Replace Contact component with StatusMemberListItem.
Add missing Nim functions to fill models with onlineStatus.
Adjust components paddings to match design.
Fixes#6985
The test network was toggled twice. The banner was impeding with the wallet setting click. The asset list item was missing the objectName and also checking the balance was not resilient
This adds a feature flag for the discord import tool so we can start
landing individual pieces of the feature without it being fully
implemented.
It also introduces the modal chooser for creating new communities but
it doesn't do anything more than that, as of this commit
Closes#6843
Remove ValidationMode.Always for StatusInputs because by default they
are invalid and validate input when dirty
Remove condition from errorMessage of BackupSeedStepBase as not needed.
Fixes#6825
Requires https://github.com/status-im/StatusQ/pull/858
BREAKING CHANGE: StatusInputs are invalid by default and validate when
dirty.
`tst_chatFlow`:
- Commented out bc of `mailserver` issues and then weak.
- Added basic test scenario for sending a mention in a public chat with needed validations.
- Added basic test scenario to check a mention cannot be done if it is a non existing user.
`StatusChatScreen` updates:
- Updated join room method to validate the chat is loaded.
- Added methods for doing and verifying a mention.
`SquishDriver` updates:
- Added support in `SquishDriver` to click into a link in a text or label component.
- Minor function renames.
Closes#6879
- Added functionality as experimental advanced view button
feat(CommunitySettings / Permissions): Added welcome page
- Enabled new permissions tab.
- Created welcome page layout.
- Added permissions welcome image.
- Fixed top margin content in `SettingsPanelLayout` to fit designs.
Closes#6036
feat(CommunitySettings/Permissions): Created `new permission` page
- Added `new permission` page.
- Created first card layout.
- Added navigation between `welcome` and `newPermission` views.
- Improvements in base community settings layout pages.
Closes#6037
feat(CommunitySettings/Permissions): `Who holds` tokens dropdown component creation and integration
- Tokens dropdown component creation: main view, operators view and extended view.
- Logic to add new token and change operator.
Part of #6038
This partially covers factory reset flow. The part where user is able to select which accounts
wants to remove/keep from/on a keycard will be added later once we add the keycard settings part
for storing those data to a keycard.
Fixes: #6790
Use new status-go function to update group chat details.
Changes in RenameGroupPopup to handle choosing colors and images.
Changes in EditCroppedImagePanel to handle background component.
Issue #5982
Keycard implementation affected onboarding/login flows.
- new user - first run - new keys into keycard
- new user - first run - import seed phrase into keycard
- old user - first run - login importing from keycard
- login the app using keycard
Fixes: #5972
drop a defunct MouseArea that was being used for a context menu which got
removed in the meantime; it breaks clicking inside the TextField
Closes: #5167
Fixes#6251
Adds the "Respond to Contact Request" and "Contact Request Pending" options to the MessageContextMenu
Also fixes some small issues with contact verification where the state of the incoming request was not correct
- Created new test case with basic create group chat scenario.
- Added specific data folder for `tst_groupChat`.
- Removed deprecated data folder.
- Added dynamic login (depending on the account).
- Added global account information in `suite_status/data` folder.
- Added new group chat validations, title, history texts, members added and send chat message.
- Replaced some ids by objectNames.
- Some improvements in `names.py`.
- Onboarding objects refactor.
Fixes#6444
- fix system appearance preview being cut off
- bring the panel close to UI design (I haven't changed the common
stuff like headline fonts, overall margins, etc)
Closes: #6623
- startup, login and onboarding modules merged into the single one
- `State` class introduced which is the base class for all states, every state
determines what is the next state in each of 3 possible actions, and what
is the previous state, if it has previous state
- `StateWrapper` class is introduced as a convenient way to expose
`State`'s props and deal with them on the qml side
- startup module maintains states as a linked list and there are few convenient
methods to move through the list `onBackActionClicked`, `onNextPrimaryActionClicked`
`onNextSecondaryActionClicked`, `onNextTertiaryActionClicked`
- redundant code removed
Fixes: #6473
- add the (Un)Mark as Untrustworthy action to the menu
- fix the placement and visuals of the (Un)Block menu item
- add a missing separator above these
- store the blocked and trust details in `d.contactDetails` and properly
refresh it upon opening the menu
- some other smaller UI fixes to align the menu to the design
Closes#6538: Stranger's (untrustworthy) menu doesn't match the Design
Closes#6535: The stranger's card doesn't match the Design
previously, the context menu would be randomly placed; now the image gets
access to its context menu and allows for placing it precisely, just like
it's done in UsernameLabel