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6/PAYLOADS
Version: 0.2
Status: Stable
Authors: Adam Babik adam@status.im, Andrea Maria Piana andreap@status.im, Oskar Thorén oskar@status.im (alphabetical order)
Abstract
This specifications decribes how the payload of each message in Status looks like. It is primarly centered around chat and chat-related use cases.
The payloads aims be flexible enough to support messaging but also cases described in the Status Whitepaper as well as various clients created using different technologies.
Table of Contents
- Status Message Payloads Specification
Introduction
In this document we describe the payload format and some special considerations.
Payload wrapper
All payloads are wrapped in a protobuf record record:
message StatusProtocolMessage {
bytes signature = 4001;
bytes payload = 4002;
}
signature
is the bytes of the signed SHA3-256
of the payload, signed with the key of the author of the message.
The signature is needed to validate authorship of the message, so that the message can be relayed to third parties.
If a signature is not present but an author is provided by a layer below, the message is not to be relayed to third parties and it is considered plausibly deniable.
Encoding
The payload is encoded using Protobuf
Types of messages
Message
The type ChatMessage
represents a chat message exchanged between clients.
Payload
The protobuf description is:
message ChatMessage {
// Lamport timestamp of the chat message
uint64 clock = 1;
// Unix timestamps in milliseconds, currently not used as we use whisper as more reliable, but here
// so that we don't rely on it
uint64 timestamp = 2;
// Text of the message
string text = 3;
// Id of the message that we are replying to
string response_to = 4;
// Ens name of the sender
string ens_name = 5;
// Chat id, this field is symmetric for public-chats and private group chats,
// but asymmetric in case of one-to-ones, as the sender will use the chat-id
// of the received, while the receiver will use the chat-id of the sender.
// Probably should be the concatenation of sender-pk & receiver-pk in alphabetical order
string chat_id = 6;
// The type of message (public/one-to-one/private-group-chat)
MessageType message_type = 7;
// The type of the content of the message
ContentType content_type = 8;
oneof payload {
StickerMessage sticker = 9;
}
enum MessageType {
UNKNOWN_MESSAGE_TYPE = 0;
ONE_TO_ONE = 1;
PUBLIC_GROUP = 2;
PRIVATE_GROUP = 3;
// Only local
SYSTEM_MESSAGE_PRIVATE_GROUP = 4;}
enum ContentType {
UNKNOWN_CONTENT_TYPE = 0;
TEXT_PLAIN = 1;
STICKER = 2;
STATUS = 3;
EMOJI = 4;
TRANSACTION_COMMAND = 5;
// Only local
SYSTEM_MESSAGE_CONTENT_PRIVATE_GROUP = 6;
}
}
Payload
Field | Name | Type | Description |
---|---|---|---|
1 | clock | uint64 |
The clock of the chat |
2 | timestamp | uint64 |
The sender timestamp at message creation |
3 | text | string |
The content of the message |
4 | response_to | string |
The ID of the message replied to |
5 | ens_name | string |
The ENS name of the user sending the message |
6 | chat_id | string |
The local ID of the chat the message is sent to |
7 | message_type | MessageType |
The type of message, different for one-to-one, public or group chats |
8 | content_type | ContentType |
The type of the content of the message |
9 | payload | `Sticker | nil` |
Content types
Content types are required for a proper interpretation of incoming messages. Not each message is plain text but may carry a different information.
The following content types MUST be supported:
TEXT_PLAIN
identifies a message which content is a plaintext.
There are also other content types that MAY be implemented by the client:
STICKER
STATUS
EMOJI
TRANSACTION_COMMAND
Sticker content type
A ChatMessage
with STICKER
Content/Type
MUST also specify the ID of the Pack
and
the Hash
of the pack, in the Sticker
field of ChatMessage
message StickerMessage {
string hash = 1;
int32 pack = 2;
}
Message types
Message types are required to decide how a particular message is encrypted and what metadata needs to be attached when passing a message to the transport layer. For more on this, see 3/WHISPER-USAGE.
The following messages types MUST be supported:
ONE_TO_ONE
is a message to the public groupPUBLIC_GROUP
is a private messagePRIVATE_GROUP
is a message to the private group.
Clock vs Timestamp and message ordering
If a user sends a new message before the messages sent while the user was offline are received, the new message is supposed to be displayed last in a chat. This is where the basic algorithm of Lamport timestamp would fall short as it's only meant to order causally related events.
