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import QtQuick 2.3
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import QtQuick . Dialogs 1.3
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import "../../../../../shared"
import "../../../../../shared/status"
import "../../../../../imports"
import "./TransactionComponents"
import "../../../Wallet/data"
Item {
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property string communityId
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property var invitedCommunity
property int innerMargin: 12
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property bool isLink: false
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id: root
anchors.left: parent . left
height: childrenRect . height
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width: rectangleBubbleLoader . width
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fix(communities): re-joining of left communities
Fixes: #2649.
Upon receipt of status-go signals which included communities that have been left (`joined: false`), those communities were being rejoined automatically when they should not have been.
fix(communities): Invitation bubble button state updates
The community state inside of the invitation bubble was not reactive to any community actions (such as joining, leaving, updating). In addition, requesting to join a community changed the button’s text to “Pending”, but upon approval, the button’s state was not updating.
The component was setting an observed community in the Component.onCompleted event, which was occurring for all invitation bubbles, but because the community wasn’t bound correctly to the bubble, once a bubble with a different community was encountered, the community in context of the bubble wasn’t updated and instead used a local copy. Once the community was bound correctly (to be reactive), the states started working correctly.
The invitation bubble has been simplied so that it has states instead of using lots of if/else statements inside of the property bindings. This simplified the component’s logic for things like onClick action and made it a lot easier to read and modify.
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function getCommunity ( ) {
let community = JSON . parse ( chatsModel . communities . list . getCommunityByIdJson ( communityId ) ) ;
if ( community ) {
community . nbMembers = community . members . length ;
}
return community
}
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Component.onCompleted: {
fix(communities): re-joining of left communities
Fixes: #2649.
Upon receipt of status-go signals which included communities that have been left (`joined: false`), those communities were being rejoined automatically when they should not have been.
fix(communities): Invitation bubble button state updates
The community state inside of the invitation bubble was not reactive to any community actions (such as joining, leaving, updating). In addition, requesting to join a community changed the button’s text to “Pending”, but upon approval, the button’s state was not updating.
The component was setting an observed community in the Component.onCompleted event, which was occurring for all invitation bubbles, but because the community wasn’t bound correctly to the bubble, once a bubble with a different community was encountered, the community in context of the bubble wasn’t updated and instead used a local copy. Once the community was bound correctly (to be reactive), the states started working correctly.
The invitation bubble has been simplied so that it has states instead of using lots of if/else statements inside of the property bindings. This simplified the component’s logic for things like onClick action and made it a lot easier to read and modify.
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root . invitedCommunity = getCommunity ( )
}
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fix(communities): re-joining of left communities
Fixes: #2649.
Upon receipt of status-go signals which included communities that have been left (`joined: false`), those communities were being rejoined automatically when they should not have been.
fix(communities): Invitation bubble button state updates
The community state inside of the invitation bubble was not reactive to any community actions (such as joining, leaving, updating). In addition, requesting to join a community changed the button’s text to “Pending”, but upon approval, the button’s state was not updating.
The component was setting an observed community in the Component.onCompleted event, which was occurring for all invitation bubbles, but because the community wasn’t bound correctly to the bubble, once a bubble with a different community was encountered, the community in context of the bubble wasn’t updated and instead used a local copy. Once the community was bound correctly (to be reactive), the states started working correctly.
The invitation bubble has been simplied so that it has states instead of using lots of if/else statements inside of the property bindings. This simplified the component’s logic for things like onClick action and made it a lot easier to read and modify.
