Counting mentions for community seems was not developed yet. That's added here in this commit, but
instead of using "mentionsCount" we introduced on the side of nim, I found that we're receiving
"unviewedMentionsCount", but only for new messages. I used it for this fix.
Counting mentions and requests per community added.
Fixes: #2972
A crash leaving chat is fixed.
The issue was very hidden cause everything looks ok, at first glance, but not, the thing is that
"messages" exposed to qml were deleted from ChatsView and signals beginRemoveRows and
endRemoveRows were emitted for CatsView abstract list model instead for MessageView abstract list
model. That results in an app crash in some moments (not always reproducible, but often).
Fixes: #3005
Feature added. Firstly we check if the searched message is already displayed and if yes simply jump
to it, if not then we are loading new 20 messages in the past using cursor and check if the
searched message's id is among those received messages. We do that in a loop till we find the
message we are searching for.
Fixes: #3005
Changes made here were necessary in order to have good base to requested develop feature.
- duplicated methods are removed
- loading messages either on start (initial loading) or loading more messages requested by
scrolling in the chat view is now done in separate thread (asynchronous) instead as it was earlier,
done in the main thread
- new file is added for storing async tasks for chat part only
- ChatModel (from status/chat.nim) is QObject instance now, so it may handle async job in a slot
- a job requested from the view is done in separate thread and view is notified about the changes
using signal/slot mechanism
This is not refactoring, but minimal update to have clear situation for further changes
Fixes: #3005
Searching messages by some term for a specific channel is added on the side of status-go and an
appropriate part on the side of nim is developed accordingly.
Fixes: #2912
Current code adapted to handle future changes on message search (like searching message in multiple
channels).
Memory leak which was happening in qml assigning (copying) MessageItem to qml variable messageItem
(where that qml variable messageItem was never deleted) is fixed.
Fixes: #2912
Searching messages by some term for a specific channel is added on the side of status-go and an
appropriate part on the side of nim is developed accordingly.
Fixes: #2912
Current code adapted to handle future changes on message search (like searching message in multiple
channels).
Memory leak which was happening in qml assigning (copying) MessageItem to qml variable messageItem
(where that qml variable messageItem was never deleted) is fixed.
Fixes: #2912
fixes#2826
When fetching communities, the chat attached to it are not complete.
In this commit, we ensure that everytime we fetch a community, we update
its chat with the chat being loaded which contains all the data we need
to properly display a chat
As described in #3015, when editing channels that belong to a category of a community,
after saving them, they'll get kicked out of the category.
This is because we haven't passed the category id along the API that performs the
save operation.
This commit ensures we have access to a category chats' `categoryId` and send it
over to `editCommunityChat` RPC API provided by status-go
Fixes#3015
fixes#2659
1 - Change call from remove to deleteMessage
Remove were not updating the index and was causing the issue
2 - Erase the remove proc as the deleteMessage should always be used
Toast message is added when user access an existing community using community's private key. Toast
message with message that importing community is in progress is displayed while community is being
imported and once it is imported toast is closed and new one, which will be closed in 4 seconds,
with message that community is imported is displayed.
Fixes: #2467
The reason for this issue is a message where recipient accepted to share his address with sender.
In that message recipient's public key is set as a "from" property of a "Message" object and we
cannot determine which of two users has initiated transaction actually.
This is fixed checking if the "from" address from the "commandParameters" object of the "Message"
is contained as an address in the wallet of logged in user. If yes, means that currently logged in
user has initiated a transaction (he is a sender), otherwise currently logged in user is a
recipient.
We were just sending a transaction, without notifying message about that. Now we call
callPrivateRPC("acceptRequestTransaction".prefix, %* [transactionHash, messageId, signature])
and that notifies message about the change, but only on the sender side. Appropriate message
on the recipient side was not notified about the change. That need to be checked.
fixes#2637
When changing a contact, the notification about being able to chat was sent again.
Prevent this behaviour by ensuring the contact hasn't already been added
The chat navbar tab button renders an indicator when there's unread messages
in any of the chats. It also renders a message count, which prior to this commit
equals to the number of total unread messages.
This however is not the desired behaviour. Instead, the count should be the total
number of unread one on one messages (DMs), plus the total number of mentions in any
chats the user is participating in.
This commiit ensures the correct message count is rendered. It also adds an "unread messages"
indicator to community buttons.
