModelCount.count`) context property instead. However,
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in signal handling, using `rowCount()` is fully correct and preferred over `ModelCount`
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attached property (because it does not create any additional attached object unnecesarily).
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- `model.count` should not be used on models taken from outside as a dependency.
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`count` property is not a part of the `QAbstractItemModel` interface. Proxy
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models and backend models may not have that property defined.
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- Objects holding the whole model's row should not be used in bindings.
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```qml
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readonly property var selectedAccount: ModelUtils.get(store.accounts, 0) // BAD
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```
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Such objects may be deleted at any time, e.g. because of model reset. The
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expression will not be automatically re-evaluated to take the current first item.
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- Avoid `QML`'s dynamic scoping. Refer for details
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[here](https://doc.qt.io/qt-5/qtqml-documents-scope.html#component-instance-hierarchy).
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- Follow [C++ Core Guidelines](https://isocpp.github.io/CppCoreGuidelines/CppCoreGuidelines)
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in C++ code.
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## Stores
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Store are an intermediate layer between the backend and the UI components.
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They expose backend's functionality grouped by domain (e.g. `TransactionStore`, `AssetsStore`,
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`CommunitiesStore`), without following the UI layouts, where one view can interact with multiple
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domains (e.g. communities and wallet's tokens). In other words, changes in the UI should
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not result in changes in the store layer.
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> [!NOTE]
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> The store layer will undergo significant structural changes, including removing singletons,
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> moving some code elsewhere, deduplication to expose a given backend functionality in only one
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> store, and leaving at most one `RootStore`. For this reason, the following points are more
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> about the target state than the current state.
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- Stores are a thin wrapper over context properties exposed from the backend, no
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additional logic should be there like e.g. data transformations done by proxy models.
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Stores are cut-off line in tests and `Storybook pages`. When additional logic
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is put there, it is not available in unit tests and `Storybook`. It leads to
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more complicated mocking and code duplication (same logic repeated in real
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stores and mocked ones).
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```qml
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// WalletAssetsStore.qml
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QtObject {
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property LeftJoinModel groupedAccountAssetsModel: LeftJoinModel {
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leftModel: root.baseGroupedAccountAssetModel
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rightModel: _jointTokensBySymbolModel
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joinRole: "tokensKey"
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} // Bad - transformation should be kept in adaptor object,
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// only basic models should be exposed from store
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}
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```
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- Stores completely hide the backend's context properties and not expose them
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directly.
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It makes the contract between backend and frontend clear already from the
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perspective of the store. It should be enough for a UI developer to rely on
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the store's API without inspection of the nim code in order to discover what
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methods and properties are exposed from objects directly exposed to the UI
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from the backend via store.
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```qml
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// WalletStore.qml
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QtObject {
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property var networksModuleInst: networksModule // BAD
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}
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```
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```qml
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// WalletStore.qml
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QtObject {
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id: root
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readonly property bool isGoerliEnabled: networksModule.isGoerliEnabled
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signal chainIdFetchedForUrl(string url, int chainId)
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function foo() {
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return networksModule.foo()
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}
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Component.onCompleted: {
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networksModule.chainIdFetchedForUrl.connect(root.chainIdFetchedForUrl)
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}
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}
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```
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This additional layer causes that backend changes affect only this part of
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the UI code, which can be adjusted here even without changing the API of the
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store itself. It is also clear what exactly is exposed.
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- A single context property injected from the backend should be exposed only
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once in a single store.
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Bad:
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```qml
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// SwapStore.qml
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QtObject {
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readonly property var flatNetworks: networksModule.flatNetworks
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}
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// CommunityTokensStore.qml
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QtObject {
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readonly property var flatNetworks: networksModule.flatNetworks
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}
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```
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Stores represent the state of the application but they are not aware how that
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state is rendered and interacted by UI components. There is no rule that a
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single component must take a single store with everything exposed what is
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needed for that component. On the contrary, the UI component should take all
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the stores (assuming that stores do not duplicate exposition) it needs as a
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dependency. Moving on, in most cases a UI component should only take
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the models/properties it needs and not the entire store.
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- Stores are not singletons (if an existing singleton store needs to be used,
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still can be taken by a component as an explicit dependency).
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When stores are singleton, UI components can access backend from arbitrary
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places, in an implicit way. Dependencies are harder to track, APIs are not
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clear as they could be and it causes other problems covered in the `general` section.
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```qml
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isGoerliEnabled: root.rootStore.isGoerliEnabled // OK
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isGoerliEnabled: WalletStores.RootStore.isGoerliEnabled // Bad
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```
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- Exposed properties are read-only, state modification is done by methods.
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This approach makes the data flow unidirectional. UI always transforms and
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renders read-only data. UI requests any changes via methods (also called actions).
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Those actions may result in updates of one or more read-only properties/models.
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- Stores should be always typed, no need to use `var`.
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Thanks to overriding proper import paths, typed stores are not a problem for
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tests and Storybook pages. They can be freely mocked, with the type preserved.
