- Renamed main `CommunitiesPortal` folder to `Communities`.
- Created new `layouts` folder.
- Moved layout files from chat to communities.
- Created new `helpers` folder.
- Moved helpers files from chat to communities.
- Moved `controls/community` files from chat to communities `controls`.
- Moved `panels/communities` files from chat to communities `panels`.
- Moved `popups/community` files from chat to communities `popups`.
- Moved `views/community` files from chat to communities `views`.
- Moved `CommunityBanner` file from shared to `Communities/controls`. Only used in communities context.
- Moved `CommunitySettingsView` and `CommunityColumnView` files from chat to communities `views`.
- Moved `PermissionsStore.qml` file to `shared/stores`.
- Updated imports.
- Updated storybook.
Part of #6204
Fixes checking for duplicate token name in a case insensitive manner
Redo the `ModelUtils.contains(model, roleName, value, mode =
Qt.CaseSensitive)` in C++; more speed and add ability to search case in/
sensitive
Some more smaller fixes/speedups
Fixes#11204
Fixes#11125
Updates the communities asset and collectibles lists when a new token is deployed.
Also refactors the section module to remove all that code and use the communities token list instead.
Adds community ID to the token list model so that we can show only the global tokens and the tokens from the community are shown in the community
This hides the action items to kick or ban users if they happen to be
admins. There's also a change in status-go that prevents admins to kick
or ban other admins that has to land first here:
https://github.com/status-im/status-go/pull/3666Closes#10936
- Footer options must be disabled until minting process is completed.
- Airdrop footer option must be disabled if not available tokens to airdrop.
- Remotely destruct footer option must be disabled if no hodlers.
Fixes#11198
- After a rebase, signal properties were modified incorrectly.
- Also added protection to not push into the stack the same state more than ones and reset holdings model each time it is set.
Fixes#11147
Refactor code to use the token identity instead of token code
Removed the debugging activity view as now we have the API integrated
in the history view
Fixed the activity type in the activity entry
Closes: #11025
- introduce StatusButton storybook page with controls to play around
with the its options and variants
- StatusBaseButton: make the content item horizontally centered by
default
- StatusBaseButton: remove `textAlignment` and fix `textFillWidth` for
the intended usage
- fixup usage of the 2 above options which were introduced merely as a
workaround, mostly in wallet + corresponding storybook pages
Fixes#10903
Fixes#10410
Adds the permission model to the curated communities model.
Also fixes the assetsModel and collectiblesModel used by the community portal, because it was using the basic Chat Store created in AppMain, but that store doesn't have the assets model.
Fixes#11041
Fixes the bug where going to a muted channel with a mention doesn't mark it as read. This was because the QML doesn't call mark as read when a channel doesn't have unviewed messages. That was because our Nim code put 0 as unviewedMessageCount when a channel is muted.
I changed it so that channels always have the value from status-go. No more conditions on the Nim side. Now the condition is on the QML side. So we hide the badge in QML instead. That also means that showing the number of unviewed message, even in a muted channel works.
I also fixed a bug where we counted muted messages on app restart for the normal badge. Usually it didn't cause issues, because it's rare that you had messages in a muted channel and nothing else. You'd also have unread messages in an unmuted channel. so you'd go there, read it, and it would then update the parent badge.
While testing this issue, I discovered that we in fact count muted channels for the parent badge.
So i fixed it in this one too.
So while chats don't have any Nim code for muted chats, sections do, because status-go doesn't really give us that information.
Bumps status-go to include the new API.
Add a new RecipientsModel to the activity controller.
Extends the activity Controller with API to access and manage data in
the RecipientsModel.
Resolving addresses to names remains to be implemented.
Updates #10025
- Added assets model.
- Added no data text for assets tab.
- Added navigation from airdrop to mint specific tab.
- Updated `HoldingsDropdown` component to allow network information for assets.
- Removed `isCollectiblesOnly` option in `HoldingsDropdown`. No longer needed.
- Updated `storybook` to support airdrop assets testing.
Closes#11056
- differentiate between "Close" and "Leave" a community where the former
applies to spectated communities
- move the "leave community" confirmation popup to a shared place
(Popups.qml), extend it with the outro message and reuse it everywhere
- don't let admins leave a community
- some minor cleanups and dead code removals
Fixes#10963
- Added support for selecting a specific `chainId` in `NetworkFilter.qml`.
