"the user lands on the signed in app" step incorporates the following verifications (main screen is ready):
- Splash screen animation is loaded and ended.
- Banners that appear in the main screen are closed before starting other actions (secure seed phrase, connection information and update app information banners).
Actually this is not a signing transaction, but rather authenticating logged in
user when he wants to send a transaction. An authentication is done by entering
password(regular user) or pin(keycard user).
A real signing transaction feature will be (hopefully) added in a near future where
we're going to sign a transaction on a keycard which corresponds to a certain
account, a user wants to send a transaction from.
To sum up... this change just removes password from the send modal and introduces
`Authenticate` flow instead.
Fixes: #7510
- don't display identicon rings for contacts with an ENS name
- prefer the at-form (@foo-user) whenever possible, and don't display their
username or pubkey unless they are locally given a nickname
- show compressed keys everywhere instead of the regular ones
Fixes: #7319Fixes: #7515
User should see `pending` state after he `join`s the community, even if
that community does not require explicit admin approval. That's because
currently, each member has to be accepted by admin, either automatically
or manually. That means, if admin is gone, no one will be ever joined to
community, even if this community states it does not require request to
join.
InvitationBubbleView.qml:
- rework view to use layouts properly
- add missing community identicon
Backend:
- remove local community requests on community join
- propagate SIGNAL_COMMUNITY_MY_REQUEST_ADDED to UI
fixes: #7139
This was never implemented, eventhough a similar approach is used with
the global AppSearch. Expose the method `scrollToMessage(messageId)` so
that it can be called from QML directly.
Fixes#7375
The gif test was manually activating the unfurling, which is no longer
necessary. Now check that enabling gifs will enable tenor unfurling
Also add a test for image unfurling and validate the unfurling image
links components and preview settings.
A new rule introduced which should provide easier tracking/maintainig
later. The rule says:
- popup contains up to 3 action buttons and one back button (optional)
- if 3 buttons are displayed in the popup then the most left button, but
not back button, always triggers tertiary action, middle button always
triggers secondary action and the most right button always triggers primary
action
- if 2 buttons are displayed, then:
- if one of them is "Cancel" (left button) it should trigger tertiary action
and the other one (right button) should trigger primary action
- if non of them is "Cancel" then the left button triggers secondary action
and the right button triggers primary action
- if single button is displayed, then:
- if it's "Cancel" it triggers tertiary action
- if it is not "Cancel" it triggers primary action
- tertiary action always reffers to the cancel action until otherwise set
- tertiary action will be always triggered by closing popup via keybord
(esc key) or clicking on top right `x` button on the popup
- align the dialog to design
- fix radio button logic (it was possible to uncheck a mutually exclusive
checked button eventhough it's inside the button group, leaving the Unpin
button in an undefined state)
- port to StatusDialog and layouts, dropping a lot of needless code
- remove dead code for passing around the `property Component
pinnedMessagesListPopupComponent`; the popup is being invoked via
`Global.openPopup()`
Fixes#7316Fixes#7315