chore(StatusQ): Backpressure files deduplicated, imports adjusted
Closes: #15558
This commit is contained in:
parent
b2592d5d01
commit
be1c6ba2ad
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@ -7,6 +7,7 @@ import QtTest 1.15
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import QtQml.Models 2.14
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import StatusQ.Core 0.1
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import StatusQ.Core.Backpressure 0.1
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import StatusQ.Core.Utils 0.1
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import StatusQ.Controls 0.1
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import StatusQ.Components 0.1
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@ -5,9 +5,10 @@ import SortFilterProxyModel 0.2
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import QtTest 1.15
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import StatusQ 0.1
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import StatusQ.Core 0.1
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import StatusQ.Core.Utils 0.1
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import StatusQ.Controls 0.1
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import StatusQ.Core 0.1
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import StatusQ.Core.Backpressure 0.1
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import StatusQ.Core.Utils 0.1
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import utils 1.0
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import Storybook 1.0
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@ -7,7 +7,7 @@ import QtGraphicalEffects 1.0
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import StatusQ.Controls 0.1
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import StatusQ.Core 0.1
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import StatusQ.Core.Backpressure 1.0
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import StatusQ.Core.Backpressure 0.1
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import StatusQ.Core.Theme 0.1
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import QZXing 3.3
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@ -1,5 +1,5 @@
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import QtQuick 2.13
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import StatusQ.Core.Backpressure 1.0
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import QtQuick 2.15
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import StatusQ.Core.Backpressure 0.1
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Item {
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id: statusAsyncValidator
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@ -1,123 +1,112 @@
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// Subset of https://github.com/e-fever/backpressure, refactored to modern JS
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pragma Singleton
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import QtQuick 2.0
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Item {
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import QtQml 2.15
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id: backpressure
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QtObject {
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id: root
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property var _timers: ({})
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property int _nextId: 0
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function setTimeout(owner, timeout, callback) {
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var tid = ++_nextId;
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const tid = ++_nextId
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var cleanup = function() {
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if (tid !== null) {
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clearTimeout(tid);
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}
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const cleanup = () => {
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if (!!tid)
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clearTimeout(tid)
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}
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if (!owner) {
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owner = backpressure;
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}
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if (!owner)
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owner = root
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owner.Component.destruction.connect(cleanup);
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owner.Component.onDestruction.connect(cleanup)
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var obj = Qt.createQmlObject('import QtQuick 2.0; Timer {running: false; repeat: false; interval: ' + timeout + '}', backpressure, "setTimeout");
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obj.triggered.connect(function() {
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callback();
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obj.destroy();
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owner.Component.destruction.disconnect(cleanup);
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delete _timers[tid];
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});
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obj.running = true;
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_timers[tid] = obj;
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return tid;
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const obj = Qt.createQmlObject(
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'import QtQuick 2.15; Timer { '
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+ 'running: false; repeat: false; '
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+ `interval: ${timeout}}`,
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root, "setTimeout")
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obj.triggered.connect(() => {
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callback()
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obj.destroy()
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owner.Component.onDestruction.disconnect(cleanup)
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delete _timers[tid]
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})
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obj.running = true
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_timers[tid] = obj
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return tid
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}
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function clearTimeout(timerId) {
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if (!_timers.hasOwnProperty(timerId)) {
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return;
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}
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var timer = _timers[timerId];
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timer.stop();
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timer.destroy();
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delete _timers[timerId];
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if (!_timers.hasOwnProperty(timerId))
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return
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const timer = _timers[timerId]
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timer.stop()
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timer.destroy()
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delete _timers[timerId]
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}
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function oneInTime(owner, duration, callback) {
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var pending = false;
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var timerId = null;
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let pending = false
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let timerId = null
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return function() {
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if (pending) {
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return;
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}
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pending = true;
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var args = arguments;
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callback.apply(null, args);
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timerId = setTimeout(owner, duration , function() {
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pending = false;
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}, duration);
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if (pending)
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return
