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6/PAYLOADS
Version: 0.5
Status: Draft
Authors: Adam Babik adam@status.im, Andrea Maria Piana andreap@status.im, Oskar Thorén oskar@status.im, Samuel Hawksby-Robinson samuel@status.im (alphabetical order)
Abstract
This specification describes how the payload of each message in Status looks like. It is primarily centered around chat and chat-related use cases.
The payloads aims to be flexible enough to support messaging but also cases described in the Status Whitepaper as well as various clients created using different technologies.
Table of Contents
- Abstract
- Table of Contents
- Introduction
- Payload wrapper
- Encoding
- Types of messages
- Upgradability
- Security Considerations
- Changelog
- Copyright
Introduction
This document describes the payload format and some special considerations.
Payload wrapper
The node wraps all payloads in a protobuf record record:
message StatusProtocolMessage {
bytes signature = 4001;
bytes payload = 4002;
}
signature
is the bytes of the signed SHA3-256
of the payload, signed with the key of the author of the message.
The node needs the signature to validate authorship of the message, so that the message can be relayed to third parties.
If a signature is not present, but an author is provided by a layer below, the message is not to be relayed to third parties, and it is considered plausibly deniable.
Encoding
The node encodes the payload using Protobuf
Types of messages
Message
The type ChatMessage
represents a chat message exchanged between clients.
Payload
The protobuf description is:
message ChatMessage {
// Lamport timestamp of the chat message
uint64 clock = 1;
// Unix timestamps in milliseconds, currently not used as we use Whisper/Waku as more reliable, but here
// so that we don't rely on it
uint64 timestamp = 2;
// Text of the message
string text = 3;
// Id of the message that we are replying to
string response_to = 4;
// Ens name of the sender
string ens_name = 5;
// Chat id, this field is symmetric for public-chats and private group chats,
// but asymmetric in case of one-to-ones, as the sender will use the chat-id
// of the received, while the receiver will use the chat-id of the sender.
string chat_id = 6;
// The type of message (public/one-to-one/private-group-chat)
MessageType message_type = 7;
// The type of the content of the message
ContentType content_type = 8;
oneof payload {
StickerMessage sticker = 9;
ImageMessage image = 10;
AudioMessage audio = 11;
}
enum ContentType {
UNKNOWN_CONTENT_TYPE = 0;
TEXT_PLAIN = 1;
STICKER = 2;
STATUS = 3;
EMOJI = 4;
TRANSACTION_COMMAND = 5;
// Only local
SYSTEM_MESSAGE_CONTENT_PRIVATE_GROUP = 6;
IMAGE = 7;
AUDIO = 8;
}
}
Payload
Field | Name | Type | Description |
---|---|---|---|
1 | clock | uint64 |
The clock of the chat |
2 | timestamp | uint64 |
The sender timestamp at message creation |
3 | text | string |
The content of the message |
4 | response_to | string |
The ID of the message replied to |
5 | ens_name | string |
The ENS name of the user sending the message |
6 | chat_id | string |
The local ID of the chat the message is sent to |
7 | message_type | MessageType |
The type of message, different for one-to-one, public or group chats |
8 | content_type | ContentType |
The type of the content of the message |
9 | payload | Sticker I Image I Audio I nil |
The payload of the message based on the content type |
Content types
A node requires content types for a proper interpretation of incoming messages. Not each message is plain text but may carry different information.
The following content types MUST be supported:
TEXT_PLAIN
identifies a message which content is a plaintext.
There are other content types that MAY be implemented by the client:
STICKER
STATUS
EMOJI
TRANSACTION_COMMAND
IMAGE
AUDIO
Mentions
A mention MUST be represented as a string with the @0xpk
format, where pk
is the public key of the user account to be mentioned, within the text
field of a message with content_type TEXT_PLAIN
.
A message MAY contain more than one mention.
This specification RECOMMENDs that the application does not require the user to enter the entire pk.
This specification RECOMMENDs that the application allows the user to create a mention by typing @ followed by the related ENS or 3-word pseudonym.
This specification RECOMMENDs that the application provides the user auto-completion functionality to create a mention.
For better user experience, the client SHOULD display a known ens name or the 3-word pseudonym corresponding to the key instead of the pk
.
Sticker content type
A ChatMessage
with STICKER
Content/Type
MUST also specify the ID of the Pack
and
the Hash
of the pack, in the Sticker
field of ChatMessage
message StickerMessage {
string hash = 1;
int32 pack = 2;
}
Image content type
A ChatMessage
with IMAGE
Content/Type
MUST also specify the payload
of the image
and the type
.
