Summary:This change adds suport native animated support for Animated.add.
Animated.add lets you declare node that outputs a sum of it input nodes.
**Test Plan**
Play with the following playground app: https://gist.github.com/39de37faf07480fcd7d1
Run JS tests: `npm test Libraries/Animated/src/__tests__/AnimatedNative-test.js`
Run java tests: `buck test ReactAndroid/src/test/java/com/facebook/react/animated`
Closes https://github.com/facebook/react-native/pull/6641
Differential Revision: D3195963
fb-gh-sync-id: bb1e1a36821a0e071ad0e7d0fa99ce0d6b088b0a
fbshipit-source-id: bb1e1a36821a0e071ad0e7d0fa99ce0d6b088b0a
Summary: This error message is remarkably aggressive relative to the severity of the issue, particularly since the pattern in question is used / necessary throughout the codebase. Animated ReactART components with set opacities trigger this error, and opacity coming from the style prop is not respected.
Reviewed By: sahrens
Differential Revision: D3177554
fb-gh-sync-id: 96061d5ff526177814996b28e4394e6649839582
fbshipit-source-id: 96061d5ff526177814996b28e4394e6649839582
Summary:The CSS spec doesn't allow for decimal values inside of rgb colors, however the RN implementation does, so there was a disconnect here.
This tests to see if the output range is an rgb color, and if so, rounds the first 3 interpolated components (but not the 4th, since that would be opacity and allows for a decimal).
cc vjeux
Closes https://github.com/facebook/react-native/pull/6984
Differential Revision: D3186473
fb-gh-sync-id: a320bf2311764e084386700bf8c8a42ab2a347eb
fbshipit-source-id: a320bf2311764e084386700bf8c8a42ab2a347eb
Summary:JEST tests for `useNativeDriver` option in AnimatedImplementation.js. Adding this to protect from potential changes in Animated.js that might break the interaction with the NativeAnimatedModule. Most of those tests just verify that a valid method of NativeAnimatedModule gets called as a result of animated nodes management operations.
**Test plan (required)**
Run `npm test Libraries/Animated/src/__tests__/AnimatedNative-test.js`
See 9 tests passed
Closes https://github.com/facebook/react-native/pull/6821
Differential Revision: D3149876
fb-gh-sync-id: 8911c5b0f96074115a62153c05162ff24ee2caa1
fbshipit-source-id: 8911c5b0f96074115a62153c05162ff24ee2caa1
Summary:This is the first from the series of PRs I'm going to be sending shorty that would let Animated.js animations to run off the JS thread (for Android only).
This PR introduce a new native module that will be used for offloading animations - NativeAnimatedModule. It has a simple API that allows for animated nodes management via methods like: create/drop animated node, connect/disconnect nodes, start animation of a value node, attach/detach animated from a native view.
Similarly to how we handle UIManager view hierarchy updates we create a queue of animated graph operations that are then executed on the UI thread. This isolates us from problems that may be caused by concurrent updates of animated graph while UI thread is "executing" the animation.
The most important class NativeAnimatedNodesManager.java implements a management interface for animated nodes graph as well as implements a graph traversal algorithm that is run for each animation frame. For each animation frame we visit animated nodes th
Closes https://github.com/facebook/react-native/pull/6466
Differential Revision: D3092739
Pulled By: astreet
fb-gh-sync-id: 665b49900b7367c91a93b9d8864f78fb90bb36ba
shipit-source-id: 665b49900b7367c91a93b9d8864f78fb90bb36ba
Summary:Helps for suckers like me, who copy and paste example code ;)
Closes https://github.com/facebook/react-native/pull/5133
Differential Revision: D3074849
Pulled By: mkonicek
fb-gh-sync-id: 8311dc26b173e341433866f66db374464c3c9f63
shipit-source-id: 8311dc26b173e341433866f66db374464c3c9f63
Summary:fast & accurate implementation
See https://github.com/gre/bezier-easing
the library is embedded in React Native
fixes#6207 & to follow #6340 (or to replace it)
cc vjeux
tests
---
[the lib tests](https://github.com/gre/bezier-easing/blob/master/test/test.js) ensure the library is accurate.
