Summary:
@public
Now, one of the main purposes of `EventEmitter`s is to create RawEvent instances for all specific event invocations.
Reviewed By: mdvacca
Differential Revision: D8886226
fbshipit-source-id: 82a489174efcda097887e70650a2038dc986d149
Summary:
@public
Now, it's not just an abstract class, it's a regular class which unifies event delivery priorities using specific event beats and event pipe.
Reviewed By: mdvacca
Differential Revision: D8886232
fbshipit-source-id: c4360511e5fd477ca7407fc3ebbd99ca578e79cc
Summary:
@public
The existing code does not use that at all but we need that for testing things and we will need this in the future.
Reviewed By: mdvacca
Differential Revision: D8886236
fbshipit-source-id: 5ca33e4f4d4ca13a6be0f55cc04b59d5f9b27fa9
Summary:
@public
We need that to ensure that we will not deliver events to nodes with invalid state.
Reviewed By: mdvacca
Differential Revision: D8886234
fbshipit-source-id: 1d6ca129c97a5dca0411e85909aea48185f46c54
Summary:
@public
Instead of having two methods it's easier to have just one which can be abstracted as `EventPipe`.
Reviewed By: mdvacca
Differential Revision: D8886231
fbshipit-source-id: af9fd92dc4afa1219a11acce0aa021a85c94d232
Summary:
@public
EventQueue is a queue of events that synchronizing event dispatching with given Event Beat.
The only difference between UnbatchedEventQueue and BatchedEventQueue is that UnbatchedEventQueue `induce` an Event Beat right after enqueing an event.
Reviewed By: mdvacca
Differential Revision: D8886225
fbshipit-source-id: fedba6fdff2ecb6f3c615cea09b5fdaa58890479
Summary:
@public
EventBeat is an abstraction around proper event scheduling combining proper timing and proper threading. Event Queues use Event Beat to ensure that events are delivered on proper threads and in proper timing (probably batched). Consumers can `request` the next beat and `induce` immediatly beat.
MainRunLoopEventBeat implements particular Event Beat synchronized with the main event loop and calling a callback on the main thread.
Reviewed By: mdvacca
Differential Revision: D8886229
fbshipit-source-id: 1a42fcbf4cd61c6cb4c502890566c98b00226f31
Summary: This diff implements the update of props in Fabric C++. The props values are passed to java in a ReadableMap and they are integrated into the current implementation of ViewManagers. In the fututre we will replace the ReadableMap for typed objects.
Reviewed By: shergin
Differential Revision: D9093560
fbshipit-source-id: da58326cfadb0665dac3349a8cf24cde2d401aaa
Summary: this diff exposes the rawProps folly::dynamic map received by JS as part of the Props class
Reviewed By: shergin
Differential Revision: D9093559
fbshipit-source-id: 5f5bc4924aebb6bcc24c7a82ce1a59593d44450e
Summary: This diff fixes the color conversions for Android
Reviewed By: shergin
Differential Revision: D9093561
fbshipit-source-id: a17e61c58be511bd463dc0b21b632dc24066b8b6
Summary: This diff improves the error message that is displayed when a component descriptor is not implemented in C++
Reviewed By: shergin
Differential Revision: D9093562
fbshipit-source-id: 930b381bc66c20af6fa160b09e7484bad4666e28
Summary:
@public
Now it accepts `const ShadowNode &` instead of `std::shared_ptr<const ShadowNode>` which is more reasonable (and more performant) becasue the function must not retain ownershipt.
Reviewed By: mdvacca
Differential Revision: D9073921
fbshipit-source-id: c24c475615e0f81b3e004e118dea7565d8e757b4
Summary:
@public
We backported that into Yoga recently, so we don't need it here anymore.
Reviewed By: mdvacca
Differential Revision: D8988439
fbshipit-source-id: 01a538ff291e25d92eeb01b1fdee3a6868b2448b
Summary:
@public
To avoid unnecessary copying of `shared_ptr`s inside ShadowNodeFragment, now we store them as `const &` references.
Reviewed By: mdvacca
Differential Revision: D8988388
fbshipit-source-id: 0b3582e57ce7577b8fa819392bf33f34e1a60b59
Summary:
@public
Now we use same data structure to specify a shape of shadow node as we use in ShadowNode (sub)clases.
Reviewed By: mdvacca
Differential Revision: D8988387
fbshipit-source-id: 475298b2c71ee7ee2b197db009f7b8313b54f5df
Summary:
@public
When we copy-construct ShadowNode, we don't need to retain a source shadow node, so there is no need to pass it as a `shared_ptr`. Passing an argument to constructor as `const &` is also more idiomatic in C++.
