When tokens are added/removed, the asset list in the AssetAndAmountInput is updated.
The selected asset can be specified by the parent component which is needed for things like sticker market where we need to set SNT as the fixed token.
Improved the validation for the component:
- validate() can be called externally
- validation display is handled internally and messages can be customised
- validation error messages are handled by the Input component and validation UX is consistent with other tx components
- Added an nsbp in front of paragraphs, otherwise the alignment property was ignored
- Enabled richformat for channel list to avoid emoji overlap in last message
- Show welcome page only when there are no ens names registered
- If you already have an ens username for the current account, connect and mark it as preferred name
- State machine navigation
Fixes#670.
Component spec based on https://www.notion.so/emizzle/Wallet-transaction-components-2003b78a8d0d41c4ab3d21eb2496fb20.
Changes the current Select shared component to a model databound component. This means we can bind directly to `QAbstractListModel`'s coming from Nim instead of needing manipulating the data in to javascript objects. The changes to the Select component will be used for the upcoming Asset selector shared component.
This introduces the ability to:
- list search existing contacts
- block contacts
- unblock contacts
- list blocked contacts
- remove contacts
- search and add contacts
Closes#608
Adds settings API for getting current network details.
Uses the current network details to display the correct etherscan link in QML (etherscan URL is a setting in the current network settings).
Implement a `pkg-windows` target that ultimately results in `Status.zip` being
written to `pkg/`.
Note: this commit does not introduce code signing for the Windows build since
that piece is still a work in progress.
`pkg-windows` creates a portable folder in `tmp/windows/dist` with the help of
[`windeployqt`][windeployqt], which copies the needed portions of Qt into the
folder.
Since DLL resolution is relatively inflexible, a launcher `Status.exe` is
created at the top-level of the folder; the launcher opens `bin/Status.exe`
while adding the portable folder's `bin/` to the `PATH`, allowing
`bin/Status.exe` to resolve the DLLs in that folder.
A few additional tools need to be installed (e.g. with [scoop][scoop]) and
availble in `PATH`:
* 7-zip
* dos2unix (provides unix2dos)
* findutils
* go
* rcedit
* wget
The above list builds on the tools list in PR #521, and the other requirements
and instructions in that PR's description still apply.
**Why not build an installer?**
When starting work on packaging for the Windows build, my initial plan was to
build an installer, and for that purpose I researched the [WiX Toolset][wix],
the [Qt Installer Framework][qtif], and some other options.
I found that building an installer is a bit complex. I then recalled, from
personal experience, that [Cmder][cmder]'s [Mini download][mini] is
installer-less. You simply unzip the download and place the `cmder_mini` folder
wherever you prefer. Such an approach was also recommended to me in one of the
Nim language's community chats.
In addition to being simpler, the installer-less approach also gives
installation of Status Desktop a lower profile than an installer-application
would since nothing is written to the Windows registry, added to the *Add or
remove programs* list, etc. I think that's a benefit given the privacy-security
focus of Status, but others may feel differently so please provide feedback on
this point!
[windeployqt]: https://doc.qt.io/qt-5/windows-deployment.html
[scoop]: https://scoop.sh/
[wix]: https://wixtoolset.org/
[qtif]: https://doc.qt.io/qtinstallerframework/index.html
[cmder]: https://cmder.net/
[mini]: https://github.com/cmderdev/cmder/releases/download/v1.3.15/cmder_mini.zip
Allow switching to Ropsten by flipping a toggle switch in Profile > Advanced settings.
When switching networks, note that installed stickers will be uninstalled, and recent stickers will be removed. Sticker packs can be reinstalled after login. Purchased sticker packs will not need to be re-purchased, but will need to be re-installed.
Mailserver fleet information will **not** be updated. This can be controlled by a separate (undeveloped yet) setting.
Sticker pack details retreived from contract:
- pack data decoded from contract response
- data contains contentHash which, once decoded, contains an IPFS identifier
- futher pack data in EDN format is downloaded from IPFS
- the EDN info is decoded in to a StickerPack
List of available packs from contract are obtained separately from list of installed contracts (stored as a setting in Status-go).
