- propagate and set `requiresPermissions` + `locked` from the
`chatContentModule.chatDetails`
- set the icon accordingly for community chats
Fixes#16502
- simpler, standard property based API
- much lighter than deriving from the heavy StatusListItem
- should reduce RAM usage significantly, esp. with large communities
Iterates #11059
* refactor: rely on canPost and canView instead of checking permissions
Fixes#14983
* chore: remove all Light permission checks that are no longer needed
When channel has view-only permission not requiring any holdings, the
channel is not encrypted and should be presented to non-members in
read-only mode.
Closes: #14439
- implement the eligibility check in C++, returning the highest possible
role the user would be allowed to join under
- enable/disable the "Share" button based on the above permissions check
- remove all the locally placed components, access teh popup only via
Global/Popups
- calculate the `accessType` internally based on the permissions present
- update the eligibility as the async check for permissions is finished
- fix the permissions panel background color
- partially revert the share/finish/cancel buttons behavior; it must be
one button due to StatusStackModal limitations
- fix some other minor UI issues or differences to current Figma designs
- adjust SB, add the possibility to play around with different
permission models
Fixes#14100
* fix(JoinCommunity): Add missing state ONLY private permissions and NOT MET
- Modified `becomeMemberModel` in store to provide all member permissions.
- Modified permissions model filter to only discard permissions that are private and NOT met.
- Updated `storybook/PermissionsModel` with new only private permissions and added new model option in corresponding pages.
Closes#14104
* fix(JoinCommunity): Text position when all channels hidden
Updated text position when `allChannelsAreHiddenBecauseNotPermitted` in community join process
- Change text and remove existing icon.
- Removed unnecessary property `loginType` on different files.
- Renamed signals to be more accurate with existing requirements.
Closes#14098
* feat(@desktop/communities): Hide channels if the user is not permitted to view and hideIfPermissionsNotMet is set
Extend chats model with channel permissions info and hideIfPermissionsNotMet.
Visibility of chat item is based on: member roles, channel permissions, hideIfPermissionsNotMet.
If all channels from category are hidden, category item is also hidden.
If all chats in community are hidden, infomration label is displayed.
Issue #13291
* chore(@desktop): Upgrade status-go
Issue #13291
Fixes#13779
The problem was that the permission update some times takes time to get propagated and get back, or even the control node is offline, so the TM would not be able to post, because the backend would detect that there is a permission and that we don't have the key for it.
The solution is to block the UI when a permission update is pending, since we can't post correctly while it is not processed by he control node.
- extend `isUserAllowedToSendMessage` to also cover
`Constants.chatType.communityChat`
- let `admin` always satisfy the permissions
- hide the add emoji/reaction button instead of disabling it when the
permissions are not met
- adjust the error msg to better reflect the reality (tokens vs.
permissions)
Fixes#13777
- make `SendContactRequestModal.qml` use the common dialog, use the
contact details if we already have it
- make some minimal changes to the "Send ID verification" flow since it
shares the same dialog
- simplify the `CommonContactDialog.qml` footer/buttons handling
- adjust the menu item texts
- emit toasts when the action is performed
- display a tooltip over the compressed elided key
Fixes#13518
- create new `ShareProfileDialog` with QR code + links
- align the context menu items with latest Figma designs
- add `isBlocked` to contact icons
- adjust SB to show more options and showcase models
Fixes#13416Fixes#13417
Changes:
1. Make PermissionsView/EditPermissionsView configurable to support channel permissions config
2. Adding channel permissions support in the create/edit channel popup
3. Connect the channel permissions to backend
4. Cleaning unneeded emojiPopup
Show discord user as a message sender.
Show discord avatar next to user name.
Show "Bridged from Discord" label.
Open adjusted profile context menu.
Issue #13098
* chore: bump status-go
* (fix/desktop) removing custom picture is not reflected on contact's side
This PR fixes [9947](#9947) and contains :
- Commit to fix the changing of custom picture and having the change
reflected on contact's side
- Commit to fix the deleting of picture and having the change reflected
on contact's side
fixes#10703
- Adding a reaction by going in add reaction and clicking R1 should have no effect (Currently the reaction R1 is removed which is not expected)
- Clicking on the R1 directly on the message should remove the reaction (I checked and this already works)
- Add a visual indicator in the add reaction popup on which emoji is already selected
* chore: bump status-go
* feature(@desktop/chat) Enhance message context menu with mark as unread
fixes#10329
linked with PR #12879
- Adds capacity to mark a message as unread
- Adds capacity to mark a message with mention as unread
- Adds persistence to the marking of the message (change can be seen at
after reboot)
- Adds marking in right click contextual menu
The `onTextChanged` event is triggered by the StatusSynthaxHighlighter whenever the text style changes even if the text string doesn't.
This event needs to be filtered before notifying the backend about the text change.
This commit adds a fetch messages option in the chat.
If clicked it will re-fetch messages for that chat for 1 month.
It's disabled in production since that's not something we want to go
live with, but it's very helpful for dogfooding/debugging while message
reliability has still some issues.
* refactor service `parseSharedUrl` functino
* drop unused RootStore functions
* refactor Utils shared urls functions
* fix(MembersSeectprView): ignore shared url data
* drop `openContactRequestPopupWithContactData`
* fix loading of data to popup
The link preview model can be filtered, but the hyperlink detection needs an unfiltered model to properly highlight all URLs. This brought in the need to separate the urls model and the link previews model.
Changes:
1. Update privacy controller to react to external unfurling settings change
2. Add handler to input controller and react to external unfurling settings change
3. Small other fixes
This commit adds the link preview settings card in the chat input area and connects the settings to the controller.
Not included in this commit: Backend for the preserving the settings, syncing the settings and enforcing the settings on the backend side.
Whenever an url is detected in the chat input area, the link preview settings card is presented. This card enables the user to choose one of the following options:
1. `Show for this message` - All the link previews in the current message will be loaded without asking again. The current message can be defined as the message currently typed/pasted in the chat input. Deleting or sending the current content is resetting this setting and the link preview settings card will be presented again when a new url is detected.
2. `Always show previews` - All the link previews will be loaded automatically. The link preview settings card will not be presented again (in the current state, this settings is enabled for the lifetime of the controller. This will change once the settings are preserved and synced)
3. `Never show previews` - No link preview will be loaded. Same as the `Always show previews` option, this will be preserved for the lifetime of the controller for now.
4. Dismiss (x button) - The link preview settings card will be dismissed. It will be loaded again when a new link preview is detected
The same options can be loaded as a context menu on the link preview card.
Changes:
1. Adding `LinkPreviewSettingsCard`
2. Adding the settings context menu to `LinkPreviewSettingsCard` and `LinkPreviewMiniCard`
3. Connect settings events to the nim controller
4. Adding the controller logic for settings change
5. Adding the link preview dismiss settings flag to the preserverd properties and use it as a condition to load the settings.
6. Adding/Updating corresponding storybook pages