Fixes#9210
Adds the `TEST_ENVIRONMENT` that stops banners from showing and touch id to be activated (needs to be tested by someone on Mac).
Also improves the waiting time on verifying screens. Will undo that change if it becomes flaky.
To make sure your local tests still work well and hide the banner as well, make sure to put `TEST_ENVIRONMENT=1` in the suite settings' env vars
@mentions have a special `onRelease()` key handler that makes sure a
space is inserted around the mention when needed. Fix the `onRelease()`
handler to prevent control or otherwise unprintable characters being
inserted as text.
Fixes: #7685
Fixed StatusBaseButton to expose a property to load either normal
icon or a round one.
Implemented new wallet navigation according to design in Figma.
Fixed regression: small accounts icons in accounts list view.
Updated wallet test.
Fixes#8598
Happens occasionally that the app crashes during the profile keypair migration flow.
It happens cause during that flow in one moment the app gets locked, cause encryption
gets changed, but some parts of the app may still try to get some data from the db (as an
action for some async event or so). That action results as the app crash. In such cases
an exception will be thrown, but it needs to be handled in functions which are doing a call.
`fetchAccounts` is guarded in this commit, cause crash was initiated there, cause it didn't
handle a call appropriately using try/catch block.
A custom `IS_MACOS` constant introduced which represents os defined
macosx, cause for devs working on macos is easier to change a single constant
in a single place to simulate some how the app would behave in some cases on
other platforms.
For example if the dev is working on macos, it's not possible to simulate linux only or
win only features that way, but it's definitely possible to check if mac only features are
not visible on other platforms.
since this component is performance critical, optimize it some more by
extracting some common constants so that they don't have to revaluted
every time
- Updated initial dropdown view for assets and collectibles to directly show the list of corresponding elements.
- Updated assets and collectibles panel when an item is selected, according to new design.
- Updated collectibles logic when amount is 1.
- Added collectibles group item as part of the selectable's options.
- Updated `storybook` according to new changes.
- Created reusable `TokenItem` component.
- Updated `CommunityPermissionsHelpers`.
Closes#9043
Old `state_factory` logic is splitted in three more files. Now it represents only
an interface, but implementation logic is placed in the following three files:
- `state_factory_general_implementation.nim`
- `state_factory_state_onboarding_implementation.nim`
- `state_factory_state_login_implementation.nim`
Updated `walletInitSteps` and `settingsSteps` properly: `settingsSteps.py` was referring to some `wallet_init_steps` methods but it was not imported. Reorganization and cleanup.