mirror of
https://github.com/status-im/react-native.git
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52dea5db64
Summary: Currently, while running `react-native run-android` command, React Native's packager is launched, and there is not any way to disable the current behaviour. This is handled somehow on iOS by adding an environment variable `RCT_NO_LAUNCH_PACKAGER` (see #6180). This is a cross-platform solution that adds the `--no-packager` option both to `run-ios` and `run-android`, which prevents the packager from being launched. This was tested by building with and without the option, on both environments (Android and iOS) using the device and simulator, working as expected. Closes https://github.com/facebook/react-native/pull/11735 Differential Revision: D4392170 Pulled By: ericvicenti fbshipit-source-id: 1c31f109f18715b84cd5ab1b6d5fd758cd0a6efb
254 lines
8.9 KiB
JavaScript
254 lines
8.9 KiB
JavaScript
/**
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* Copyright (c) 2015-present, Facebook, Inc.
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* All rights reserved.
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*
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* This source code is licensed under the BSD-style license found in the
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* LICENSE file in the root directory of this source tree. An additional grant
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* of patent rights can be found in the PATENTS file in the same directory.
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*/
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'use strict';
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const child_process = require('child_process');
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const fs = require('fs');
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const path = require('path');
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const findXcodeProject = require('./findXcodeProject');
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const parseIOSDevicesList = require('./parseIOSDevicesList');
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const findMatchingSimulator = require('./findMatchingSimulator');
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const getBuildPath = function(configuration = 'Debug', appName, isDevice) {
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return `build/Build/Products/${configuration}-${isDevice ? 'iphoneos' : 'iphonesimulator'}/${appName}.app`;
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};
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function runIOS(argv, config, args) {
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process.chdir(args.projectPath);
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const xcodeProject = findXcodeProject(fs.readdirSync('.'));
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if (!xcodeProject) {
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throw new Error('Could not find Xcode project files in ios folder');
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}
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const inferredSchemeName = path.basename(xcodeProject.name, path.extname(xcodeProject.name));
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const scheme = args.scheme || inferredSchemeName;
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console.log(`Found Xcode ${xcodeProject.isWorkspace ? 'workspace' : 'project'} ${xcodeProject.name}`);
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const devices = parseIOSDevicesList(
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child_process.execFileSync('xcrun', ['instruments', '-s'], {encoding: 'utf8'})
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);
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if (args.device) {
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const selectedDevice = matchingDevice(devices, args.device);
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if (selectedDevice){
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return runOnDevice(selectedDevice, scheme, xcodeProject, args.configuration, args.packager);
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} else {
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if (devices){
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console.log('Could not find device with the name: "' + args.device + '".');
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console.log('Choose one of the following:');
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printFoundDevices(devices);
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} else {
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console.log('No iOS devices connected.');
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}
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}
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} else if (args.udid) {
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return runOnDeviceByUdid(args, scheme, xcodeProject, devices);
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} else {
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return runOnSimulator(xcodeProject, args, inferredSchemeName, scheme);
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}
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}
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function runOnDeviceByUdid(args, scheme, xcodeProject, devices) {
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const selectedDevice = matchingDeviceByUdid(devices, args.udid);
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if (selectedDevice){
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return runOnDevice(selectedDevice, scheme, xcodeProject, args.configuration, args.packager);
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} else {
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if (devices){
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console.log('Could not find device with the udid: "' + args.udid + '".');
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console.log('Choose one of the following:');
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printFoundDevices(devices);
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} else {
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console.log('No iOS devices connected.');
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}
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}
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}
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function runOnSimulator(xcodeProject, args, inferredSchemeName, scheme){
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return new Promise((resolve) => {
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try {
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var simulators = JSON.parse(
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child_process.execFileSync('xcrun', ['simctl', 'list', '--json', 'devices'], {encoding: 'utf8'})
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);
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} catch (e) {
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throw new Error('Could not parse the simulator list output');
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}
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const selectedSimulator = findMatchingSimulator(simulators, args.simulator);
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if (!selectedSimulator) {
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throw new Error(`Could not find ${args.simulator} simulator`);
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}
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const simulatorFullName = formattedDeviceName(selectedSimulator);
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console.log(`Launching ${simulatorFullName}...`);
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try {
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child_process.spawnSync('xcrun', ['instruments', '-w', selectedSimulator.udid]);
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} catch (e) {
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// instruments always fail with 255 because it expects more arguments,
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// but we want it to only launch the simulator
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}
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resolve(selectedSimulator.udid)
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})
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.then((udid) => buildProject(xcodeProject, udid, scheme, args.configuration, args.packager))
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.then((appName) => {
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if (!appName) {
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appName = inferredSchemeName;
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}
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let appPath = getBuildPath(args.configuration, appName);
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console.log(`Installing ${appPath}`);
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child_process.spawnSync('xcrun', ['simctl', 'install', 'booted', appPath], {stdio: 'inherit'});
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const bundleID = child_process.execFileSync(
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'/usr/libexec/PlistBuddy',
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['-c', 'Print:CFBundleIdentifier', path.join(appPath, 'Info.plist')],
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{encoding: 'utf8'}
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).trim();
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console.log(`Launching ${bundleID}`);
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child_process.spawnSync('xcrun', ['simctl', 'launch', 'booted', bundleID], {stdio: 'inherit'});
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})
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}
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function runOnDevice(selectedDevice, scheme, xcodeProject, configuration, launchPackager) {
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return buildProject(xcodeProject, selectedDevice.udid, scheme, configuration, launchPackager)
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.then((appName) => {
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if (!appName) {
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appName = scheme;
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}