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Connections {
target: chatsModel . communities
onCommunityChanged: function ( communityId ) {
if ( communityId === root . communityId ) {
root . invitedCommunity = getCommunity ( )
}
}
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}
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Component {
id: confirmationPopupComponent
ConfirmationDialog {
property string settingsProp: ""
property var onConfirmed: ( function ( ) { } )
height: 310
showCancelButton: true
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//% "This feature is experimental and is meant for testing purposes by core contributors and the community. It's not meant for real use and makes no claims of security or integrity of funds or data. Use at your own risk."
confirmationText: qsTrId ( "this-feature-is-experimental-and-is-meant-for-testing-purposes-by-core-contributors-and-the-community--it-s-not-meant-for-real-use-and-makes-no-claims-of-security-or-integrity-of-funds-or-data--use-at-your-own-risk-" )
//% "I understand"
confirmButtonLabel: qsTrId ( "i-understand" )
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onConfirmButtonClicked: {
appSettings . communitiesEnabled = true
onConfirmed ( )
close ( )
}
onCancelButtonClicked: {
close ( )
}
onClosed: {
destroy ( )
}
}
}
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fix(communities): re-joining of left communities
Fixes: #2649.
Upon receipt of status-go signals which included communities that have been left (`joined: false`), those communities were being rejoined automatically when they should not have been.
fix(communities): Invitation bubble button state updates
The community state inside of the invitation bubble was not reactive to any community actions (such as joining, leaving, updating). In addition, requesting to join a community changed the button’s text to “Pending”, but upon approval, the button’s state was not updating.
The component was setting an observed community in the Component.onCompleted event, which was occurring for all invitation bubbles, but because the community wasn’t bound correctly to the bubble, once a bubble with a different community was encountered, the community in context of the bubble wasn’t updated and instead used a local copy. Once the community was bound correctly (to be reactive), the states started working correctly.
The invitation bubble has been simplied so that it has states instead of using lots of if/else statements inside of the property bindings. This simplified the component’s logic for things like onClick action and made it a lot easier to read and modify.
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Loader {
id: rectangleBubbleLoader
active: ! ! invitedCommunity
width: item . width
height: item . height
sourceComponent: Component {
Rectangle {
id: rectangleBubble
fix(communities): re-joining of left communities
Fixes: #2649.
Upon receipt of status-go signals which included communities that have been left (`joined: false`), those communities were being rejoined automatically when they should not have been.
fix(communities): Invitation bubble button state updates
The community state inside of the invitation bubble was not reactive to any community actions (such as joining, leaving, updating). In addition, requesting to join a community changed the button’s text to “Pending”, but upon approval, the button’s state was not updating.
The component was setting an observed community in the Component.onCompleted event, which was occurring for all invitation bubbles, but because the community wasn’t bound correctly to the bubble, once a bubble with a different community was encountered, the community in context of the bubble wasn’t updated and instead used a local copy. Once the community was bound correctly (to be reactive), the states started working correctly.
The invitation bubble has been simplied so that it has states instead of using lots of if/else statements inside of the property bindings. This simplified the component’s logic for things like onClick action and made it a lot easier to read and modify.
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property alias button: joinBtn
property bool isPendingRequest: chatsModel . communities . isCommunityRequestPending ( communityId )
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width: 270
height: childrenRect . height + Style . current . halfPadding
radius: 16
color: Style . current . background
border.color: Style . current . border
border.width: 1
fix(communities): re-joining of left communities
Fixes: #2649.
Upon receipt of status-go signals which included communities that have been left (`joined: false`), those communities were being rejoined automatically when they should not have been.
fix(communities): Invitation bubble button state updates
The community state inside of the invitation bubble was not reactive to any community actions (such as joining, leaving, updating). In addition, requesting to join a community changed the button’s text to “Pending”, but upon approval, the button’s state was not updating.
The component was setting an observed community in the Component.onCompleted event, which was occurring for all invitation bubbles, but because the community wasn’t bound correctly to the bubble, once a bubble with a different community was encountered, the community in context of the bubble wasn’t updated and instead used a local copy. Once the community was bound correctly (to be reactive), the states started working correctly.
The invitation bubble has been simplied so that it has states instead of using lots of if/else statements inside of the property bindings. This simplified the component’s logic for things like onClick action and made it a lot easier to read and modify.