Closes#2869
The issue is happening randomly. I managed to catch it few times and hopefully fix it. Problem was
in leave proc in src/status/chat.nim cause we were sending activeChannelChanged signal from it what
started setting activeChannel to the value of the backToFirstChat variable, and while that process
was in progress setActiveChannelByIndex was called from activeChannel what caused another emit of
activeChannelChanged signal while the previous one was not completed. That caused new setting of
activeChannel with active channel index 0, what caused an app crash.
This is fixed by setting active channel to the first one from the list when we get a signal that
any channel from the list is removed. This way activeChannelChanged is broadcasted to the other
parts correctly.
Fixes: #2825
This issue is being happened randomly, no general rule, in my case it happens often when you accept
first contact from the list immediately after the app start, but the ticket says that it happens
when you click accept while context menu is opened.
Two places were threat for this crash and both are fixed here:
- getChannel proc, direct access by index to Chat element of the chats sequence,
- setChatItem proc, where we actually were setting chatItem and accessing its property without
checking if it is an empty object.
Fixes: #2837
This commit replaces `CategoryList` and `ChannelList` with `StatusChatListAndCategories`,
`StatusPopupMenu` etc. provided by StatusQ.
It also removes components that lived inside Status Desktop but are no longer used
anywhere after the refactor.
Since StatusQ components are decoupled from UI model logic, we also needed to introduce
a new API retrieve a community category from within QML.
Closes#2805
Mark all mention notifications as read is fixed. Also mark as read one by one notification removes "@" from the appropriate channel along with the marking as read last mention notification for that channel. hasMention field which was bool is switched with mentionsCount field which is int, so we have evidention how many mentions were for each channel.
Fixes: #2788
Fixes: #2725.
When clicking on the History tab for a wallet account, there was a QML error for `qrc:/app/AppLayouts/Wallet/WalletLayout.qml:113: TypeError: Property 'checkIfHistoryIsBeingFetched' of object HistoryTab_QMLTYPE_503(0x7fed35da2710) is not a function`. This must have been reintroduced when StatusQ objects were introduced. It has now been removed.
chore: change log level to warn for non-archival node
Previously, there was an error being logged for non-archival infura nodes being used (typically in dev). This log level has been reduced to a warning as the application still functions with non-archival nodes.
Validation check is updated, so user cannot enter zero or less than zero value for "gas amount limit" or "per-gas overall limit".
In gas.nim a crash prevention check is added.
Fixes: #2753
Validation check is updated, so user cannot enter zero or less than zero value in amount input field.
Also in utils.nim a crash prevention check is added so if we try to convert a less than zero float number to an unsigned number, app won't crash any more, but that casting will return a zero as unsigned int number.
Fixes: #2755
Fixes: #2686.
Previously, when using a new account, joining a chat then creating a community and then returning back to the chat would not show a chat at all and instead show the default chat view. This was due to the previous index not being set when there were no other channels in the chat.
This has been updated such that the previous channel index is set when switching from chat to community and no previous channel index has been set.
# Conflicts:
# src/app/chat/view.nim
Fixes: #2649.
Upon receipt of status-go signals which included communities that have been left (`joined: false`), those communities were being rejoined automatically when they should not have been.
fix(communities): Invitation bubble button state updates
The community state inside of the invitation bubble was not reactive to any community actions (such as joining, leaving, updating). In addition, requesting to join a community changed the button’s text to “Pending”, but upon approval, the button’s state was not updating.
The component was setting an observed community in the Component.onCompleted event, which was occurring for all invitation bubbles, but because the community wasn’t bound correctly to the bubble, once a bubble with a different community was encountered, the community in context of the bubble wasn’t updated and instead used a local copy. Once the community was bound correctly (to be reactive), the states started working correctly.
The invitation bubble has been simplied so that it has states instead of using lots of if/else statements inside of the property bindings. This simplified the component’s logic for things like onClick action and made it a lot easier to read and modify.
add getSettings methods to src/status
fix issue with calling getSettings; document issue
remove most direct references to libstatus; document some common issues
remove most references to libstatus wallet
add mailserver layer to status lib; remove references to libstatus mailservers
remove libstatus accounts references
move types out of libstatus; remove libstatus types references
remove libstatus browser references
refactor libstatus utils references
remove more references to libstatus stickers
remove references to libstatus constants from src/app
remove more libstatus references from src/app
refactor token_list usage of libstatus
refactor stickers usage of libstatus
refactor chat usage of libstatus
remove libstatus references from the wallet view
remove logic from ens manager view
fix issue with import & namespace conflict
remove unnecessary imports
refactor provider view to not depend on libstatus
refactor provider view
refactor: move accounts specific code to its own section
fix account selection
move collectibles to their own module
update references to wallet transactions
refactor: move gas methods to their own file
refactor: extract tokens into their own file
refactor: extract ens to its own file
refactor: extract dappbrowser code to its own file
refactor: extract history related code to its own file
refactor: extract balance to its own file
refactor: extract utils to its own file
clean up wallet imports
fix: identicon for transaction commands
Fixes#2533
Fixes: #2601.