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const iosDeployInstallArgs = [
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'--bundle', getBuildPath(configuration, appName, true),
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'--id' , selectedDevice.udid,
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'--justlaunch'
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];
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console.log(`installing and launching your app on ${selectedDevice.name}...`);
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const iosDeployOutput = child_process.spawnSync('ios-deploy', iosDeployInstallArgs, {encoding: 'utf8'});
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if (iosDeployOutput.error) {
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console.log('');
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console.log('** INSTALLATION FAILED **');
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console.log('Make sure you have ios-deploy installed globally.');
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console.log('(e.g "npm install -g ios-deploy")');
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} else {
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console.log('** INSTALLATION SUCCEEDED **');
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}
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});
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}
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function buildProject(xcodeProject, udid, scheme, configuration = 'Debug', launchPackager = false) {
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return new Promise((resolve,reject) =>
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{
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var xcodebuildArgs = [
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xcodeProject.isWorkspace ? '-workspace' : '-project', xcodeProject.name,
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'-configuration', configuration,
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'-scheme', scheme,
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'-destination', `id=${udid}`,
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'-derivedDataPath', 'build',
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];
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console.log(`Building using "xcodebuild ${xcodebuildArgs.join(' ')}"`);
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const buildProcess = child_process.spawn('xcodebuild', xcodebuildArgs, getProcessOptions(launchPackager));
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let buildOutput = "";
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buildProcess.stdout.on('data', function(data) {
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console.log(data.toString());
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buildOutput += data.toString();
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});
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buildProcess.stderr.on('data', function(data) {
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console.error(data.toString());
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});
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buildProcess.on('close', function(code) {
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//FULL_PRODUCT_NAME is the actual file name of the app, which actually comes from the Product Name in the build config, which does not necessary match a scheme name, example output line: export FULL_PRODUCT_NAME="Super App Dev.app"
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let productNameMatch = /export FULL_PRODUCT_NAME="?(.+).app/.exec(buildOutput);
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if (productNameMatch && productNameMatch.length && productNameMatch.length > 1) {
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return resolve(productNameMatch[1]);//0 is the full match, 1 is the app name
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}
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return buildProcess.error? reject(error) : resolve();
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});
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});
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}
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function matchingDevice(devices, deviceName) {
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if (deviceName === true && devices.length === 1)
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{
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console.log(`Using first available device ${devices[0].name} due to lack of name supplied.`)
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return devices[0];
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}
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for (let i = devices.length - 1; i >= 0; i--) {
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if (devices[i].name === deviceName || formattedDeviceName(devices[i]) === deviceName) {
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return devices[i];
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}
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}
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}
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function matchingDeviceByUdid(devices, udid) {
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for (let i = devices.length - 1; i >= 0; i--) {
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if (devices[i].udid === udid) {
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return devices[i];
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}
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}
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}
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function formattedDeviceName(simulator) {
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return `${simulator.name} (${simulator.version})`;
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}
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function printFoundDevices(devices){
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for (let i = devices.length - 1; i >= 0; i--) {
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console.log(devices[i].name + ' Udid: ' + devices[i].udid);
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}
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}
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function getProcessOptions(launchPackager) {
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if (launchPackager) {
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return {};
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}
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return {
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env: Object.assign({}, process.env, { RCT_NO_LAUNCH_PACKAGER: true }),
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};
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}
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module.exports = {
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name: 'run-ios',
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description: 'builds your app and starts it on iOS simulator',
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func: runIOS,
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examples: [
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{
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desc: 'Run on a different simulator, e.g. iPhone 5',
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cmd: 'react-native run-ios --simulator "iPhone 5"',
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},
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{
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desc: 'Pass a non-standard location of iOS directory',
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cmd: 'react-native run-ios --project-path "./app/ios"',
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},
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{
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desc: "Run on a connected device, e.g. Max's iPhone",
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cmd: "react-native run-ios --device 'Max's iPhone'",
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},
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],
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options: [{
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command: '--simulator [string]',
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description: 'Explicitly set simulator to use',
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default: 'iPhone 6',
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} , {
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command: '--configuration [string]',
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description: 'Explicitly set the scheme configuration to use',
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} , {
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command: '--scheme [string]',
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description: 'Explicitly set Xcode scheme to use',
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}, {
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command: '--project-path [string]',
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description: 'Path relative to project root where the Xcode project '
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+ '(.xcodeproj) lives. The default is \'ios\'.',
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default: 'ios',
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}, {
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command: '--device [string]',
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description: 'Explicitly set device to use by name. The value is not required if you have a single device connected.',
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}, {
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command: '--udid [string]',
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description: 'Explicitly set device to use by udid',
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}, {
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command: '--no-packager',
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description: 'Do not launch packager while building',
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}],
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};
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