Reviewed By: mdvacca
Differential Revision: D8988384
fbshipit-source-id: 1279d9185fa1b4b82fd26e3040bd62fa9495b4d3
Summary:
@public
ShadowNode class is designed to share `props` and `children` objects between instances. Given that all *Props classes are immutable, it's very easy to share them and we do this from the day one. The `children_` collection is more tricky though because ShadowNode class has a couple of mutation methods. Previously, we dealt with it very simply by copying the whole vector in constructors, and that was far from optimal. Now we store a special flag that indicates that the children list is shared among nodes, and we clone this before the first mutation.
Sharing a `shared_ptr` should be much more efficient (cost of atomic refcount increment) than instantiating whole new collection (an allocation).
Reviewed By: mdvacca
Differential Revision: D8988386
fbshipit-source-id: cb2f6b2fccac70a35e070a1aa108d135f77cd041
Summary:
@public
Just a type alias to make the code prettier, nothing more.
Reviewed By: mdvacca
Differential Revision: D8988383
fbshipit-source-id: 3f21de0ec0cb9a2270eccfc4a67a3d1108535e42
Summary:
@public
This diff changes a way how we specify a shape of newly created and/or cloned of ShadowNode. Previously we pass those values as a list of arguments, now those values are coupled into a new data structure called ShadowNodeFragment. All that makes suppose to make code much more easy to read and maintain, this is especially important because we want to add a couple of new entities in this set.
Reviewed By: mdvacca
Differential Revision: D8988389
fbshipit-source-id: 1835f646e1ecc6a1f413feaf1900f3d3ad0ebc05
Summary:
@public
Previously, all ConcreteShadowNode subclasses had to override `getComponentName()` function to specialize a name of the component. And often it was all that those subclasses do. Now, it's a template argument; and many ShadowNode classes can be created as oneliners via *just* specializing ConcreteShadowNode template.
Unfortunately, C++ does not allow to use `std::string`s or string literals as template arguments, but it allows to use pointers. Moreover, those pointers must point to some linked data, hence, those values must be declared in .cpp (not .h) files. For simplicity, we put those constants in Props classes, (but this is not a strong requirement).
Reviewed By: mdvacca
Differential Revision: D8942826
fbshipit-source-id: 4fd517e2485eb8f8c20a51df9b3496941856d8a5
Summary:
@public
Now, Sealable is already error-preventing-only mechanism, no business logic relies on that.
So, it makes sense to make it debug-only to illuminate possible performance impact.
Reviewed By: mdvacca
Differential Revision: D8923597
fbshipit-source-id: 80aa9097c4b719e91de73ac59f38d3a4751f0b06
Summary:
@public
Previously, ContextContainer could store only `shared_ptr`s, but now it wraps all values in own `shared_ptr` container.
I wish we can use `unique_ptr` here, but apparently we cannot because `unique_ptr` does not support type-erasure (`std::unique_ptr<void>` is illigal).
Becasue ContextContainer is not supposed to be used in hot paths, the performance aspect of that does not actually matter.
Reviewed By: mdvacca
Differential Revision: D8853446
fbshipit-source-id: e5d0a5595fe44c59f1395d6ffccf9d3fed923c83
Summary:
@public
We need that because gonna add much more event-related stuff, so it deserves separate buck target.
Reviewed By: mdvacca
Differential Revision: D8831547
fbshipit-source-id: 616581b39b425a49302d5f7f86267e62b0d58389
Summary:
@public
We don't need to maintain an order of this collection, so using `unordered_map` is more appropriate.
Reviewed By: mdvacca
Differential Revision: D8826946
fbshipit-source-id: f6890097cc5d6a1e06f6b2cfd1b7d68a388da461
Summary:
@public
We need this in case when we want to store several intances of the same class in the container.
Reviewed By: mdvacca
Differential Revision: D8814808
fbshipit-source-id: 78ab15d78cf3878d03bf0a45bc42b968d87435e7
Summary:
@public
In most cases callsite knows probable index of replacing child node, hence it makes sense to provide this info to `replaceChild` to illuminate O(n) search in most cases.
Reviewed By: mdvacca
Differential Revision: D8814809
fbshipit-source-id: 0edf82878a72260365e2757beb3886ad07c7464d
Summary:
@public
This diff consists of many interdependent changes which support one simple idea: YogaLayoutableShadowNode is now using YGNode children to iterate on them (it previously relied on `ShadowNode::getChildren()`). All other changes are just an unavoidable consequence of that. Hence we don't need to filter child nodes every single time when we do layout anymore! The logic around `clone callback` is also drastically simpler now.