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pending = true
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const args = arguments
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callback.apply(null, args)
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timerId = setTimeout(owner, duration , () => {
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pending = false
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}, duration)
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}
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}
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function promisedOneInTime(owner, callback) {
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var q = priv.loadPromiseLib();
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var promise = null;
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// Same as `oneInTime` while also handling any queued calls
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function oneInTimeQueued(owner, duration, callback) {
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let pending = false
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let queued = false
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let timerId = null
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return function() {
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var args = arguments;
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if (promise !== null) {
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return q.rejected();
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const proxy = () => {
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if (pending) {
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queued = true
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return
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}
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pending = true
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queued = false
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const args = arguments
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callback.apply(null, args)
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timerId = setTimeout(owner, duration , () => {
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pending = false
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if (queued)
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proxy(owner, duration, callback)
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}, duration)
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}
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promise = q.promise(function(fulfill, reject) {
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fulfill(callback.apply(null, args));
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});
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promise.then(function() {
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promise = null;
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}, function() {
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promise = null;
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});
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return promise;
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};
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return proxy
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}
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function debounce(owner, duration, callback) {
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var timerId = null;
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let timerId = null
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return function() {
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var args = arguments;
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const args = arguments
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if (timerId !== null) {
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clearTimeout(timerId);
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}
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if (timerId !== null)
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clearTimeout(timerId)
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timerId = setTimeout(owner, duration, function() {
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timerId = null;
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callback.apply(null, args);
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});
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timerId = null
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callback.apply(null, args)
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})
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}
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}
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QtObject {
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id: priv
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property var q: null
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function loadPromiseLib() {
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if (q !== null) {
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return q.q;
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}
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q = Qt.createQmlObject('import QtQuick 2.0; import QuickPromise 1.0; Item { property var q: Q;}', backpressure);
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if (q.hasOwnProperty("qmlErrors")) {
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console.error("Backpressure: Failed to load QuickPromise. Please check your installation.");
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}
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return q.q;
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}
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}
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}
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@ -1,3 +1 @@
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module StatusQ.Core.Backpressure
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singleton Backpressure 1.0 Backpressure.qml
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singleton Backpressure 0.1 Backpressure.qml
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@ -3,10 +3,11 @@ import QtQuick.Controls 2.15
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import QtQuick.Layouts 1.15
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import QtQml 2.15
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import StatusQ.Core 0.1
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import StatusQ.Core.Theme 0.1
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import StatusQ.Components 0.1
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import StatusQ.Controls 0.1
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import StatusQ.Core 0.1
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import StatusQ.Core.Backpressure 0.1
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import StatusQ.Core.Theme 0.1
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import StatusQ.Core.Utils 0.1
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import utils 1.0
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@ -4,10 +4,11 @@ import QtQuick.Controls 2.13
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import QtQuick.Layouts 1.13
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import QtQuick.Dialogs 1.3
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import StatusQ.Core 0.1
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import StatusQ.Core.Theme 0.1
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import StatusQ.Controls 0.1
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import StatusQ.Components 0.1
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import StatusQ.Controls 0.1
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import StatusQ.Core 0.1
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import StatusQ.Core.Backpressure 0.1
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import StatusQ.Core.Theme 0.1
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import utils 1.0
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import shared 1.0
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@ -3,8 +3,9 @@ import QtQuick.Controls 2.15
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import QtQuick.Layouts 1.15
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import QtQml 2.15
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import StatusQ.Core.Theme 0.1
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import StatusQ.Controls 0.1
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import StatusQ.Core.Backpressure 0.1
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import StatusQ.Core.Theme 0.1
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import StatusQ.Core.Utils 0.1 as SQUtils
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import AppLayouts.Communities.controls 1.0