Kicking a user and re-inviting them now correctly redisplays the join/decline options. Other combinations of User B leaving or declining an invitation are not handled. Please see the notes below for clarification.
Additionally, the group invite popup (that shows the list of members belonging to the group) correctly shows when a user is kicked or when a user leaves the group in real time. Previously, the popup needed to be reopened to display this.
fix: decline invitation crash
Declining a group invitation was crashing the app. This has been fixed.
### NOTES
1. In the case where User A invites User B to a group, but User B declines (or User B joins, then leaves), then from a status-go standpoint, User B is still part of the group, but the chat is marked as `active: false` for User B. This creates a situation where User B cannot re-join the group once s/he has declined the invitation. @cammellos mentioned there possibly will need to be a refactor of cab6281dc5/protocol/messenger.go (L1710) (which, by retaining User B as a member, effectively prevents the re-invitation) once “swipe to delete” is implemented on mobile. There is an activity center notification received for User B that is meant to allow re-joining of the group when the notification is accepted. The activity center notification received from status-go looks like the following:
```json
"activityCenterNotifications": [
{
"id": "0x0e342d33",
"chatId": "e342d33f-dd05-4d7b-b14e-b5335e1a3ee9-0x043bf46aa874c377a34946eab67a32cf36c15907b328216dfce375d169fed7d81c21cada3229db1fd37c762d2c02702111a646657feca6621e2e948febcf378fb4",
"name": "test-22",
"type": 2,
"lastMessage": null,
"message": null,
"timestamp": 1623305612000,
"read": false,
"dismissed": false,
"accepted": false
}
]
```
Fixes: #2539.
Transaction history is now correctly being fetched from status-go as per mobile. Firstly, when accounts are added (ie as watch accounts), `wallet_checkRecentHistory` must be called first so that the status-go db is populated. After that, `wallet_getTransfersByAddress` can be called. On app load, when we run the `initBalance` logic, we are calling `wallet_getTransfersByAddress`, asking for the last 20 transactions with the `loadMore` parameter set to false. When the user navigates to the Wallet > History tab, they can then click “Load More” to fetch more transactions from status-go. Once the number of transactions returns false below the expected amount, the remaining transactions to fetch have been exhausted and the “Load More” button is disabled.
feat: add non-archival node warning to the UI to indicate to the user that they may not have complete results
feat: set active account to the added account
Once an account is added to the wallet, that newly added account is selected as the active account.
1. The “load more” button is active when new transactions that aren’t already displayed are returned from `wallet_getTransfersByAddress`. This is the only way to enable or disable the “Load more” button as status-go is not able to return information regarding whether or not there are more transactions to be fetched. The downside to this is that lets say the last page of transactions is returned, but there are no more pages left. These returned txs are not currently displayed, so the “load more” button will still be enabled. However, the next click of the button will return 0 results, thus disabling it. It’s effectively an extra click to get to the disabled state.
2. For more information on how the `toBlock` parameter operates for the `wallet_getTransfersForAddress` RPC call, see https://notes.status.im/XmENTrVRRaqhwE4gK0m8Mg?view.
Closes#2344.
Add ability to edit name, description, and private fields of a community channel.
feat: Display community channel description
Ensure the width of the description does not surpass the context menu and instead wraps to the next line.
feat: After channel is created, set it as the active channel
Fixes: #2618.
The main culprit was that `self.pinnedMessagesList` did not contain the `self.activeChannel.id` because it was correctly upserted in `upsertChannel`.
To fix this, when calling `upsertChannel`, `self.pinnedMessagesList` was checked if it contained an entry for the upserted channel first before adding it to the list.
Nil checks were added to parsing the messages RPC response in case specific fields were not returned in the response.
In addition, a copy/paste error was fixed in `asyncMessageLoadTask`.
Fixes: #2318.
Currently, when exiting the app and the sticker packs task is being run, the app will wait for the sticker packs task to completely finish before exiting the app. This causes a beachball to be displayed and can cause a long delay while waiting for the task to finish.
