14 KiB
id | title | layout | category | permalink | next |
---|---|---|---|---|---|
animations | Animations | docs | Guides | docs/animations.html | accessibility |
Fluid, meaningful animations are essential to the mobile user experience. Animation APIs for React Native are currently under heavy development, the recommendations in this article are intended to be up to date with the current best-practices.
requestAnimationFrame
requestAnimationFrame
is a polyfill from the browser that you might be
familiar with. It accepts a function as its only argument and calls that
function before the next repaint. It is an essential building block for
animations that underlies all of the JavaScript-based animation APIs.
JavaScript-based Animation APIs
These APIs do all of the calculations in JavaScript, then send over updated properties to the native side on each frame.
react-tween-state
react-tween-state is a
minimal library that does exactly what its name suggests: it tweens a
value in a component's state, starting at a from value and ending at
a to value. This means that it generates the values in between those
two values, and it sets the state on every requestAnimationFrame
with
the intermediary value.
Tweening definition from Wikipedia
"... tweening is the process of generating intermediate frames between two images to give the appearance that the first image evolves smoothly into the second image. [Tweens] are the drawings between the key frames which help to create the illusion of motion."
The most obvious way to animate from one value to another is linearly: you subtract the end value from the start value and divide the result by the number of frames over which the animation occurs, and then add that value to the current value on each frame until the end value is reached. Linear easing often looks awkward and unnatural, so react-tween-state provides a selection of popular easing functions that can be applied to make your animations more pleasing.
This library does not ship with React Native - in order to use it on
your project, you will need to install it with npm i react-tween-state --save
from your project directory.
var tweenState = require('react-tween-state');
var App = React.createClass({
mixins: [tweenState.Mixin],
getInitialState() {
return { opacity: 1 }
},
_animateOpacity() {
this.tweenState('opacity', {
easing: tweenState.easingTypes.easeOutQuint,
duration: 1000,
endValue: this.state.opacity === 0.2 ? 1 : 0.2,
});
},
render() {
return (
<View style={{flex: 1, justifyContent: 'center', alignItems: 'center'}}>
<TouchableWithoutFeedback onPress={this._animateOpacity}>
<View ref={component => this._box = component}
style={{width: 200, height: 200, backgroundColor: 'red',
opacity: this.getTweeningValue('opacity')}} />
</TouchableWithoutFeedback>
</View>
)
},
});
Here we animated the opacity, but as you might guess, we can animate any numeric value. Read more about react-tween-state in its README.
Rebound
Rebound.js is a JavaScript port of
Rebound for Android. It is
similar in concept to react-tween-state: you have an initial value and
set an end value, then Rebound generates intermediate values that you can
use for your animation. Rebound is modeled after spring physics; we
don't provide a duration when animating with springs, it is
calculated for us depending on the spring tension, friction, current
value and end value. Rebound is used
internally
by React Native on Navigator
and WarningBox
.
Notice that Rebound animations can be interrupted - if you release in the middle of a press, it will animate back from the current state to the original value.
var rebound = require('rebound');
var App = React.createClass({
// First we initialize the spring and add a listener, which calls
// setState whenever it updates
componentWillMount() {
// Initialize the spring that will drive animations
this.springSystem = new rebound.SpringSystem();
this._scrollSpring = this.springSystem.createSpring();
var springConfig = this._scrollSpring.getSpringConfig();
springConfig.tension = 230;
springConfig.friction = 10;
this._scrollSpring.addListener({
onSpringUpdate: () => {
this.setState({scale: this._scrollSpring.getCurrentValue()});
},
});
// Initialize the spring value at 1
this._scrollSpring.setCurrentValue(1);
},
_onPressIn() {
this._scrollSpring.setEndValue(0.5);
},
_onPressOut() {
this._scrollSpring.setEndValue(1);
},
render: function() {
var imageStyle = {
width: 250,
height: 200,
transform: [{scaleX: this.state.scale}, {scaleY: this.state.scale}],
};
var imageUri = "https://facebook.github.io/react-native/img/ReboundExample.png";
return (
<View style={styles.container}>
<TouchableWithoutFeedback onPressIn={this._onPressIn}
onPressOut={this._onPressOut}>
<Image source={{uri: imageUri}} style={imageStyle} />
</TouchableWithoutFeedback>
</View>
);
}
});
You can also clamp the spring values so that they don't overshoot and
oscillate around the end value. In the above example, we would add
this._scrollSpring.setOvershootClampingEnabled(true)
to change this.
See the below gif for an example of where in your interface you might
use this.
Screenshot from react-native-scrollable-tab-view. You can run a simlar example here.
A sidenote about setNativeProps
As mentioned in the Direction Manipulation section,
setNativeProps
allows us to modify properties of native-backed
components (components that are actually backed by native views, unlike
composite components) directly, without having to setState
and
re-render the component hierarchy.
We could use this in the Rebound example to update the scale - this
might be helpful if the component that we are updating is deeply nested
and hasn't been optimized with shouldComponentUpdate
.
