428 lines
14 KiB
Markdown
428 lines
14 KiB
Markdown
---
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id: native-modules-android
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title: Native Modules
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layout: docs
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category: Guides (Android)
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permalink: docs/native-modules-android.html
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next: native-components-android
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---
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Sometimes an app needs access to a platform API that React Native doesn't have a corresponding module for yet. Maybe you want to reuse some existing Java code without having to reimplement it in JavaScript, or write some high performance, multi-threaded code such as for image processing, a database, or any number of advanced extensions.
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We designed React Native such that it is possible for you to write real native code and have access to the full power of the platform. This is a more advanced feature and we don't expect it to be part of the usual development process, however it is essential that it exists. If React Native doesn't support a native feature that you need, you should be able to build it yourself.
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## The Toast Module
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This guide will use the [Toast](http://developer.android.com/reference/android/widget/Toast.html) example. Let's say we would like to be able to create a toast message from JavaScript.
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We start by creating a native module. A native module is a Java class that usually extends the `ReactContextBaseJavaModule` class and implements the functionality required by the JavaScript. Our goal here is to be able to write `ToastAndroid.show('Awesome', ToastAndroid.SHORT);` from JavaScript to display a short toast on the screen.
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```java
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package com.facebook.react.modules.toast;
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import android.widget.Toast;
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import com.facebook.react.bridge.NativeModule;
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import com.facebook.react.bridge.ReactApplicationContext;
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import com.facebook.react.bridge.ReactContext;
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import com.facebook.react.bridge.ReactContextBaseJavaModule;
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import com.facebook.react.bridge.ReactMethod;
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import java.util.Map;
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public class ToastModule extends ReactContextBaseJavaModule {
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private static final String DURATION_SHORT_KEY = "SHORT";
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private static final String DURATION_LONG_KEY = "LONG";
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public ToastModule(ReactApplicationContext reactContext) {
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super(reactContext);
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}
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}
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```
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`ReactContextBaseJavaModule` requires that a method called `getName` is implemented. The purpose of this method is to return the string name of the `NativeModule` which represents this class in JavaScript. So here we will call this `ToastAndroid` so that we can access it through `React.NativeModules.ToastAndroid` in JavaScript.
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```java
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@Override
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public String getName() {
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return "ToastAndroid";
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}
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```
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An optional method called `getConstants` returns the constant values exposed to JavaScript. Its implementation is not required but is very useful to key pre-defined values that need to be communicated from JavaScript to Java in sync.
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```java
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@Override
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public Map<String, Object> getConstants() {
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final Map<String, Object> constants = new HashMap<>();
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constants.put(DURATION_SHORT_KEY, Toast.LENGTH_SHORT);
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constants.put(DURATION_LONG_KEY, Toast.LENGTH_LONG);
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return constants;
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}
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```
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To expose a method to JavaScript a Java method must be annotated using `@ReactMethod`. The return type of bridge methods is always `void`. React Native bridge is asynchronous, so the only way to pass a result to JavaScript is by using callbacks or emitting events (see below).
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```java
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@ReactMethod
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public void show(String message, int duration) {
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Toast.makeText(getReactApplicationContext(), message, duration).show();
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}
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```
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### Argument Types
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The following argument types are supported for methods annotated with `@ReactMethod` and they directly map to their JavaScript equivalents
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```
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Boolean -> Bool
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Integer -> Number
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Double -> Number
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Float -> Number
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String -> String
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Callback -> function
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ReadableMap -> Object
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ReadableArray -> Array
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```
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Read more about [ReadableMap](https://github.com/facebook/react-native/blob/master/ReactAndroid/src/main/java/com/facebook/react/bridge/ReadableMap.java) and [ReadableArray](https://github.com/facebook/react-native/blob/master/ReactAndroid/src/main/java/com/facebook/react/bridge/ReadableArray.java)
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### Register the Module
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The last step within Java is to register the Module; this happens in the `createNativeModules` of your apps package. If a module is not registered it will not be available from JavaScript.
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```java
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class AnExampleReactPackage implements ReactPackage {
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...
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@Override
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public List<NativeModule> createNativeModules(
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ReactApplicationContext reactContext) {
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List<NativeModule> modules = new ArrayList<>();
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modules.add(new ToastModule(reactContext));
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return modules;
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}
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```
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The package needs to be provided in the `getPackages` method of the `MainActivity.java` file. This file exists under the android folder in your react-native application directory. The path to this file is: `android/app/src/main/java/com/your-app-name/MainActivity.java`.
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```java
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protected List<ReactPackage> getPackages() {
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return Arrays.<ReactPackage>asList(
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new MainReactPackage(),
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new AnExampleReactPackage()); // <-- Add this line with your package name.