- Added `storybook` use case for selecting specific `chainId` in single selection mode.
Part of #11030
Fixes#10101
The problem was quite weird. The camera worked, but only when not **directly** in a Loader.
So I fixed by moving the Loader outside of StatusQrCodeScanner and into its parent SyncDeviceFromMobile.
The bahaviour is the same. We get a button asking to enable the camera, then we load the Scanner component. Before the Loader contained only the Camera component.
Bump status-go with the refactoring of hasMore and add offset
Add support for continuously loading activity in the wallet API.
Extend the debugging demo with continuously loading
Closes#10994
- simplify StatusChatListAndCategories, and propagate the width
- set the correct width in StatusChatList's actions (using
`Layout.fillWidth: true`)
- add a width slider to the storybook page to be able experiment with
the whole component width
Fixes#11047
- Updated name and description regex rules.
- Extended name and symbol validation when retry minting to allow same text if we are in edition mode.
Fixes#10860
- Created `TokenObject` files and use them inside `CommunityNewTokenView` instead of plain properties.
- Updated `CommunityTokenView` to use `TokenObject` properties instead of plain properties.
- Updated store calls to use `TokenObject` properties instead of plain properties.
- Remote destruct properties renames.
- Airdrop navigation extended passing token type (asset or collectible).
- Updated `storybook` according to new changes.
New list contains also dropdown menu with some actions, basic
integration is done for holder types and actions supported currently
by the backend.
Closes: #10621
Set the `KeyNavigation.backtab` to itself to avoid accidentally pressing
`Shift+Tab` and tab away from the focused `StatusInput` (which makes it
look like it's disabled)
Fixes#10561
Bump status-go to include the async API changes
Handle the wallet-activity-filtering-done event
Propagate the has more flag
Extend the debugging UX
Update #10994
- introduce 2 new bool properties: `requiresPermissions` and `locked`
- import the new icons
- add a respective storybook to play around with the StatusChatListItem
properties
Fixes#11012
Detect the MIME type using `QMimeDatabase` from the actual content and
save it in that same format using `QSaveFile`, as `QImage` does NOT
support saving a GIF
Fixes#10747
- causing too many regressions along the way
- most of our popups are already destroyed properly inside Popups.qml
- in general, a Popup (Dialog, Menu, etc.) can be manually destroyed iff
it had been created using `Component.createObject()`, otherwise it's gone
for good until restart
- manually enabled the destroy-on-close in verified cases
Fixes#10948 (maybe some other dupes)
wrap the reply contents area (excluding the profile header) in a
ColumnLayout and move the MouseArea that handles the `messageClicked()`
signal there, thus avoiding the collisions between the two
Fixes#10950
- most browsers will pass a standard `text/uri-list` MIME type, however
Chrome uses `text/x-moz-url` so we handle that separately
(`drop.hasUrls` is `false` in this case)
- getFileSize: NIM version would crash on non-existing or remote files
- isValidImageUrl: properly detect file extensions when the URL contains
a query (eg "file.jpeg?width=1000&height=600")
* feat(Chat): Display MutualStateUpdate system messages in 1-to-1 chats
* feat(ActivityCenter): Add AC notification when a user get removed by another contact
* fix: crutch fixing segfault on contact removal
- exchange the direct input with a calendar popup
- extend the validation of the range (so that from < to === true, etc)
- remove direct input components (Status[Base]DateInput.qml)
Fixes#10900
We no longer want to show pending membership requests in the left column
of the layout. Instead, community owners need to go to the community
settings -> members -> Pending requests
This however does not remove the legacy membership popup yet because
it's still used when users click the OS notification of incoming
community requests to join.
We don't yet have a mechanism to make the app navigate specifically to
that section of the community settings.
- do no let text/input overflow our overall width
- set the scrollview horizontal padding to 0, the content item has its
own margins already
Fixes#10915
- It refactors `SettingsPageLayout`.
- It adds `retry mint` and `delete` options when deploy process fails.
- It renames `RemotelyDestructAlertPopup` to generic name `AlertPopup`.