This PR passes an interrupt signal to the sticker pack loading task in the threadpool thread. The task loads the interrupt on each iteration of its loop (each sticker pack to load) and also during the processing of each sticker pack (getting of sticker pack data). This allows the application to exit neatly.
fix: Handle shutdown of long-running (marathon) task before login
Currently, we wait for the “loggedIn” message to be passed to the marathon task runner before initialising the mailserver model. We were, however, blocking the thread until “loggedIn” was received, meaning that if “shutdown” was received (as it is when cmd+q is pressed), this message would be ignored and the application would have to be forced to quit.
This PR adds logic that not only listens for the “loggedIn” message, but also for the “shudown” message. Once the “shutdown” message is received, the marathon worker thread exits.
Prior to this commit, loaded channels and chats would always be
sorted by date of last message received, with the latest one being
moved to the top of the list.
When new channels or chats are joined, they are added on top of the
list as well, however, when the application is restarted,
those new joined chats would not necessarily show up at the top anymore
becaue nothing keeps track of when a channel was joined, which should
be taken into account when preserving the order.
The changes introduced in this commit solve this by introducing a
new `joined` property on the `Chat` type which gets updated with
the current timestamp whenever a channel is joined.
It also depends on the changes made to the `status-go` client, which
have to land first: https://github.com/status-im/status-go/pull/2158Closes: #1832
There is an unknown state that the data dir seems to get in that causes the application to crash when checking pending transactions. This is fixed by checking if the pending transactions RPC result has a `”result”` field first before attempting to read it.
### NOTE:
Clearing the data directory fixed the issue for me, however I do not know what caused it in the first place. While the crash was happening, there was also an error appearing in the logs:
```
ERR 2021-05-18 15:40:47+10:00 rpc response error topics="rpc" tid=3893906 file=core.nim:24 methodName=wallet_getPendingTransactions payload=[] result="{\"jsonrpc\":\"2.0\",\"id\":0,\"error\":{\"code\":-32000,\"message\":\"no such column: transaction_hash\"}}"
```
After clearing the data dir, this error also went away.
When inviting contacts to a community, Status Desktop suggests a list of
all contacts, even if contacts of that list are already members of the community.
This commit introduces a new flag to `ExistingContacts` component that
allows for configuring whether community members should be hidden or not
Fixes#2502
Add an event filter to `qApp` that can detect a dock icon click (in macos) when the main window is hidden or closed.
When the event has been triggered, the main window will be shown again.
Co-authored-by: Boris Melnik <82511785+borismelnik@users.noreply.github.com>
Fixes: #2365.
Previously, suggestions for mentions were showing profile pics even for users who were not contacts. Now, profile pics are only shown for those users who are contacts. The user’s identicon is shown otherwise.
fix: user thumbnail not shown when no profile pic
When a user was a contact, but didn’t have a profile pic, an image would not be loaded and a ‘reload’ image would be shown instead. With this PR, if the user is a contact and they do not have a profile pic, their identicon will be shown instead.
Fixes#2448.
Currently, if a wrong password is entered when generating a wallet account, the app will crash due to attempting to decode a `GeneratedAccount ` from an rpc response containing only an error.
With this PR, we are detecting if an error is returned in the response, and if so, raising a StatusGoException. This exception is caught in the call chain, and translated in to a `StatusGoError` which is serialised and sent to the QML view, where it is parsed and displayed as an invalid password error in the input box.
refactor: remove string return values as error messages in wallet model
In the wallet model, we were passing back empty strings for no error, or an error as a string. This is not only confusing, but does not benefit from leaning on the compiler and strong types. One has to read the entire code to understand if a string result is returned when there is no error instead of implicitly being able to understand there is no return type.
To alleviate this, account creation fundtions that do not need to return a value have been changed to a void return type, and raise `StatusGoException` if there is an error encountered. This can be caught in the call chain and used as necessary (ie to pass to QML).
refactor: move invalid password string detection to Utils
Currently, we are reading returned view model values and checking to see if they include a known string from Status Go that means there was an invalid password used. This string was placed in the codebased in mulitple locations.
This PR moves the string check to a Utils function and updates all the references to use the function in Utils.
This commit does a couple of things:
- add StatusQ as a dependency (https://github.com/status-im/StatusQ)
our emerging component library
- updates the rcc generation script to follow symlinks as well
- add qrc:/./StatusQ/src as import path
At the time of creating this commit `StatusQ` provides only the StatusIcon
component, but more will be added in the future.