Clients MUST sanitize the payload before accessing its content, in particular:
- Clients MUST choose a secure decoder
- Clients SHOULD strip metadata if present without parsing/decoding it
- Clients SHOULD NOT add metadata/exif when sending an image file for privacy and security reasons
- Clients MUST make sure that the transport layer constraints the size of the payload to limit they are able to handle securely
message ImageMessage {
bytes payload = 1;
ImageType type = 2;
enum ImageType {
UNKNOWN_IMAGE_TYPE = 0;
PNG = 1;
JPEG = 2;
WEBP = 3;
GIF = 4;
}
}
Audio content type
A ChatMessage
with AUDIO
Content/Type
MUST also specify the payload
of the audio,
the type
and the duration in milliseconds (duration_ms
).
Clients MUST sanitize the payload before accessing its content, in particular:
- Clients MUST choose a secure decoder
- Clients SHOULD strip metadata if present without parsing/decoding it
- Clients SHOULD NOT add metadata/exif when sending an audio file for privacy and security reasons
- Clients MUST make sure that the transport layer constraints the size of the payload to limit they are able to handle securely
message AudioMessage {
bytes payload = 1;
AudioType type = 2;
uint64 duration_ms = 3;
enum AudioType {
UNKNOWN_AUDIO_TYPE = 0;
AAC = 1;
AMR = 2;
Message types
A node requires message types to decide how to encrypt a particular message and what metadata needs to be attached when passing a message to the transport layer. For more on this, see 3/WHISPER-USAGE and 10/WAKU-USAGE.
The following messages types MUST be supported:
ONE_TO_ONE
is a message to the public groupPUBLIC_GROUP
is a private messagePRIVATE_GROUP
is a message to the private group.
enum MessageType {
UNKNOWN_MESSAGE_TYPE = 0;
ONE_TO_ONE = 1;
PUBLIC_GROUP = 2;
PRIVATE_GROUP = 3;
// Only local
SYSTEM_MESSAGE_PRIVATE_GROUP = 4;
}
Clock vs Timestamp and message ordering
If a user sends a new message before the messages sent while the user was offline are received, the new message is supposed to be displayed last in a chat. This is where the basic algorithm of Lamport timestamp would fall short as it's only meant to order causally related events.
The status client therefore makes a "bid", speculating that it will beat the current chat-timestamp, s.t. the status client's
Lamport timestamp format is: clock =
max({timestamp}, chat_clock + 1)`
This will satisfy the Lamport requirement, namely: a -> b then T(a) < T(b)
timestamp
MUST be Unix time calculated, when the node creates the message, in milliseconds. This field SHOULD not be relied upon for message ordering.
clock
SHOULD be calculated using the algorithm of Lamport timestamps. When there are messages available in a chat, the node calculates clock
's value based on the last received message in a particular chat: max(timeNowInMs, last-message-clock-value + 1)
. If there are no messages, clock
is initialized with timestamp
's value.
Messages with a clock
greater than 120
seconds over the Whisper/Waku timestamp SHOULD be discarded, in order to avoid malicious users to increase the clock
of a chat arbitrarily.
Messages with a clock
less than 120
seconds under the Whisper/Waku timestamp might indicate an attempt to insert messages in the chat history which is not distinguishable from a datasync
layer re-transit event. A client MAY mark this messages with a warning to the user, or discard them.
The node uses clock
value for the message ordering. The algorithm used, and the distributed nature of the system produces casual ordering, which might produce counter-intuitive results in some edge cases. For example, when a user joins a public chat and sends a message before receiving the exist messages, their message clock
value might be lower and the message will end up in the past when the historical messages are fetched.
Chats
Chat is a structure that helps organize messages. It's usually desired to display messages only from a single recipient, or a group of recipients at a time and chats help to achieve that.
All incoming messages can be matched against a chat. The below table describes how to calculate a chat ID for each message type.
Message Type | Chat ID Calculation | Direction | Comment |
---|---|---|---|
PUBLIC_GROUP | chat ID is equal to a public channel name; it should equal chatId from the message |
Incoming/Outgoing | |
ONE_TO_ONE | let P be a public key of the recipient; hex-encode(P) is a chat ID; use it as chatId value in the message |
Outgoing | |
user-message | let P be a public key of message's signature; hex-encode(P) is a chat ID; discard chat-id from message |
Incoming | if there is no matched chat, it might be the first message from public key P ; the node MAY discard the message or MAY create a new chat; Status official clients create a new chat |
PRIVATE_GROUP | use chatId from the message |
Incoming/Outgoing | find an existing chat by chatId ; if none is found, the user is not a member of that chat or the user hasn't joined that chat, the message MUST be discarded |
Contact Update
ContactUpdate
is a message exchange to notify peers that either the
user has been added as a contact, or that information about the sending user have
changed.
