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import QtQuick 2.13
import QtQuick . Controls 2.13
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import QtQuick . Window 2.13
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import QtQuick . Layouts 1.13
import QtQml . Models 2.13
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import QtGraphicalEffects 1.13
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import QtQuick . Dialogs 1.3
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import utils 1.0
import shared 1.0
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import shared . views 1.0
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import shared . panels 1.0
import shared . popups 1.0
import shared . status 1.0
import shared . controls 1.0
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import shared . views . chat 1.0
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import "../controls"
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Item {
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id: root
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//anchors.fill: parent
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property var store
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property var messageStore
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property var usersStore
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property var contactsStore
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property bool stickersLoaded: false
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property alias chatLogView: chatLogView
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property bool isChatBlocked: false
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property var messageContextMenuInst
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property real scrollY: chatLogView . visibleArea . yPosition * chatLogView . contentHeight
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property int newMessages: 0
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property int countOnStartUp: 0
signal openStickerPackPopup ( string stickerPackId )
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signal showReplyArea ( string messageId , string author )
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Connections {
target: root . messageStore . messageModule
onMessageSuccessfullySent: {
chatLogView . scrollToBottom ( true )
}
onSendingMessageFailed: {
sendingMsgFailedPopup . open ( ) ;
}
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onScrollMessagesUp: {
chatLogView . positionViewAtEnd ( )
}
onScrollToMessage: {
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chatLogView . positionViewAtIndex ( messageIndex , ListView . Center ) ;
chatLogView . itemAtIndex ( messageIndex ) . startMessageFoundAnimation ( ) ;
}
// Not Refactored Yet
// onNewMessagePushed: {
// if (!chatLogView.scrollToBottom()) {
// newMessages++
// }
// }
}
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Item {
id: loadingMessagesIndicator
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visible: root . store . loadingHistoryMessagesInProgress
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anchors.top: parent . top
anchors.left: parent . left
height: visible ? 20 : 0
width: parent . width
Loader {
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active: root . store . loadingHistoryMessagesInProgress
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anchors.horizontalCenter: parent . horizontalCenter
anchors.verticalCenter: parent . verticalCenter
sourceComponent: Component {
LoadingAnimation {
width: 18
height: 18
}
}
}
}
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ListView {
id: chatLogView
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anchors.top: loadingMessagesIndicator . bottom
anchors.bottom: parent . bottom
anchors.left: parent . left
anchors.right: parent . right
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spacing: 0
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boundsBehavior: Flickable . StopAtBounds
clip: true
verticalLayoutDirection: ListView . BottomToTop
// This header and Connections is to create an invisible padding so that the chat identifier is at the top
// The Connections is necessary, because doing the check inside the header created a binding loop (the contentHeight includes the header height
// If the content height is smaller than the full height, we "show" the padding so that the chat identifier is at the top, otherwise we disable the Connections
header: Item {
height: 0
width: chatLogView . width
}
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function checkHeaderHeight ( ) {
if ( ! chatLogView . headerItem ) {
return
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}
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if ( chatLogView . contentItem . height - chatLogView . headerItem . height < chatLogView . height ) {
chatLogView . headerItem . height = chatLogView . height - ( chatLogView . contentItem . height - chatLogView . headerItem . height ) - 36
} else {
chatLogView . headerItem . height = 0
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}
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}
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ScrollBar.vertical: ScrollBar {
visible: chatLogView . visibleArea . heightRatio < 1
}
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// Connections {
// id: contentHeightConnection
// enabled: true
// target: chatLogView
// onContentHeightChanged: {
// chatLogView.checkHeaderHeight()
// }
// onHeightChanged: {
// chatLogView.checkHeaderHeight()
// }
// }
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Timer {
id: timer
}
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Button {
readonly property int buttonPadding: 5
id: scrollDownButton
visible: false
height: 32
width: nbMessages . width + arrowImage . width + 2 * Style . current . halfPadding + ( nbMessages . visible ? scrollDownButton.buttonPadding : 0 )
anchors.bottom: parent . bottom
anchors.right: parent . right
anchors.rightMargin: Style . current . padding
background: Rectangle {
color: Style . current . buttonSecondaryColor
border.width: 0
radius: 16
}
onClicked: {
newMessages = 0
scrollDownButton . visible = false
chatLogView . scrollToBottom ( true )
}
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StyledText {
