This introduces the ability to:
- list search existing contacts
- block contacts
- unblock contacts
- list blocked contacts
- remove contacts
- search and add contacts
Closes#608
Sticker pack details retreived from contract:
- pack data decoded from contract response
- data contains contentHash which, once decoded, contains an IPFS identifier
- futher pack data in EDN format is downloaded from IPFS
- the EDN info is decoded in to a StickerPack
List of available packs from contract are obtained separately from list of installed contracts (stored as a setting in Status-go).
Sticker market contains dynamic list of sticker packs. The sticker button shown for each pack has all states defined (in the design) for all UI states (ie bought, free, installed, pending, etc)
Add modal popup showing sticker pack details and list of stickers to be un/installed. Contains a "larger" version of the sticker pack button with many differnt UI states defined.
Uninstallation of a sticker pack removes those sticker pack's stickers from the recent sticker list and persists the list
Simplify the view model by including stickers, instead of setting an "activeStickerPackId" property. This allowed for display of sticker pack stickers to be displayed in the modal popup separately from the sticker packs shown in the market.
Add sticker popup
Add send sticker message
Add ability to select sticker pack and show stickers for pack with scroll
1. Sticker history
2. Install sticker packs
3. Sticker market
1. Sticker packs are installed on app start up until installation of sticker pack functionality is added
2. Optimisations such as preloading images to be done so that sticker images are not downloaded each time.
Replaces PR #105.
Implement a `pkg-macos` target that ultimately results in `Status.dmg` being
written to `pkg/`. Due to [limitations][limits] of the OpenSSL `.dylib`s in
`/usr/lib/` on macOS, `libssl.a` and `libcrypto.a` are statically linked into
`bin/nim_status_client` from a [Homebrew][brew] "bottle" that is compatible
with macOS 10.13 (the oldest macOS version compatible with Qt v5.14).
`pkg-macos` creates an `.app` bundle layout in `tmp/macos/dist` based partly on
information in a very helpful [StackOverflow answer][so-answer]. Note the part
of the answer (toward the end) that explains a problem with the working
directory and how to fix it. That's the reason for the `nim_status_client.sh`
script introduced in this commit (it gets copied into the bundle). It's also
the reason for having `Info.plist` copied into the bundle before `macdeployqt`
is run (see below) and then overwriting it with `Info.runner.plist` before
creating the `.dmg` file. The app icons file `status-icon.icns` was taken from
`deployment/macos/` in the [status-react][sr] repo.
The [`macdeployqt`][macdeployqt] tool is used to copy the needed portions of Qt
into the bundle; it automatically updates `rpath`, etc. so the
`nim_status_client` executable in the bundle can locate the libs within the
bundle.
`macdeployqt` is run twice, for the "outer" and "inner" `.app` bundles,
because of an apparent bug in `macdeployqt` that results in QtWebEngine related
resources not being processed correctly on the first pass. This results in some
bloat in the final bundle but it seems unavoidable at present.
The [create-dmg][cdmg] tool is used to package the bundle into a `.dmg`
file. There are two reasons for this:
1. It produces a nice looking icon for the `.dmg` that overlays the Status logo
on an external disk icon.
2. `Info.plist` needs to be overwritten after running `macdeployqt` (see
explanation above) but before creating the `.dmg` file. If we passed the `-dmg`
cli option to `macdeployqt` to have it generate the `.dmg` file then it
wouldn't be possible to overwrite `Info.plist`.
So there is a cosmetic reason and a practical reason for using another
tool. Probably the biggest downside is that `create-dmg` is implemented in
Node.js so it needs to be installed with `npm`; that's the reason this commit
introduces `package.json`, etc. Note that zero code from `node_modules` ends up
in the `.app` bundle or the `.dmg` file.
Code signing of the macOS `.app` bundle and `.dmg` is attempted if the
environment variable `MACOS_CODESIGN_IDENT` is defined. In that case, the
environment variable `MACOS_KEYCHAIN_OPT` may optionally be defined with the
path to a preferred keychain database file.
