This commit fixes a scrolling on macOS using trackpad in the context
of Add Wallet Account using seed-phrase.
Considerations:
The scrolling of advanced input with seed-phrase selected was failing
when mouse pointer was moving over a word phrase.
Scrolling of the popup content in AddAccountModal would not work
when the mouse pointer was over a StatusSeedPhraseInput form
the ImportSeedPhrasePanel
The identified root cause is StatusBaseInput's flicker which captures
the mouse wheel event. It seems the trackpad wheel events are handled
differently on macOS by the flicker and not propagated to the parent.
Fixes#5355
When typing at non-end position (in channel name filed) cursor
is no longer jumping to the end. Additionally binding loop
on "contentWidth" is fixed.
Closes: #7805
closed
Otherwise, the loader stays active, which requires users to hit CTRL-F
twice to reopen it again (because it'll first deactivate, then activate
again).
Fixes#7989
There was a requested design change where no longer wanted to have
checkboxes to decide which files will be included for a discord import,
but rather have an "X" button that enables users to remove items.
This commit implements this refactor.
In addition, it ensures that the already loaded discord categories and
channels that have been extracted from validation, are kept in sync as
well.
Meaning, if a user removes a file from the file list, the corresponding
channel will be removed as well.
If there's not channel in a given category, the category will be removed
as well.
Closes#8125#8126
- Created `bdd_hooks` that contain the sing up steps just only once in the feature start and the needed start steps depending on the test case.
- Updated feature files removing sign up steps and given/when/then reorganization.
Closes#8026
An issue with adding wallet account was happening only for a new user,
the reason for that was incorrectly set keystore path and keystore file couldn't
be found on the statusgo side because of that.
Setting `visible` or `enabled` to `false` stops mouse events from being
propagated -> hide the original message using `opacity` instead
Fixes links being unclickable when the gradient/mask is in effect
Closes#8116
Property bindings were added for showMessageLinksSwitch in order for it to change the checked state whenever previewableSites model has any item checked or displayChatImages setting is true.
There are two main changes in the model -> view relationship:
1. The model coming from the store becomes the only source of truth and the UI will only change when the model changes. This means that when another UI component from settings menu wants to change some setting it needs to update the model, not UI components directly.
2. When the store will provide a new model we will update only rows that are different in the current model.
Those have been changed in status-go, resulting in wrong visualization
of import warnings and errors.
This commit adjusts them so they match the correct codes again.
so that we always have a higher version than the latest stable release
(0.7.x at the moment), giving us a buffer to further bump it to 0.8.9x as
we approach the 0.9.x series
- fill the senderId just like other messages
- add some checks in Utils since the "publicKey" (ID) coming Discord
isn't in the format we'd normally expect
Closes#6678
due to the refactor, StatusMessage is no longer the toplevel item inside
the delegate, so adjust the functions
some minor cleanups and dead code removals; striving for keeping the
number of properties and bindings inside a ListView delegate at a minimum
chore(@storybook): add language & currency settings view to storybook
chore(@storybook): add language & currency settings view to storybook
fix storybook menu
remove qsTr
This adds the ProfileDialogView to storybook pages
For now, there's just one control to switch between own profile and
another profile; more to come in later PRs.
The mocked global objects (mainModuleInst and globalUtilsInst) are
injected via QML
Fixes: #7820
Prior to this commit we would reset the file list (and categories and
channels) whenever the `CreateCommunityPopup` was closed.
This made sense because at that point we could assume that the user has
decided to somehow stop the process of an import, so the next time the
modal is opened again, we want that data to be reset.
However, it turned out that this introduced a bug in the scenario where
and import is running, and while it's running, when the user decides to
hide the progress modal, it would reset the warnings count, resulting in
the progress banner to show an invalid state until the next progress
signal was emitted.
We don't want to reset this data every time we close the modal. We only
want to reset it when we know there's no import in progress.
Fixes#7787
- wrap everything we can in AppMain with a (async) Loader
- do not access globals w/o a proper store
- drop some dead code
Although I wasn't able to completely fix the bug, the ~50% improvement in
startup time is still worth trying imho. On my machine, the startup time
went down from ~7s to under 4s.
Related: #7292
- qml_base.ts is created as a reference point for translators
- qml_en.ts is a minimal overlay translation, providing just the needed
plural forms
- adjust the script to generate the above TS files
- fixup some leftover qsTrId() calls and the qmake file
Remove the workaround, to the approach of using the complete last word event,
for three letters seed-words. The three letters condition introduced
another side effect when completing the "sentence" and made the
_internal.mnemonicInput contain an extra duplicate word.
Unify the event `doneInsertingWord` generation for the internal purpose
with the external. This will trigger a secondary for some usage but
I see no problem with even in other usages.
Fix corner case when user enters a correct seed word that is not singular
and uses the mouse to jump. In that case the doneInsertingWord is not triggered
Fixes: #7715
Keycard settings view - UI - developed in a way that list of keycards is displayed
if there is at least one keycard set up. If the a keycard is locked or gets locked it
will be correctly marked in red. Selecting keycard from the list, its details may be
seen and additional flows may be run for it (so far only unlock flow is developed).
Fixes: #7025
Updated `Create` and `Confirm` password views according to new design decisions taken to give consistency to the onboarding screens (related to font-size).
Updated related squish test cases: Screenshots updated with new font-size and refactored some objectNames and objects that where using `text` property instead of `objectName`.
Updated `Input` components to `StatusPasswordInput` ones.
Fixes#7447
This workflow doesn't save the keystore files which are required in order
to create new wallet accounts. It is not yet clear how to proceed with
saving the keystore files without an accountId.
See `setupAccountKeycard` which is missing `storeAccount*` calls vs
working workflow done in `setupAccount`
Closes: #7867
Enabled restart info popup after language is changed --> Workaround to temporary resolve the crash we have when language is changed (`startupModule` is null and some qml bindings are still calling this dead pointer) so, change language will not retranslate and instead, also on mac and win, the app will need a restart to apply the new language.
Disabled retranslations for all os on the corresponding service.
Will temporary fix#7709
- user is able to see community without being a member
- invitation bubble always display "Go to Community"
- join community buttons are displayed in community view
main part of: #7072
This broke with the introduction of discord messages because we were
setting the `assetSettings.isImage = true` when `isDiscordMessage`.
This has overriden the default config for all non discord messages which
check for whether the asset source includes `("data")`.