`snapshot()` functions are a better fit for what realm-js needs. The new
API also makes it clearer that the liveness of a given `Results`
cannot change at arbitrary times. Changing the liveness at arbitrary
times was not safe and could result in incorrect behavior, such as a
non-live `Results` changing.
Since Code runs in Node, rather than Chrome, we need to require the `sync-request` module. The global `__debug__` object was exposed by the vscode-react-native plugin v0.1.5 for us to be able to do that.
Resolves#374
* tag 'v0.14.1':
[0.14.1] Bump version
[0.14.0-rc] Bump version
Disable "Strip Linked Product" on our static libs
Fix for linker error when building for iOS 7
There seems to a bug inside the `strip` command (or its `ld64` library) that is being triggered by some users who get this message: `Assertion failed: (0 && "need to handle arm64 -r reloc")`
It is reported that disabling this setting side-steps the issue, and we don't need any stripping done on the static library itself.
Fixes#503
By default, React Native projects target a minimum of iOS 7, but our projects were set to iOS 8 because previously we used a dynamic framework.
When building for an iOS 7 minimum target version, the linker would complain about thread local variables not working on iOS 7. So it was necessary to add even more checks (iOS >= 8 or OS X >= 10.7) before using native thread local variables rather than our shim.
This also changes our projects to target iOS 7 so we can catch these issues quicker in the future.
This will need to be updated again with a newer version since 1.1.2 build was created on CI but is not actually on static.realm.io until a new release is made.
It uses the Android ExternalCommitHelper implementation.
The Dockerfile requires that you have a static library build of core for Linux with PIC enabled.
After a thread is destroyed, a thread id might be reused. This is true for pthread_self() and hence std:🧵:id. We were hitting this in Chrome debug mode because the "worker" thread was being destroyed and a new one immediately created when reloading. The thread id would be the same, and therefore we'd get back the SharedRealm for the previously destroyed thread (which had yet to be garbage collected.
The new implementation uses an atomically incremented, thread-local identifier, which serves our needs very well.
Fixes#473