chore(StatusQ): Backpressure files deduplicated, imports adjusted

Closes: #15558
This commit is contained in:
Michał Cieślak 2024-07-12 11:46:43 +02:00 committed by Michał
parent b2592d5d01
commit be1c6ba2ad
31 changed files with 130 additions and 551 deletions

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@ -7,6 +7,7 @@ import QtTest 1.15
import QtQml.Models 2.14
import StatusQ.Core 0.1
import StatusQ.Core.Backpressure 0.1
import StatusQ.Core.Utils 0.1
import StatusQ.Controls 0.1
import StatusQ.Components 0.1

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@ -5,9 +5,10 @@ import SortFilterProxyModel 0.2
import QtTest 1.15
import StatusQ 0.1
import StatusQ.Core 0.1
import StatusQ.Core.Utils 0.1
import StatusQ.Controls 0.1
import StatusQ.Core 0.1
import StatusQ.Core.Backpressure 0.1
import StatusQ.Core.Utils 0.1
import utils 1.0
import Storybook 1.0

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@ -7,7 +7,7 @@ import QtGraphicalEffects 1.0
import StatusQ.Controls 0.1
import StatusQ.Core 0.1
import StatusQ.Core.Backpressure 1.0
import StatusQ.Core.Backpressure 0.1
import StatusQ.Core.Theme 0.1
import QZXing 3.3

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@ -1,5 +1,5 @@
import QtQuick 2.13
import StatusQ.Core.Backpressure 1.0
import QtQuick 2.15
import StatusQ.Core.Backpressure 0.1
Item {
id: statusAsyncValidator

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@ -1,123 +1,112 @@
// Subset of https://github.com/e-fever/backpressure, refactored to modern JS
pragma Singleton
import QtQuick 2.0
Item {
import QtQml 2.15
id: backpressure
QtObject {
id: root
property var _timers: ({})
property int _nextId: 0
function setTimeout(owner, timeout, callback) {
var tid = ++_nextId;
const tid = ++_nextId
var cleanup = function() {
if (tid !== null) {
clearTimeout(tid);
}
const cleanup = () => {
if (!!tid)
clearTimeout(tid)
}
if (!owner) {
owner = backpressure;
}
if (!owner)
owner = root
owner.Component.destruction.connect(cleanup);
owner.Component.onDestruction.connect(cleanup)
var obj = Qt.createQmlObject('import QtQuick 2.0; Timer {running: false; repeat: false; interval: ' + timeout + '}', backpressure, "setTimeout");
obj.triggered.connect(function() {
callback();
obj.destroy();
owner.Component.destruction.disconnect(cleanup);
delete _timers[tid];
});
obj.running = true;
_timers[tid] = obj;
return tid;
const obj = Qt.createQmlObject(
'import QtQuick 2.15; Timer { '
+ 'running: false; repeat: false; '
+ `interval: ${timeout}}`,
root, "setTimeout")
obj.triggered.connect(() => {
callback()
obj.destroy()
owner.Component.onDestruction.disconnect(cleanup)
delete _timers[tid]
})
obj.running = true
_timers[tid] = obj
return tid
}
function clearTimeout(timerId) {
if (!_timers.hasOwnProperty(timerId)) {
return;
}
var timer = _timers[timerId];
timer.stop();
timer.destroy();
delete _timers[timerId];
if (!_timers.hasOwnProperty(timerId))
return
const timer = _timers[timerId]
timer.stop()
timer.destroy()
delete _timers[timerId]
}
function oneInTime(owner, duration, callback) {
var pending = false;
var timerId = null;
let pending = false
let timerId = null
return function() {
if (pending) {
return;
}
pending = true;
var args = arguments;
callback.apply(null, args);
timerId = setTimeout(owner, duration , function() {
pending = false;
}, duration);
if (pending)
return
pending = true
const args = arguments
callback.apply(null, args)
timerId = setTimeout(owner, duration , () => {
pending = false
}, duration)
}
}
function promisedOneInTime(owner, callback) {
var q = priv.loadPromiseLib();
var promise = null;
// Same as `oneInTime` while also handling any queued calls
function oneInTimeQueued(owner, duration, callback) {
let pending = false
let queued = false
let timerId = null
return function() {
var args = arguments;
if (promise !== null) {
return q.rejected();
const proxy = () => {
if (pending) {
queued = true
return
}
pending = true
queued = false
const args = arguments
callback.apply(null, args)
timerId = setTimeout(owner, duration , () => {
pending = false
if (queued)
proxy(owner, duration, callback)
}, duration)
}
promise = q.promise(function(fulfill, reject) {
fulfill(callback.apply(null, args));
});
promise.then(function() {
promise = null;
}, function() {
promise = null;
});
return promise;
};
return proxy
}
function debounce(owner, duration, callback) {
var timerId = null;
let timerId = null
return function() {
var args = arguments;
const args = arguments
if (timerId !== null) {
clearTimeout(timerId);
}
if (timerId !== null)
clearTimeout(timerId)
timerId = setTimeout(owner, duration, function() {
timerId = null;
callback.apply(null, args);
});
timerId = null
callback.apply(null, args)
})
}
}
QtObject {
id: priv
property var q: null
function loadPromiseLib() {
if (q !== null) {
return q.q;
}
q = Qt.createQmlObject('import QtQuick 2.0; import QuickPromise 1.0; Item { property var q: Q;}', backpressure);
if (q.hasOwnProperty("qmlErrors")) {
console.error("Backpressure: Failed to load QuickPromise. Please check your installation.");
}
return q.q;
}
}
}