The new approach also implies that `LayoutableShadowNode` and `YogaLayoutableShadowNode` don't use `shared_ptr`s to refer to ShadowNode objects because new relationship does not imply ownership. No more `SharedShadowNode` objects in those two classes.
Reviewed By: mdvacca
Differential Revision: D8796159
fbshipit-source-id: 6f52f92d1826f3eb13b2f8a132c3ea77de155d82
Summary:
@public
On Android, a color can be represented as 32 bits integer, so there is no need to instantiate complex color objects and then pass them as shared pointers. Hense instead of using shared_ptr, we use a simple wrapper class which provides a pointer-like interface.
Reviewed By: mdvacca
Differential Revision: D8742014
fbshipit-source-id: 14109b61fd84a34989538a15bc6fe4e2a8ce83a6
Summary:
@public
This approach is basically copying exising implementation that we have in RCTTextView (D5806097).
Changes in `AttributedString` is quite trivial.
Reviewed By: mdvacca
Differential Revision: D8740000
fbshipit-source-id: 276afdf93d777f7ccb99ca8ee5a18a880de2acbf
Summary:
@public
There is no reason to have it inside View; it deserves that.
Reviewed By: mdvacca
Differential Revision: D8757012
fbshipit-source-id: 881b54008b51614cd203ab97811494fa7c30e4ef
Summary:
@public
Quite trivial. We had to have this from the day one.
We don't need cache invalidation policy because all subtree is immutable.
Reviewed By: mdvacca
Differential Revision: D8709973
fbshipit-source-id: bd7fcf0ae1dcb23894321cb5d16da18cb1ab788f
Summary:
@public
Everything is better with C++ templates.
In this cases templates allow us to remove additional parameters and casts on the callsite.
Reviewed By: mdvacca
Differential Revision: D8754523
fbshipit-source-id: 2340b2cd96ab0a60d54d9aa30dea3c072b951a8a
Summary:
@public
* In case of `ShadowTree` we just pass original old node as a `commit` method argument;
* In case of `ConcreteViewShadowNode` we just don't need that because diffing algorithm does not use that information anymore.
Reviewed By: mdvacca
Differential Revision: D8753906
fbshipit-source-id: b8555083c7e72e9b3c0f9a8065745946d4cf44c7
Summary:
@public
Non-null owner pointer in Yoga node indicates that this node is already being used by some other subtree, so it must be cloned in case of possible (re)layout.
Theoretically, this node must/can be cloned by Yoga right before applying a new layout to this node, but Yoga has a special optimization that uses that fact that Yoga always cloning *all* children of a particular node altogether. This is not true for React; to meet React and Yoga worlds we double check the owner pointer in `addChild` and clone node preliminary if needed.
See also the previous diff for more context.
Reviewed By: mdvacca
Differential Revision: D8709952
fbshipit-source-id: 84ef0faa0f1d9cc9a8136b550cf325bc20508d53
Summary:
It's wasteful to do it by value. I'm fairly sure this is
safe, especially because
fbd332dee8 (diff-ade2a4bbd6582e2898cbd9e0fa142ab5R215)
shows that we did access by reference before.
Reviewed By: priteshrnandgaonkar, davidaurelio
Differential Revision: D8822697
fbshipit-source-id: 791bcf0fa37453f67795af727c85c8adce3b0f69
Summary:
@public
... and it's as efficient as it was before.
The previous version of the algorithm used `sourceNode` reference to know the previous state of the node to call the algorithm recursively.
That wasn't so good because of several reasons:
- It was fragile because we had two different sources of the truth of the "previous state of the tree": committed tree and source node pointer;
- We had to store weak pointers to source nodes inside cloned nodes. That is not free in terms of performance;
- The old approach introduced a constraint that all previously used and now reinserted nodes must be cloned to update source node (otherwise, the algorithm would regenerate instructions recreating already existing subtrees);
- That cloning required access to `isSealed` flag which is supposed to be a debug-only thing (that actually affects performance and must be compile-out for release builds).
The new approach compares nodes with same react tag and naturally cloning-artifacts resilient.
Yes, the new approach uses a map of inserted nodes, but the previous one already had it (otherwise there is no way to tell which nodes should be "deleted"). And anyway, this is a very little map that exists for a very little period of time.
Reviewed By: mdvacca
Differential Revision: D8709953
fbshipit-source-id: 027abb326cf45f00f7bb0bbd7c4e612578268c66