This adds a feature flag for the discord import tool so we can start
landing individual pieces of the feature without it being fully
implemented.
It also introduces the modal chooser for creating new communities but
it doesn't do anything more than that, as of this commit
Closes#6843
Remove ValidationMode.Always for StatusInputs because by default they
are invalid and validate input when dirty
Remove condition from errorMessage of BackupSeedStepBase as not needed.
Fixes#6825
Requires https://github.com/status-im/StatusQ/pull/858
BREAKING CHANGE: StatusInputs are invalid by default and validate when
dirty.
`tst_chatFlow`:
- Commented out bc of `mailserver` issues and then weak.
- Added basic test scenario for sending a mention in a public chat with needed validations.
- Added basic test scenario to check a mention cannot be done if it is a non existing user.
`StatusChatScreen` updates:
- Updated join room method to validate the chat is loaded.
- Added methods for doing and verifying a mention.
`SquishDriver` updates:
- Added support in `SquishDriver` to click into a link in a text or label component.
- Minor function renames.
Closes#6879
- Added functionality as experimental advanced view button
feat(CommunitySettings / Permissions): Added welcome page
- Enabled new permissions tab.
- Created welcome page layout.
- Added permissions welcome image.
- Fixed top margin content in `SettingsPanelLayout` to fit designs.
Closes#6036
feat(CommunitySettings/Permissions): Created `new permission` page
- Added `new permission` page.
- Created first card layout.
- Added navigation between `welcome` and `newPermission` views.
- Improvements in base community settings layout pages.
Closes#6037
feat(CommunitySettings/Permissions): `Who holds` tokens dropdown component creation and integration
- Tokens dropdown component creation: main view, operators view and extended view.
- Logic to add new token and change operator.
Part of #6038
Images are updated the way they are the same as those we're using for the light
theme, but now without white background. All in all it does the job till we get
a better images from the design team, specialized for the dark theme.
Fixes: #6823
This partially covers factory reset flow. The part where user is able to select which accounts
wants to remove/keep from/on a keycard will be added later once we add the keycard settings part
for storing those data to a keycard.
Fixes: #6790
Use new status-go function to update group chat details.
Changes in RenameGroupPopup to handle choosing colors and images.
Changes in EditCroppedImagePanel to handle background component.
Issue #5982
Keycard implementation affected onboarding/login flows.
- new user - first run - new keys into keycard
- new user - first run - import seed phrase into keycard
- old user - first run - login importing from keycard
- login the app using keycard
Fixes: #5972
drop a defunct MouseArea that was being used for a context menu which got
removed in the meantime; it breaks clicking inside the TextField
Closes: #5167
Fixes#6251
Adds the "Respond to Contact Request" and "Contact Request Pending" options to the MessageContextMenu
Also fixes some small issues with contact verification where the state of the incoming request was not correct
- Created new test case with basic create group chat scenario.
- Added specific data folder for `tst_groupChat`.
- Removed deprecated data folder.
- Added dynamic login (depending on the account).
- Added global account information in `suite_status/data` folder.
- Added new group chat validations, title, history texts, members added and send chat message.
- Replaced some ids by objectNames.
- Some improvements in `names.py`.
- Onboarding objects refactor.
Fixes#6444
- fix system appearance preview being cut off
- bring the panel close to UI design (I haven't changed the common
stuff like headline fonts, overall margins, etc)
Closes: #6623
- startup, login and onboarding modules merged into the single one
- `State` class introduced which is the base class for all states, every state
determines what is the next state in each of 3 possible actions, and what
is the previous state, if it has previous state
- `StateWrapper` class is introduced as a convenient way to expose
`State`'s props and deal with them on the qml side
- startup module maintains states as a linked list and there are few convenient
methods to move through the list `onBackActionClicked`, `onNextPrimaryActionClicked`
`onNextSecondaryActionClicked`, `onNextTertiaryActionClicked`
- redundant code removed
Fixes: #6473
- add the (Un)Mark as Untrustworthy action to the menu
- fix the placement and visuals of the (Un)Block menu item
- add a missing separator above these
- store the blocked and trust details in `d.contactDetails` and properly
refresh it upon opening the menu
- some other smaller UI fixes to align the menu to the design
Closes#6538: Stranger's (untrustworthy) menu doesn't match the Design
Closes#6535: The stranger's card doesn't match the Design
previously, the context menu would be randomly placed; now the image gets
access to its context menu and allows for placing it precisely, just like
it's done in UsernameLabel
the role name exported by the model has (likely) changed :/
`qrc:/imports/shared/views/chat/MessageView.qml:212: Error: Cannot assign [undefined] to QString`
`StatusButton` is now used correctly. There are 3 different button variations with preset heights/widths and paddings. The consumer cannot change the height without altering the expected behaviour and display of the button.