Fixes: #2364
The Send Message button click event was erroring due to a refactor that had been done to allow for changing app sections.
This has been updated to follow the current way to change app sections.
fix: “Send Message” button crash in communities
This required switching from communities to normal view.
fix: crash when clicking channel link in community message
When a message in communities contains a link to another channel (ie #otherchannel), the search for this channel needed to be updated to also search for the channel by name, allowing for switching between channels within a community by message link. Additionally, when in a community, if the channel was located in a normal chat, it will switch the view to the normal chat after being found.
This commit ensures that, once a community was imported, the application
will listen to the newly introduced `community.found` signal, which will be
emitted by status-go.
The signal exposes a `Community` object that is then used to add a
community item to the community list in the UI.
**This can only land after https://github.com/status-im/status-go/pull/2177 has landed first!**
Fixes#2024
Fixes#2312
This will reset the QT settings of all users, since we change from using the address to using the pubkey.
The reason for that is that the account address also called keyId is somehow not set correctly on first login. The pubkey stays constant on the other hand. So using the pubkey is better.
Fixes: #2418.
Chat notifications for one-on-one chats were showing only a user’s alias and not their ENS name if they have one.
This PR now shows a user’s ENS name if they have one, or their alias if they don’t in one-on-one chat notifications.
In the repo:
```
$ bin/nim_status_client --help
```
In the packaged app (macOS example):
```
$ cd /Applications/Status.app/Contents/MacOS
$ ./nim_status_client --help
```
Output:
```
Usage:
nim_status_client [OPTIONS]...
The following options are available:
-d, --dataDir Status Desktop data directory.
```
**Using the option**
```
$ cd ~/status-ci-builds/master/Status.app/Contents/MacOS
$ ./nim_status_client --dataDir:"${HOME}/status-dirs/master"
```
In another terminal:
```
$ cd ~/status-ci-builds/PR-4242/Status.app/Contents/MacOS
$ ./nim_status_client --dataDir:"${HOME}/status-dirs/PR-4242"
```
The path supplied can be relative or absolute, and can be specified with
`--dataDir:[path]`, `--dataDir=[path]`, `-d:[path]`, or `-d=[path]`.
Either `:` or `=` must be used, i.e. this *will not* work: `--dataDir [path]`
or `-d [path]`.
The name of the option follows Nim's partial case-insensitivity rules, so
`--dataDir`, `--datadir`, and `--data_dir` are all equivalent. See
[Identifier equality][ieq] in the Nim Manual.
It is possible to run the same build in multiple terminals by supplying
different `--dataDir`, i.e. this works:
```
$ cd /Applications/Status.app/Contents/MacOS
$ ./nim_status_client --dataDir="${HOME}/temp/some1"
```
In another terminal:
```
$ cd /Applications/Status.app/Contents/MacOS
$ ./nim_status_client --dataDir="${HOME}/temp/some2"
```
**Windows**
It is recommended to use a Git Bash or MSYS2 terminal when invoking
`bin/nim_status_client.exe` (development build) or `bin/Status.exe` (production
build) on the command-line. The reason is that if the exe is invoked in a
session of `cmd.exe` it will return to the prompt immediately; the app will run
but there will be no output in the terminal. In any case, the `--dataDir`
option will take effect whether the exe is invoked in `cmd.exe` or a
recommended terminal.
For development builds, when invoking `bin/nim_status_client.exe` directly
instead of via `make run`, because e.g. you wish to use the `--dataDir` option,
it is required to first setup the `PATH` environment variable correctly. See
the `run-windows` target in this repo's Makefile for more information.
**Linux**
The `--dataDir` option may be passed to command-line invocation of a
production (AppImage) build in the same way as passing it to a development
build:
```
$ Status.AppImage --dataDir:/path/to/wherever
```
For development builds, when invoking `bin/nim_status_client` directly instead
of via `make run`, because e.g. you wish to use the `--dataDir` option, it is
required to setup the `LD_LIBRARY_PATH` environment variable correctly. See the
`run-linux` target in this repo's Makefile for more information.
---
BREAKING CHANGE: The `qt` subdir of the app's data directory is now a sibling
of the status-go directory rather than a subdir of the status-go directory:
```
Status (app data directory)
├── data (status-go directory)
├── qt
└── tmp
```
Because app settings are stored in the `qt` directory that means that existing
installations will lose their customized settings.
