Add validator rotation & finalization logic
Add block-based validator rotation Add basic validator rotation Add random validator sets per block Add logging & junk for testing Add block-based validator rotation Add prev_dynasty Add basic union logic Clean up unused code & comments Fix slow finalized with overzealous validators Fix dynasty finalization logic
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# Implements Minimal Slashing Conditions, description here:
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# NOTE: This script is totally untested and *absolutely* has bugs.
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# Be warned!
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# Implements Minimal Slashing Conditions and dynamic validator rotation, description here:
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# https://docs.google.com/document/d/1ecFPYhe7YsKNQUAx48S8hoyK9Y4Rbe9be_lCe_vj2ek
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import random
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NODE_COUNT = 10
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POOL_SIZE = 10
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VALIDATOR_IDS = range(0, POOL_SIZE*2)
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BLOCK_TIME = 100
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EPOCH_LENGTH = 5
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INITIAL_VALIDATORS = range(0, POOL_SIZE)
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AVG_LATENCY = 250
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def poisson_latency(latency):
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@ -35,31 +40,68 @@ class Network():
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self.time += 1
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class Block():
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def __init__(self, parent=None):
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def __init__(self, parent=None, finalized_dynasties=None):
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self.hash = random.randrange(10**30)
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# If we are genesis block, set initial values
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if not parent:
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self.number = 0
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self.prevhash = 0
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else:
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self.number = parent.number + 1
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self.prevhash = parent.hash
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self.hash = random.randrange(10**30)
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self.prev_dynasty = self.current_dynasty = Dynasty(INITIAL_VALIDATORS)
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self.next_dynasty = self.generate_next_dynasty(self.current_dynasty.number)
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return
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# Set our block number and our prevhash
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self.number = parent.number + 1
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self.prevhash = parent.hash
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# If the current_dynasty was finalized, generate a new dynasty
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if parent.current_dynasty in finalized_dynasties:
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self.prev_dynasty = parent.current_dynasty
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self.current_dynasty = parent.next_dynasty
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self.next_dynasty = self.generate_next_dynasty(parent.current_dynasty.number)
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return
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# `current_dynasty` has not yet been finalized so we don't rotate validators
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self.prev_dynasty = parent.prev_dynasty
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self.current_dynasty = parent.current_dynasty
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self.next_dynasty = parent.next_dynasty
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@property
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def epoch(self):
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return self.number // EPOCH_LENGTH
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def generate_next_dynasty(self, prev_dynasty_number):
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random.seed(self.hash)
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next_dynasty = Dynasty(random.sample(VALIDATOR_IDS, POOL_SIZE), prev_dynasty_number+1)
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random.seed()
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return next_dynasty
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class Prepare():
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def __init__(self, view, _hash, view_source):
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def __init__(self, view, _hash, view_source, sender):
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self.view = view
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self.hash = random.randrange(10**30)
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self.blockhash = _hash
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self.view_source = view_source
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self.sender = sender
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class Commit():
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def __init__(self, view, _hash):
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def __init__(self, view, _hash, sender):
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self.view = view
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self.hash = random.randrange(10**30)
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self.blockhash = _hash
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self.sender = sender
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class Dynasty():
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def __init__(self, validators, number=0):
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self.validators = validators
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self.number = number
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def __hash__(self):
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return hash(str(self.number) + str(self.validators))
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def __eq__(self, other):
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return (str(self.number) + str(self.validators)) == (str(other.number) + str(other.validators))
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GENESIS = Block()
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@ -83,7 +125,10 @@ class Node():
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self.committable = {}
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# Commits for any given checkpoint
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# Genesis is an immutable start of the chain
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self.commits = {GENESIS.hash: 101}
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self.commits = {GENESIS.hash: INITIAL_VALIDATORS}
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# Set of finalized dynasties
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self.finalized_dynasties = set()
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self.finalized_dynasties.add(Dynasty(INITIAL_VALIDATORS))
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# My current epoch
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self.current_epoch = 0
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# My highest committed epoch and hash
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@ -133,7 +178,7 @@ class Node():
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return True
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desc = self.get_checkpoint_parent(desc)
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def get_last_committed_checkpoint(self):
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def get_last_committed_checkpoint(self):
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z = len(self.checkpoints) - 1
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while self.score_checkpoint(self.received[self.checkpoints[z]]) < 1:
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z -= 1
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@ -178,13 +223,15 @@ class Node():
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if self.is_ancestor(self.highest_committed_hash, last_committed_checkpoint):
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print('Preparing %d for epoch %d with view source %d' %
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(target_block.hash, target_block.epoch, self.received[last_committed_checkpoint].epoch))
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self.network.broadcast(Prepare(target_block.epoch, target_block.hash, self.received[last_committed_checkpoint].epoch))
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self.network.broadcast(Prepare(target_block.epoch, target_block.hash, self.received[last_committed_checkpoint].epoch, self.id))
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assert self.received[target_block.hash]
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# Pick a checkpoint by number of commits first, epoch number
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# (ie. longest chain rule) second
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def score_checkpoint(self, block):
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return self.commits.get(block.hash, 0) + 0.000000001 * self.tails[block.hash].number
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# Only count current_dynasty commits for the checkpoint score
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number_of_commits = len(list(set(block.current_dynasty.validators) & set(self.commits.get(block.hash, []))))
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return number_of_commits + 0.000000001 * self.tails[block.hash].number
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# See if a given epoch block requires us to reorganize our checkpoint list
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def check_checkpoints(self, block):
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@ -225,7 +272,7 @@ class Node():
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else:
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break
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print('New checkpoints: %r' % [self.received[b].epoch for b in self.checkpoints])
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# Called on receiving a prepare message
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def accept_prepare(self, prepare):
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if self.id == 0:
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@ -234,17 +281,22 @@ class Node():
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if prepare.blockhash not in self.received:
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self.add_dependency(prepare.blockhash, prepare)
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return False
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# If the sender is not in it's corresponding dynasty, ignore the prepare
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if prepare.sender not in self.received[prepare.blockhash].current_dynasty.validators and \
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prepare.sender not in self.received[prepare.blockhash].prev_dynasty.validators:
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return False
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# Add to the prepare count
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if prepare.blockhash not in self.prepare_count:
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self.prepare_count[prepare.blockhash] = {}
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self.prepare_count[prepare.blockhash][prepare.view_source] = self.prepare_count[prepare.blockhash].get(prepare.view_source, 0) + 1
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# If there are enough prepares...