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@ -1,3 +1 @@
module StatusQ.Core.Backpressure
singleton Backpressure 1.0 Backpressure.qml
singleton Backpressure 0.1 Backpressure.qml

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@ -3,10 +3,11 @@ import QtQuick.Controls 2.15
import QtQuick.Layouts 1.15
import QtQml 2.15
import StatusQ.Core 0.1
import StatusQ.Core.Theme 0.1
import StatusQ.Components 0.1
import StatusQ.Controls 0.1
import StatusQ.Core 0.1
import StatusQ.Core.Backpressure 0.1
import StatusQ.Core.Theme 0.1
import StatusQ.Core.Utils 0.1
import utils 1.0

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@ -4,10 +4,11 @@ import QtQuick.Controls 2.13
import QtQuick.Layouts 1.13
import QtQuick.Dialogs 1.3
import StatusQ.Core 0.1
import StatusQ.Core.Theme 0.1
import StatusQ.Controls 0.1
import StatusQ.Components 0.1
import StatusQ.Controls 0.1
import StatusQ.Core 0.1
import StatusQ.Core.Backpressure 0.1
import StatusQ.Core.Theme 0.1
import utils 1.0
import shared 1.0

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@ -3,8 +3,9 @@ import QtQuick.Controls 2.15
import QtQuick.Layouts 1.15
import QtQml 2.15
import StatusQ.Core.Theme 0.1
import StatusQ.Controls 0.1
import StatusQ.Core.Backpressure 0.1
import StatusQ.Core.Theme 0.1
import StatusQ.Core.Utils 0.1 as SQUtils
import AppLayouts.Communities.controls 1.0

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@ -4,10 +4,11 @@ import QtQuick.Layouts 1.14
import utils 1.0
import StatusQ.Core 0.1
import StatusQ.Core.Theme 0.1
import StatusQ.Controls 0.1
import StatusQ.Controls.Validators 0.1
import StatusQ.Core 0.1
import StatusQ.Core.Backpressure 0.1
import StatusQ.Core.Theme 0.1
import StatusQ.Popups 0.1
StatusModal {

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@ -2,10 +2,11 @@ import QtQuick 2.14
import QtQuick.Layouts 1.3
import QtQuick.Controls 2.14
import StatusQ.Core 0.1
import StatusQ.Core.Theme 0.1
import StatusQ.Controls 0.1 as StatusQControls
import StatusQ.Components 0.1
import StatusQ.Controls 0.1 as StatusQControls
import StatusQ.Core 0.1
import StatusQ.Core.Backpressure 0.1
import StatusQ.Core.Theme 0.1
import utils 1.0
import shared 1.0

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@ -1,10 +1,11 @@
import QtQuick 2.13
import QtQuick.Layouts 1.13
import StatusQ.Core 0.1
import StatusQ.Popups 0.1
import StatusQ.Core.Theme 0.1
import StatusQ.Controls 0.1
import StatusQ.Core 0.1
import StatusQ.Core.Backpressure 0.1
import StatusQ.Core.Theme 0.1
import StatusQ.Popups 0.1
import shared.panels 1.0
import utils 1.0

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@ -10,13 +10,14 @@ import shared.panels 1.0
import shared.stores 1.0 as SharedStores
import StatusQ 0.1
import StatusQ.Core 0.1
import StatusQ.Core.Theme 0.1
import StatusQ.Core.Utils 0.1 as StatusQUtils
import StatusQ.Components 0.1
import StatusQ.Controls 0.1
import StatusQ.Controls.Validators 0.1
import StatusQ.Core 0.1
import StatusQ.Core.Backpressure 0.1
import StatusQ.Core.Theme 0.1
import StatusQ.Core.Utils 0.1 as StatusQUtils
import StatusQ.Popups 0.1
import StatusQ.Components 0.1
import SortFilterProxyModel 0.2

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@ -6,6 +6,7 @@ import utils 1.0
import StatusQ.Controls 0.1
import StatusQ.Core 0.1
import StatusQ.Core.Backpressure 0.1
import StatusQ.Core.Theme 0.1
import StatusQ.Core.Utils 0.1 as SQUtils
import StatusQ.Popups.Dialog 0.1