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states: [
State {
name: "requiresEns"
when: invitedCommunity . ensOnly && ! profileModel . profile . ensVerified
PropertyChanges {
target: joinBtn
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//% "Membership requires an ENS username"
text: qsTrId ( "membership-requires-an-ens-username" )
fix(communities): re-joining of left communities
Fixes: #2649.
Upon receipt of status-go signals which included communities that have been left (`joined: false`), those communities were being rejoined automatically when they should not have been.
fix(communities): Invitation bubble button state updates
The community state inside of the invitation bubble was not reactive to any community actions (such as joining, leaving, updating). In addition, requesting to join a community changed the button’s text to “Pending”, but upon approval, the button’s state was not updating.
The component was setting an observed community in the Component.onCompleted event, which was occurring for all invitation bubbles, but because the community wasn’t bound correctly to the bubble, once a bubble with a different community was encountered, the community in context of the bubble wasn’t updated and instead used a local copy. Once the community was bound correctly (to be reactive), the states started working correctly.
The invitation bubble has been simplied so that it has states instead of using lots of if/else statements inside of the property bindings. This simplified the component’s logic for things like onClick action and made it a lot easier to read and modify.
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enabled: false
}
} ,
State {
name: "inviteOnly"
when: invitedCommunity . access === Constants . communityChatInvitationOnlyAccess
PropertyChanges {
target: joinBtn
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//% "You need to be invited"
text: qsTrId ( "you-need-to-be-invited" )
fix(communities): re-joining of left communities
Fixes: #2649.
Upon receipt of status-go signals which included communities that have been left (`joined: false`), those communities were being rejoined automatically when they should not have been.
fix(communities): Invitation bubble button state updates
The community state inside of the invitation bubble was not reactive to any community actions (such as joining, leaving, updating). In addition, requesting to join a community changed the button’s text to “Pending”, but upon approval, the button’s state was not updating.
The component was setting an observed community in the Component.onCompleted event, which was occurring for all invitation bubbles, but because the community wasn’t bound correctly to the bubble, once a bubble with a different community was encountered, the community in context of the bubble wasn’t updated and instead used a local copy. Once the community was bound correctly (to be reactive), the states started working correctly.
The invitation bubble has been simplied so that it has states instead of using lots of if/else statements inside of the property bindings. This simplified the component’s logic for things like onClick action and made it a lot easier to read and modify.
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enabled: false
}
} ,
State {
name: "pending"
when: invitedCommunity . access === Constants . communityChatOnRequestAccess &&
rectangleBubble . isPendingRequest
PropertyChanges {
target: joinBtn
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//% "Pending"
text: qsTrId ( "invite-chat-pending" )
fix(communities): re-joining of left communities
Fixes: #2649.
Upon receipt of status-go signals which included communities that have been left (`joined: false`), those communities were being rejoined automatically when they should not have been.
fix(communities): Invitation bubble button state updates
The community state inside of the invitation bubble was not reactive to any community actions (such as joining, leaving, updating). In addition, requesting to join a community changed the button’s text to “Pending”, but upon approval, the button’s state was not updating.
The component was setting an observed community in the Component.onCompleted event, which was occurring for all invitation bubbles, but because the community wasn’t bound correctly to the bubble, once a bubble with a different community was encountered, the community in context of the bubble wasn’t updated and instead used a local copy. Once the community was bound correctly (to be reactive), the states started working correctly.
The invitation bubble has been simplied so that it has states instead of using lots of if/else statements inside of the property bindings. This simplified the component’s logic for things like onClick action and made it a lot easier to read and modify.
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enabled: false
}
} ,
State {
name: "joined"
when: invitedCommunity . joined && invitedCommunity . isMember
PropertyChanges {
target: joinBtn
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//% "View"
text: qsTrId ( "view" )
fix(communities): re-joining of left communities
Fixes: #2649.
Upon receipt of status-go signals which included communities that have been left (`joined: false`), those communities were being rejoined automatically when they should not have been.
fix(communities): Invitation bubble button state updates
The community state inside of the invitation bubble was not reactive to any community actions (such as joining, leaving, updating). In addition, requesting to join a community changed the button’s text to “Pending”, but upon approval, the button’s state was not updating.