- Added assets list UI.
- Added shape rectangle for empty lists.
- Added filter by asset / by collectible
- Updated storybook accordingly.
- Added flow to open token view depending on type
Closes#10625
Fixes#10501
The problem was that didn't have access to the updated contact from status-go after banning or unbanning, so we just changed the banned property, but there is more that gets changed in the backend, like `removed` being set to `true` as well.
With this fix, when you unban someone, you go back to a fresh start, as **non** contact, so you need to send a request again. That was the state you got if you restarted the app, so "re-sync" the state with status-go.
Another issue was on the frontend (QML). When banned, and after restarting to get the right state, the unban button would be disabled and the Add contact request button would show, which is not good. We only want to send requests when unbanned.
Fixes#9736
When pasting the chat key of a user to whom you already sent a request to, but for which they haven't answered yet, we open the popup instead of doing nothing.
If you paste the chat key of a user you are not a contact at all and sent no request, it opens the contact request popup as before.
Also, same as before, if you paste the key of a mutual contact, their name will show in the suggestion list.
Bumps status-go HEAD to include required changes
Updates Nim filter components and APIs to follow API changes in
status-go
Complete the debugging code
Add TODO placeholders to be completed in follow up PRs: collectibles ...
General improvements and refactoring
Closes#10634
If selected origin is an origin migrate to a keycard the following options are disabled:
- drop down menu (where user is able to select one of predefined paths) in custom derivation section
- reset button
Add the possibility of retrieving the data of wallet activity based
on the given filter criteria.
Major changes:
- Bump status-go with the new equivalent API
- Add temporary developer tools
- Debugging ActivityView QML component to test filter and display
the activity
- Add activity Nim package and synchronous controller and model
Considerations
- Have the model synchronous for the first iteration and then move to
async while implementing the fetching mechanism
- Use QtObject instances in the model instead of roles over items as
agreed with the team
- Simplify the implementation by having a simple presentation layer
using backend (service also in the future)
- Small required fixes and improvements
Closes: #10633
Updates #10366
- It updates `CommunityCollectibleView` to display minting failure state.
- It updates `CommunityMintedTokensView` to display minting failure state.
- It exposes subtitle color property in `CollectibleView`.
- It updates `storybook` with more options to display minting failure state.
Closes#10620
- Added property `remotelyDestructState` and `burnState` in `CommunityCollectibleView`.
- Added `fire` and `loading` icons while destruct/burn is in progress.
- Added short animation when destruct/burn process is completed.
- Renamed `Constants.DeployState` to `Constants.BackendProcessState`, more generic one that can be used for different processes.
- Updated `storybook` with new options to test animation.
Closes#10603
- Title format changed. Now symbol is a title side text.
- Back button text changed.
- Description / boxes order changed.
- Boxes changed order and format.
- Warning description changed.
Closes#10601
Added available tokens and total supply as subtitle information in minted collectibles view.
Updated storybook model with new property `availableTokens`.
Closes#10606
Replaced basic image selector to `EditCroppedImagePanel` component in mint token workflow.
Extended `NoImageUploadedPanel` to allow custom texts and some sizing improvements.
UI part of #10317
- Updated expected model roles (removed `selfDestruct` and `selfDestructAmount`)
- Self destruct tokens list management is now done inside `SelfDestructPopup).
- Store receives a js array with {walletAddress, amount} roles.
- replace qml owners model with Nim one
- get token owners from wallet service
- keeping owners cache in community_tokens/service and refresh every 10 minutes
Issue #10254
Fixes#10523
The problem was that the CreateChatView now uses an isolated Chat RootStore, since we can't be sure if the personal chat section will be loaded yet.
To fix that, I created a new store that is only for storing the properties needed for that new chat. That way we are sure that it is created and shared to necessary components.
The warning for not supported bigger than 99 for the account index
make sense only for standard derivation paths that we support.