At app startup, it would be possible to detect `Status/data/qt` and if
`Status/qt` doesn't exist yet then copy `Status/data/qt` to
`Status/qt`. However, there was some concern that behavior could lead to
problems later on if we forget the workaround is in place. So for now that
settings preservation strategy has not been implemented, but it might be before
this commit is merged pending full team awareness/consensus.
---
Command-line option support is provided by
[nim-confutils](https://github.com/status-im/nim-confutils).
The environment variable `NIM_STATUS_CLIENT_DEV` has been removed in favor of
passing a "define" option to the Nim compiler: `-d:development` for development
builds (e.g. `make V=1`) and `-d:production` for packaged builds (e.g. `make
V=1 pkg`). Passing the correct option is handled automatically by the Makefile.
A make variable named `RELEASE` has been introduced, which defaults to
`false`. Presently the `RELEASE` variable should not be set on the command-line
nor in CI as more work needs to be done to toggle the proper compiler flags. In
the case of Status Desktop, "release vs. debug" is a concern orthogonal to
"production vs. development". At present, production builds and development
builds are all debug builds, but that will likely change in the future: we can
have non-release CI production builds and local development builds be debug
builds, while release builds in CI would be production builds with
`RELEASE=true` (the compiled executable will be fully optimized).
Prior to the changes in this PR, symmetry is somewhat lacking between
development and production (packaged) builds with respect to the concept of the
"data directory". In development builds the root of the repo effectively serves
as the `Status` directory used by production builds, e.g. on macOS
`~/Library/Application Support/Status`. Also, there's a bit of confusion as to
whether "data directory" refers to a directory for the desktop app's overall
data (including status-go data) or to the specific directory used by status-go.
This PR attempts to provide symmetry and reduce confusion:
* The term "data directory" means the directory used by the desktop app to
store multiple kinds of data and is not a reference to the subdirectory used by
status-go.
* For development builds the "data directory" defaults to `./Status/` relative
to the root of the repo.
* For production builds the "data directory" default is the same as before,
e.g. on macOS it's ` ~/Library/Application Support/Status/`.
The directory used by status-go is `Status/data/`. To be clear, that should be
referred to as the "status-go directory" and not the app's "data directory". It
would nice if we could rename it from `Status/data/` to `Status/status-go/`. We
can do that, I already checked that it works correctly; however, for existing
installations it would require that at app launch we check for the presence of
`Status/data/` and rename it to `Status/status-go`. While simple enough to do,
I was concerned that there might be edge cases where the directory rename could
cause a problem (e.g. if another copy of the app is running) so chose for now
to stick with the status-go directory being `Status/data/`.
---
**NOTES**
More work needs to be done to ensure that all data written by the app is
contained in the default or cli-specified data directory. Currently, both
development and production (packaged) builds are writing to common directories
outside of the data directory, e.g. located within `~/Library/` on
macOS. Changing that behavior seems like it will mainly involve changing
defaults related to Qt components such as the web engine. See:
https://github.com/status-im/status-desktop/issues/1141.
In general, additional refactoring could be done in the future. For
example, implementing `StatusDesktopConfig` in
`src/status/libstatus/accounts/constants.nim` (as done in this PR) works fine
for now, but better code organization is desirable.
---
Closes#2268
[ieq]: https://nim-lang.org/docs/manual.html#lexical-analysis-identifier-equality
This commit introces global settings that apply across accounts used
inside the application. This is useful when settings like the selected
locale should b the same across all accounts.
Closes#2144
Current settings caching logic was inefficient when attempting to retrieve settings that contain the sensitive mnemonic. While those calls were limited to the login logic, each call would need to round trip to status-go to get all settings when they wanted to include sensitive data, as the cache was not being updated for these calls.
This PR updates the cache regardless if sensitive data is requested of not, effectively making the caching mechanism more efficient during login.
Fixes#2131.
After some heavy profiling, it became clear that sending of each message was causing a fetch to get all contacts from status-go. This was incurring a minimum of a 0.03s delay for each fetch, which was causing a bottleneck each time it was called for various operations throughout the codebase.
This code addds a layer of threadsafe caching to the contacts call, such that only the first call to contacts fetching will incur the delay, as well as every fetch after a contacts CUD operation.
Fixes#2143.
Methuselah is the a task manager for long-running tasks. It allows fo registration of workers that will each run in their own thead. Each worker can pass messages to and recieve messages from the main thread.
MailserverWoker was also introduced which moves all mailserver model logic to a MethuselahWorker. All communication to/from the model is done via a MethuselahTask. Results of the task are returned to the main thread by way of `signal_handler`, which calls the QtObject slot specified in the task.