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@ -4,10 +4,11 @@ import QtQuick.Layouts 1.14
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import utils 1.0
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import StatusQ.Core 0.1
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import StatusQ.Core.Theme 0.1
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import StatusQ.Controls 0.1
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import StatusQ.Controls.Validators 0.1
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import StatusQ.Core 0.1
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import StatusQ.Core.Backpressure 0.1
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import StatusQ.Core.Theme 0.1
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import StatusQ.Popups 0.1
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StatusModal {
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@ -2,10 +2,11 @@ import QtQuick 2.14
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import QtQuick.Layouts 1.3
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import QtQuick.Controls 2.14
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import StatusQ.Core 0.1
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import StatusQ.Core.Theme 0.1
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import StatusQ.Controls 0.1 as StatusQControls
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import StatusQ.Components 0.1
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import StatusQ.Controls 0.1 as StatusQControls
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import StatusQ.Core 0.1
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import StatusQ.Core.Backpressure 0.1
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import StatusQ.Core.Theme 0.1
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import utils 1.0
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import shared 1.0
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@ -1,10 +1,11 @@
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import QtQuick 2.13
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import QtQuick.Layouts 1.13
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import StatusQ.Core 0.1
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import StatusQ.Popups 0.1
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import StatusQ.Core.Theme 0.1
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import StatusQ.Controls 0.1
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import StatusQ.Core 0.1
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import StatusQ.Core.Backpressure 0.1
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import StatusQ.Core.Theme 0.1
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import StatusQ.Popups 0.1
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import shared.panels 1.0
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import utils 1.0
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@ -10,13 +10,14 @@ import shared.panels 1.0
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import shared.stores 1.0 as SharedStores
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import StatusQ 0.1
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import StatusQ.Core 0.1
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import StatusQ.Core.Theme 0.1
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import StatusQ.Core.Utils 0.1 as StatusQUtils
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import StatusQ.Components 0.1
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import StatusQ.Controls 0.1
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import StatusQ.Controls.Validators 0.1
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import StatusQ.Core 0.1
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import StatusQ.Core.Backpressure 0.1
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import StatusQ.Core.Theme 0.1
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import StatusQ.Core.Utils 0.1 as StatusQUtils
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import StatusQ.Popups 0.1
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import StatusQ.Components 0.1
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import SortFilterProxyModel 0.2
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@ -6,6 +6,7 @@ import utils 1.0
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import StatusQ.Controls 0.1
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import StatusQ.Core 0.1
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import StatusQ.Core.Backpressure 0.1
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import StatusQ.Core.Theme 0.1
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import StatusQ.Core.Utils 0.1 as SQUtils
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import StatusQ.Popups.Dialog 0.1
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@ -2,6 +2,7 @@ import QtQuick 2.13
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import QtQuick.Controls 2.13
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import StatusQ.Core 0.1
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import StatusQ.Core.Backpressure 0.1
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import StatusQ.Popups 0.1
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import shared.stores 1.0
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@ -2,8 +2,9 @@ import QtQuick 2.15
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import QtQuick.Controls 2.15
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import QtGraphicalEffects 1.15
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import StatusQ.Core 0.1
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import StatusQ.Controls 0.1
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import StatusQ.Core 0.1
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import StatusQ.Core.Backpressure 0.1
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import StatusQ.Core.Theme 0.1
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import shared 1.0
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@ -2,8 +2,9 @@ import QtQuick 2.14
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import QtQuick.Layouts 1.4
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import QtGraphicalEffects 1.14
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import StatusQ.Core.Theme 0.1
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import StatusQ.Controls 0.1
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import StatusQ.Core.Backpressure 0.1
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import StatusQ.Core.Theme 0.1
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import utils 1.0
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import shared.stores 1.0
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@ -2,6 +2,7 @@ import QtQuick 2.15
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import QtQuick.Controls 2.15
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import StatusQ.Core 0.1
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import StatusQ.Core.Backpressure 0.1
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import StatusQ.Core.Theme 0.1
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import utils 1.0
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@ -1,8 +1,9 @@
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import QtQuick 2.15
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import QtQml 2.15
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import StatusQ.Core.Theme 0.1
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import StatusQ.Controls 0.1
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import StatusQ.Core.Backpressure 0.1
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import StatusQ.Core.Theme 0.1
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import utils 1.0
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import shared.stores 1.0
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@ -2,12 +2,12 @@ import QtQuick 2.15
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import QtQuick.Layouts 1.15
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import QtQuick.Controls 2.13
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import StatusQ.Components 0.1
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import StatusQ.Controls 0.1
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import StatusQ.Controls.Validators 0.1
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import StatusQ.Components 0.1
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import StatusQ.Core 0.1
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import StatusQ.Core.Backpressure 0.1
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import StatusQ.Core.Theme 0.1
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import StatusQ.Core.Backpressure 1.0
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/*
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NOTE: I'm doing some crazy workarounds here. Tested on MacOS.
