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interactionmanager | InteractionManager | docs | APIs | docs/interactionmanager.html | keyboard | imagestore |
InteractionManager allows long-running work to be scheduled after any interactions/animations have completed. In particular, this allows JavaScript animations to run smoothly.
Applications can schedule tasks to run after interactions with the following:
InteractionManager.runAfterInteractions(() => {
// ...long-running synchronous task...
});
Compare this to other scheduling alternatives:
- requestAnimationFrame(): for code that animates a view over time.
- setImmediate/setTimeout(): run code later, note this may delay animations.
- runAfterInteractions(): run code later, without delaying active animations.
The touch handling system considers one or more active touches to be an
'interaction' and will delay runAfterInteractions()
callbacks until all
touches have ended or been cancelled.
InteractionManager also allows applications to register animations by creating an interaction 'handle' on animation start, and clearing it upon completion:
var handle = InteractionManager.createInteractionHandle();
// run animation... (`runAfterInteractions` tasks are queued)
// later, on animation completion:
InteractionManager.clearInteractionHandle(handle);
// queued tasks run if all handles were cleared
runAfterInteractions
takes either a plain callback function, or a
PromiseTask
object with a gen
method that returns a Promise
. If a
PromiseTask
is supplied, then it is fully resolved (including asynchronous
dependencies that also schedule more tasks via runAfterInteractions
) before
starting on the next task that might have been queued up synchronously
earlier.
By default, queued tasks are executed together in a loop in one
setImmediate
batch. If setDeadline
is called with a positive number, then
tasks will only be executed until the deadline (in terms of js event loop run
time) approaches, at which point execution will yield via setTimeout,
allowing events such as touches to start interactions and block queued tasks
from executing, making apps more responsive.
Methods
Properties
Reference
Methods
runAfterInteractions()
InteractionManager.runAfterInteractions(task)
Schedule a function to run after all interactions have completed. Returns a cancellable "promise".
createInteractionHandle()
InteractionManager.createInteractionHandle()
Notify manager that an interaction has started.
clearInteractionHandle()
InteractionManager.clearInteractionHandle(handle)
Notify manager that an interaction has completed.
setDeadline()
InteractionManager.setDeadline(deadline)
A positive number will use setTimeout to schedule any tasks after the eventLoopRunningTime hits the deadline value, otherwise all tasks will be executed in one setImmediate batch (default).
addListener()
InteractionManager.addListener(EventEmitter)
Properties
Events
interactionStart
interactionComplete