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if self.prepare_count[prepare.blockhash][prepare.view_source] > (NODE_COUNT * 2) // 3 and \
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# If there are enough prepares and the previous dynasty is finalized...
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if self.prepare_count[prepare.blockhash][prepare.view_source] > (POOL_SIZE * 2) // 3 and \
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self.received[prepare.blockhash].prev_dynasty in self.finalized_dynasties and \
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prepare.blockhash not in self.committable:
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# Mark it as committable
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self.committable[prepare.blockhash] = True
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# Start counting commits
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self.commits[prepare.blockhash] = 0
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self.commits[prepare.blockhash] = []
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# If there are dependencies (ie. commits that arrived before there
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# were enough prepares), since there are now enough prepares we
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# can process them
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@ -254,7 +306,7 @@ class Node():
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del self.dependencies["commit:"+str(prepare.blockhash)]
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# Broadcast a commit
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if self.current_epoch == prepare.view:
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self.network.broadcast(Commit(prepare.view, prepare.blockhash))
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self.network.broadcast(Commit(prepare.view, prepare.blockhash, self.id))
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print('Committing %d for epoch %d' % (prepare.blockhash, prepare.view))
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self.highest_committed_epoch = prepare.view
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self.highest_committed_hash = prepare.blockhash
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@ -269,12 +321,26 @@ class Node():
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if commit.blockhash not in self.received:
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self.add_dependency(commit.blockhash, commit)
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return False
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# If the sender is not in it's corresponding dynasty, ignore the commit
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if commit.sender not in self.received[commit.blockhash].current_dynasty.validators and \
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commit.sender not in self.received[commit.blockhash].prev_dynasty.validators:
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return False
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# If there have not yet been enough prepares, wait
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if commit.blockhash not in self.committable:
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self.add_dependency("commit:"+str(commit.blockhash), commit)
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return False
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# Add commits, and update checkpoints if needed
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self.commits[commit.blockhash] += 1
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# Add the commit by recording the sender
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self.commits[commit.blockhash].append(commit.sender)
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# Check if the block is finalized
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current_dynasty_commits = list(set(self.received[commit.blockhash].current_dynasty.validators) & set(self.commits[commit.blockhash]))
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prev_dynasty_commits = list(set(self.received[commit.blockhash].prev_dynasty.validators) & set(self.commits[commit.blockhash]))
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if len(current_dynasty_commits) > (POOL_SIZE * 2) // 3 and len(prev_dynasty_commits) > (POOL_SIZE * 2) // 3:
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# Because the block has been finalized let's record its dynasty as finalized
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finalized_dynasty = self.received[commit.blockhash].current_dynasty
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self.finalized_dynasties.add(finalized_dynasty)
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print('Finalizing dynasty number %d for block number %d' %
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(finalized_dynasty.number, self.received[commit.blockhash].number))
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# Update the checkpoints if needed
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self.check_checkpoints(self.received[commit.blockhash])
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return True
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@ -299,16 +365,18 @@ class Node():
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# Called every round
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def tick(self, _time):
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if self.id == (_time // BLOCK_TIME) % NODE_COUNT and _time % BLOCK_TIME == 0:
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new_block = Block(self.head)
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if self.id == (_time // BLOCK_TIME) % POOL_SIZE and _time % BLOCK_TIME == 0:
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new_block = Block(self.head, self.finalized_dynasties)
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self.network.broadcast(new_block)
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self.on_receive(new_block)
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network = Network(poisson_latency(AVG_LATENCY))
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nodes = [Node(network, i) for i in range(NODE_COUNT)]
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nodes = [Node(network, i) for i in VALIDATOR_IDS]
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for t in range(25000):
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network.tick()
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if t % 1000 == 999:
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print('Heads:', [n.head.number for n in nodes])
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print('Checkpoints:', nodes[0].checkpoints)
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print('Checkpoints:', nodes[0].checkpoints)
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print('Commits:', [nodes[0].commits.get(c, 0) for c in nodes[0].checkpoints])
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print('Finalized Dynasties:', nodes[0].finalized_dynasties)
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print('Current Dynasties:', [(i, node.tails[node.checkpoints[-1]].current_dynasty.number) for i, node in enumerate(nodes)])
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