- simpler, standard property based API
- much lighter than deriving from the heavy StatusListItem
- should reduce RAM usage significantly, esp. with large communities
Iterates #11059
- completely removes the `ui/app/AppLayouts/Browser` QML app section
- removes the `app_service/service/bookmarks`,
`app/modules/main/browser_section` and
`src/app_service/service/dapp_permissions` NIM modules
- remove the Browser settings page and associated popups/components
- HTML links now always open in an external browser
- adjust the section indexes in `Constants`
- fixup the e2e tests
Fixes#14614
Fixes#15507
Makes sure to enable the network where the owner token was minted before minting or airdroping a token.
This makes sure that the account selector shows the right balance and there is no ETH error before doing the transation
* refactor: rely on canPost and canView instead of checking permissions
Fixes#14983
* chore: remove all Light permission checks that are no longer needed
When channel has view-only permission not requiring any holdings, the
channel is not encrypted and should be presented to non-members in
read-only mode.
Closes: #14439
* Remove importCommunity from QML and Nim code
Handling issue 14310. Removed functions associated with the API.
* Updated pr for suggested changes.
* Updated module.nim
---------
Co-authored-by: Eliza <elsorber@gmail.com>
- run the user's display name (ENS name) thru the `Emoji.parse()`
function as that will convert the potentially UTF-16 encoded name
containing emojis into an image
Fixes#12290
- fix the corner case and allow the user to join a community without an
explicitely stated "Member" permission
- enable/disable the Share/Join/Save buttons when the permission to join
check is ongoing, or when the permission check failed
- display tooltips over the disabled buttons explaining why it's disabled
- always display the eligibility button floating on top of the
(scrollable) contents
Fixes#14473Fixes#14299
- implement the eligibility check in C++, returning the highest possible
role the user would be allowed to join under
- enable/disable the "Share" button based on the above permissions check
- remove all the locally placed components, access teh popup only via
Global/Popups
- calculate the `accessType` internally based on the permissions present
- update the eligibility as the async check for permissions is finished
- fix the permissions panel background color
- partially revert the share/finish/cancel buttons behavior; it must be
one button due to StatusStackModal limitations
- fix some other minor UI issues or differences to current Figma designs
- adjust SB, add the possibility to play around with different
permission models
Fixes#14100
* fix(JoinCommunity): Add missing state ONLY private permissions and NOT MET
- Modified `becomeMemberModel` in store to provide all member permissions.
- Modified permissions model filter to only discard permissions that are private and NOT met.
- Updated `storybook/PermissionsModel` with new only private permissions and added new model option in corresponding pages.
Closes#14104
* fix(JoinCommunity): Text position when all channels hidden
Updated text position when `allChannelsAreHiddenBecauseNotPermitted` in community join process
- Added dialog instead of calling directly to the cancel method.
- Updated `Cancel` button format according to figma in `CommunityMembershipSetupDialog`.
Closes#14097
- Change text and remove existing icon.
- Removed unnecessary property `loginType` on different files.
- Renamed signals to be more accurate with existing requirements.
Closes#14098
This commit:
- improves selection of addresses to reveal
- keeps the selection state for the popup lifetime
- brings higher granularity in terms of signed requests by keypairs
- meets new requirements from the latest related Figma
- merges edit shared addresses feature and request to join community features
into a single component, cause the flow is logically the same, with the only
difference that when editing revealed addresses we don't show the community
intro screen
Fixes at least points 3 and 4 from #13988
* feat(@desktop/communities): Hide channels if the user is not permitted to view and hideIfPermissionsNotMet is set
Extend chats model with channel permissions info and hideIfPermissionsNotMet.
Visibility of chat item is based on: member roles, channel permissions, hideIfPermissionsNotMet.
If all channels from category are hidden, category item is also hidden.
If all chats in community are hidden, infomration label is displayed.
Issue #13291
* chore(@desktop): Upgrade status-go
Issue #13291
Fixes#13779
The problem was that the permission update some times takes time to get propagated and get back, or even the control node is offline, so the TM would not be able to post, because the backend would detect that there is a permission and that we don't have the key for it.
The solution is to block the UI when a permission update is pending, since we can't post correctly while it is not processed by he control node.
- extend `isUserAllowedToSendMessage` to also cover
`Constants.chatType.communityChat`
- let `admin` always satisfy the permissions
- hide the add emoji/reaction button instead of disabling it when the
permissions are not met
- adjust the error msg to better reflect the reality (tokens vs.
permissions)
Fixes#13777
- make `SendContactRequestModal.qml` use the common dialog, use the
contact details if we already have it
- make some minimal changes to the "Send ID verification" flow since it
shares the same dialog
- simplify the `CommonContactDialog.qml` footer/buttons handling
- adjust the menu item texts
- emit toasts when the action is performed
- display a tooltip over the compressed elided key
Fixes#13518
- create new `ShareProfileDialog` with QR code + links
- align the context menu items with latest Figma designs
- add `isBlocked` to contact icons
- adjust SB to show more options and showcase models
Fixes#13416Fixes#13417
Changes:
1. Make PermissionsView/EditPermissionsView configurable to support channel permissions config
2. Adding channel permissions support in the create/edit channel popup
3. Connect the channel permissions to backend
4. Cleaning unneeded emojiPopup