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}
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```
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To make it simpler to access your new functionality from JavaScript, it is common to wrap the native module in a JavaScript module. This is not necessary but saves the consumers of your library the need to pull it off of `NativeModules` each time. This JavaScript file also becomes a good location for you to add any JavaScript side functionality.
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```js
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'use strict';
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/**
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* This exposes the native ToastAndroid module as a JS module. This has a
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* function 'show' which takes the following parameters:
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*
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* 1. String message: A string with the text to toast
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* 2. int duration: The duration of the toast. May be ToastAndroid.SHORT or
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* ToastAndroid.LONG
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*/
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import { NativeModules } from 'react-native';
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module.exports = NativeModules.ToastAndroid;
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```
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Now, from your other JavaScript file you can call the method like this:
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```js
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import ToastAndroid from './ToastAndroid';
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ToastAndroid.show('Awesome', ToastAndroid.SHORT);
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```
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## Beyond Toasts
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### Callbacks
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Native modules also support a special kind of argument - a callback. In most cases it is used to provide the function call result to JavaScript.
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```java
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public class UIManagerModule extends ReactContextBaseJavaModule {
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...
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@ReactMethod
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public void measureLayout(
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int tag,
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int ancestorTag,
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Callback errorCallback,
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Callback successCallback) {
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try {
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measureLayout(tag, ancestorTag, mMeasureBuffer);
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float relativeX = PixelUtil.toDIPFromPixel(mMeasureBuffer[0]);
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float relativeY = PixelUtil.toDIPFromPixel(mMeasureBuffer[1]);
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float width = PixelUtil.toDIPFromPixel(mMeasureBuffer[2]);
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float height = PixelUtil.toDIPFromPixel(mMeasureBuffer[3]);
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successCallback.invoke(relativeX, relativeY, width, height);
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} catch (IllegalViewOperationException e) {
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errorCallback.invoke(e.getMessage());
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}
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}
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...
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```
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This method would be accessed in JavaScript using:
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```js
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UIManager.measureLayout(
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100,
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100,
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(msg) => {
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console.log(msg);
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},
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(x, y, width, height) => {
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console.log(x + ':' + y + ':' + width + ':' + height);
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}
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);
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```
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A native module is supposed to invoke its callback only once. It can, however, store the callback and invoke it later.
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It is very important to highlight that the callback is not invoked immediately after the native function completes - remember that bridge communication is asynchronous, and this too is tied to the run loop.
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### Promises
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Native modules can also fulfill a promise, which can simplify your code, especially when using ES2016's `async/await` syntax. When the last parameter of a bridged native method is a `Promise`, its corresponding JS method will return a JS Promise object.
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Refactoring the above code to use a promise instead of callbacks looks like this:
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```java
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public class UIManagerModule extends ReactContextBaseJavaModule {
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...
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@ReactMethod
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public void measureLayout(
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int tag,
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int ancestorTag,
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Promise promise) {
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try {
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measureLayout(tag, ancestorTag, mMeasureBuffer);
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WritableMap map = Arguments.createMap();
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map.putDouble("relativeX", PixelUtil.toDIPFromPixel(mMeasureBuffer[0]));
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map.putDouble("relativeY", PixelUtil.toDIPFromPixel(mMeasureBuffer[1]));
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map.putDouble("width", PixelUtil.toDIPFromPixel(mMeasureBuffer[2]));
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map.putDouble("height", PixelUtil.toDIPFromPixel(mMeasureBuffer[3]));
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promise.resolve(map);
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} catch (IllegalViewOperationException e) {
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promise.reject(e);
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}
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}
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...
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```
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The JavaScript counterpart of this method returns a Promise. This means you can use the `await` keyword within an async function to call it and wait for its result:
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```js
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async function measureLayout() {
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try {
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var {
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relativeX,
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relativeY,
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width,
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height,
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} = await UIManager.measureLayout(100, 100);
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console.log(relativeX + ':' + relativeY + ':' + width + ':' + height);
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} catch (e) {
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console.error(e);
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}
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}
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measureLayout();
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```
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### Threading
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Native modules should not have any assumptions about what thread they are being called on, as the current assignment is subject to change in the future. If a blocking call is required, the heavy work should be dispatched to an internally managed worker thread, and any callbacks distributed from there.
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### Sending Events to JavaScript
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Native modules can signal events to JavaScript without being invoked directly. The easiest way to do this is to use the `RCTDeviceEventEmitter` which can be obtained from the `ReactContext` as in the code snippet below.
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```java
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...
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private void sendEvent(ReactContext reactContext,
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String eventName,
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@Nullable WritableMap params) {
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reactContext
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.getJSModule(DeviceEventManagerModule.RCTDeviceEventEmitter.class)
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.emit(eventName, params);
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}
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...
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WritableMap params = Arguments.createMap();
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...