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```qml
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required property TransactionStore store // OK
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required property var store // Bad
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```
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## Adaptors
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Adaptors are special type of `QML` components responsible for transforming backend's data.
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Thanks to isolating data (especially models) transformations in adaptors, views
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take possibly simple, ready to display data (models and other read-only properties).
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Adaptors are usually a composition of proxy models (from external library
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`SortFilterProxyModel` and from own library of proxy models: `ObjectProxyModel`,
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`LeftJoinModel`, `GroupingModel`, `ConcatModel`, `RenamingProxyModel`,
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`MovableModel`, `WritableModel`).
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Diagram depicting custom proxy models can be found [here](https://miro.com/app/board/uXjVKTuFYOU=/)
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- Adaptors are data-oriented and not tightly coupled to a specific view. Adaptors' names
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should reflect the transformation they do instead of following the naming of the UI component
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consuming them.
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- API of adaptors, similarly as for UI components, should be possibly explicit
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and simple. Passing the whole store is usually not a good idea because it is
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not clear which part of the store's API is really used by the adaptor. Taking
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plain models with well-specified expected roles is usually a better idea.
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- Output of one adaptor (usually model) can be an input of another adaptor. This
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structure should intuitively reflect the branches in the data flow in the application.
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## Storybook
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### Features
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`Storybook` is an internal tool that supports rapid development of components in
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isolation, outside the application. It is also a kind of catalog of components from
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which the application is built.
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It offers a number of functionalities that improve development:
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- hot reloading
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- import paths overloading and `stubs` to isolate from the backend
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- integrated test runner
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- figma integration
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- built-in visual components inspector
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- pages organized in groups
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- bunch of dedicated components like `GenericListView` to create pages quickly
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> [!NOTE]
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> The `StatusQ` library also contains this type of utility application, called `Sandbox`,
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> which is currently deprecated as it offers less functionality.
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### Running
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`Storybook` is a `cmake` project and can be easily opened, compiled and run in
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`QtCreator` from the `storybook/CMakeLists.txt` file.
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### Good practices
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- Single `page` instantiates a single component and only necessary mocks/test
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data and auxiliary controls interacting with component's API.
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It makes the pages simple, easy to maintain and directly presenting the API of
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a given component.
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- Storybook pages are valuable for all types of components - both basic ones
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(delegates, buttons) and more complex ones, doing complex flows like e.g.
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funds transfer.
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- Storybook (and unit tests) has a mechanism of so-called `stubs` to replace
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real stores with empty objects, but in a way preserving types. It is needed
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because in Storybook and unit tests backend's context properties used in real
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stores are not available. Store's stubs are intended to be empty QtObjects,
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actual mocking should be done within a page.
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This approach allows making the dependencies of the component truly visible
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and explicit in a Storybook page. An alternative approach would be to
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implement single, shared mocks for every store and share the among pages. But
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it leads to situation that given mock provides much more than is needed by a
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single UI component. As a consequence, it is not clear on which part of the
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store given component depends on. A separate thing is that UI components
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should not depend on the store at all unless it is really necessary (only top
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level components covering complex flows).
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- A component in Storybook should be functional.
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The state of a component's Storybook page quite accurately reflects the state
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of the component. Components with a well-designed API and no unnecessary
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dependencies are easy to instantiate in isolation in Storybook. Conversely,
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overly complex components are a nightmare in Storybook.
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- Use identified modules to import stores (using unquoted identifiers). It is
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required for the stubs mechanism to work properly.
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In practice imports like `import AppLayouts.Wallet.stores 1.0 as WalletStores`
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should be used instead of `import "./stores" as WalletStores`. Second version is
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relative import from the file system. As a consequence, the mechanism for
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overriding import paths for tests and Storybook's pages will not work.
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### Page classification
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To keep the components and Storybook pages in the good shape, a simple classification
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has been introduced. It allows to assign pages one of the following statuses:
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- Good
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- It is fully possible to interact with the whole component's public API.
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- No workarounds are needed to use a component in isolation (like e.g. altering singletons).
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- Additional controls are not overly complicated (e.g. the model editor is often not an
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ideal solution - it is better to use a separate page for the delegate).
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- No errors and warnings printed.
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- Decent
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- Most of the component's functionality is reachable.
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- The component does not print errors, some minor warnings are acceptable only.
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- Bad
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- The component is not working properly (e.g. some elements are missing).
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- Most of the component's functionality is unreachable (lack of additional controls
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to interact with the component).
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- The page prints many errors/warnings.
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## Unit tests
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The project has unit tests for both C++ and QML code.
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### C++ unit tests
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C++ unit tests are located under `ui/StatusQ/tests`. They can be executed
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easily from QtCreator. Just open the `StatusQ` project in `QtCreator`
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(`status-desktop/ui/StatusQ/CMakeLists.txt`) and select the appropriate target (each test is a separate target).
