* Remove the windows install check
* Node.js Win32 support
* Bring back the `REALM_HAVE_CONFIG` definition
* Download core for Windows when building
* Implement cross-platform node platform.cpp with libuv
* wip
* Make jasmine run quicker
https://github.com/jasmine/jasmine/issues/1204
* Wait for worker process to close in AsyncTests
* Cross-platform paths in tests
* Normalize path separator for forward slash on Windows
* MSVC exception voodoo
* cross-platform uv_cwd
* fix linux build
* make the prepublish script cross-platform
* Disable encryption tests on windows
* ignore vendor/realm-node
* jenkinsfile work
* Only run the prepublish script for publish and pack
* Jenkinsfile work
* Include gyp files in package
* rewrite default_realm_file_directory()
* fix React Native Android build
* delete all realm artifacts in remove_realm_files_from_directory
* bring back build environment variables
* node-pre-gyp windows
* Update CHANGELOG.md
* Get a session’s error handler
* Change the signature of all methods to add the callee
* Deserialize rpc callbacks
* Expose the session error handle on its config property
* When a token refresh error occurs and there is a session error handler
propagate the error to the handler
* Add Session class and expose it to JS
* Add error property on the sync config object for the event handler
* tests
* refactor access token refresh
* chrome debugging
* Add user tests
* Add Sync member to Realm
* Add a simple test for addListener
* Introduce browser User class
* Introduce Sync.User proxy
* Fix User.all
* Add User.logout
* Remove some console.log statements
* Update rpc.cpp from tests-folder
* Use user.current from user-methods, not cpp
* remove user.current from two missing places
* Start server in realmjs and react tests
* Add user tests
* Add Sync member to Realm
* Add a simple test for addListener
* Introduce browser User class
* Introduce Sync.User proxy
* Fix User.all
* Add User.logout
* Remove some console.log statements
* Update rpc.cpp from tests-folder
* Use user.current from user-methods, not cpp
* remove user.current from two missing places
* Start server in realmjs and react tests
* Replace needle with node-fetch
* Make AuthError work in the browser
* Allow for persistent callbacks
* Expose _authenticateRealm to native
* Use clear_test_state in roc
* Streamline test inclusion
* Fix login tests
* Promisify testLogin()
* Disable AsyncTests for now
* Mode jasmine timeout to spec/unit_tests.js
* Avoid use of global for fetch module
* Only include user-tests is sync is enabled
* Skip ROS for android tests
* Add some comments about persistent callbacks
* Fix results-test
* Run async-tests in node
* Add a comment about (user object)
* Cache all users in User.current and return promises in fetch
* node_require async-tests so RN doesn't try and package them
* Add missing parenthesis
* Always invoke sync callbacks on the JavaScript thread
* Address review comments
* Make Callback::m_state be a shared, not a weak pointer
* Use the protected GlobalContext in the session bind handler
* Only dispatch on the event loop if we’re not on its thread
* Update OS
* Use the latest sync
* Update objectstore
* Use realm-sync 7.2
* Add files to project
* Use OS submodule with fix
* Fix object store includes in xcode project
* add missing object store file to binding.gyp
* Update OS with fix for the GlobalNotifier
* Add OS files to Android jni
* Use master@ObjectStore
* Add a test
* Catch TypeErrorException
* Make exception asserts check error type
* Remove commented-out testcase and check for error type
* Test for Error, not TypeError
* Update to sync v1.0.0-BETA-6.3.
This requires updating to current object store master to accommodate the
changes to sync error reporting.
* Add some include folder search paths
* Add thread_safe_reference to the RealmJS target
Under npm3 the `realm` and `nan` modules might end up as siblings so the best way to get the path to `nan` is to require it from within the `realm` module. The `nan` module prints its path so it can be captured by an external build system like in this patch.
`StringData::data()` returns the underlying buffer, which might not be null-terminated, so the resulting string from appending to `"class_"` has garbage in the end. Use the `std::string` conversion of `StringData` because it takes the size of the string into account.
Also includes the following minor changes:
* Renames `ReadOnlyPropertyValueException` to
`ReadOnlyPropertyException` since it's the property that's read-only,
not the value.
* Elminiates some unnecessary copies of arguments passed to the
exception constructors.
* Makes the exception type data members public, since otherwise there's
no point in storing them at.
This avoids the need to eagerly fetch the object schema in order to
construct a `List` or `Results`. Instead the work can be deferred until
the object schema is requested. Since `List` and `Results` never use the
object schema themselves this can avoid unnecessary work in some bindings.
`snapshot()` functions are a better fit for what realm-js needs. The new
API also makes it clearer that the liveness of a given `Results`
cannot change at arbitrary times. Changing the liveness at arbitrary
times was not safe and could result in incorrect behavior, such as a
non-live `Results` changing.
There seems to a bug inside the `strip` command (or its `ld64` library) that is being triggered by some users who get this message: `Assertion failed: (0 && "need to handle arm64 -r reloc")`
It is reported that disabling this setting side-steps the issue, and we don't need any stripping done on the static library itself.
Fixes#503
By default, React Native projects target a minimum of iOS 7, but our projects were set to iOS 8 because previously we used a dynamic framework.
When building for an iOS 7 minimum target version, the linker would complain about thread local variables not working on iOS 7. So it was necessary to add even more checks (iOS >= 8 or OS X >= 10.7) before using native thread local variables rather than our shim.
This also changes our projects to target iOS 7 so we can catch these issues quicker in the future.
This will need to be updated again with a newer version since 1.1.2 build was created on CI but is not actually on static.realm.io until a new release is made.
It uses the Android ExternalCommitHelper implementation.
The Dockerfile requires that you have a static library build of core for Linux with PIC enabled.
After a thread is destroyed, a thread id might be reused. This is true for pthread_self() and hence std:🧵:id. We were hitting this in Chrome debug mode because the "worker" thread was being destroyed and a new one immediately created when reloading. The thread id would be the same, and therefore we'd get back the SharedRealm for the previously destroyed thread (which had yet to be garbage collected.
The new implementation uses an atomically incremented, thread-local identifier, which serves our needs very well.
Fixes#473
The base ClassDefinition defines its constructor member as null, but some subclass have a static constructor function. This allows both cases to be handled without a warning.