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@ -1,6 +1,8 @@
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import QtQuick 2.13
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import QtQuick 2.15
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import utils 1.0
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import StatusQ.Core.Backpressure 0.1
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import "../../common"
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BasePopupStore {
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@ -1,6 +1,8 @@
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import QtQuick 2.13
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import QtQuick 2.15
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import utils 1.0
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import StatusQ.Core.Backpressure 0.1
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import "../../common"
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BasePopupStore {
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@ -16,6 +16,7 @@ import StatusQ.Components 0.1
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import StatusQ.Controls 0.1
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import StatusQ.Controls.Validators 0.1
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import StatusQ.Core 0.1
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import StatusQ.Core.Backpressure 0.1
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import StatusQ.Core.Theme 0.1
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import StatusQ.Core.Utils 0.1 as SQUtils
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import StatusQ.Popups.Dialog 0.1
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@ -3,6 +3,7 @@ import QtQuick.Layouts 1.13
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import StatusQ.Controls 0.1
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import StatusQ.Core 0.1
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import StatusQ.Core.Backpressure 0.1
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import StatusQ.Core.Theme 0.1
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import StatusQ.Core.Utils 0.1 as StatusQUtils
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@ -3,9 +3,10 @@ import QtQuick.Controls 2.13
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import QtQuick.Layouts 1.3
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import QtGraphicalEffects 1.0
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import StatusQ.Core 0.1
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import StatusQ.Components 0.1
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import StatusQ.Controls 0.1
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import StatusQ.Core 0.1
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import StatusQ.Core.Backpressure 0.1
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import utils 1.0
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import shared.panels 1.0
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@ -4,6 +4,8 @@ import QtQuick.Layouts 1.13
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import QtGraphicalEffects 1.13
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import StatusQ.Components 0.1
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import StatusQ.Core.Backpressure 0.1
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import utils 1.0
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import shared.stores 1.0
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@ -1,149 +0,0 @@
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pragma Singleton
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import QtQuick 2.0
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Item {
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id: backpressure
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property var _timers: ({})
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property int _nextId: 0
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function setTimeout(owner, timeout, callback) {
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var tid = ++_nextId;
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var cleanup = function() {
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if (tid !== null) {
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clearTimeout(tid);
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}
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}
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if (!owner) {
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owner = backpressure;
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}
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owner.Component.onDestruction.connect(cleanup);
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var obj = Qt.createQmlObject('import QtQuick 2.0; Timer {running: false; repeat: false; interval: ' + timeout + '}', backpressure, "setTimeout");
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obj.triggered.connect(function() {
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callback();
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obj.destroy();
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owner.Component.onDestruction.disconnect(cleanup);
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delete _timers[tid];
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});
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obj.running = true;
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_timers[tid] = obj;
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return tid;
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}
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function clearTimeout(timerId) {
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if (!_timers.hasOwnProperty(timerId)) {
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return;
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}
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var timer = _timers[timerId];
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timer.stop();
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timer.destroy();
|
||||
delete _timers[timerId];
|
||||
}
|
||||
|
||||
function oneInTime(owner, duration, callback) {
|
||||
var pending = false;
|
||||
var timerId = null;
|
||||
|
||||
return function() {
|
||||
if (pending) {
|
||||
return;
|
||||
}
|
||||
pending = true;
|
||||
var args = arguments;
|
||||
callback.apply(null, args);
|
||||
timerId = setTimeout(owner, duration , function() {
|
||||
pending = false;
|
||||
}, duration);
|
||||
}
|
||||
}
|
||||
|
||||
// Same as `oneInTime` while also handling any queued calls
|
||||
function oneInTimeQueued(owner, duration, callback) {
|
||||
var pending = false;
|
||||
var queued = false;
|
||||
var timerId = null;