The status client therefore makes a "bid", speculating that it will beat the current chat-timestamp, s.t. the status client's
Lamport timestamp format is: clock =
max({timestamp}, chat_clock + 1)`
This will satisfy the Lamport requirement, namely: a -> b then T(a) < T(b)
timestamp
MUST be Unix time calculated when the message is created in milliseconds. This field SHOULD not be relied upon for message ordering.
clock
SHOULD be calculated using the algorithm of Lamport timestamps. When there are messages available in a chat, clock
's value is calculated based on the last received message in a particular chat: max(timeNowInMs, last-message-clock-value + 1)
. If there are no messages, clock
is initialized with timestamp
's value.
Messages with a clock
greater than 120
seconds over the whisper timestamp SHOULD be discarded, in order to avoid malicious users to increase the clock
of a chat arbitrarily.
Messages with a clock
less than 120
seconds under the whisper timestamp might indicate an attempt to insert messages in the chat history which is not distinguishable from a datasync
layer re-transit event. A client MAY mark this messages with a warning to the user, or discard them.
clock
value is used for the message ordering. Due to the used algorithm and distributed nature of the system, we achieve casual ordering which might produce counterintuitive results in some edge cases. For example, when one joins a public chat and sends a message before receiving the exist messages, their message clock
value might be lower and the message will end up in the past when the historical messages are fetched.
Chats
Chat is a structure that helps organize messages. It's usually desired to display messages only from a single recipient or a group of recipients at a time and chats help to achieve that.
All incoming messages can be matched against a chat. Below you can find a table that describes how to calculate a chat ID for each message type.
Message Type | Chat ID Calculation | Direction | Comment |
---|---|---|---|
PUBLIC_GROUP | chat ID is equal to a public channel name; it should equal chatId from the message |
Incoming/Outgoing | |
ONE_TO_ONE | let P be a public key of the recipient; hex-encode(P) is a chat ID; use it as chatId value in the message |
Outgoing | |
user-message | let P be a public key of message's signature; hex-encode(P) is a chat ID; discard chat-id from message |
Incoming | if there is no matched chat, it might be the first message from public key P ; you can discard it or create a new chat; Status official clients create a new chat |
PRIVATE_GROUP | use chatId from the message |
Incoming/Outgoing | find an existing chat by chatId ; if none is found, we are not a member of that chat or we haven't joined that chat, the message MUST be discarded |
Contact Update
ContactUpdate
is a message exchange to notify peers that either the
user has been added as a contact, or that information about the sending user have
changed.
message ContactUpdate {
uint64 clock = 1;
string ens_name = 2;
string profile_image = 3;
}
Payload
Field | Name | Type | Description |
---|---|---|---|
1 | clock | uint64 |
The clock of the chat with the user |
2 | ens_name | string |
The ENS name if set |
3 | profile_image | string |
The base64 encoded profile picture of the user |
Contact update
A client SHOULD send a ContactUpdate
to all the contacts each time:
- The ens_name has changed
- The profile image is edited
A client SHOULD also periodically send a ContactUpdate
to all the contacts, the interval is up to the client, the Status official client sends these updates every 48 hours.
SyncInstallationContact
SyncInstallationContact
messages are used to synchronize in a best-effort the contacts to other devices.
message SyncInstallationContact {
uint64 clock = 1;
string id = 2;
string profile_image = 3;
string ens_name = 4;
uint64 last_updated = 5;
repeated string system_tags = 6;
}
Payload
Field | Name | Type | Description |
---|---|---|---|
1 | clock | uint64 |
clock value of the chat |
2 | id | string |
id of the contact synced |
3 | profile_image | string |
base64 encoded profile picture of the user |
4 | ens_name | string |
ENS name of the contact |
5 | array[string] |
Array of system_tags for the user, this can currently be: ":contact/added", ":contact/blocked", ":contact/request-received" |
SyncInstallationPublicChat
SyncInstallationPublicChat
message is used to synchronize in a best-effort the public chats to other devices.
message SyncInstallationPublicChat {
uint64 clock = 1;
string id = 2;
}
Payload
Field | Name | Type | Description |
---|---|---|---|
1 | clock | uint64 |
clock value of the chat |
2 | id | string |
id of the chat synced |
PairInstallation
PairInstallation
messages are used to propagate informations about a device to its paired devices.
message PairInstallation {
uint64 clock = 1;
string installation_id = 2;
string device_type = 3;
string name = 4;
}
Payload
Field | Name | Type | Description |
---|---|---|---|
1 | clock | uint64 |
clock value of the chat |
2 | installation_id | string |
A randomly generated id that identifies this device |
3 | device_type | string |
The OS of the device ios ,android or desktop |
4 | name | string |
The self-assigned name of the device |
MembershipUpdateMessage and MembershipUpdateEvent
MembershipUpdateEvent
is a message used to propagate information about group membership changes in a group chat.
The details are in the Group chats specs
Upgradability
There are two ways to upgrade the protocol without breaking compatibility:
- Accretion is always supported
- Deletion of existing fields or messages is not supported and might break compatibility