Also added test case to story book for investigating the issue #10479
updates #10479
- do not hardcode width of child elements (impossible to propagate
setting the width from the toplevel/parent component)
- made both the community and non-community chat item look the same and
according to the Figma designs (including margins, scrollbar positions,
spacing etc)
- cleaned up some hardcoded values and dead code
Fixes#10469
- CommunitiesPortalLayout was the last piece still unconditionally loaded
on startup -> fixed
- extract the `communitiesStore` into AppMain to be able to reuse it from
other components
- move the import/create community dialogs to `Popups` (reusability)
- cleanup and remove some dead code, fix warnings
Iterates #6204
Also:
test(suite_communities): Fixed community related tests
- A new intermediate popup is now displayed when user clicks on `Create New Community` button from `Community Portal`.
- Reformulated `tst_communityPermissions` since now it is a default option without the need of activating it from experimental feature's section.
Closes#10115
the StatusChatInput (among other things) was disabled due to wrong
`activeChatType` being passed down to `ChatContentView` which does all
sorts of checks whether we are allowed to chat with that contact
The `root.activeChatType` no longer reflects the chat that we are going
to activate (probably due to the extensive use of `Loader`s)
(plus remove some dead code)
Fixes: #10463
disable retranslation, display a confirmation dialog and apply the
language change after app restart
rationale: the way the retranslation works internally is that it force
reevaluation of _all_ QML bindings which:
- might lead to crashes (immediately or later)
- lots of warnings printed to console, some bindings can get broken as a result
- not all UI is correctly retranslated on the fly (we have lots of places
where we assign the text imperatively via JS code), so these wouldn't
appear translated before app restart anyway
Fixes#7823
- `StatusCommunityCard` updated with a new hearder component.
- `CommunitiesGridView` updated to use `CommunityPermissionsRow` component inside card.
- Added needed models.
- Updated storybook.
Pending backend integration: Part of task #10410
for everything that's not a user interface element, esp. for static/big
images or chat/message elements which get served from locally anyway from
status-go
Iterates #10339
- move the add/edit FAB icon to the topright corner as designed
- prepare UI changes for being able to delete banner/logo (missing impl
in status-go)
Fixes: #9680
Fixes#10384
The problem was that doing the sort inside the insertRows messed up the model.
I removed it and it fixed the issues. However, it created an other issue with ordering.
The problem this time is that when populating the model at the start, we do not get the chats in order, so calculating the right position to insert a chat is difficult.
Instead, I use a setData function to just put all the chats in the items list, sort it and call it done, using the resetModel function.
I also did some clean ups.
Please note that this solution serves as a temporary workaround and
comes with variety of limitations, particulary concerning the chat
input state. For instance, the reply area is not retained when switching
between chats.
Ideally the root cause, which is the high memory consumption of both
`StatusChatInput` and `MessageContextMenuView`, should be fixed. Once
this issue is addressed, the current workaround can be reverted.
fixes: #10378
Id removed from StatusBaseText used in default contentItem, what was
causing that default contentItem was instantiated even when overridden
by user. Radius and cursorShape properties exposed.
- expose "isEnsVerified" as model role
- fix returning "ensName" when the user is not ensVerified
- react to nickname updates correctly
- fix sorting in the user/member list view
the contact details are fetched imperatively in these popups (not via
model updates), so we need to setup a signal to be able to react to those
changes
Major changes:
- Don't allow empty network selection. End up using the nim model
directly instead because of individual row changes issues
encountered with nim models
- Made the clone model a generic implementation to be used in other
places where we need to clone a model: ReceiveModal,
AddEditSavedAddressPopup
- Use cloned model as alternative to NetworksExtraStoreProxy in
ReceiveModal
- Added tristate support to our generic checkbox control
- UX improvements as per design
- Fix save address tests naming and zero address issue
- Various fixes
Notes:
- Failed to make NetworkSelectPopup follow ground-truth: show partially
checked as user intention until the network is selected in the
source model. Got stuck on nim models not being stable models and
report wrong entry change when reset. Tried sorting and only updating
changes without reset but it didn't work.
- Moved grouped property SingleSelectionInfo to its own file from
an inline component after finding out that it fails to load on Linux
with error "Cannot assign to property of unknown type: "*".".
It works on MacOS as expected
Closes: #10119
It enables navigation from mint token page to airdrop page selecting a specific collectible to be airdropped.
It is now used `symbol` property as the identifier for a collectible but will be needed to update it to `key` once this key property is build in backend by hash(chainId + contractAddress).
