... to help align with original design intent
- dropped date breaks before msg groups
- show full date/timestamp in the msg header
- floating "Unpin" button on mouse hover
- no padding/spacing between messages
- some smaller code cleanups and dead code removals
Fixes#9396
Closing #9470
Adding Did You Know Splash Screen that will be shown when AppMain is completed.
The SplashScreen runs for 30 seconds and will randomly iterate through `fun messages` every 5 seconds.
... doesn't work in the community section
Extract the `Chat.RootStore` as a toplevel/shared property and pass it
down to ChatLayouts, instead of cross referencing it between different
components. This was also problematic since the ChatLayouts now live
inside a Loader, so it's more appropriate to refer to the
`Chat.RootStore` directly, instead of
`personalChatLayoutLoader.item.rootStore`, since the
`personalChatLayoutLoader.item` might not be visible (due to it being
inside a Loader and a StackLayout) or it might even be a different
component (`loadingStateComponent` or `errorStateComponent`).
This also caused similar problems for other components, such as
ActivityCenterPopup or StatusStickersPopup.
Fixes#9513
- all remaining global popup components moved into a separate Popups
entity
- removed some static objects from the Global singleton (appMain,
pinnedMessagesPopup, communityProfilePopup, sounds); rationale:
singletons should not contain any state
- fixed support for popups in storybook
- fixed some warnings (most of them broke the popups in one way or the other)
Fixing QML Connections warnings due to deprecated onFoo handlers. Now we're using function onFoo(params).
Fixing QML compilation error due to js filename format.
Fixing cyclic dependencies between qml components.
The date parsing is time consuming and it needs to be used with care in the delegate
perf(chatScroll): Fix StatusDateGroupLabel comment - standaloneMonthName
perf(chatScroll): fix comments on Optimise timestamps
perf(chatScroll): Optimise timestamps - bring back comment
perf(chatScroll): fix activity notification
- another bit on the road to reduce startup time and be more conservative
towards RAM usage
- remove more imperative JS code
- only preload/prepare the currently active community, not all of them on
startup
Fixes#8782
Fix a bunch of problems with handling sound/notifications related options
coming from the backend:
- `volume` and `notificationSoundsEnabled` live in a different settings
object; adjust the stores for that
- unbreak loading the actual wav/mp3 files (was never working on Linux
outside of AppImage!) -> use "qrc:/", same as the NIM backend does
- fix the volume scaling (backend has [1,100], QML is [0, 1])
- simplify our Audio QML item interface; no need for an extra property
and resolving the URL twice (which results in broken scenarios mentioned
above); we know which sounds we want to load
Closes#8668
- when calling `Utils.getColorHashAsJson()` we don't actually need to
issue ID verification requests at all and there might be situations when
we know beforehand that we don't need the ENS verification either
- change these helper functions' syntax and do early returns in that case
- in MessageContextMenuView, the "contact details" were duplicated, so
remove one
- remove dead code, fix some warnings
This aims at bringing the notifcation display closer to what regular
messages look like, namely:
- show compressed chat keys
- don't show identicon rings for ENS names
- fix timestamps and their tooltips (`notification` isn't part of StatusMessage!)
- unbreak clicking outside of the whole popup overlay (`activityCenter`
is undefined)
- fix blurry checkmark icon for marking notification as read
closed
Otherwise, the loader stays active, which requires users to hit CTRL-F
twice to reopen it again (because it'll first deactivate, then activate
again).
Fixes#7989
due to the refactor, StatusMessage is no longer the toplevel item inside
the delegate, so adjust the functions
some minor cleanups and dead code removals; striving for keeping the
number of properties and bindings inside a ListView delegate at a minimum
- wrap everything we can in AppMain with a (async) Loader
- do not access globals w/o a proper store
- drop some dead code
Although I wasn't able to completely fix the bug, the ~50% improvement in
startup time is still worth trying imho. On my machine, the startup time
went down from ~7s to under 4s.
Related: #7292
This adds the UI plus all necessary models and signal handling to render
discord import progress in the desktop application.
It also introduces message handling for discord chat message types.
Requires status-im/status-go#2826 to function
Co-authored with @caybro
Created new `suite_messaging` where all related chat tests will be migrated to.
- `tst_ChatFlow` has been moved to new `suite_messaging`. It still contains some broken tests.
- `tst_groupChat` has been moved to new `suite_messaging`. It is now working (but it relies on the mailserver so could fail sometimes).
- `tst_statusLoginPassword` has been moved to new `suite_onboarding`.
- It has been needed to move some object definitions from `chat_names.py` to `global_names.py` since they are shared between different suites.
- Some other minor object and steps definitions have been moved to fit with the new structure.
Closes#7624
"the user lands on the signed in app" step incorporates the following verifications (main screen is ready):
- Splash screen animation is loaded and ended.
- Banners that appear in the main screen are closed before starting other actions (secure seed phrase, connection information and update app information banners).
- don't display identicon rings for contacts with an ENS name
- prefer the at-form (@foo-user) whenever possible, and don't display their
username or pubkey unless they are locally given a nickname
- show compressed keys everywhere instead of the regular ones
Fixes: #7319Fixes: #7515