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sendEvent(reactContext, "keyboardWillShow", params);
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```
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JavaScript modules can then register to receive events by `addListenerOn` using the `Subscribable` mixin
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```js
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import { DeviceEventEmitter } from 'react-native';
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...
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var ScrollResponderMixin = {
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mixins: [Subscribable.Mixin],
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componentWillMount: function() {
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...
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this.addListenerOn(DeviceEventEmitter,
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'keyboardWillShow',
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this.scrollResponderKeyboardWillShow);
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...
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},
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scrollResponderKeyboardWillShow:function(e: Event) {
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this.keyboardWillOpenTo = e;
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this.props.onKeyboardWillShow && this.props.onKeyboardWillShow(e);
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},
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```
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You can also directly use the `DeviceEventEmitter` module to listen for events.
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```js
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...
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componentWillMount: function() {
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DeviceEventEmitter.addListener('keyboardWillShow', function(e: Event) {
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// handle event.
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});
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}
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...
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```
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### Getting activity result from `startActivityForResult`
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You'll need to listen to `onActivityResult` if you want to get results from an activity you started with `startActivityForResult`. To to do this, the module must implement `ActivityEventListener`. Then, you need to register a listener in the module's constructor,
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```java
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reactContext.addActivityEventListener(this);
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```
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Now you can listen to `onActivityResult` by implementing the following method:
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```java
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@Override
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public void onActivityResult(final int requestCode, final int resultCode, final Intent intent) {
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// Your logic here
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}
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```
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We will implement a simple image picker to demonstrate this. The image picker will expose the method `pickImage` to JavaScript, which will return the path of the image when called.
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```java
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public class ImagePickerModule extends ReactContextBaseJavaModule implements ActivityEventListener {
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private static final int IMAGE_PICKER_REQUEST = 467081;
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private static final String E_ACTIVITY_DOES_NOT_EXIST = "E_ACTIVITY_DOES_NOT_EXIST";
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private static final String E_PICKER_CANCELLED = "E_PICKER_CANCELLED";
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private static final String E_FAILED_TO_SHOW_PICKER = "E_FAILED_TO_SHOW_PICKER";
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private static final String E_NO_IMAGE_DATA_FOUND = "E_NO_IMAGE_DATA_FOUND";
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private Promise mPickerPromise;
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public ImagePickerModule(ReactApplicationContext reactContext) {
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super(reactContext);
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// Add the listener for `onActivityResult`
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reactContext.addActivityEventListener(this);
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}
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@Override
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public String getName() {
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return "ImagePickerModule";
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}
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@ReactMethod
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public void pickImage(final Promise promise) {
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Activity currentActivity = getCurrentActivity();
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if (currentActivity == null) {
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promise.reject(E_ACTIVITY_DOES_NOT_EXIST, "Activity doesn't exist");
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return;
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}
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// Store the promise to resolve/reject when picker returns data
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mPickerPromise = promise;
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try {
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final Intent galleryIntent = new Intent(Intent.ACTION_PICK);
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galleryIntent.setType("image/*");
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final Intent chooserIntent = Intent.createChooser(galleryIntent, "Pick an image");
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currentActivity.startActivityForResult(chooserIntent, PICK_IMAGE);
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} catch (Exception e) {
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mPickerPromise.reject(E_FAILED_TO_SHOW_PICKER, e);
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mPickerPromise = null;
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}
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}
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// You can get the result here
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@Override
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public void onActivityResult(final int requestCode, final int resultCode, final Intent intent) {
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if (requestCode == IMAGE_PICKER_REQUEST) {
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if (mPickerPromise != null) {
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if (resultCode == Activity.RESULT_CANCELED) {
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mPickerPromise.reject(E_PICKER_CANCELLED, "Image picker was cancelled");
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} else if (resultCode == Activity.RESULT_OK) {
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Uri uri = intent.getData();
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if (uri == null) {
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mPickerPromise.reject(E_NO_IMAGE_DATA_FOUND, "No image data found");
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} else {
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mPickerPromise.resolve(uri.toString());
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}
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}
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mPickerPromise = null;
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}
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}
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}
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}
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```
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### Listening to LifeCycle events
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Listening to the activity's LifeCycle events such as `onResume`, `onPause` etc. is very similar to how we implemented `ActivityEventListener`. The module must implement `LifecycleEventListener`. Then, you need to register a listener in the module's constructor,
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```java
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reactContext.addLifecycleEventListener(this);
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```
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Now you can listen to the activity's LifeCycle events by implementing the following methods:
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```java
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@Override
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public void onHostResume() {
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// Actvity `onResume`
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}
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@Override
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public void onHostPause() {
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// Actvity `onPause`
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}
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@Override
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public void onHostDestroy() {
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// Actvity `onDestroy`
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}
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```
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