Refactor a number of sections in the Makefile for consistency's sake, e.g. the
`appimage` target becomes `pkg-linux` and ultimately results in
`NimStatusClient-x86_64.AppImage` being written to `pkg/`.
Make a number of changes to bring the Linux packaging steps up-to-date and use
the `-qmlimport` cli option of `linuxdeployqt` to simplify resolution of Qt
plugins.
Note that `make pkg` will correctly resolve to `make pkg-linux` or `make
pkg-macos` depending on the OS in use.
Consistently use lower-case "c" in the name of *components* directories and
imports.
[limits]: https://developer.apple.com/forums/thread/124782
[brew]: https://brew.sh/
[so-answer]: https://stackoverflow.com/a/3251285
[sr]: https://github.com/status-im/status-react/tree/develop/deployment/macos
[macdeployqt]: https://doc.qt.io/qt-5/macos-deployment.html
[cdmg]: https://github.com/sindresorhus/create-dmg
display real contacts on profile
query contacts
add contact in form
fixes
fixes
display contacts
cleanup
cleanup
remove echo
refactor to use profile instead of contact model
Having all the different input types in one file made it simpler to design, but created an issue with memory, because all the aliases, properties and images were created for all types even if you only used a basic Input. I tried using Loaders, but making aliases within loaders is super painful/impossible in some cases.
default views for when there is no chat opened + chat links
add channel component
update other layouts
fix problem with alias
add test channels
fix merge conflict
Generates 5 random accounts with identicons, allows user to enter password, then stores the account and logs in to the statusgo node.
Add EventEmitter that notifies nim_status_client.nim once node has started and is logged in (likely needs some refactoring to include the eventemitter in the base controller class).
Add QML StateMachine for the onboarding view.
Add nimcrytpo, uuids, eventemitter, isaac dependencies via submodules.
Add button to Intro view to randomly gen account.
Work on this PR started before the build system was updated and at one point I
upgraded `nim_status_client.nimble` to use NimScript so the nimble command
would stop warning that the old format was being used. In team chat it was
discussed that since we're no longer using nimble for package management we
could simply delete `nim_status_client.nimble` to avoid confusion, which can be
done in another PR.
Introduce a BrowserLayout stub so the index will be calcualted correctly re:
the active tab.
Reorganize ChatLayout and NodeLayout into subdirs `Chat` and `Node`,
respectively.
Introduce ProfileLayout which uses a "LeftTab" approach similar to that of
WalletLayout. There remains quite a bit of styling work to be done in
ProfileLayout and its LeftTab. Also, it may be better to start over using a
SplitView like the ChatLayout, I'm not really sure.
It wasn't clear what should be the default view for the right-pane when Profile
is selected in the left-most TabBar. In this PR, it defaults to showing the
view corresponding to the ENS usernames button.
In the archived Figma for the desktop design, it seemed a picture could be set,
e.g. there is a headshot of a woman used in the Profile screen. To that end I
explored how to take a square image and clip/mask it so it appears round and I
included a larger placeholder image for that purpose. In the new design, and
with respect to mobile, it may not be possible to set a profile picture so the
code that rounds the image can maybe be dropped.
Onboarding carousel completed
Redo folder restructuring
NOTES:
1. nim_status_client binary is output to `./bin/nim_status_client`, so you'll need to update your workflow to run this file. README has been updated to reflect this. Also, if you're running VSCode, instructions for code reload were added.
2. All `ui` files now live in `ui/`
3. All lib files (ie `libstatus`) now live in `lib/`
4. Removed the Qt Creater user project file as this is unique to each user
5. Moved the project file to `ui/`, so just open up the `ui` folder in Qt creator and it should locate the project file
6. `-d:release` removed from compilation as it wasn't needed
7. Broke up main.qml in to the main app and onboarding components, however this should be broken down further into more reusable components
8. Click "Get started" to show chat
Format some files using nimpretty