It is tested that the library have a precision better than ±0.000001 .
performance
---
On my macbook pro, [the lib benchmark](https://github.com/gre/bezier-easing/blob/master/benchmark.js) have:
```
BezierEasing: instanciation x 1,043,725 ops/sec ±1.46% (82 runs sampled)
BezierEasing: call x 7,866,642 ops/sec ±0.93% (85 runs sampled)
BezierEasing: instanciation + call x 803,051 ops/sec ±1.58% (74 runs sampled)
```
Closes https://github.com/facebook/react-native/pull/6433
Differential Revision: D3045854
Pulled By: vjeux
fb-gh-sync-id: b3c5dba19195a6719967b4fdc8ef940cc067b1f4
shipit-source-id: b3c5dba19195a6719967b4fdc8ef940cc067b1f4
Summary: This reverts D2988899 as it consistently broke the Invariant test on Travis: https://travis-ci.org/facebook/react-native
Reviewed By: bestander
Differential Revision: D2999915
fb-gh-sync-id: 781ab5f6fc8e3b97bc4d215af855823f4b5014dd
shipit-source-id: 781ab5f6fc8e3b97bc4d215af855823f4b5014dd
Summary:Follow-up to https://github.com/facebook/react-native/pull/5084
This…
- changes all requires within RN to `require('fbjs/lib/…')`
- updates `.flowconfig`
- updates `packager/blacklist.js`
- adapts tests
- removes things from `Libraries/vendor/{core,emitter}` that are also in fbjs
- removes knowledge of `fbjs` from the packager
Closes https://github.com/facebook/react-native/pull/5084
Reviewed By: bestander
Differential Revision: D2926835
fb-gh-sync-id: 2095e22b2f38e032599d1f2601722b3560e8b6e9
shipit-source-id: 2095e22b2f38e032599d1f2601722b3560e8b6e9
Summary:This is an initial take on how to allow for value wrapping in Animated (currently `.timing` only). It adds a wrap config options which is an array specifying a range of values to be wrapped around. Anytime the delta of `toValue and fromValue > wrapDistance / 2` instead of animating the long way it will animate towards the range extremity and then after breaching the range it will readjust to animated to the true toValue.
Example Usage:
```js
Animated.timing(
this.state.animatedDegrees,
{toValue: Math.random()*360, wrap: [0, 360]}
).start()
```
This is presumably very valuable in rotation based animations, but could also be useful in other applications like wrapping the edges of the viewport.
Questions & Todo:
- Is `wrap` as a config key semantically meaningful and accurate?
- Is there a way to expose this as a config option on `.interpolate` rather than timing
- Generalize to all animated API's (spring, decay), and will this work with ValueXY out of the box?
- Add tests
Closes https://github.com/facebook/react-native/pull/5743
Differential Revision: D2979992
fb-gh-sync-id: 69be510feba8c43acb10c253036f5854adff9258
shipit-source-id: 69be510feba8c43acb10c253036f5854adff9258
Summary:This adds support for passing plain numbers into the add and multiply operators. This can be useful if you want to have one AnimatedValue for a component that is say a scale 0 -> 1 and then animated many style properties accordingly using derivative Animated values.
Thoughts?
As far as implementation, there may be more performant implementations that do not require creating a whole new AnimatedValue for every static number. I am open to suggestion.
Closes https://github.com/facebook/react-native/pull/6154
Differential Revision: D2979962
Pulled By: vjeux
fb-gh-sync-id: b5ecb568b4c64b995dc4100991f02c17f0dd97dd
shipit-source-id: b5ecb568b4c64b995dc4100991f02c17f0dd97dd
Summary:
**Problem:**
As I was trying to document what color formats we supported, I realized that our current implementation based on the open source project tinycolor supported some crazy things. A few examples that were all valid:
```
tinycolor('abc')
tinycolor(' #abc ')
tinycolor('##abc')
tinycolor('rgb 255 0 0')
tinycolor('RGBA(0, 1, 2)')
tinycolor('rgb (0, 1, 2)')
tinycolor('hsv(0, 1, 2)')
tinycolor({r: 10, g: 10, b: 10})
tinycolor('hsl(1%, 2, 3)')
tinycolor('rgb(1.0, 2.0, 3.0)')
tinycolor('rgb(1%, 2%, 3%)')
```
The integrations of tinycolor were also really bad. processColor added "support" for pure numbers and an array of colors!?? ColorPropTypes did some crazy trim().toString() and repeated a bad error message twice.