Button height is now consistent with chat input.
Fixes#6298
Fixes#6396Fixes#6398
- fix displaying the chatkey and the copy button next to it using layouts
- hide the mutual contact and verified contact icons in case of My
profile
Fixes#6220
Fixes the issue with the mutual contact icon showing when just added.
It also does a huge cleanup of the codebase to remove isContact and replace it with either isAdded, when we care only about if we added, or isMutualContact if we want the contact to be mutual
Also fixes an issue with the MessageContextMenu not reflecting the added state correctly.
We no longer send community invites to users, instead we just share the
community and let users request access.
That request will either be automatically or manually accepted by the owner/admin.
Depends on https://github.com/status-im/status-go/pull/2682Closes#5115
Linux dockerized build and AppDir generation for compilation errors
Also added AppImage TODOs, basic setup for MacOS and Windows but they
still need work to have at least validation running
Temporary disable CPP windows/mac until limitations are
addressed in a follow up commit
Extra: add build configuration fixes for rest of the platforms
closes: #5998
Considerations
- Use versioned files. Versioned Qt CMake APIs are disabled to force explicit calls and say that we don't support older `QT`s
- Don't use blobbing. Use `target_sources` and `qt_target_qml_sources`
- Distribute `CMake` definitions closer to the context: main folders with their own `CMakeLists.txt`
- Everything in libraries under `Status` namespace for cleaner code.
- Includes are exposed with Module folder externally and without prefix internally
- File/Folders name matches definitions they contain for uniformity that leads to cleaner code
- All source files (cpp, qml, js ...) have to be added to one of the CMakeLists.txt files to be tracked by CMake build system.
- Use BUILD_DEBUG, BUILD_RELEASE and BUILD_DEVELOPMENT variables from Helpers library
- Avoid Include directories. Not needed anymore CMake `target_*` APIs handles this through `INTERFACE`, `PUBLIC` and `PRIVATE` scope identifiers
- `StatusQ` is meant to be compiled as an external library, therefore StatusQ tests are kept inside its own directory
- Forced CMake version to `3.21` for the latest features and fixes. It is desired to be kept as recent as possible due to its backward compatibility. Following Qt's shipped version might be an option
- Depends on status-go changes to allow forcing of arm for apple silicon
Found limitations to CMake Qt API with Qt 6.3
- Having `0` as major version when using `qt_add_qml_module` doesn't work. Qml engine reports loading the `qmldir` but won't load the plugin library and no error is reported outside that exposed types are not found.
- `qt_target_qml_sources` doesn't work now, it generate a double copy error when deploying qml files in bin-directory. For now we stick with adding files using `qt_add_qml_module` central place
- Need to add `OUTPUT_DIRECTORY` to `qt_add_qml_module` to use the workaround
- If `MACOSX_BUNDLE` target property is set breaks importing of QML files. Disabled until fixed or workaround found
- For an unknown reason application executable tries to include the `QML_ELEMENT` include files, therefore for now I include all the C++ qml elements in INTERFACE
- Removed 'Communities Portal' toggle from the advanced settings and enable it by default.
- Removed dropdown menu. The button opens directly the join public chat modal.
- In the portal, "Import community" button is now clickable and opens the import community modal.
- In the portal, "Create community" button is now clickable and opens the create community modal.
- Enabled navigation to the clicked community.
Closes#6099
In case of a public key, the loader was always visible and an ephemeral
notification was display but it should not
Also, the show not found is disabled if there is no contact list being
displayed
- Channel is blank on first time joining - fixes: #6131
- Contacts list is empty when trying to invite/share community - fixes: #6139
- The same name is shown for all invited contacts - fixes: #6105
- The names and avatars of contacts are empty in the Contact requests - fixes: #6084
- 'Invite friends' dialog doesn't look good in the minimized app mode - fixes: #6106