|
||||
|
||||
var proxy = function() {
|
||||
if (pending) {
|
||||
queued = true;
|
||||
return;
|
||||
}
|
||||
pending = true;
|
||||
queued = false;
|
||||
var args = arguments;
|
||||
callback.apply(null, args);
|
||||
timerId = setTimeout(owner, duration , function() {
|
||||
pending = false;
|
||||
if (queued) {
|
||||
proxy(owner, duration, callback);
|
||||
}
|
||||
}, duration);
|
||||
}
|
||||
|
||||
return proxy
|
||||
}
|
||||
|
||||
function promisedOneInTime(owner, callback) {
|
||||
var q = priv.loadPromiseLib();
|
||||
var promise = null;
|
||||
|
||||
return function() {
|
||||
var args = arguments;
|
||||
if (promise !== null) {
|
||||
return q.rejected();
|
||||
}
|
||||
|
||||
promise = q.promise(function(fulfill, reject) {
|
||||
fulfill(callback.apply(null, args));
|
||||
});
|
||||
|
||||
promise.then(function() {
|
||||
promise = null;
|
||||
}, function() {
|
||||
promise = null;
|
||||
});
|
||||
return promise;
|
||||
};
|
||||
}
|
||||
|
||||
function debounce(owner, duration, callback) {
|
||||
var timerId = null;
|
||||
|
||||
return function() {
|
||||
var args = arguments;
|
||||
|
||||
if (timerId !== null) {
|
||||
clearTimeout(timerId);
|
||||
}
|
||||
|
||||
timerId = setTimeout(owner, duration, function() {
|
||||
timerId = null;
|
||||
callback.apply(null, args);
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
QtObject {
|
||||
id: priv
|
||||
property var q: null
|
||||
|
||||
function loadPromiseLib() {
|
||||
if (q !== null) {
|
||||
return q.q;
|
||||
}
|
||||
|
||||
q = Qt.createQmlObject('import QtQuick 2.0; import QuickPromise 1.0; Item { property var q: Q;}', backpressure);
|
||||
if (q.hasOwnProperty("qmlErrors")) {
|
||||
console.error("Backpressure: Failed to load QuickPromise. Please check your installation.");
|
||||
}
|
||||
return q.q;
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
}
|
|
@ -1,201 +0,0 @@
|
|||
Apache License
|
||||
Version 2.0, January 2004
|
||||
http://www.apache.org/licenses/
|
||||
|
||||
TERMS AND CONDITIONS FOR USE, REPRODUCTION, AND DISTRIBUTION
|
||||
|
||||
1. Definitions.
|
||||
|
||||
"License" shall mean the terms and conditions for use, reproduction,
|
||||
and distribution as defined by Sections 1 through 9 of this document.
|
||||
|
||||
"Licensor" shall mean the copyright owner or entity authorized by
|
||||
the copyright owner that is granting the License.
|
||||
|
||||
"Legal Entity" shall mean the union of the acting entity and all
|
||||
other entities that control, are controlled by, or are under common
|
||||
control with that entity. For the purposes of this definition,
|
||||
"control" means (i) the power, direct or indirect, to cause the
|
||||
direction or management of such entity, whether by contract or
|
||||
otherwise, or (ii) ownership of fifty percent (50%) or more of the
|
||||
outstanding shares, or (iii) beneficial ownership of such entity.
|
||||
|
||||
"You" (or "Your") shall mean an individual or Legal Entity
|
||||
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|
||||
|
||||
"Source" form shall mean the preferred form for making modifications,
|
||||
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|
||||
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|
||||
|
||||
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|
||||
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|
||||
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|
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|
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|
||||
"Work" shall mean the work of authorship, whether in Source or
|
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|
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|
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||||
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||||
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||||
|
||||
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|
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|
||||
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|
||||
|
||||
2. Grant of Copyright License. Subject to the terms and conditions of
|
||||
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||||
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||||
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||||
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||||
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||||
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||||
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|
||||
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||||
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|
||||
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||||
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|
||||
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|
||||
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|
||||
|
||||
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|
||||
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||||
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|
||||
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||||
|
||||
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|
||||
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||||
|
||||
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|
||||
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||||
|
||||
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||||
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||||
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||||
|
||||
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|
||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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|
||||
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||||
|
||||
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|
||||
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|
||||
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||||
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||||
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||||
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||||
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|
||||
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|
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||||
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||||
|
||||
END OF TERMS AND CONDITIONS
|
||||
|
||||
APPENDIX: How to apply the Apache License to your work.
|
||||
|
||||
To apply the Apache License to your work, attach the following
|
||||
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||||
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||||
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||||
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||||
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||||
you may not use this file except in compliance with the License.