Mailsever also provides a way for the model to emit events inside of the worker. These events are forwarded to the main thread via the `receiveEvent` slot of the `MailserverController`.
Co-authored-by: Michael Bradley, Jr <michaelsbradleyjr@gmail.com>
This was caused by the fact that the canPost property was not exposed from the ChatItem model.
I'm actually not sure why it didn't show an error trying to call a function that doesn't exist
When contract addresses that are not ERC-20 or ERC-721 were input, the token would be allowed to be added and would crash the app.
In addition, when an ERC-20 contract was deployed without a name and symbol, “Invalid ERC-20 address” would appear.
This PR adds error checking from the token detail lookup and reports the error back to the user in the modal. This prevents non-ERC-20/721 contracts from being able to be added to the app and prevents a crash.
Two fake messages are usually added to chat message lists inside a channel or
chat:
- One that imitates a chat identifier
- one that creates a button to fetch older messages
These two fake messages are added so it's ensured they show up at the beginning
of the chat.
The status timeline is also just a list of messages (filtered by a certain message
type), however there's no need to render these fake messages in this scenario.
That's why a `addFakeMessages` flag has been introduced which conditionally adds
those fake messages here: https://github.com/status-im/status-desktop/commit/3f012dbf0#diff-6aa545137319516beb03623bc6a9750e1d14a40c68d8868b5a672320fc4d680aR69
At some point, possibly around here (https://github.com/status-im/status-desktop/commit/8ee5abe57), the fake message for
the fetch more button has been reintroduced as default fake message.
This commit puts it back into the function so that it doesn't show up
inside the timeline view.
refactor: move threadpool task declarations inline with views
Co-authored-by: Michael Bradley Jr. <michaelsbradleyjr@gmail.com>
Co-authored-by: Eric Mastro <eric.mastro@gmail.com>
There was a bug introduced https://github.com/status-im/status-desktop/commit/2ac67f95a where we'd rely on the
possibly resolved public key, which is passed to `generateAlias()`.
The public key is never guaranteed to be an actual key (if resolution fails,
it's a an empty string). Passing an empty string to `generateAlias()` causes
`status-go` to crash and we don't handle that error.
This commit ensures that we only attempt to generate an alias when we
indeed have a successfully resolved public key.
Move the remaining stickers spawnAndSend (obtainAvailableStickerPacks) into a threadpool task.
refactor: create a base class for tasks models to inherit from
NOTE: this branch is based off of `experiment/tasks-3` and should be rebased on master once that branch is merged.
The `TaskManager` threadpool is a memory-safe replacement for the `spawnAndSend` operations that are currently causing memory issues in status-desktop.
From a fundamental memory management point of view, `libstatus/settings`, `libstatus/contracts`, and `libstatus/tokens` (custom tokens) have all been converted to `{.threadvar.}`s and `Atomic[bool]`s to maintain the cache and `dirty` flag across threads, respectively, eliminating the need for thread locks and incorrect `{.gcsafe.}` compiler overrides.
The successful [recyclable threadpool experiment from `nim-task-runner`](https://github.com/status-im/nim-task-runner/blob/test/use-cases/test/use_cases/test_sync.nim) using `AsyncChannel[ThreadSafeString]`s was brought over to `status-desktop` and implemented in somewhat of a hardcoded manner, as we knew this would save some time instead of trying to create a fully fleshed out `nim-task-runner` API and build a miraculous macro that may or may not be able to generate the needed API.
The threadpool is started by the `TaskManager` and both the `TaskManager` and the `TaskManager`'s threadpool are started as early as possible in the application lifecycle (in `nim_status_client.nim`). The `TaskManager` creates a thread to run the threadpool. During its initialization, the threadpool then spools up all the threads it will manage and puts them in an idle thread sequence. This is to prevent expensive thread creation and teardown happening during the app's lifetime as it is quite expensive and blocks the main thread. When tasks comes in to the pool, the task is sent to an idle thread, or put in a queue if all threads are busy. The idle thread is moved to the busy thread sequence. When a task is completed, the thread is taken out of the busy threads sequence and moved back in to the sequence of idle threads, effectively recycling it.
The first `spawnAndSend` we were able to change over to the new threadpool was `estimate`, which estimates the gas of a sticker purchase transaction.