The component was setting an observed community in the Component.onCompleted event, which was occurring for all invitation bubbles, but because the community wasn’t bound correctly to the bubble, once a bubble with a different community was encountered, the community in context of the bubble wasn’t updated and instead used a local copy. Once the community was bound correctly (to be reactive), the states started working correctly.
The invitation bubble has been simplied so that it has states instead of using lots of if/else statements inside of the property bindings. This simplified the component’s logic for things like onClick action and made it a lot easier to read and modify.
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}
} ,
State {
name: "requestToJoin"
when: invitedCommunity . access === Constants . communityChatOnRequestAccess &&
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// !invitedCommunity.joined && !invitedCommunity.isMember
invitedCommunity . canRequestAccess
fix(communities): re-joining of left communities
Fixes: #2649.
Upon receipt of status-go signals which included communities that have been left (`joined: false`), those communities were being rejoined automatically when they should not have been.
fix(communities): Invitation bubble button state updates
The community state inside of the invitation bubble was not reactive to any community actions (such as joining, leaving, updating). In addition, requesting to join a community changed the button’s text to “Pending”, but upon approval, the button’s state was not updating.
The component was setting an observed community in the Component.onCompleted event, which was occurring for all invitation bubbles, but because the community wasn’t bound correctly to the bubble, once a bubble with a different community was encountered, the community in context of the bubble wasn’t updated and instead used a local copy. Once the community was bound correctly (to be reactive), the states started working correctly.
The invitation bubble has been simplied so that it has states instead of using lots of if/else statements inside of the property bindings. This simplified the component’s logic for things like onClick action and made it a lot easier to read and modify.
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PropertyChanges {
target: joinBtn
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//% "Request Access"
text: qsTrId ( "request-access" )
fix(communities): re-joining of left communities
Fixes: #2649.
Upon receipt of status-go signals which included communities that have been left (`joined: false`), those communities were being rejoined automatically when they should not have been.
fix(communities): Invitation bubble button state updates
The community state inside of the invitation bubble was not reactive to any community actions (such as joining, leaving, updating). In addition, requesting to join a community changed the button’s text to “Pending”, but upon approval, the button’s state was not updating.
The component was setting an observed community in the Component.onCompleted event, which was occurring for all invitation bubbles, but because the community wasn’t bound correctly to the bubble, once a bubble with a different community was encountered, the community in context of the bubble wasn’t updated and instead used a local copy. Once the community was bound correctly (to be reactive), the states started working correctly.
The invitation bubble has been simplied so that it has states instead of using lots of if/else statements inside of the property bindings. This simplified the component’s logic for things like onClick action and made it a lot easier to read and modify.
2021-06-24 07:21:45 +00:00
}
} ,
State {
name: "unjoined"
when: invitedCommunity . access === Constants . communityChatOnRequestAccess &&
invitedCommunity . isMember
PropertyChanges {
target: joinBtn
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//% "Join"
text: qsTrId ( "join" )
fix(communities): re-joining of left communities
Fixes: #2649.
Upon receipt of status-go signals which included communities that have been left (`joined: false`), those communities were being rejoined automatically when they should not have been.
fix(communities): Invitation bubble button state updates
The community state inside of the invitation bubble was not reactive to any community actions (such as joining, leaving, updating). In addition, requesting to join a community changed the button’s text to “Pending”, but upon approval, the button’s state was not updating.
The component was setting an observed community in the Component.onCompleted event, which was occurring for all invitation bubbles, but because the community wasn’t bound correctly to the bubble, once a bubble with a different community was encountered, the community in context of the bubble wasn’t updated and instead used a local copy. Once the community was bound correctly (to be reactive), the states started working correctly.
The invitation bubble has been simplied so that it has states instead of using lots of if/else statements inside of the property bindings. This simplified the component’s logic for things like onClick action and made it a lot easier to read and modify.
