81 lines
3.7 KiB
Markdown
81 lines
3.7 KiB
Markdown
---
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id: timers
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title: Timers
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layout: docs
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category: Guides
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permalink: docs/timers.html
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next: javascript-environment
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previous: accessibility
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---
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Timers are an important part of an application and React Native implements the [browser timers](https://developer.mozilla.org/en-US/Add-ons/Code_snippets/Timers).
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## Timers
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- setTimeout, clearTimeout
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- setInterval, clearInterval
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- setImmediate, clearImmediate
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- requestAnimationFrame, cancelAnimationFrame
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`requestAnimationFrame(fn)` is not the same as `setTimeout(fn, 0)` - the former will fire after all the frame has flushed, whereas the latter will fire as quickly as possible (over 1000x per second on a iPhone 5S).
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`setImmediate` is executed at the end of the current JavaScript execution block, right before sending the batched response back to native. Note that if you call `setImmediate` within a `setImmediate` callback, it will be executed right away, it won't yield back to native in between.
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The `Promise` implementation uses `setImmediate` as its asynchronicity primitive.
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## InteractionManager
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One reason why well-built native apps feel so smooth is by avoiding expensive operations during interactions and animations. In React Native, we currently have a limitation that there is only a single JS execution thread, but you can use `InteractionManager` to make sure long-running work is scheduled to start after any interactions/animations have completed.
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Applications can schedule tasks to run after interactions with the following:
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```javascript
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InteractionManager.runAfterInteractions(() => {
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// ...long-running synchronous task...
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});
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```
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Compare this to other scheduling alternatives:
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- requestAnimationFrame(): for code that animates a view over time.
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- setImmediate/setTimeout/setInterval(): run code later, note this may delay animations.
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- runAfterInteractions(): run code later, without delaying active animations.
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The touch handling system considers one or more active touches to be an 'interaction' and will delay `runAfterInteractions()` callbacks until all touches have ended or been cancelled.
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InteractionManager also allows applications to register animations by creating an interaction 'handle' on animation start, and clearing it upon completion:
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```javascript
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var handle = InteractionManager.createInteractionHandle();
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// run animation... (`runAfterInteractions` tasks are queued)
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// later, on animation completion:
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InteractionManager.clearInteractionHandle(handle);
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// queued tasks run if all handles were cleared
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```
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## TimerMixin
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We found out that the primary cause of fatals in apps created with React Native was due to timers firing after a component was unmounted. To solve this recurring issue, we introduced `TimerMixin`. If you include `TimerMixin`, then you can replace your calls to `setTimeout(fn, 500)` with `this.setTimeout(fn, 500)` (just prepend `this.`) and everything will be properly cleaned up for you when the component unmounts.
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This library does not ship with React Native - in order to use it on your project, you will need to install it with `npm i react-timer-mixin --save` from your project directory.
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```javascript
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import TimerMixin from 'react-timer-mixin';
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var Component = React.createClass({
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mixins: [TimerMixin],
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componentDidMount: function() {
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this.setTimeout(
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() => { console.log('I do not leak!'); },
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500
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);
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}
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});
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```
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This will eliminate a lot of hard work tracking down bugs, such as crashes caused by timeouts firing after a component has been unmounted.
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Keep in mind that if you use ES6 classes for your React components [there is no built-in API for mixins](https://facebook.github.io/react/blog/2015/01/27/react-v0.13.0-beta-1.html#mixins). To use `TimerMixin` with ES6 classes, we recommend [react-mixin](https://github.com/brigand/react-mixin).
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