From the consumer point of view, the existing `spawnAndSend` to achieve this looks like:
```nim
proc estimate*(self: StickersView, packId: int, address: string, price: string, uuid: string) {.slot.} =
let status_stickers = self.status.stickers
spawnAndSend(self, "setGasEstimate") do:
var success: bool
var estimate = status_stickers.estimateGas(packId, address, price, success)
if not success:
estimate = 325000
let result: tuple[estimate: int, uuid: string] = (estimate, uuid)
Json.encode(result)
```
And the new syntax looks like this:
```nim
proc estimate*(self: StickersView, packId: int, address: string, price: string, uuid: string) {.slot.} =
self.status.taskManager.threadPool.stickers.stickerPackPurchaseGasEstimate(cast[pointer](self.vptr), "setGasEstimate", packId, address, price, uuid)
```
The logic inside the `spawnAndSend` body was moved to [src/status/tasks/stickers.nim](https://github.com/status-im/status-desktop/compare/experiment/tasks-3?expand=1#diff-09e57eef00b0cee5c4abdb9039f948d8372e7003e09e934a9b4c7e9167d47658).
This is just the first migration of `spawnAndSend`, however moving the majority of the remaining `spawnAndSend`s will likely just be an exercise in copy/pasta. There will be one or two that may require a bit more thinking, depending how they rely on data from the model.
Once the `spawnAndSend`s have been converted to the threadpool, we can start implementing the [long-running process from the task runner use case experiments](https://github.com/status-im/nim-task-runner/blob/test/use-cases/test/use_cases/test_long_running.nim).
And finally, we can then implement the [async tasks](https://github.com/status-im/nim-task-runner/blob/test/use-cases/test/use_cases/test_async.nim) if needed.
@michaelsbradleyjr and I spent many hours digging in to the depths of nim's memory management in an attempt to understand it. We have created [a presentation with our task runner experiment findings](https://docs.google.com/presentation/d/1ItCxAfsVTcIoH_E4bgvmHljhbU-tC3T6K2A6ahwAedk/edit?usp=sharing), and @michaelsbradleyjr has spent time [answering questions off the back of that presentation.](https://gist.github.com/michaelsbradleyjr/1eaa9937b3fbb4ffff3fb814f0dd82a9).
We have created a fork of `edn.nim` at `status-im/edn.nim` and we need the PR to be merged and the commit hash updated before we can merge this PR in to `status-desktop`.
We've introduced a regression in https://github.com/status-im/status-desktop/commit/f1e83f74b#diff-f35edd413addd14c1f81816d6b5ee2bcbdf85fa0e3295d324cb78c98e26d4327L364 where we check whether an RPC's `error` is `null`
and its `result` is not `null`.
This breaks the application with an illegal storage access,
as in case of a successful API call, the response will have only a `result` key
(even when it's `null`).
Since we haven't done anything with a possible `error` in the reponse even before
that change was made, this commit removes the `error` check and safe guards around
whether `result` exists.
Fixes#2062
Allow up to 5 images to be dragged and dropped in to one-on-one chats and in the timeline. Can be combined with the existing upload button. The upload file dialog has been changed to allow multiple selections. Drag and dropped images adhere to the following rules, with corresponding validations messages:
- Max 5 image
- Image size must be 0.5 MB or less
- File extension must be one of [".png", ".jpg", ".jpeg", ".heif", "tif", ".tiff"]
Drag and drop and uploaded images are now also deduplicated.
Prior to this commit, communities without an image would render invisible
in the navigation bar of the application. To avoid this, we're now falling
back to our StatusLetterIdenticon component, which renders the first letter
of the community name with the color of the community.
In https://github.com/status-im/status-desktop/commit/31a9d1a6f we've fixed
a bug where a contact's thumbnail hasn't been passed to the `saveContact`
API.
Unfortunately, that fix wasn't memory safe. There are cases when a contact's
`identityImage` is `nil`, resulting in illegal storage access when accessing
a contact's thumbnail.
This commit fixes the issue by safe guarding around `identityImage` possibly
being `nil`.
Turns out message reactions weren't functional in 1 on 1 chats.
Reaction signals come with a `chatId` that they correspond to, which is
then used to determine to channel and message list to apply/remove
the reaction to.
Inside of a 1 on 1 chat, the `chatId` of a reaction coming from the
will always be the pubKey of the the user that receives it.
A user however, usually doesn't store a chat item for her own pubKey
unless it's of type `Profile`.
This results in an illega storage access as reported in #1828
This commit fixes this bug by checking whether the reaction `chatId`
matches the user's `pubKey`. If that's the case, we know that the reaction
corresponds to the reaction's `fromAuthor` chat.
Fixes#1828