2021-06-24 07:21:45 +00:00
}
}
]
Connections {
target: chatsModel . communities
onMembershipRequestChanged: function ( communityId , communityName , requestAccepted ) {
if ( communityId === root . communityId ) {
rectangleBubble . isPendingRequest = false
}
}
}
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// TODO add check if verified
StyledText {
id: title
color: invitedCommunity . verifed ? Style.current.primary : Style . current . secondaryText
text: invitedCommunity . verifed ?
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//% "Verified community invitation"
qsTrId ( "verified-community-invitation" ) :
//% "Community invitation"
qsTrId ( "community-invitation" )
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font.weight: Font . Medium
anchors.top: parent . top
anchors.topMargin: Style . current . halfPadding
anchors.left: parent . left
anchors.leftMargin: root . innerMargin
font.pixelSize: 13
}
StyledText {
id: invitedYou
fix(communities): re-joining of left communities
Fixes: #2649.
Upon receipt of status-go signals which included communities that have been left (`joined: false`), those communities were being rejoined automatically when they should not have been.
fix(communities): Invitation bubble button state updates
The community state inside of the invitation bubble was not reactive to any community actions (such as joining, leaving, updating). In addition, requesting to join a community changed the button’s text to “Pending”, but upon approval, the button’s state was not updating.
The component was setting an observed community in the Component.onCompleted event, which was occurring for all invitation bubbles, but because the community wasn’t bound correctly to the bubble, once a bubble with a different community was encountered, the community in context of the bubble wasn’t updated and instead used a local copy. Once the community was bound correctly (to be reactive), the states started working correctly.
The invitation bubble has been simplied so that it has states instead of using lots of if/else statements inside of the property bindings. This simplified the component’s logic for things like onClick action and made it a lot easier to read and modify.
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text: {
if ( chatsModel . channelView . activeChannel . chatType === Constants . chatTypeOneToOne ) {
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return isCurrentUser ?
//% "You invited %1 to join a community"
qsTrId ( "you-invited--1-to-join-a-community" ) . arg ( chatsModel . userNameOrAlias ( chatsModel . channelView . activeChannel . id ) )
//% "%1 invited you to join a community"
: qsTrId ( "-1-invited-you-to-join-a-community" ) . arg ( displayUserName )
fix(communities): re-joining of left communities
Fixes: #2649.
Upon receipt of status-go signals which included communities that have been left (`joined: false`), those communities were being rejoined automatically when they should not have been.
fix(communities): Invitation bubble button state updates
The community state inside of the invitation bubble was not reactive to any community actions (such as joining, leaving, updating). In addition, requesting to join a community changed the button’s text to “Pending”, but upon approval, the button’s state was not updating.
The component was setting an observed community in the Component.onCompleted event, which was occurring for all invitation bubbles, but because the community wasn’t bound correctly to the bubble, once a bubble with a different community was encountered, the community in context of the bubble wasn’t updated and instead used a local copy. Once the community was bound correctly (to be reactive), the states started working correctly.
The invitation bubble has been simplied so that it has states instead of using lots of if/else statements inside of the property bindings. This simplified the component’s logic for things like onClick action and made it a lot easier to read and modify.
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} else {
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return isCurrentUser ?
//% "You shared a community"
qsTrId ( "you-shared-a-community" )
//% "A community has been shared"
: qsTrId ( "a-community-has-been-shared" )
fix(communities): re-joining of left communities
Fixes: #2649.
Upon receipt of status-go signals which included communities that have been left (`joined: false`), those communities were being rejoined automatically when they should not have been.
fix(communities): Invitation bubble button state updates
The community state inside of the invitation bubble was not reactive to any community actions (such as joining, leaving, updating). In addition, requesting to join a community changed the button’s text to “Pending”, but upon approval, the button’s state was not updating.
