316 lines
11 KiB
Markdown
316 lines
11 KiB
Markdown
---
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id: quick-start-getting-started
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title: Getting Started
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layout: docs
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category: The Basics
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permalink: docs/getting-started.html
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next: basics-components
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---
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<div class="toggler">
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<style>
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.toggler a {
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display: inline-block;
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padding: 10px 5px;
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margin: 2px;
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border: 1px solid #05A5D1;
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border-radius: 3px;
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text-decoration: none !important;
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}
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.display-os-mac .toggler .button-mac,
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.display-os-linux .toggler .button-linux,
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.display-os-windows .toggler .button-windows,
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.display-platform-ios .toggler .button-ios,
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.display-platform-android .toggler .button-android {
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background-color: #05A5D1;
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color: white;
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}
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block { display: none; }
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.display-platform-ios.display-os-mac .ios.mac,
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.display-platform-ios.display-os-linux .ios.linux,
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.display-platform-ios.display-os-windows .ios.windows,
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.display-platform-android.display-os-mac .android.mac,
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.display-platform-android.display-os-linux .android.linux,
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.display-platform-android.display-os-windows .android.windows {
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display: block;
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}</style>
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<span>Target:</span>
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<a href="javascript:void(0);" class="button-ios" onclick="display('platform', 'ios')">iOS</a>
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<a href="javascript:void(0);" class="button-android" onclick="display('platform', 'android')">Android</a>
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<span>Development OS:</span>
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<a href="javascript:void(0);" class="button-mac" onclick="display('os', 'mac')">Mac</a>
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<a href="javascript:void(0);" class="button-linux" onclick="display('os', 'linux')">Linux</a>
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<a href="javascript:void(0);" class="button-windows" onclick="display('os', 'windows')">Windows</a>
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</div>
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<!-- ######### LINUX AND WINDOWS for iOS ##################### -->
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<block class="linux windows ios" />
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## Unsupported
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<div>Unfortunately, Apple only lets you develop for iOS on a Mac. If you want to build an iOS app but you don't have a Mac yet, you can try starting with the <a href="" onclick="display('platform', 'android')">Android</a> instructions instead.</div>
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<center><img src="img/react-native-sorry-not-supported.png" width="150"></img></center>
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<!-- ######### MAC for iOS ##################### -->
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<block class="mac ios" />
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## Dependencies
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You will need Xcode, node.js, the React Native command line tools, and Watchman.
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<block class="mac android" />
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## Dependencies
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You will need Android Studio, node.js, the React Native command line tools, and Watchman.
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<block class="mac ios android" />
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We recommend installing node and watchman via [Homebrew](http://brew.sh/).
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```
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brew install node
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brew install watchman
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```
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Node comes with npm, which lets you install the React Native command line interface.
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```
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npm install -g react-native-cli
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```
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If you get a permission error, try with sudo: `sudo npm install -g react-native-cli`.
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<block class="mac ios" />
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The easiest way to install Xcode is via the [Mac App Store](https://itunes.apple.com/us/app/xcode/id497799835?mt=12).
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<block class="mac android" />
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Download and install [Android Studio](https://developer.android.com/studio/install.html).
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If you plan to make changes in Java code, we recommend [Gradle Daemon](https://docs.gradle.org/2.9/userguide/gradle_daemon.html) which speeds up the build.
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<!-- ######### LINUX and WINDOWS for ANDROID ##################### -->
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<block class="linux windows android" />
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## Dependencies
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You will need node.js, the React Native command line tools, Watchman, and Android Studio.
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<block class="linux android" />
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Follow the [installation instructions for your Linux distribution](https://nodejs.org/en/download/package-manager/) to install Node.js 4 or newer.
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<block class='windows android' />
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We recommend installing node.js and Python2 via [Chocolatey](https://chocolatey.org), a popular package manager for Windows. Open a Command Prompt as Administrator, then run:
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```
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choco install nodejs.install
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choco install python2
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```
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<block class="windows linux android" />
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Node comes with npm, which lets you install the React Native command line interface.
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```
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npm install -g react-native-cli
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```
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<block class="windows linux android" />
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Download and install [Android Studio](https://developer.android.com/studio/install.html).
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<block class="linux android" />
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[Watchman](https://facebook.github.io/watchman) is a tool by Facebook for watching changes in the filesystem. Installing it should
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improve performance, but you can also try not installing it, if the installation process is too annoying. You can follow the [Watchman installation guide](https://facebook.github.io/watchman/docs/install.html#installing-from-source) to compile and install from source.
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<block class="windows linux android" />
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If you plan to make changes in Java code, we recommend [Gradle Daemon](https://docs.gradle.org/2.9/userguide/gradle_daemon.html) which speeds up the build.
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<block class="mac ios android" />
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## Testing your React Native Installation
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<block class="mac ios" />
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Use the React Native command line tools to generate a new React Native project called "AwesomeProject", then run `react-native run-ios` inside the newly created folder.
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```
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react-native init AwesomeProject
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cd AwesomeProject
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react-native run-ios
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```
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You should see your new app running in the iOS Simulator shortly. `react-native run-ios` is just one way to run your app - you can also run it directly from within Xcode or Nuclide.
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<block class="mac android" />
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Use the React Native command line tools to generate a new React Native project called "AwesomeProject", then run `react-native run-android` inside the newly created folder.
