Keycard implementation affected onboarding/login flows.
- new user - first run - new keys into keycard
- new user - first run - import seed phrase into keycard
- old user - first run - login importing from keycard
- login the app using keycard
Fixes: #5972
drop a defunct MouseArea that was being used for a context menu which got
removed in the meantime; it breaks clicking inside the TextField
Closes: #5167
Fixes#6251
Adds the "Respond to Contact Request" and "Contact Request Pending" options to the MessageContextMenu
Also fixes some small issues with contact verification where the state of the incoming request was not correct
- Created new test case with basic create group chat scenario.
- Added specific data folder for `tst_groupChat`.
- Removed deprecated data folder.
- Added dynamic login (depending on the account).
- Added global account information in `suite_status/data` folder.
- Added new group chat validations, title, history texts, members added and send chat message.
- Replaced some ids by objectNames.
- Some improvements in `names.py`.
- Onboarding objects refactor.
Fixes#6444
- fix system appearance preview being cut off
- bring the panel close to UI design (I haven't changed the common
stuff like headline fonts, overall margins, etc)
Closes: #6623
- startup, login and onboarding modules merged into the single one
- `State` class introduced which is the base class for all states, every state
determines what is the next state in each of 3 possible actions, and what
is the previous state, if it has previous state
- `StateWrapper` class is introduced as a convenient way to expose
`State`'s props and deal with them on the qml side
- startup module maintains states as a linked list and there are few convenient
methods to move through the list `onBackActionClicked`, `onNextPrimaryActionClicked`
`onNextSecondaryActionClicked`, `onNextTertiaryActionClicked`
- redundant code removed
Fixes: #6473
- add the (Un)Mark as Untrustworthy action to the menu
- fix the placement and visuals of the (Un)Block menu item
- add a missing separator above these
- store the blocked and trust details in `d.contactDetails` and properly
refresh it upon opening the menu
- some other smaller UI fixes to align the menu to the design
Closes#6538: Stranger's (untrustworthy) menu doesn't match the Design
Closes#6535: The stranger's card doesn't match the Design
previously, the context menu would be randomly placed; now the image gets
access to its context menu and allows for placing it precisely, just like
it's done in UsernameLabel
the role name exported by the model has (likely) changed :/
`qrc:/imports/shared/views/chat/MessageView.qml:212: Error: Cannot assign [undefined] to QString`
`StatusButton` is now used correctly. There are 3 different button variations with preset heights/widths and paddings. The consumer cannot change the height without altering the expected behaviour and display of the button.
Button height is now consistent with chat input.
Fixes#6298
Fixes#6396Fixes#6398
- fix displaying the chatkey and the copy button next to it using layouts
- hide the mutual contact and verified contact icons in case of My
profile
Fixes#6220
Fixes the issue with the mutual contact icon showing when just added.
It also does a huge cleanup of the codebase to remove isContact and replace it with either isAdded, when we care only about if we added, or isMutualContact if we want the contact to be mutual
Also fixes an issue with the MessageContextMenu not reflecting the added state correctly.
We no longer send community invites to users, instead we just share the
community and let users request access.
That request will either be automatically or manually accepted by the owner/admin.
Depends on https://github.com/status-im/status-go/pull/2682Closes#5115
- Removed 'Communities Portal' toggle from the advanced settings and enable it by default.
- Removed dropdown menu. The button opens directly the join public chat modal.
- In the portal, "Import community" button is now clickable and opens the import community modal.
- In the portal, "Create community" button is now clickable and opens the create community modal.
- Enabled navigation to the clicked community.
Closes#6099
In case of a public key, the loader was always visible and an ephemeral
notification was display but it should not
Also, the show not found is disabled if there is no contact list being
displayed
- Channel is blank on first time joining - fixes: #6131
- Contacts list is empty when trying to invite/share community - fixes: #6139
- The same name is shown for all invited contacts - fixes: #6105
- The names and avatars of contacts are empty in the Contact requests - fixes: #6084
- 'Invite friends' dialog doesn't look good in the minimized app mode - fixes: #6106