Sticker market contains dynamic list of sticker packs. The sticker button shown for each pack has all states defined (in the design) for all UI states (ie bought, free, installed, pending, etc)
Add modal popup showing sticker pack details and list of stickers to be un/installed. Contains a "larger" version of the sticker pack button with many differnt UI states defined.
Uninstallation of a sticker pack removes those sticker pack's stickers from the recent sticker list and persists the list
Simplify the view model by including stickers, instead of setting an "activeStickerPackId" property. This allowed for display of sticker pack stickers to be displayed in the modal popup separately from the sticker packs shown in the market.
If the environment variable `NIM_STATUS_CLIENT_DEV` is not empty then the
`./data` dir is created/used relative to the current working directory, as was
always the case prior to the changes introduced in this commit.
`NIM_STATUS_CLIENT_DEV` is set to `t` when doing `make run`. To get the
production behavior in development do:
```
$ NIM_STATUS_CLIENT_DEV="" make run
```
or on Windows in a Bash shell:
```
$ NIM_STATUS_CLIENT_DEV="" mingw32-make run
```
Closes#391
Add sticker popup
Add send sticker message
Add ability to select sticker pack and show stickers for pack with scroll
1. Sticker history
2. Install sticker packs
3. Sticker market
1. Sticker packs are installed on app start up until installation of sticker pack functionality is added
2. Optimisations such as preloading images to be done so that sticker images are not downloaded each time.
There's still some things that needs to be done (possibly in future commits):
[ ] Asset icons need to be determined so they can be displayed along the transaction
[ ] Transaction values need to be converted to decimal values
[ ] Date-time formatting
[ ] Grouping of transactions by days
display real contacts on profile
query contacts
add contact in form
fixes
fixes
display contacts
cleanup
cleanup
remove echo
refactor to use profile instead of contact model
Move the onboarding/login state machine to the top level in main.qml, so that logout events can trigger new states.
Add Loader to statemachine so that each component is lazy-loaded. Initial tests saved 50MB of memory on startup.
Currently, logging out, then logging back in to the same or different account results in a doubling-up of chats/messages/wallet accounts. These need to be reset, however I need help doing that and it would delayed and blown out this PR further. This reset has been done for Onboarding and Login, but needs to be done for chats, wallet, mailservers, etc.
Decode multihash content identifier (CID) using `libp2p` libraries. Makes some assumptions that we only handle `ipfs-ns` codec hashes and that the sticker hash starts with `e3xxxxyy`, where xxxx is essentially ignore and yy indicates the cid codec.
- unify the "build-..." targets
- enable a debug build by default, to simplify development
- bump vendor/DOtherSide
- avoid DOtherSide checks for docs/tests-specific tools like Doxygen
- switch to an in-place build for DOtherSide
- silence the DOtherSide build when V=0, make it more verbose with V=1
- don't delete checked out submodules in the "clean" target
- update build instructions in the README
- centralise Nim compiler options in a top-level "config.nims" (except
`-d:debug` which needs to be on the command line)
update total fiat balance so it can auto update
update account list when needed
force update of asset list
add account in the model
add 0x0 address instead of invalid one
ensure asset list is updated
- unify the "build-..." targets
- enable a debug build by default, to simplify development
- bump vendor/DOtherSide
- avoid DOtherSide checks for docs/tests-specific tools like Doxygen
- switch to an in-place build for DOtherSide
- silence the DOtherSide build when V=0, make it more verbose with V=1
- don't delete checked out submodules in the "clean" target
- update build instructions in the README
- centralise Nim compiler options in a top-level "config.nims" (except
`-d:debug` which needs to be on the command line)
- fix: Change displayed login key to whisper public key (starts with 0x04)
- fix: remove key displayed on login accounts as this value is not passed to use from status-go's openAccounts
- feat: add selected account view when entering password for login and generating an account (same UI as importing a key)
In ebd29d9ffd we've introduced a regression where
the channel list didn't expose the chat's chatType to the view, causing 1-on-1 chats
identicons to break.