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```
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react-native init AwesomeProject
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cd AwesomeProject
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react-native run-android
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```
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If everything is set up correctly, you should see your new app running in your Android emulator shortly. `react-native run-android` is just one way to run your app - you can also run it directly from within Android Studio or Nuclide.
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<block class="mac ios android" />
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### Modifying your app
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Now that you have successfully run the app, let's modify it.
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<block class="mac ios" />
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- Open `index.ios.js` in your text editor of choice and edit some lines.
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- Hit `Command⌘ + R` in your iOS Simulator to reload the app and see your change!
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<block class="mac android" />
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- Open `index.android.js` in your text editor of choice and edit some lines.
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- Press the `R` key twice or select `Reload` from the Developer Menu to see your change!
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<block class="mac ios android" />
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### That's it!
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Congratulations! You've successfully run and modified your first React Native app.
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<center><img src="img/react-native-congratulations.png" width="150"></img></center>
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<block class="windows linux android" />
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## Testing your React Native Installation
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Use the React Native command line tools to generate a new React Native project called "AwesomeProject", then run `react-native run-android` inside the newly created folder.
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```
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react-native init AwesomeProject
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cd AwesomeProject
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react-native run-android
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```
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If everything is set up correctly, you should see your new app running in your Android emulator shortly.
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> A common issue is that the packager is not started automatically when you run
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`react-native run-android`. You can start it manually using `react-native start`.
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<block class="windows android" />
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> If you hit a `ERROR Watcher took too long to load` on Windows, try increasing the timeout in [this file](https://github.com/facebook/react-native/blob/5fa33f3d07f8595a188f6fe04d6168a6ede1e721/packager/react-packager/src/DependencyResolver/FileWatcher/index.js#L16) (under your `node_modules/react-native/`).
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<block class="windows linux android" />
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### Modifying your app
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Now that you have successfully run the app, let's modify it.
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- Open `index.android.js` in your text editor of choice and edit some lines.
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- Press the `R` key twice or select `Reload` from the Developer Menu to see your change!
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### That's it!
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Congratulations! You've successfully run and modified a React Native app.
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<center><img src="img/react-native-congratulations.png" width="150"></img></center>
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<block class="mac windows linux ios android" />
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## Special Cases
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- This page explains how to create a new React Native app. If you are adding React Native components to an existing application, check out the [Integration guide](docs/integration-with-existing-apps.html).
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- If you run into any issues getting started, see the [Troubleshooting](docs/troubleshooting.html#content) page.
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<script>
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// Convert <div>...<span><block /></span>...</div>
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// Into <div>...<block />...</div>
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var blocks = document.getElementsByTagName('block');
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for (var i = 0; i < blocks.length; ++i) {
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var block = blocks[i];
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var span = blocks[i].parentNode;
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var container = span.parentNode;
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container.insertBefore(block, span);
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container.removeChild(span);
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}
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// Convert <div>...<block />content<block />...</div>
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// Into <div>...<block>content</block><block />...</div>
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blocks = document.getElementsByTagName('block');
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for (var i = 0; i < blocks.length; ++i) {
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var block = blocks[i];
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while (block.nextSibling && block.nextSibling.tagName !== 'BLOCK') {
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block.appendChild(block.nextSibling);
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}
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}
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function display(type, value) {
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var container = document.getElementsByTagName('block')[0].parentNode;
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container.className = 'display-' + type + '-' + value + ' ' +
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container.className.replace(RegExp('display-' + type + '-[a-z]+ ?'), '');
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}
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// If we are coming to the page with a hash in it (i.e. from a search, for example), try to get
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// us as close as possible to the correct platform and dev os using the hashtag and block walk up.
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var foundHash = false;
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if (window.location.hash !== '' && window.location.hash !== 'content') { // content is default
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var hashLinks = document.querySelectorAll('a.hash-link');
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for (var i = 0; i < hashLinks.length && !foundHash; ++i) {
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if (hashLinks[i].hash === window.location.hash) {
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var parent = hashLinks[i].parentElement;
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while (parent) {
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if (parent.tagName === 'BLOCK') {
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var devOS = null;
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var targetPlatform = null;
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// Could be more than one target os and dev platform, but just choose some sort of order
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// of priority here.
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// Dev OS
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if (parent.className.indexOf('mac') > -1) {
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devOS = 'mac';
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} else if (parent.className.indexOf('linux') > -1) {
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devOS = 'linux';
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} else if (parent.className.indexOf('windows') > -1) {
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devOS = 'windows';
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} else {
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break; // assume we don't have anything.
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}
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// Target Platform
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if (parent.className.indexOf('ios') > -1) {
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targetPlatform = 'ios';
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} else if (parent.className.indexOf('android') > -1) {
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targetPlatform = 'android';
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} else {
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break; // assume we don't have anything.
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}
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// We would have broken out if both targetPlatform and devOS hadn't been filled.
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display('os', devOS);
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display('platform', targetPlatform);
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foundHash = true;
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break;
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}
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parent = parent.parentElement;
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}
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}
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}
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}
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// Do the default if there is no matching hash
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if (!foundHash) {
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var isMac = navigator.platform === 'MacIntel';
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var isWindows = navigator.platform === 'Win32';
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display('os', isMac ? 'mac' : (isWindows ? 'windows' : 'linux'));
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display('platform', isMac ? 'ios' : 'android');
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}
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</script>
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