The component was setting an observed community in the Component.onCompleted event, which was occurring for all invitation bubbles, but because the community wasn’t bound correctly to the bubble, once a bubble with a different community was encountered, the community in context of the bubble wasn’t updated and instead used a local copy. Once the community was bound correctly (to be reactive), the states started working correctly.
The invitation bubble has been simplied so that it has states instead of using lots of if/else statements inside of the property bindings. This simplified the component’s logic for things like onClick action and made it a lot easier to read and modify.
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}
}
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anchors.top: title . bottom
anchors.topMargin: 4
anchors.left: parent . left
anchors.leftMargin: root . innerMargin
anchors.right: parent . right
anchors.rightMargin: root . innerMargin
wrapMode: Text . WordWrap
font.pixelSize: 15
}
Separator {
id: sep1
anchors.top: invitedYou . bottom
anchors.topMargin: Style . current . halfPadding
}
// TODO add image when it's supported
StyledText {
id: communityName
text: invitedCommunity . name
anchors.top: sep1 . bottom
anchors.topMargin: root . innerMargin
anchors.left: parent . left
anchors.leftMargin: root . innerMargin
anchors.right: parent . right
anchors.rightMargin: root . innerMargin
font.weight: Font . Bold
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wrapMode: Text . WrapAtWordBoundaryOrAnywhere
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font.pixelSize: 17
}
StyledText {
id: communityDesc
text: invitedCommunity . description
anchors.top: communityName . bottom
anchors.topMargin: 2
anchors.left: parent . left
anchors.leftMargin: root . innerMargin
anchors.right: parent . right
anchors.rightMargin: root . innerMargin
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wrapMode: Text . WrapAtWordBoundaryOrAnywhere
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font.pixelSize: 15
}
StyledText {
id: communityNbMembers
// TODO add the plural support
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//% "%1 members"
text: qsTrId ( "-1-members" ) . arg ( invitedCommunity . nbMembers )
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anchors.top: communityDesc . bottom
anchors.topMargin: 2
anchors.left: parent . left
anchors.leftMargin: root . innerMargin
font.pixelSize: 13
font.weight: Font . Medium
color: Style . current . secondaryText
}
Separator {
id: sep2
anchors.top: communityNbMembers . bottom
anchors.topMargin: Style . current . halfPadding
}
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Item {
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width: parent . width
height: 44
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anchors.bottom: parent . bottom
clip: true
StatusButton {
id: joinBtn
type: "secondary"
anchors.top: parent . top
anchors.topMargin: - Style . current . smallPadding
borderRadius: 16
width: parent . width
height: 54
enabled: true
//% "Unsupported state"
text: qsTrId ( "unsupported-state" )
onClicked: {
let onBtnClick = function ( ) {
let error
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if ( rectangleBubble . state === "joined" ) {
chatsModel . communities . setActiveCommunity ( communityId ) ;
return
} else if ( rectangleBubble . state === "unjoined" ) {
error = chatsModel . communities . joinCommunity ( communityId , true )
}
else if ( rectangleBubble . state === "requestToJoin" ) {
error = chatsModel . communities . requestToJoinCommunity ( communityId ,
profileModel . profile . ensVerified ? profileModel.profile.username : "" )
if ( ! error ) {
rectangleBubble . isPendingRequest = chatsModel . communities . isCommunityRequestPending ( communityId )
}
}
if ( error ) {
joiningError . text = error
return joiningError . open ( )
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}
}
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if ( appSettings . communitiesEnabled ) {
onBtnClick ( ) ;
} else {
openPopup ( confirmationPopupComponent , { onConfirmed: onBtnClick } ) ;
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}
}
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MessageDialog {
id: joiningError
//% "Error joining the community"
title: qsTrId ( "error-joining-the-community" )
icon: StandardIcon . Critical
standardButtons: StandardButton . Ok
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}
}
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}
}
}
}
}
/ * # # ^ # #
Designer {
D { i: 0 ; formeditorColor: "#4c4e50" ; formeditorZoom: 1.25 }
}
# # ^ # # * /