Closes#10047
Part of #3364
To make the drag and drop reorder work correctly on channels, we needed to change the model again so that it was sorted in the model itself.
That is because the drag and drop gives us the value of the position it is dropped to as a single list, so dragging the second item of the second category would mean from position 5 to position to position 4, but what the backend wants is moving the item 2 to position 1.
Sorting the model enables us to get the category that is the parent of that position and call the service with the right positions and id.
It also enables us to reorder the channel in and out of the category.
See the module code to see how the calculation is done with an explanatory comment.
The model needed some changes to support that. Some of the function where changed from dataChange calls to resetModel calls, since we need to re-sort the model.
I tried using beginMove, but it would crash. Maybe there is a bug in NimQML or I used it badly, I'm not sure.
Lazily load chat and community sections but do not unload them,
otherwise all temporary data such as scroll position, text input,
cursor position, etc., would vanish
iterates: #10286
- hide the market and other stuff that can't be used while offline
- recent stickers and already installed packs can still be used; they
will be sent when we return online
- when we return online, reload the views instead of closing the popup
- fix an evil NIM typo that prevented reloading the already installed
sticker packs
- remove the NIM parts that haven't been ported to the async nature; just
`loadStickers()` on the QMl side does the trick
the button to (un)install would be either greyed out or result in a crash:
- we were passing the popup a wrong store (w/o networkConnectionStore)
- the condition to `greyedOut` was inverted
fixes the currently selected sticker pack not being highlighted in the
popup footer
The strict equality operator would no longer yield true here:
```
property int selectedPackId
...
selected: stickerPackListView.selectedPackId === packId
```
the AC popup was being recreated on every click and never destroyed,
leading to:
- memory leaks
- slow operation on opening (it's not trivial to create)
Now we keep a reference the the created popup object, thus making it
faster to appear on every (second) click. It gets destroyed via its
parent at the application shutdown
the Popup has to be modal and the overlay should catch/eat all the mouse
events to prevent them from propagating to the contents behind the popup
Fixes#9838
Implementation of rounded corner line has been changed from Canvas to
plain Rectangle, fixing problem with Canvas not repainting when
dependent properties are changed.
Closes: #9668
Implement the UI part of Profile/Settings/Showcase:
- Communities/Accounts/Collectibles/Assets tabs
- drag and drop of items between "hidden" and "in showcase" sections
- ability to set individual items' visibility
- persistency (showcase saved across restarts), not exposed yet due to
missing backend API
Closes#9936
- it is displayed on the trailing edge, next to the main text, iff the
item/action is `checked`
- fix the text elide (must have a width set)
- fix for setting the icon name/source/color if we directly use a
(Status)MenuItem (as opposed to going via (Status)Action)
Fixes#10212
The problem was that we were detecting that the name was empty string and comparing to another empty string and inserting that, which is incorrect.
There was also a problem with the detection of the name being completely written. onKeyPressed didn't take into account the new letter added, onKeyReleased does.
Fix balance in loading state to use loading component instead of 0
Fix width of some components in loading state.
Remove property modelDataValid in favor of existing isModelDataValid.
Fix loading items not always properly removed before adding new
transactions.
Fixes#9617
... and support all emoji ASCII aliases
- previously we used to trigger the emoji replacement immediately which
led to various bugs like being unable to get the `🍻` emoji ;)
- we now trigger the emoji replacement after typing a certain sequence
followed by a space and then check that word for a possible emoji match
- as a result, we now fully support ASCII aliases, not only those having
a length of 2 (e.g. `:D`) but all the longer ones, like `O_O`, `:-#` or
even `-___-`
pressing the "down" key was working fine, the "up" key to move the
cursor to the previous line was broken
don't force the focus if it already has it and let the parent TextEdit
internals handle the event if we are not interested in it
Correctly clear the chat input
We enable/disable the chat input on various occasions (switching
channels, communities, checking for the person being a contact, etc.).
When we do so, we clear the text of the input which causes all sorts of
internal handlers to get fired, namely the `onTextChanged` part which
parses the text, emojis etc... which is very time consuming. More fixes
here in the followup commits; but by using `clear()` it's much faster,
resets correctly the internal state and also doesn't fire when the input
had been empty already before. Found with QML profiler