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||||
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||||
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Unless required by applicable law or agreed to in writing, software
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||||
See the License for the specific language governing permissions and
|
||||
limitations under the License.
|
|
@ -1,80 +0,0 @@
|
|||
[![Build Status](https://www.travis-ci.org/e-fever/backpressure.svg?branch=master)](https://www.travis-ci.org/e-fever/backpressure)
|
||||
[![Build status](https://ci.appveyor.com/api/projects/status/knt6r7gra9dm0oui?svg=true)](https://ci.appveyor.com/project/benlau/backpressure)
|
||||
|
||||
Backpressure
|
||||
============
|
||||
|
||||
Backpressure happens on a stream of data where you are not fast enough to process.
|
||||
This library is designed to provide a few mechanism to handle it.
|
||||
|
||||
Installation
|
||||
============
|
||||
|
||||
qpm install net.efever.backpressure
|
||||
|
||||
|
||||
API
|
||||
===
|
||||
|
||||
```
|
||||
import Backpressure 1.0
|
||||
```
|
||||
|
||||
|
||||
**Backpressure.oneInTime(owner, duration, callback)**
|
||||
|
||||
It will create a wrapper function of the callback. Whatever you have invoked the wrapper function, it will execute the callback immediately. Then it will be blocked within duration period. It could prevent to process the same event twice within the duration period.
|
||||
|
||||
Example:
|
||||
```
|
||||
|
||||
Item {
|
||||
id : item
|
||||
property var processClick : Backpressure.oneInTime(item, 500, function(value) {
|
||||
/* Callback */
|
||||
});
|
||||
|
||||
MouseArea {
|
||||
onClicked: {
|
||||
processClick(value);
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
```
|
||||
|
||||
If the owner is destroyed, the callback will no longer be able to access.
|
||||
|
||||
**Backpressure.debounce(owner, duration, callback)**
|
||||
|
||||
If will create a wrapper function of the callback. Whatever you have invoked the wrapper function, it won't execute the callback until the duration period finished. If user invoked the wrapper function again within the period, then the previous call will be dropped, and the timer is restarted.
|
||||
|
||||
It will guarantee only the last function call and parameter will be passed to the callback.
|
||||
|
||||
Reference: [ReactiveX - Debounce operator](http://reactivex.io/documentation/operators/debounce.html)
|
||||
|
||||
**Backpressure.promisedOneInTime(owner, callback)**
|
||||
|
||||
This function is similar to oneInTime that will create a wrapper of the callback. But it does not take a timeout value as an argument of the construction function.
|
||||
|
||||
Instead, it will convert the return from the callback to a promise object. Then blocks successively calls until the promise is resolved/rejected.
|
||||
|
||||
The wrapper function returns a promise represents the result of the callback. If that is blocked, it will simply a rejected promise.
|
||||
|
||||
You must install QuickPromise in order to use this funciton.
|
||||
|
||||
Example
|
||||
```
|
||||
|
||||
var timeout = Backpressure.promisedOneInTime(anyItem, function(delay) {
|
||||
return Q.promise(function(fulfill, reject) {
|
||||
Q.setTimeout(function() {
|
||||
fulfill();
|
||||
}, delay);
|
||||
});
|
||||
});
|
||||
|
||||
var promise1 = timeout(1000); // Pending
|
||||
var promise2 = timeout(1000); // Rejected
|
||||
|
||||
```
|
|
@ -1 +0,0 @@
|
|||
singleton Backpressure 1.0 Backpressure.qml
|
|
@ -1,6 +1,5 @@
|
|||
Audio 1.0 Audio.qml
|
||||
Tracer 1.0 Tracer.qml
|
||||
singleton Backpressure 1.0 Backpressure/Backpressure.qml
|
||||
singleton Constants 1.0 Constants.qml
|
||||
singleton Global 1.0 Global.qml
|
||||
singleton SelectedMessage 1.0 SelectedMessage.qml
|
||||
|
|
Loading…
Reference in New Issue