QA needs easier access to public URLs from DigitalOcean spaces, and when
this meta-job fails the URLs are buried within child jobs and hard to access.
This not only sets the description if build fails, it sets it after
every single child build finishes.
Signed-off-by: Jakub Sokołowski <jakub@status.im>
The method of triggering new E2E builds from the Linux build makes sense
for PRs, but doesn't make as much sense for nightly or release builds.
By triggering it this way we will see the result as part of the whole
build that includes all platforms and all tests.
Signed-off-by: Jakub Sokołowski <jakub@status.im>
Since getProjectName() is not available for all types returned from
utils.parentOrCurrentBuild(), which can result in a crash.
Signed-off-by: Jakub Sokołowski <jakub@status.im>
- Necessary env variables to build the app:
STATUS_BUILD_INFURA_TOKEN
STATUS_BUILD_INFURA_TOKEN_SECRET
STATUS_BUILD_POKT_TOKEN
STATUS_BUILD_OPENSEA_API_KEY
STATUS_BUILD_ALCHEMY_ETHEREUM_MAINNET_TOKEN
STATUS_BUILD_ALCHEMY_ETHEREUM_GOERLI_TOKEN
STATUS_BUILD_ALCHEMY_ARBITRUM_MAINNET_TOKEN
STATUS_BUILD_ALCHEMY_ARBITRUM_GOERLI_TOKEN
STATUS_BUILD_ALCHEMY_OPTIMISM_MAINNET_TOKEN
STATUS_BUILD_ALCHEMY_OPTIMISM_GOERLI_TOKEN
- The list of available env variables as well as CL arguments can be seen running
the app providing `--help` argument. All env vars are prefixed with `STATUS_RUNTIME_`.
Runs all tests from Storybook directory via ctest:
- tests for Storybook itself
- UI unit tests using the same stubs mechanism as Storybook pages
- PagesValidator checking if SB pages are compilable
Closes: #12213Closes: #12437
It will default to `true` for Linux builds except release ones.
This setting can always be overriden manually for any build.
Resolves:
https://github.com/status-im/status-desktop/issues/12412
Signed-off-by: Jakub Sokołowski <jakub@status.im>
Because the environment variable name is far too generic and barely
means anything. It needs to clearly indicate that it's supposed to be
used at runtime and it changes how the Status app behaves.
Signed-off-by: Jakub Sokołowski <jakub@status.im>
After a LOT of work from @jrainville bisecting the release branch he
identified the issue to be this commit:
https://github.com/status-im/status-desktop/commit/dad8e453
ci: bump client build retries to 20
Which actually was poorly squashed by @iurimatias and contains the
commit that also adds the retries in the first place:
https://github.com/status-im/status-desktop/commit/a5ba2537
ci: retry nim_status_client build 3 times
The reason why that's an issue is because normally it was caled by `make
tgz-linux` target which included this setting:
```
override RESOURCES_LAYOUT := $(PRODUCTION_PARAMETERS)
```
Which caused `NIM_PARAMS` to use `-d:development` instead of `-d:production`.
The result was the app trying to write config file changes to the read-only
filesystem of the AppImage.
Resolves: https://github.com/status-im/status-desktop/issues/11295
Signed-off-by: Jakub Sokołowski <jakub@status.im>
Ubuntu 18.04 LTS support has ended on the 31st of May 2023. It's about
time we upgraded to 20.04, which uses Glibc `2.31` instead of `2.27`.
Signed-off-by: Jakub Sokołowski <jakub@status.im>
This is a temporary stop-gap fix for a known linux build issue:
https://github.com/status-im/infra-ci/issues/88
Since currently this issue is very hard to reproduce and there is no
good solution in sight this should minimize the pain caused by it.
Signed-off-by: Jakub Sokołowski <jakub@status.im>
This way we prevent situation in which a developer or QA engineer runs a
custom job with adjusted parameters, and then all following jobs use
those modified parameters implicitly. The more sane behavior is to
always revert to defaults for PR builds, but remember last used
parameters for non-PR builds.
Signed-off-by: Jakub Sokołowski <jakub@status.im>
Useful for tracking down which commit introduced a breaking change.
I'm lowering `maxConcurrentTotal` limit for e2e parallel build since the
release builds on `ci.infra.status.im` do not share the same throttling
limits across Jenkins instances, so we can hit a licenses usage limit.
Also increasing number of builds to keep to 30.
Signed-off-by: Jakub Sokołowski <jakub@status.im>