Summary: @public
Fix the haste resolution algorithm. Changed the map data structure from a list of modules, to a list of modules grouped by platform.
This considerably simplifies the "getModule" method and makes it easy to properly warn about colliding module names.
This also fixes a bug where we used to include `.web` files when we shouldn't (see task).
Reviewed By: @vjeux
Differential Revision: D2482969
Summary: @public
@amasad added a warning when there are two @providesModule with the same name. This removes all those warnings by blacklisting the internal version of those files. Once we get of the big react-tools/ hack, we'll be able to remove all those :)
Reviewed By: @amasad
Differential Revision: D2482521
Summary: @public
The issue of colliding haste modules have came up many times and have wasted countless engineering hours. This will start warning about it and will also start selecting modules at random so that people don't depend on undefined behavior.
Additionally, this surfaced an issue where with assets we may fatally throw if the directory doesn't exist. This is fixed by checking the existence of the directory before trying to match files in it.
Reviewed By: @jingc
Differential Revision: D2478480
Summary: The `react.displayName` transform was added in 93b9329b75.
That diff missed to update the `.babelrc` where the comment says it should stay
in sync (I'm not sure where it's used though). I added a comment in the other
direction so this can be prevented in the future.
I also updated the `cacheVersion` so we actually transform the code again to add
the missing displayName properties to unchanged components.
Closes https://github.com/facebook/react-native/pull/2905
Reviewed By: @vjeux
Differential Revision: D2473447
Pulled By: @kassens
Summary: To make the chrome debugger environment consisten with the JSC executer environment,
where there is no `window.document`, make the chrome debugger run the javascript inside a web worker.
This fixes#1473
Closes https://github.com/facebook/react-native/pull/1632
Reviewed By: @martinbigio
Differential Revision: D2471710
Pulled By: @vjeux
Summary: Ex. When `console.log` or similar is called, this will call
the original method, which can be quite useful.
For example, under iOS, this will log to the Safari console debugger,
which has an expandable UI for inspecting objects, etc., and is also
just useful if you are using that as a REPL.
I don't believe this incurs a meaningful performance penalty unless
the console is open, but it would be easy to stick behind a flag
if that is a problem.
Closes https://github.com/facebook/react-native/pull/2486
Reviewed By: @svcscm
Differential Revision: D2472470
Pulled By: @vjeux
Summary: @public
We swallow errors like it's nobody's business :(
Having an error handler that `reject`s after the promise has been resolved is a no-op. In node, if there is no `error` event handler then the error would throw.
So after we start listening and we want to resolve the promise, we remove the error listener so that we make sure errors actually throw.
Finally, I made the `uncaughtError` handler log `error.stack` so we can get an idea of what's going on.
Reviewed By: @martinbigio
Differential Revision: D2468472
Summary: @public
I've noticed that the logs can be sometimes misleading, as when an Activity ends it doesn't log immediatly. A sync `console.log` would log before it although the Acitivity should've finished before.
Turns out we wait before writing out the logs to the console. I don't see any reason for this. Looking at the `Activity` module it's over-engineered. This diff makes logging sync and simplfies the module.
Reviewed By: @martinbigio
Differential Revision: D2467922
Summary: I think packager on different platform should generate same output if possible. So packager should replace '\\' in module name with '/' on Windows.
Closes https://github.com/facebook/react-native/pull/2813
Reviewed By: @svcscm
Differential Revision: D2458634
Pulled By: @martinbigio
Summary: @public
The server dies after 30 seconds if it has no jobs on it's queue. The problem is that the jobs counter gets decreased before returning the bytes to the client. As a consequence, it's possible that the server dies while it's returning the bytes to the client, or just after it finished returning the bytes to the client.
To avoid both issues lets move the counter decrease a few lines below and bump the timer to make sure we have time to fully write the bytes on the socket and let the client close the connection before the server dies.
Reviewed By: @vjeux
Differential Revision: D2445264
Summary: There are a few small bugs with the code that launches the editor from the packager:
* First of all, the filepath is not escaped which means tokens like `(` or spaces will mess up the process execution. Dropbox unfortunately decided to use spaces in its enterprise product, so I was getting this error:
![screen shot 2015-07-11 at 3 20 54 pm](https://cloud.githubusercontent.com/assets/1135007/8635748/186e7f2e-27ea-11e5-8058-1f4dabb79634.png)
* Next, the line number argument formatting was assumed to be in a specific format (`:%d`) which actually errors out vim and other editors.
* Lastly, the process was started synchronously but not attached to the stdin / stdout of the parent process. This means that only editors like mvim, sublime, and others would work since they spawn a new window. Editors like emacs, vi, nano, etc wouldn't work and instead just hang at the command line.
So I whipped up this diff to fix a number of these issues, demo here:
http://recordit.co/M6zwiUj7hp
The demo shows both
Closes https://github.com/facebook/react-native/pull/1957
Reviewed By: @vjeux, @pcottle
Differential Revision: D2420941
Pulled By: @frantic
Summary: @public
Invoking an extra promise caused failures in the promise-based tests. This fixes them.
Reviewed By: @vjeux
Differential Revision: D2432431
Summary: @public
Migrate scripts to open source and add new route on the packager
to directly convert profiler outputs to a devtools compatible format.
Reviewed By: @jspahrsummers
Differential Revision: D2425740
Summary: how did this ever work?
All build jobs must pass in the platform argument.
This also turns the "platform" argument into a required one.
I added a task to infer the platform argument from the filename here: t8306875
Reviewed By: @martinbigio
Differential Revision: D2425114
Summary: When we updated joi, the error message was changed. I removed the content to prevent similar errors in the future.
Reviewed By: @amasad
Differential Revision: D2424048
Summary: @public
The profiler helper shouldn't live inside the packager itself, move
it to the packager.js file with other middlewares.
Reviewed By: @martinbigio
Differential Revision: D2424878
Summary:
1. When the server starts up, it only gives itself 30 second to live before receiving any connections/jobs
2. There is a startup cost with starting the server and handshaking
3. The server dies before the client has a chance to connect to it
Solution:
1. While the server should die pretty fast after it's done it's work, we should have a longer timeout for starting it
2. I also added accompanying server logs with client connection errors
Summary:
We don't currently support platform extensions in asset modules.
This adds supports for it:
```
require('./a.png');
```
Will require 'a.ios.png' if it exists and 'a.png' if it doesn't.