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C++ unit tests are located under `ui/StatusQ/tests`. They can be executed
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easily from QtCreator or make target:
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- Open the `StatusQ` project in `QtCreator` (`status-desktop/ui/StatusQ/CMakeLists.txt`) and
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select the appropriate target (each test is a separate target).
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- Run the `run-statusq-tests` target, e.g. `make -j10 run-statusq-tests ARGS="-R ModelEntryTest"`
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### QML unit tests
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QML tests are located under `storybook/qmlTests/tests` and `ui/StatusQ/tests`. The
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first location is recommended for all new tests because it provides integration with
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the `Storybook`.
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Unit tests operate without backend. Backend layer is cut-off using stubs mechanism in the same
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way as for pages in `Storybook`.
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QML tests can be executed by running `QmlTests` target of `Storybook` project
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(setup described in section regarding `Storybook` above) or from `QtCreator` where only
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single test or subset of tests can be selected easily. Another convenient option is to
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use the test runner in `Storybook`, which gives ability to automatically execute tests
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for currently opened page when changes are detected in the code, or on demand using the
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button in the bottom bar. `Storybook` discovers tests by naming convention
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(e.g. `SwapModalPage.qml` will run `tst_SwapModal.qml` tests).
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### Unit tests recommendations
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- Unit tests should be independent and isolated.
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They should not depend on anything except the unit of code under test. It means that
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dependencies should be mocked and input data provided in the simplest possible form.
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If the component under test needs a model, ideally it should be provided as a simple `ListModel`
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instead of being created using additional components such as adapters or stores. Using an
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additional component introduces a dependency on it in the test, even if the component under test
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itself is independent of it.
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> [!NOTE]
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> Separately testing components that are used together in an application may lead to the
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> conclusion that it is uncertain whether they are compatible. However, the point is not to
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> not test it, but to do it in an appropriate test (usually in test of component using those
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> two components together).
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- Unit tests should test units.
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This statement is also true regarding subcomponents used in a component tested in a given
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unit test. Subcomponents should not be subject of testing in unit test (as they form
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a different unit), they should be subject of testing in their own unit test. The unit tests
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should verify if subcomponents are used in the intended way and simply assume that
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internally they work as expected.
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Respecting this rule will help keep unit tests smaller, better structured and easier
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to maintain.
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- Unit tests should execute very quickly.
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Relying on `wait(...)` calls slows down tests and is unreliable, may lead to flakey tests,
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therefore should be avoided.
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- Unit tests should not generate any warnings and debug logs. Expected warning from the
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component can be supressed by using `TestCase::ignoreWarning`.
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## Code Style
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- QML code should be in-line with
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[QML Coding Conventions](https://doc.qt.io/qt-5/qml-codingconventions.html).
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- Top level component `id` should be always `root`.
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- Private properties should be hidden in a `d` object (`QtObject { id: d }`, or
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`QObject { id: d }`).
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- `objectName` property should not be specified for the top level component in
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a given file.
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Component may be used in various context and usually should have different
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name in every context to disambiguate when doing lookup in unit tests, squish
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tests or monitoring tool.
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- `qmldir`: entries should be sorted (`Alt+Shift+S` on selection in `QtCreator`).
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- Comments and documentation should cover parts which are not obvious, can be
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skipped where intention is clear.
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- A declarative implementation should be favoured over imperative code in QML
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in most cases.
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- Use curly brackets to make complex expressions easier to read:
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```qml
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readonly property bool errorMode: popup.isLoading || !recipientInputLoader.ready ?
|
|
false : errorType !== Constants.NoError
|
|
|| networkSelector.errorMode
|
|
|| !(amountToSendInput.inputNumberValid
|
|
|| d.isCollectiblesTransfer) // Hard to read
|
|
```
|
|
|
|
```qml
|
|
readonly property bool errorMode: { // Easier to read
|
|
if (popup.isLoading || !recipientInputLoader.ready)
|
|
return false
|
|
|
|
return errorType !== Constants.NoError
|
|
|| networkSelector.errorMode
|
|
|| !(amountToSend.ready || d.isCollectiblesTransfer)
|
|
}
|
|
```
|
|
|
|
## Other
|
|
|
|
- Cryptocurrency balances should be always handled as a big integer strings and
|
|
converted to localized human-friendly form only for displaying. Some basic rationale is
|
|
provided in [this ticket](https://github.com/status-im/status-desktop/issues/11376).
|
|
|
|
## Useful links
|
|
|
|
- [Qt Quick Layouts Overview](https://doc.qt.io/qt-6/qtquicklayouts-overview.html)
|
|
- [Customizing Qt Quick Controls](https://doc.qt.io/qt-6/qtquickcontrols-customize.html)
|
|
- [Keyboard Focus in Qt Quick](https://doc.qt.io/qt-6/qtquick-input-focus.html)
|
|
- [Important Concepts In Qt Quick - Positioning
|
|
](https://doc.qt.io/qt-6/qtquick-positioning-topic.html)
|