After this change there is not need to pass sendModal instance from AppMain to other parts of app.
Then SendModal should be launched simply by calling Global.openSendModal(....)
Fixes#16688
Fixes the issue by adding a version to the URL on the status-go side. No extra code needed on our side.
The only change is that we no longer need the `addTimestampToURL` hack for the community now.
* fix(badge): fix missing badge on the Chat section
* fix(unread): fix unread count not incrementing when the chat is active but app is unfocused
Fixes#16098
The problem was that we were marking the message as read because the chat kept scrolling, even if the app was in the background.
I fixed that by only marking as read if the app is active. I added a Connections to the active property of the Applicaiton too to mark as read when the app comes back active.
I also removed a condition that prevented the Unread bar appearing in that condition.
Now, when a message is sent to the active chat, but the app is not in focus, the red dot appears, as well as the badges. Then when the app comes active, it is marked as read, but the unread messages line is shown to show when is the last time the user saw messages. This is similar to what Discord has.
* refactor(contacts): refactor 5 contact models into one and filter in QML
Fixes#16549
Refactors the 5 types of contact models (all, mutuals, banned, received and sent) into only the `allContacts` and use an Adaptor on the QML side to filter into the needed models.
This cleans the Nim side a lot and makes applying updates to the contacts' model way simpler.
* chore(contacts): remove useless and duplicated contact properties
OptionalName and isSyncing were never used.
DefaultDisplayName was not really used and is actually a duplication of preferredDisplayName, so I replaced the limited usages of DefaultDisplayName by preferredDisplayName
* refactor(contacts): improve updates by not removing and re-adding
We used to update contact items by removing them from the models and re-adding them. This is highly inefficient.
Instead, the proper way is to update only the values that changed.
* user_model: onItemChanged signal removed
* user_model: sorting by online status no longer needed on nim side
* Chat/RootStore: contactsModel property removed
* ContactsStore encapsulation improved
* ContactsStore: contacts model adaptor moved outside store
---------
Co-authored-by: Michał Cieślak <michalcieslak@status.im>
Fixes#16602
This was broken when we refactored the members to use a single model for public channels. Those public channels then didn't have any members in their model they used for suggestions.
This is fixed by putting the logic in the UsersStore and reusing that store whenever we need a list of the members.
- legacy Style and ThemePalette removed
- moved and deduplicated font definitions into `Theme` (unrelated to a
color palette)
- `Style.current.foo` -> `Theme.foo`
- `Style.current.fooColor` -> `Theme.palette.fooColor`
- upgrade the imports to 5.15
- removed some mode dead components
Fixes#16514
Fixes#16288
Introduces a new instance of the users module, but managed by the section module.
This user module is managing the "public" community members list. Meaning that everytime we have a public channel in a community, we use that module instead.
The channel's user module is empty for public channels to reduce the amount of processing and memory used.
If the channel becomes private, we update the member list and populate it.
- propagate and set `requiresPermissions` + `locked` from the
`chatContentModule.chatDetails`
- set the icon accordingly for community chats
Fixes#16502
- simpler, standard property based API
- much lighter than deriving from the heavy StatusListItem
- should reduce RAM usage significantly, esp. with large communities
Iterates #11059
* refactor: rely on canPost and canView instead of checking permissions
Fixes#14983
* chore: remove all Light permission checks that are no longer needed
When channel has view-only permission not requiring any holdings, the
channel is not encrypted and should be presented to non-members in
read-only mode.
Closes: #14439
- implement the eligibility check in C++, returning the highest possible
role the user would be allowed to join under
- enable/disable the "Share" button based on the above permissions check
- remove all the locally placed components, access teh popup only via
Global/Popups
- calculate the `accessType` internally based on the permissions present
- update the eligibility as the async check for permissions is finished
- fix the permissions panel background color
- partially revert the share/finish/cancel buttons behavior; it must be
one button due to StatusStackModal limitations
- fix some other minor UI issues or differences to current Figma designs
- adjust SB, add the possibility to play around with different
permission models
Fixes#14100
* fix(JoinCommunity): Add missing state ONLY private permissions and NOT MET
- Modified `becomeMemberModel` in store to provide all member permissions.
- Modified permissions model filter to only discard permissions that are private and NOT met.
- Updated `storybook/PermissionsModel` with new only private permissions and added new model option in corresponding pages.
Closes#14104
* fix(JoinCommunity): Text position when all channels hidden
Updated text position when `allChannelsAreHiddenBecauseNotPermitted` in community join process
- Change text and remove existing icon.
- Removed unnecessary property `loginType` on different files.
- Renamed signals to be more accurate with existing requirements.
Closes#14098
* feat(@desktop/communities): Hide channels if the user is not permitted to view and hideIfPermissionsNotMet is set
Extend chats model with channel permissions info and hideIfPermissionsNotMet.
Visibility of chat item is based on: member roles, channel permissions, hideIfPermissionsNotMet.
If all channels from category are hidden, category item is also hidden.
If all chats in community are hidden, infomration label is displayed.
Issue #13291
* chore(@desktop): Upgrade status-go
Issue #13291
Fixes#13779
The problem was that the permission update some times takes time to get propagated and get back, or even the control node is offline, so the TM would not be able to post, because the backend would detect that there is a permission and that we don't have the key for it.
The solution is to block the UI when a permission update is pending, since we can't post correctly while it is not processed by he control node.
- extend `isUserAllowedToSendMessage` to also cover
`Constants.chatType.communityChat`
- let `admin` always satisfy the permissions
- hide the add emoji/reaction button instead of disabling it when the
permissions are not met
- adjust the error msg to better reflect the reality (tokens vs.
permissions)
Fixes#13777
- make `SendContactRequestModal.qml` use the common dialog, use the
contact details if we already have it
- make some minimal changes to the "Send ID verification" flow since it
shares the same dialog
- simplify the `CommonContactDialog.qml` footer/buttons handling
- adjust the menu item texts
- emit toasts when the action is performed
- display a tooltip over the compressed elided key
Fixes#13518