react-native/docs/panresponder.md

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---
id: panresponder
title: PanResponder
layout: docs
category: APIs
permalink: docs/panresponder.html
next: permissionsandroid
previous: netinfo
---
`PanResponder` reconciles several touches into a single gesture. It makes
single-touch gestures resilient to extra touches, and can be used to
recognize simple multi-touch gestures.
By default, `PanResponder` holds an `InteractionManager` handle to block
long-running JS events from interrupting active gestures.
It provides a predictable wrapper of the responder handlers provided by the
[gesture responder system](docs/gesture-responder-system.html).
For each handler, it provides a new `gestureState` object alongside the
native event object:
```
onPanResponderMove: (event, gestureState) => {}
```
A native event is a synthetic touch event with the following form:
- `nativeEvent`
+ `changedTouches` - Array of all touch events that have changed since the last event
+ `identifier` - The ID of the touch
+ `locationX` - The X position of the touch, relative to the element
+ `locationY` - The Y position of the touch, relative to the element
+ `pageX` - The X position of the touch, relative to the root element
+ `pageY` - The Y position of the touch, relative to the root element
+ `target` - The node id of the element receiving the touch event
+ `timestamp` - A time identifier for the touch, useful for velocity calculation
+ `touches` - Array of all current touches on the screen
A `gestureState` object has the following:
- `stateID` - ID of the gestureState- persisted as long as there at least
one touch on screen
- `moveX` - the latest screen coordinates of the recently-moved touch
- `moveY` - the latest screen coordinates of the recently-moved touch
- `x0` - the screen coordinates of the responder grant
- `y0` - the screen coordinates of the responder grant
- `dx` - accumulated distance of the gesture since the touch started
- `dy` - accumulated distance of the gesture since the touch started
- `vx` - current velocity of the gesture
- `vy` - current velocity of the gesture
- `numberActiveTouches` - Number of touches currently on screen
### Basic Usage
```
componentWillMount: function() {
this._panResponder = PanResponder.create({
// Ask to be the responder:
onStartShouldSetPanResponder: (evt, gestureState) => true,
onStartShouldSetPanResponderCapture: (evt, gestureState) => true,
onMoveShouldSetPanResponder: (evt, gestureState) => true,
onMoveShouldSetPanResponderCapture: (evt, gestureState) => true,
onPanResponderGrant: (evt, gestureState) => {
// The gesture has started. Show visual feedback so the user knows
// what is happening!
// gestureState.d{x,y} will be set to zero now
},
onPanResponderMove: (evt, gestureState) => {
// The most recent move distance is gestureState.move{X,Y}
// The accumulated gesture distance since becoming responder is
// gestureState.d{x,y}
},
onPanResponderTerminationRequest: (evt, gestureState) => true,
onPanResponderRelease: (evt, gestureState) => {
// The user has released all touches while this view is the
// responder. This typically means a gesture has succeeded
},
onPanResponderTerminate: (evt, gestureState) => {
// Another component has become the responder, so this gesture
// should be cancelled
},
onShouldBlockNativeResponder: (evt, gestureState) => {
// Returns whether this component should block native components from becoming the JS
// responder. Returns true by default. Is currently only supported on android.
return true;
},
});
},
render: function() {
return (
<View {...this._panResponder.panHandlers} />
);
},
```
### Working Example
To see it in action, try the
[PanResponder example in RNTester](https://github.com/facebook/react-native/blob/master/RNTester/js/PanResponderExample.js)
### Methods
- [`create`](docs/panresponder.html#create)
---
# Reference
## Methods
### `create()`
```javascript
PanResponder.create(config)
```
Enhanced versions of all of the responder callbacks
that provide not only the typical `ResponderSyntheticEvent`, but also the `PanResponder` gesture state. Simply replace the word `Responder` with
`PanResponder` in each of the typical `onResponder*` callbacks.
For example, the `config` object would look like:
- `onMoveShouldSetPanResponder: (e, gestureState) => {...}`
- `onMoveShouldSetPanResponderCapture: (e, gestureState) => {...}`
- `onStartShouldSetPanResponder: (e, gestureState) => {...}`
- `onStartShouldSetPanResponderCapture: (e, gestureState) => {...}`
- `onPanResponderReject: (e, gestureState) => {...}`
- `onPanResponderGrant: (e, gestureState) => {...}`
- `onPanResponderStart: (e, gestureState) => {...}`
- `onPanResponderEnd: (e, gestureState) => {...}`
- `onPanResponderRelease: (e, gestureState) => {...}`
- `onPanResponderMove: (e, gestureState) => {...}`
- `onPanResponderTerminate: (e, gestureState) => {...}`
- `onPanResponderTerminationRequest: (e, gestureState) => {...}`
- `onShouldBlockNativeResponder: (e, gestureState) => {...}`
In general, for events that have capture equivalents, we update the gestureState once in the capture phase and can use it in the bubble phase as well.
Be careful with onStartShould* callbacks. They only reflect updated `gestureState` for start/end events that bubble/capture to the Node. Once the node is the responder, you can rely on every start/end event being processed by the gesture and `gestureState` being updated accordingly. (numberActiveTouches) may not be totally accurate unless you are the responder.