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@ -2,6 +2,7 @@ import QtQuick 2.13
import QtQuick.Controls 2.13
import StatusQ.Core 0.1
import StatusQ.Core.Backpressure 0.1
import StatusQ.Popups 0.1
import shared.stores 1.0

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@ -2,8 +2,9 @@ import QtQuick 2.15
import QtQuick.Controls 2.15
import QtGraphicalEffects 1.15
import StatusQ.Core 0.1
import StatusQ.Controls 0.1
import StatusQ.Core 0.1
import StatusQ.Core.Backpressure 0.1
import StatusQ.Core.Theme 0.1
import shared 1.0

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@ -2,8 +2,9 @@ import QtQuick 2.14
import QtQuick.Layouts 1.4
import QtGraphicalEffects 1.14
import StatusQ.Core.Theme 0.1
import StatusQ.Controls 0.1
import StatusQ.Core.Backpressure 0.1
import StatusQ.Core.Theme 0.1
import utils 1.0
import shared.stores 1.0

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@ -2,6 +2,7 @@ import QtQuick 2.15
import QtQuick.Controls 2.15
import StatusQ.Core 0.1
import StatusQ.Core.Backpressure 0.1
import StatusQ.Core.Theme 0.1
import utils 1.0

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@ -1,8 +1,9 @@
import QtQuick 2.15
import QtQml 2.15
import StatusQ.Core.Theme 0.1
import StatusQ.Controls 0.1
import StatusQ.Core.Backpressure 0.1
import StatusQ.Core.Theme 0.1
import utils 1.0
import shared.stores 1.0

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@ -2,12 +2,12 @@ import QtQuick 2.15
import QtQuick.Layouts 1.15
import QtQuick.Controls 2.13
import StatusQ.Components 0.1
import StatusQ.Controls 0.1
import StatusQ.Controls.Validators 0.1
import StatusQ.Components 0.1
import StatusQ.Core 0.1
import StatusQ.Core.Backpressure 0.1
import StatusQ.Core.Theme 0.1
import StatusQ.Core.Backpressure 1.0
/*
NOTE: I'm doing some crazy workarounds here. Tested on MacOS.

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@ -1,6 +1,8 @@
import QtQuick 2.13
import QtQuick 2.15
import utils 1.0
import StatusQ.Core.Backpressure 0.1
import "../../common"
BasePopupStore {

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@ -1,6 +1,8 @@
import QtQuick 2.13
import QtQuick 2.15
import utils 1.0
import StatusQ.Core.Backpressure 0.1
import "../../common"
BasePopupStore {

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@ -16,6 +16,7 @@ import StatusQ.Components 0.1
import StatusQ.Controls 0.1
import StatusQ.Controls.Validators 0.1
import StatusQ.Core 0.1
import StatusQ.Core.Backpressure 0.1
import StatusQ.Core.Theme 0.1
import StatusQ.Core.Utils 0.1 as SQUtils
import StatusQ.Popups.Dialog 0.1

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@ -3,6 +3,7 @@ import QtQuick.Layouts 1.13
import StatusQ.Controls 0.1
import StatusQ.Core 0.1
import StatusQ.Core.Backpressure 0.1
import StatusQ.Core.Theme 0.1
import StatusQ.Core.Utils 0.1 as StatusQUtils

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@ -3,9 +3,10 @@ import QtQuick.Controls 2.13
import QtQuick.Layouts 1.3
import QtGraphicalEffects 1.0
import StatusQ.Core 0.1
import StatusQ.Components 0.1
import StatusQ.Controls 0.1
import StatusQ.Core 0.1
import StatusQ.Core.Backpressure 0.1
import utils 1.0
import shared.panels 1.0

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@ -4,6 +4,8 @@ import QtQuick.Layouts 1.13
import QtGraphicalEffects 1.13
import StatusQ.Components 0.1
import StatusQ.Core.Backpressure 0.1
import utils 1.0
import shared.stores 1.0