id: nbMessages
visible: newMessages > 0
width: visible ? implicitWidth : 0
text: newMessages
anchors.verticalCenter: parent . verticalCenter
anchors.left: parent . left
color: Style . current . pillButtonTextColor
font.pixelSize: 15
anchors.leftMargin: Style . current . halfPadding
}
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SVGImage {
id: arrowImage
width: 24
height: 24
anchors.verticalCenter: parent . verticalCenter
anchors.left: nbMessages . right
source: Style . svg ( "leave_chat" )
anchors.leftMargin: nbMessages . visible ? scrollDownButton.buttonPadding : 0
rotation: - 90
ColorOverlay {
anchors.fill: parent
source: parent
color: Style . current . pillButtonTextColor
}
}
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MouseArea {
cursorShape: Qt . PointingHandCursor
anchors.fill: parent
onPressed: mouse . accepted = false
}
}
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function scrollToBottom ( force , caller ) {
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if ( ! force && ! chatLogView . atYEnd ) {
// User has scrolled up, we don't want to scroll back
return false
}
if ( caller && caller !== chatLogView . itemAtIndex ( chatLogView . count - 1 ) ) {
// If we have a caller, only accept its request if it's the last message
return false
}
// Call this twice and with a timer since the first scroll to bottom might have happened before some stuff loads
// meaning that the scroll will not actually be at the bottom on switch
// Add a small delay because images, even though they say they say they are loaed, they aren't shown yet
Qt . callLater ( chatLogView . positionViewAtBeginning )
timer . setTimeout ( function ( ) {
Qt . callLater ( chatLogView . positionViewAtBeginning )
} , 100 ) ;
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return true
}
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// Connections {
// Not Refactored Yet
// target: root.store.chatsModelInst
// onAppReady: {
// chatLogView.scrollToBottom(true)
// }
// }
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onContentYChanged: {
scrollDownButton . visible = contentHeight - ( scrollY + height ) > 400
let loadMore = scrollDownButton . visible && scrollY < 500
if ( loadMore ) {
messageStore . loadMoreMessages ( )
}
}
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model: messageStore . messagesModel
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// Not Refactored Yet
//Component.onCompleted: scrollToBottom(true)
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delegate: MessageView {
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id: msgDelegate
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store: root . store
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messageStore: root . messageStore
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usersStore: root . usersStore
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contactsStore: root . contactsStore
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isChatBlocked: root . isChatBlocked
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messageContextMenu: messageContextMenuInst
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messageId: model . id
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communityId: model . communityId
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responseToMessageWithId: model . responseToMessageWithId
senderId: model . senderId
senderDisplayName: model . senderDisplayName
senderLocalName: model . senderLocalName
senderIcon: model . senderIcon
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senderIdenticon: model . senderIdenticon
senderIsAdded: model . senderIsAdded
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isSenderIconIdenticon: model . isSenderIconIdenticon
amISender: model . amISender
message: model . messageText
messageImage: model . messageImage
messageTimestamp: model . timestamp
messageOutgoingStatus: model . outgoingStatus
messageContentType: model . contentType
pinnedMessage: model . pinned
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messagePinnedBy: model . pinnedBy
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reactionsModel: model . reactions
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sticker: model . sticker
stickerPack: model . stickerPack
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editModeOn: model . editMode
isEdited: model . isEdited
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linkUrls: model . links
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transactionParams: model . transactionParameters
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gapFrom: model . gapFrom
gapTo: model . gapTo
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// This is possible since we have all data loaded before we load qml.
// When we fetch messages to fulfill a gap we have to set them at once.
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// Also one important thing here is that messages are set in descending order
// in terms of `timestamp` of a message, that means a message with the most
// recent time is added at index 0.
prevMessageIndex: index + 1
prevMessageAsJsonObj: messageStore . getMessageByIndexAsJson ( index + 1 )
nextMessageIndex: index - 1
nextMessageAsJsonObj: messageStore . getMessageByIndexAsJson ( index - 1 )
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onOpenStickerPackPopup: {
root . openStickerPackPopup ( stickerPackId ) ;
}
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onShowReplyArea: {
root . showReplyArea ( messageId , author )
}
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onImageClicked: Global . openImagePopup ( image , messageContextMenuInst )
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stickersLoaded: root . stickersLoaded
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onVisibleChanged: {
if ( ! visible && model . editMode )
messageStore . setEditModeOff ( model . id )
}
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}
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}
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MessageDialog {
id: sendingMsgFailedPopup
standardButtons: StandardButton . Ok
//% "Failed to send message."
text: qsTrId ( "failed-to-send-message-" )
icon: StandardIcon . Critical
}
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}