// Outside of our React component
var precomputeStyle = require('precomputeStyle');
// Back inside of the App component, replace the scrollSpring listener
// in componentWillMount with this:
this._scrollSpring.addListener({
onSpringUpdate: () => {
if (!this._photo) { return }
var v = this._scrollSpring.getCurrentValue();
var newProps = precomputeStyle({transform: [{scaleX: v}, {scaleY: v}]});
this._photo.setNativeProps(newProps);
},
});
// Lastly, we update the render function to no longer pass in the
// transform via style (avoid clashes when re-rendering) and to set the
// photo ref
render: function() {
return (
<View style={styles.container}>
<TouchableWithoutFeedback onPressIn={this._onPressIn} onPressOut={this._onPressOut}>
<Image ref={component => this._photo = component}
source={{uri: "https://facebook.github.io/react-native/img/ReboundExample.png"}}
style={{width: 250, height: 200}} />
</TouchableWithoutFeedback>
</View>
);
}
It would not make sense to use setNativeProps
with react-tween-state
because the updated tween values are set on the state automatically by
the library - Rebound on the other hand gives us an updated value for
each frame with the onSpringUpdate
function.
If you find your animations with dropping frames (performing below 60
frames per second), look into using setNativeProps
or
shouldComponentUpdate
to optimize them. You may also want to defer any
computationally intensive work until after animations are complete,
using the
InteractionManager. You
can monitor the frame rate by using the In-App Developer Menu "FPS
Monitor" tool.
Navigator Scene Transitions
As mentioned in the Navigator
Comparison,
Navigator
is implemented in JavaScript and NavigatorIOS
is a wrapper
around native functionality provided by UINavigationController
, so
these scene transitions apply only to Navigator
. In order to re-create
the various animations provided by UINavigationController
and also
make them customizable, React Native exposes a
NavigatorSceneConfigs API.
var SCREEN_WIDTH = require('Dimensions').get('window').width;
var BaseConfig = Navigator.SceneConfigs.FloatFromRight;
var CustomLeftToRightGesture = Object.assign({}, BaseConfig.gestures.pop, {
// Make it snap back really quickly after canceling pop
snapVelocity: 8,
// Make it so we can drag anywhere on the screen
edgeHitWidth: SCREEN_WIDTH,
});
var CustomSceneConfig = Object.assign({}, BaseConfig, {
// A very tighly wound spring will make this transition fast
springTension: 100,
springFriction: 1,
// Use our custom gesture defined above
gestures: {
pop: CustomLeftToRightGesture,
}
});
For further information about customizing scene transitions, read the source.
Native-based Animation APIs
LayoutAnimation
LayoutAnimation allows you to globally configure create
and update
animations that will be used for all views in the next render cycle.
var App = React.createClass({
componentWillMount() {
// Animate creation
LayoutAnimation.configureNext(LayoutAnimation.Presets.spring);
},
getInitialState() {
return { w: 100, h: 100 }
},
_onPress() {
// Animate the update
LayoutAnimation.configureNext(LayoutAnimation.Presets.spring);
this.setState({w: this.state.w + 15, h: this.state.h + 15})
},
render: function() {
return (
<View style={styles.container}>
<View style={[styles.box, {width: this.state.w, height: this.state.h}]} />
<TouchableOpacity onPress={this._onPress}>
<View style={styles.button}>
<Text style={styles.buttonText}>Press me!</Text>
</View>
</TouchableOpacity>
</View>
);
}
});
This example uses a preset value, you can customize the animations as you need, see LayoutAnimation.js for more information.
AnimationExperimental (Deprecated)
As the name would suggest, this was only ever an experimental API and it is not recommended to use this on your apps. It has some rough edges and is not under active development. It is built on top of CoreAnimation explicit animations.
If you choose to use it anyways, here is what you need to know:
- You will need to include
RCTAnimationExperimental.xcodeproj
and addlibRCTAnimationExperimental.a
toBuild Phases
. - Suited only for static "fire and forget" animations - not continuous gestures.
- Hit detection will not work as expected because animations occur on the presentation layer.
var AnimationExperimental = require('AnimationExperimental');
var App = React.createClass({
componentDidMount() {
AnimationExperimental.startAnimation(
{
node: this._box,
duration: 1000,
easing: 'easeInOutBack',
property: 'scaleXY',
toValue: { x: 1, y: 1 },
},
);
},
render() {
return (
<View style={{flex: 1, justifyContent: 'center', alignItems: 'center'}}>
<View ref={component => this._box = component}
style={{width: 200, height: 200, backgroundColor: 'red'}} />
</View>
)
},
});
Now to demonstrate a known issue, and one of the reasons why it is
recommended not to use AnimationExperimental
currently, let's try to
animate opacity
from 1 to 0.5:
AnimationExperimental.startAnimation(
{
node: this._box,
duration: 1000,
easing: 'easeInOutBack',
property: 'opacity',
fromValue: 1,
toValue: 0.5,
},
);
Pop (Unsupported, not recommended)
Facebook Pop "supports spring and decay dynamic animations, making it useful for building realistic, physics-based interactions."
This is not officially supported or recommended because the direction is to move towards JavaScript-driven animations, but if you must use it, you can find the code to integrate with React Native here. Please do not open questions specific to Pop on the React Native issues, StackOverflow is a better place to answer those questions as it is not considered to be part of the core.