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@ -1,149 +0,0 @@
pragma Singleton
import QtQuick 2.0
Item {
id: backpressure
property var _timers: ({})
property int _nextId: 0
function setTimeout(owner, timeout, callback) {
var tid = ++_nextId;
var cleanup = function() {
if (tid !== null) {
clearTimeout(tid);
}
}
if (!owner) {
owner = backpressure;
}
owner.Component.onDestruction.connect(cleanup);
var obj = Qt.createQmlObject('import QtQuick 2.0; Timer {running: false; repeat: false; interval: ' + timeout + '}', backpressure, "setTimeout");
obj.triggered.connect(function() {
callback();
obj.destroy();
owner.Component.onDestruction.disconnect(cleanup);
delete _timers[tid];
});
obj.running = true;
_timers[tid] = obj;
return tid;
}
function clearTimeout(timerId) {
if (!_timers.hasOwnProperty(timerId)) {
return;
}
var timer = _timers[timerId];
timer.stop();
timer.destroy();
delete _timers[timerId];
}
function oneInTime(owner, duration, callback) {
var pending = false;
var timerId = null;
return function() {
if (pending) {
return;
}
pending = true;
var args = arguments;
callback.apply(null, args);
timerId = setTimeout(owner, duration , function() {
pending = false;
}, duration);
}
}
// Same as `oneInTime` while also handling any queued calls
function oneInTimeQueued(owner, duration, callback) {
var pending = false;
var queued = false;
var timerId = null;
var proxy = function() {
if (pending) {
queued = true;
return;
}
pending = true;
queued = false;
var args = arguments;
callback.apply(null, args);
timerId = setTimeout(owner, duration , function() {
pending = false;
if (queued) {
proxy(owner, duration, callback);
}
}, duration);
}
return proxy
}
function promisedOneInTime(owner, callback) {
var q = priv.loadPromiseLib();
var promise = null;
return function() {
var args = arguments;
if (promise !== null) {
return q.rejected();
}
promise = q.promise(function(fulfill, reject) {
fulfill(callback.apply(null, args));
});
promise.then(function() {
promise = null;
}, function() {
promise = null;
});
return promise;
};
}
function debounce(owner, duration, callback) {
var timerId = null;
return function() {
var args = arguments;
if (timerId !== null) {
clearTimeout(timerId);
}
timerId = setTimeout(owner, duration, function() {
timerId = null;
callback.apply(null, args);
});
}
}
QtObject {
id: priv
property var q: null
function loadPromiseLib() {
if (q !== null) {
return q.q;
}
q = Qt.createQmlObject('import QtQuick 2.0; import QuickPromise 1.0; Item { property var q: Q;}', backpressure);
if (q.hasOwnProperty("qmlErrors")) {
console.error("Backpressure: Failed to load QuickPromise. Please check your installation.");
}
return q.q;
}
}
}

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@ -1,201 +0,0 @@
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@ -1,80 +0,0 @@
[![Build Status](https://www.travis-ci.org/e-fever/backpressure.svg?branch=master)](https://www.travis-ci.org/e-fever/backpressure)
[![Build status](https://ci.appveyor.com/api/projects/status/knt6r7gra9dm0oui?svg=true)](https://ci.appveyor.com/project/benlau/backpressure)
Backpressure
============
Backpressure happens on a stream of data where you are not fast enough to process.
This library is designed to provide a few mechanism to handle it.
Installation
============
qpm install net.efever.backpressure
API
===
```
import Backpressure 1.0
```
**Backpressure.oneInTime(owner, duration, callback)**
It will create a wrapper function of the callback. Whatever you have invoked the wrapper function, it will execute the callback immediately. Then it will be blocked within duration period. It could prevent to process the same event twice within the duration period.
Example:
```
Item {
id : item
property var processClick : Backpressure.oneInTime(item, 500, function(value) {
/* Callback */
});
MouseArea {
onClicked: {
processClick(value);
}
}
}
```
If the owner is destroyed, the callback will no longer be able to access.
**Backpressure.debounce(owner, duration, callback)**
If will create a wrapper function of the callback. Whatever you have invoked the wrapper function, it won't execute the callback until the duration period finished. If user invoked the wrapper function again within the period, then the previous call will be dropped, and the timer is restarted.
It will guarantee only the last function call and parameter will be passed to the callback.
Reference: [ReactiveX - Debounce operator](http://reactivex.io/documentation/operators/debounce.html)
**Backpressure.promisedOneInTime(owner, callback)**
This function is similar to oneInTime that will create a wrapper of the callback. But it does not take a timeout value as an argument of the construction function.
Instead, it will convert the return from the callback to a promise object. Then blocks successively calls until the promise is resolved/rejected.
The wrapper function returns a promise represents the result of the callback. If that is blocked, it will simply a rejected promise.
You must install QuickPromise in order to use this funciton.
Example
```
var timeout = Backpressure.promisedOneInTime(anyItem, function(delay) {
return Q.promise(function(fulfill, reject) {
Q.setTimeout(function() {
fulfill();
}, delay);
});
});
var promise1 = timeout(1000); // Pending
var promise2 = timeout(1000); // Rejected
```

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singleton Backpressure 1.0 Backpressure.qml

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Audio 1.0 Audio.qml
Tracer 1.0 Tracer.qml
singleton Backpressure 1.0 Backpressure/Backpressure.qml
singleton Constants 1.0 Constants.qml
singleton Global 1.0 Global.qml
singleton SelectedMessage 1.0 SelectedMessage.qml