[react-packager] Allow a longer startup time before the server dies
Summary: 1. When the server starts up, it only gives itself 30 second to live before receiving any connections/jobs 2. There is a startup cost with starting the server and handshaking 3. The server dies before the client has a chance to connect to it Solution: 1. While the server should die pretty fast after it's done it's work, we should have a longer timeout for starting it 2. I also added accompanying server logs with client connection errors
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@ -12,6 +12,7 @@ const Bundle = require('../Bundler/Bundle');
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const Promise = require('promise');
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const bser = require('bser');
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const debug = require('debug')('ReactPackager:SocketClient');
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const fs = require('fs');
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const net = require('net');
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const path = require('path');
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const tmpdir = require('os').tmpdir();
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@ -30,8 +31,13 @@ class SocketClient {
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this._ready = new Promise((resolve, reject) => {
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this._sock.on('connect', () => resolve(this));
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this._sock.on('error', (e) => {
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e.message = `Error connecting to server on ${sockPath}` +
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e.message = `Error connecting to server on ${sockPath} ` +
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`with error: ${e.message}`;
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if (fs.existsSync(LOG_PATH)) {
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e.message += '\nServer logs:\n' + fs.readFileSync(LOG_PATH, 'utf8');
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}
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reject(e);
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});
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});
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@ -16,6 +16,7 @@ const fs = require('fs');
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const net = require('net');
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const MAX_IDLE_TIME = 30 * 1000;
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const MAX_STARTUP_TIME = 5 * 60 * 1000;
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class SocketServer {
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constructor(sockPath, options) {
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@ -43,7 +44,7 @@ class SocketServer {
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options.nonPersistent = true;
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this._packagerServer = new Server(options);
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this._jobs = 0;
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this._dieEventually();
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this._dieEventually(MAX_STARTUP_TIME);
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}
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onReady() {
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@ -118,7 +119,7 @@ class SocketServer {
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}));
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}
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_dieEventually() {
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_dieEventually(delay = MAX_IDLE_TIME) {
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clearTimeout(this._deathTimer);
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this._deathTimer = setTimeout(() => {
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if (this._jobs <= 0 && this._numConnections <= 0) {
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@ -126,7 +127,7 @@ class SocketServer {
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process.exit();
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}
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this._dieEventually();
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}, MAX_IDLE_TIME);
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}, delay);
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}
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static listenOnServerIPCMessages() {
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