message ContactUpdate {
uint64 clock = 1;
string ens_name = 2;
string profile_image = 3;
}
Payload
Field | Name | Type | Description |
---|---|---|---|
1 | clock | uint64 |
The clock of the chat with the user |
2 | ens_name | string |
The ENS name if set |
3 | profile_image | string |
The base64 encoded profile picture of the user |
Contact update
A client SHOULD send a ContactUpdate
to all the contacts each time:
- The ens_name has changed
- A user edits the profile image
A client SHOULD also periodically send a ContactUpdate
to all the contacts, the interval is up to the client, the Status official client sends these updates every 48 hours.
EmojiReaction
EmojiReaction
s represents a user's "reaction" to a specific chat message. For more information about the concept of
emoji reactions see Facebook Reactions.
This specification RECOMMENDS that the UI/UX implementation of sending EmojiReactions
requires only a single click
operation, as users have an expectation that emoji reactions are effortless and simple to perform.
message EmojiReaction {
// clock Lamport timestamp of the chat message
uint64 clock = 1;
// chat_id the ID of the chat the message belongs to, for query efficiency the chat_id is stored in the db even though the
// target message also stores the chat_id
string chat_id = 2;
// message_id the ID of the target message that the user wishes to react to
string message_id = 3;
// message_type is (somewhat confusingly) the ID of the type of chat the message belongs to
MessageType message_type = 4;
// type the ID of the emoji the user wishes to react with
Type type = 5;
enum Type {
UNKNOWN_EMOJI_REACTION_TYPE = 0;
LOVE = 1;
THUMBS_UP = 2;
THUMBS_DOWN = 3;
LAUGH = 4;
SAD = 5;
ANGRY = 6;
}
// whether this is a retraction of a previously sent emoji
bool retracted = 6;
}
Clients MUST specify clock
, chat_id
, message_id
, type
and message_type
.
This specification RECOMMENDS that the UI/UX implementation of retracting an EmojiReaction
s requires only a single
click operation, as users have an expectation that emoji reaction removals are effortless and simple to perform.
SyncInstallationContact
The node uses SyncInstallationContact
messages to synchronize in a best-effort the contacts to other devices.
message SyncInstallationContact {
uint64 clock = 1;
string id = 2;
string profile_image = 3;
string ens_name = 4;
uint64 last_updated = 5;
repeated string system_tags = 6;
}
Payload
Field | Name | Type | Description |
---|---|---|---|
1 | clock | uint64 |
clock value of the chat |
2 | id | string |
id of the contact synced |
3 | profile_image | string |
base64 encoded profile picture of the user |
4 | ens_name | string |
ENS name of the contact |
5 | array[string] |
Array of system_tags for the user, this can currently be: ":contact/added", ":contact/blocked", ":contact/request-received" |
SyncInstallationPublicChat
The node uses SyncInstallationPublicChat
message to synchronize in a best-effort the public chats to other devices.
message SyncInstallationPublicChat {
uint64 clock = 1;
string id = 2;
}
Payload
Field | Name | Type | Description |
---|---|---|---|
1 | clock | uint64 |
clock value of the chat |
2 | id | string |
id of the chat synced |
PairInstallation
The node uses PairInstallation
messages to propagate information about a device to its paired devices.
message PairInstallation {
uint64 clock = 1;
string installation_id = 2;
string device_type = 3;
string name = 4;
}
Payload
Field | Name | Type | Description |
---|---|---|---|
1 | clock | uint64 |
clock value of the chat |
2 | installation_id | string |
A randomly generated id that identifies this device |
3 | device_type | string |
The OS of the device ios ,android or desktop |
4 | name | string |
The self-assigned name of the device |
MembershipUpdateMessage and MembershipUpdateEvent
MembershipUpdateEvent
is a message used to propagate information about group membership changes in a group chat.
The details are in the Group chats specs.
Upgradability
There are two ways to upgrade the protocol without breaking compatibility:
- A node always supports accretion
- A node does not support deletion of existing fields or messages, which might break compatibility
Security Considerations
Changelog
Version 0.5
Released August 25, 2020
- Added support for emoji reactions
Version 0.4
Released July 16, 2020
- Added support for images
- Added support for audio
Version 0.3
Released May 22, 2020
- Added language to include Waku in all relevant places
Copyright
Copyright and related rights waived via CC0.