when ENS name is resolved. Resolve ENS name before used in SendModal.
UI tweaks:
- red stroke on address input in case of error
- smaller tick for validation address input
- added validation spinner to address input, removed from the button
- handled tab key to move focus between inputs
- extend `isUserAllowedToSendMessage` to also cover
`Constants.chatType.communityChat`
- let `admin` always satisfy the permissions
- hide the add emoji/reaction button instead of disabling it when the
permissions are not met
- adjust the error msg to better reflect the reality (tokens vs.
permissions)
Fixes#13777
Manual calculation of bubble postion to be correctly centered due to the usage of `SettingsContentBase` as a centralPanel component that already has a default left margin value.
- Added `autoscrollWhenDirty` property to be able to configure the settings content base as autoscroll mode when dirty toast appears. Otherwise, the toast will be shown overlaid on top of the view content.
- Updated profile view to setup autoscroll on `Identity` tab. Rest of app cases are setup with the overlay mode.
Closes#13517
- Updated `AddSocialLinkModal` according to new design.
- Modified main social links items according to new design.
- Updated edit modal according to new design.
- Some text validation updates.
Closes#13511
- Send/request ID verification
- Reply to incoming ID request
- Review ID verification reply
- adjust SB and add shortcuts to trigger the various states of the ID
verification flows
Fixes#13709Fixes#13745Fixes#13747
Add new field AmountInWeis to token criteria dto.
Keep strings instead of floats in token_criteria_item.
HoldingSelectionModel keeps amount in wei-like units but they are displayed in permissions as floats (divided by decimals).
Issue #11588
- It adds an additional right component to `FoldableHeader.qml`.
- It adds hidden button component in `hidden` foldable header.
- It adds visibility buttons component in `in showcase` foldable header.
Closes#13595
- TLDR: we were scaling twice, resulting in ginourmous pixel values
The long story:
- since Qt treats the various scale factors in a multiplicative way (see
https://www.qt.io/blog/2016/01/26/high-dpi-support-in-qt-5-6 for
explanation) and there's no way to get the screen's baseline scale
factor programatically, we also have to export `QT_SCREEN_SCALE_FACTORS`
to something that's not equal to `0` or `1` to force the monitor scale
factor to `100%` and then compensate for it when exporting our own scale
value using `QT_SCALE_FACTOR`
- make the UI slider values go in `25%` steps, allowing for more fine
grained control; with `100%` we fallback to the Qt's native handling of
highdpi
- raised the maximum to `300%` since on highres displays, one wouldn't
be able to go over the implicit maximum of `200%` (due to the internal
scaling being 2x)
- scale our main window's minimum width/height so that we don't overflow
the monitor's available space
- modernize the `ConfirmAppRestartModal` to use `StatusDialog`
- use the new `Utils.restartApplication()` when changing the UI language
as well
- remove some dead code
In the (very) long term, we should take a different approach of scaling
our app independently of Qt, just taking the monitor
`Screen.devicePixelRatio` into account, similar to what other apps like
Telegram do
Fixes#13484