- Updated `StatusItemSelector` API to allow other asset sizes and leftPadding.
- Applied different asset size in holdings tags in `NewPermissionView` to fit the design.
- Changed `StatusListItemTag` API. Now it is based on `Control` component.
- Updated needed qml files to fit with the new `StatusListItemTag` API.
- Added `elide` property in `Text` component to better visualise the content when a specific width is forced.
feat(CommunitySettings): Implement UI for`edit`, `duplicate` and `remove` actions in community permissions page
- Enabled `duplicate` action (mocked).
- Enabled `delete` action (mocked) and added / updated navigations in case all permissions are removed.
- Added delete confirmation popup.
- Enabled `edit` action (mocked) where changes are detected and the `dirty changes toast` appears properly.
Closes#8581
Fixes#7643
This adds the backend to resend. It then hooks the button to it.
This also adds a visual state for when we are sending. This gives a good indication that a message was sent.
Added property `previousPageName` into `SettingsPageLayout`.
Added needed slots in `CommunitySettingsView` to get `previousPageName` property changes and display the correct string.
Renamed `updateState` method to `navigateBack` to have a better accurate name.
Fixes#8455
- Created page and added editor for specific page.
- Created needed mocked models.
- Added background in permission related pages to ensure correct dark mode visualization.
- Added `CommunityPermissionsSettingsPanel`.
- Created panel item editor and basic panel editor layout for `CommunityPermissionsSettingsPanelPage`. Still not linked to a model.
- Added mocked data for collectibles and tokens.
- Created `ChannelsModel` mocked data.
- Added edit / duplicate / remove signals logs.
- Created `CommunityPermissionsView` and integrated into the flow.
- Created `PermissionItem` component.
- Added `holdingsListModel`, `permissionsObjectModel` and `channelsListModel` flows with mocked data.
- Added `isPrivate` permission property.
- Added button header in `SettingsPageLayout`
- Added signals/methods for edit/duplicate/remove permissions
- Created new file `OperatorsUtils.qml` specific for `Operators`
Fix a bunch of problems with handling sound/notifications related options
coming from the backend:
- `volume` and `notificationSoundsEnabled` live in a different settings
object; adjust the stores for that
- unbreak loading the actual wav/mp3 files (was never working on Linux
outside of AppImage!) -> use "qrc:/", same as the NIM backend does
- fix the volume scaling (backend has [1,100], QML is [0, 1])
- simplify our Audio QML item interface; no need for an extra property
and resolving the URL twice (which results in broken scenarios mentioned
above); we know which sounds we want to load
Closes#8668
Status allows for importing communities via their private keys.
There's a requested feature that users should be able to import a community via
its public key as well.
This will behave differently as private keys won't give users ownership
of the communities. When importing via a (compressed) public key, Status
will try to fetch information about the community from the network. If it
finds such information, it'll load it into the app and create
a communitiy view from which users can then request access.
If it can't find a community or community information in the network,
the user will get a dedicated error message.
This commit also refactors the `ImportCommunityPopup` such that it uses
`StatusDialog` and updates the copy accordingly since importing via
public key is now possible as well.
Closes#8339
- rework the way social links are displayed/editted; we now only allow to
enter a so called "handle" and then substitute that in the final URL
template
- move the "icon" model role to NIM backend
This has several advantages:
- we display only the "handle" and don't have to elide some long URL
- we won't let users enter random URLs into their profile and spoof the
viewing part into clicking it
Additionally, make the social link "button" clickable -> navigate to the
target URL, and make the tooltip behave as "usual" (on mouse hover).