**Solution:**
While iteratively cleaning the file, I eventually ended up reimplementing it entierly. Major changes are:
- The API is now dead simple: returns null if it doesn't parse or returns the int32 representation of the color
- Stricter parsing of at
Closes https://github.com/facebook/react-native/pull/5529
Reviewed By: svcscm
Differential Revision: D2872015
Pulled By: nicklockwood
fb-gh-sync-id: df78244eefce6cf8e8ed2ea51f58d6b232de16f9
Summary:
This PR was created in response to feedback from an older PR: https://github.com/facebook/react-native/pull/2045
The `.interpolate()` API of Animated values is quite effective to accomplish transformations based on a single animated value, but currently there is a class of animations that is impossible: animations being driven by more than one value.
Usage would be like the following:
```js
getInitialState: function() {
return {
panY: new Animated.Value(0),
offset: new Animated.Value(0),
};
}
```
```js
var scale = Animated.add(panY, offset).interpolate({
inputRange: [...],
outputRange: [...],
});
```
I have a real use case for this, and I cannot think of any way to accomplish what I need without an API like this.
The animation I am trying to accomplish is I have a PanResponder being used to detect both x and y panning. The y-axis panning drives a 3d sroll-like animation (which we can call `panY`), and the x-axis panning is driving a "swipe-to-remove" animation (
Closes https://github.com/facebook/react-native/pull/4395
Reviewed By: svcscm
Differential Revision: D2731305
Pulled By: vjeux
fb-gh-sync-id: 3b9422f10c7e7f3b3ecd270aeed8ea92315a89e9
Summary:
public
This causes a warning since propType not exist
Reviewed By: vjeux
Differential Revision: D2713358
fb-gh-sync-id: 58406d1dc969e6f1d40bee958c28cc87036b30c2
Summary: Adds a new option to animation configs so that animations can be marked as non-interactions. This solves the "loading indicator problem" where an animated loading screen would deadlock as it waits for all interactions to complete.
As for the API, what we really want long term is better scheduling. This needs to be built at the runtime level (into the RN bridge) and take care of things like priority donation that are probably overkill right now. Basically this API is a medium-term fix and I won't be upset if it gets replaced with a finer-grained scheduler.
Closes https://github.com/facebook/react-native/pull/3433
Reviewed By: @svcscm
Differential Revision: D2545300
Pulled By: @vjeux
fb-gh-sync-id: c1216bf69bfbbbae00c76c4697183fe96a6a01dd
Summary: These were accidentally supported because they were merged at a lower
level. That's an implementation detail. setNativeProps should still
normalize the API.
I fixed some callers.
Setting props the normal way used to ignore these. Unfortunately we can't
warn for those cases because lots of extra props are spread. (The classic
transferPropsTo issue.)
@public
Reviewed By: @vjeux
Differential Revision: D2514228
fb-gh-sync-id: 00ed6073827dc1924da20f3d80cbdf68d8a8a8fc
Summary: 1. Should I add an example of this to the UIExplorer Animation example?
2. Should I support mixing hex and rgba values in outputRange? It is possible with this implementation, but may cause confusion
Closes https://github.com/facebook/react-native/pull/3177
Reviewed By: @svcscm
Differential Revision: D2506947
Pulled By: @vjeux
Summary: @public
This diff does a couple of things:
- Move all the code in a src/ folder
- Move bezier.js in the Animated folder
- Rename Animated.js into AnimatedImplementation.js and adds two entry points: AnimatedReactNative.js and AnimatedWeb.js
- Implement very dumb polyfills for flattenStyle, Set and InteractionManager
- Import my work in progress demo.html file to make sure that the code is actually working.
Everything is not working correctly:
- It calls forceUpdate on every frame and doesn't use bindings because setNativeProps is not implemented
- None of the style: {transform} are working because React web doesn't know about the array notation for transform
- The demo need more work
Reviewed By: @sahrens
Differential Revision: D2464277
Summary: @public
Make the flow type of TimingAnimationConfig and TimingAnimation the same as SpringAnimationConfig and SpringAnimation.
This is a more accurate flow type as both are multiplexed through maybeVectorAnim().
Reviewed By: @sahrens
Differential Revision: D2410166
Summary:
1) Makes params more intuitive (only one now, bounciness, which maps intuitively to number of oscillations).
2) Satisfies boundary conditions (f(0) = 0, f(1) = 1) so animation actually goes where you tell it (before it would finish at a random location depending on the input params).
3) Simple test to verify boundary conditions.