This commit reintrodruces the chatType to the view.
simply chat views by reacting to model events
abstract join event from join event call; react to join channel event
remove unneded if else
move left channel to event
refactor getChannelColor
refactor getChannelColor
rename sendMessage method
cleanup
move random color to channels list
remove toChatType
remove toChatType
display a sticker when a content type sticker message is received
display a sticker when a content type sticker message is received
display a sticker when a content type sticker message is received
display sticker
fix height and default value
cleanup
cleanup
cleanup
use constants for the content type
Add login functionality. If node accounts exist in status-go (keystores in ./data dir), then show the Login screen. Otherwise, show the Onboarding screen (generate keys screen).
Update nim-stew to latest version.
Change references to Address to the common type Account to prevent repeating of types.
Distinguish between unknown and unhandled signals.
Pass signals through to subscribers regardless if the signal type is known (in case the SignalSubscriber handles it with string comparison or other).
Update serialization as much as possible
Latest nim-stew updates allow type inheritance during de/serialization
default views for when there is no chat opened + chat links
add channel component
update other layouts
fix problem with alias
add test channels
fix merge conflict
Uninherited `ProfileController` and `OnboardingController` from `SignalSubscriber` as they were not listening for signals from the node.
Added an `onSignal` dummy method in `WalletController` to make the compiler happy. The main app is assuming this is a `SignalSubscriber` but it is unclear if it being used (maybe it's a WIP).
Previously, the displayed key for generated accounts was displaying the public key of the account, and not the whisper account. This has been fixed.
Futher work has gone in to strongly-typing a lot of the responses from status-go and removed a lot of the manual string parsing.
Simplified types and type-conversions by using the `nim-serialization` library.
Add node model; simplify more; simplify callRPC
refactor wallet to use asset model
move some of wallet logic away from the controller
move ChatMessage to model
move chatItem model
organize models folder
simplify chat message and chat item
rename messageList to message_list
simply addresses in the controller
rename mailservers list
refactor how profile is set
refactor/simplify profile view
refactor/simplify adding mailservers
rename wallet view
simplify wallet assets
rename nodeView to view
extract channel list view
extract channel list view
refactor channel list / chats view
move signals out of app folder
simplify callRPC
add raw rpc method and make node section use it
add node model
move accounts model inside onboard controller (for now)
make events usage consistent among models and controllers; separate model events from app events
simplify controllers and views, make everything more consistent
refactor wallet to use asset model
move some of wallet logic away from the controller
move ChatMessage to model
move chatItem model
organize models folder
simplify chat message and chat item
rename messageList to message_list
simply addresses in the controller
rename mailservers list
refactor how profile is set
refactor/simplify profile view
refactor/simplify adding mailservers
rename wallet view
simplify wallet assets
rename nodeView to view
extract channel list view
extract channel list view
refactor channel list / chats view
move signals out of app folder
address code reviews
The "accountsReady" event now passes the account information for the account that was logged in, which helps pass the correct account info to Profile and is available for other modules that may need it.
This will become particularly useful once the login functionality is implemented.
Generates 5 random accounts with identicons, allows user to enter password, then stores the account and logs in to the statusgo node.
Add EventEmitter that notifies nim_status_client.nim once node has started and is logged in (likely needs some refactoring to include the eventemitter in the base controller class).
Add QML StateMachine for the onboarding view.
Add nimcrytpo, uuids, eventemitter, isaac dependencies via submodules.
Add button to Intro view to randomly gen account.
Onboarding carousel completed
Redo folder restructuring
NOTES:
1. nim_status_client binary is output to `./bin/nim_status_client`, so you'll need to update your workflow to run this file. README has been updated to reflect this. Also, if you're running VSCode, instructions for code reload were added.
2. All `ui` files now live in `ui/`
3. All lib files (ie `libstatus`) now live in `lib/`
4. Removed the Qt Creater user project file as this is unique to each user
5. Moved the project file to `ui/`, so just open up the `ui` folder in Qt creator and it should locate the project file
6. `-d:release` removed from compilation as it wasn't needed
7. Broke up main.qml in to the main app and onboarding components, however this should be broken down further into more reusable components
8. Click "Get started" to show chat
Format some files using nimpretty