1. Adding OverviewSettingsFooter.qml according to design
2. Adding the footer to storybook
3. Add the footer in the overview page
4. Remove the squish tests for the old footer
Fixes checking for duplicate token name in a case insensitive manner
Redo the `ModelUtils.contains(model, roleName, value, mode =
Qt.CaseSensitive)` in C++; more speed and add ability to search case in/
sensitive
Some more smaller fixes/speedups
Fixes#11204
- introduce StatusButton storybook page with controls to play around
with the its options and variants
- StatusBaseButton: make the content item horizontally centered by
default
- StatusBaseButton: remove `textAlignment` and fix `textFillWidth` for
the intended usage
- fixup usage of the 2 above options which were introduced merely as a
workaround, mostly in wallet + corresponding storybook pages
Fixes#10903
Fixes#11041
Fixes the bug where going to a muted channel with a mention doesn't mark it as read. This was because the QML doesn't call mark as read when a channel doesn't have unviewed messages. That was because our Nim code put 0 as unviewedMessageCount when a channel is muted.
I changed it so that channels always have the value from status-go. No more conditions on the Nim side. Now the condition is on the QML side. So we hide the badge in QML instead. That also means that showing the number of unviewed message, even in a muted channel works.
I also fixed a bug where we counted muted messages on app restart for the normal badge. Usually it didn't cause issues, because it's rare that you had messages in a muted channel and nothing else. You'd also have unread messages in an unmuted channel. so you'd go there, read it, and it would then update the parent badge.
While testing this issue, I discovered that we in fact count muted channels for the parent badge.
So i fixed it in this one too.
So while chats don't have any Nim code for muted chats, sections do, because status-go doesn't really give us that information.
Fixes#10101
The problem was quite weird. The camera worked, but only when not **directly** in a Loader.
So I fixed by moving the Loader outside of StatusQrCodeScanner and into its parent SyncDeviceFromMobile.
The bahaviour is the same. We get a button asking to enable the camera, then we load the Scanner component. Before the Loader contained only the Camera component.
- simplify StatusChatListAndCategories, and propagate the width
- set the correct width in StatusChatList's actions (using
`Layout.fillWidth: true`)
- add a width slider to the storybook page to be able experiment with
the whole component width
Fixes#11047
- introduce 2 new bool properties: `requiresPermissions` and `locked`
- import the new icons
- add a respective storybook to play around with the StatusChatListItem
properties
Fixes#11012
- causing too many regressions along the way
- most of our popups are already destroyed properly inside Popups.qml
- in general, a Popup (Dialog, Menu, etc.) can be manually destroyed iff
it had been created using `Component.createObject()`, otherwise it's gone
for good until restart
- manually enabled the destroy-on-close in verified cases
Fixes#10948 (maybe some other dupes)
wrap the reply contents area (excluding the profile header) in a
ColumnLayout and move the MouseArea that handles the `messageClicked()`
signal there, thus avoiding the collisions between the two
Fixes#10950
- getFileSize: NIM version would crash on non-existing or remote files
- isValidImageUrl: properly detect file extensions when the URL contains
a query (eg "file.jpeg?width=1000&height=600")
* feat(Chat): Display MutualStateUpdate system messages in 1-to-1 chats
* feat(ActivityCenter): Add AC notification when a user get removed by another contact
* fix: crutch fixing segfault on contact removal
- exchange the direct input with a calendar popup
- extend the validation of the range (so that from < to === true, etc)
- remove direct input components (Status[Base]DateInput.qml)
Fixes#10900
- do not hardcode width of child elements (impossible to propagate
setting the width from the toplevel/parent component)
- made both the community and non-community chat item look the same and
according to the Figma designs (including margins, scrollbar positions,
spacing etc)
- cleaned up some hardcoded values and dead code
Fixes#10469
- `StatusCommunityCard` updated with a new hearder component.
- `CommunitiesGridView` updated to use `CommunityPermissionsRow` component inside card.
- Added needed models.
- Updated storybook.
Pending backend integration: Part of task #10410
for everything that's not a user interface element, esp. for static/big
images or chat/message elements which get served from locally anyway from
status-go
Iterates #10339
- move the add/edit FAB icon to the topright corner as designed
- prepare UI changes for being able to delete banner/logo (missing impl
in status-go)
Fixes: #9680
Id removed from StatusBaseText used in default contentItem, what was
causing that default contentItem was instantiated even when overridden
by user. Radius and cursorShape properties exposed.
- expose "isEnsVerified" as model role
- fix returning "ensName" when the user is not ensVerified
- react to nickname updates correctly
- fix sorting in the user/member list view
Major changes:
- Don't allow empty network selection. End up using the nim model
directly instead because of individual row changes issues
encountered with nim models
- Made the clone model a generic implementation to be used in other
places where we need to clone a model: ReceiveModal,
AddEditSavedAddressPopup
- Use cloned model as alternative to NetworksExtraStoreProxy in
ReceiveModal
- Added tristate support to our generic checkbox control
- UX improvements as per design
- Fix save address tests naming and zero address issue
- Various fixes
Notes:
- Failed to make NetworkSelectPopup follow ground-truth: show partially
checked as user intention until the network is selected in the
source model. Got stuck on nim models not being stable models and
report wrong entry change when reset. Tried sorting and only updating
changes without reset but it didn't work.
- Moved grouped property SingleSelectionInfo to its own file from
an inline component after finding out that it fails to load on Linux
with error "Cannot assign to property of unknown type: "*".".
It works on MacOS as expected
Closes: #10119
Part of #3364
To make the drag and drop reorder work correctly on channels, we needed to change the model again so that it was sorted in the model itself.
That is because the drag and drop gives us the value of the position it is dropped to as a single list, so dragging the second item of the second category would mean from position 5 to position to position 4, but what the backend wants is moving the item 2 to position 1.
Sorting the model enables us to get the category that is the parent of that position and call the service with the right positions and id.
It also enables us to reorder the channel in and out of the category.
See the module code to see how the calculation is done with an explanatory comment.
The model needed some changes to support that. Some of the function where changed from dataChange calls to resetModel calls, since we need to re-sort the model.
I tried using beginMove, but it would crash. Maybe there is a bug in NimQML or I used it badly, I'm not sure.