Summary:
We updated to Gradle 2.3.0 and our app's build failed. Our app doesn't provide "repositoryUrl" which is intended to be an optional gradle property. However, Gradle 2.3.0 blows up on findProperty('repositoryUrl') when "repositoryUrl" isn't provided:
````
* What went wrong:
A problem occurred configuring project ':ContextMenuAndroid'.
> Could not resolve all dependencies for configuration ':ContextMenuAndroid:_debugPublish'.
> A problem occurred configuring project ':ReactAndroid'.
> Could not get unknown property 'repositoryUrl' for project ':ReactAndroid' of type org.gradle.api.Project.
````
To fix this, we now use "project.hasProperty('repositoryUrl')" to safely detect the presence of the optional "repositoryUrl" property.
Since I cannot check it with your build environment, I've created a small demo to show that "project.hasProperty" properly detects the presence of the gradle property "repositoryUrl". I edited "getRepositoryUrl" to throw an exception if "repositoryUrl" is set:
````
def getRepositoryUrl() {
if (project.hasProperty('repositoryUrl')) throw new GradleException(property('repositoryUrl'))
return project.hasProperty('repositoryUrl') ? property('repositoryUrl') : 'https://oss.sonatype.org/service/local/staging/deploy/maven2/'
}
````
Then I ran gradle with "repositoryUrl" set like this (passing the property):
````
./gradlew -PrepositoryUrl=blah assembleDebug
````
As expected, it detected that "repositoryUrl" was set and threw an exception:
````
* What went wrong:
A problem occurred configuring project ':ContextMenuAndroid'.
> Could not resolve all dependencies for configuration ':ContextMenuAndroid:_debugPublish'.
> A problem occurred configuring project ':ReactAndroid'.
> blah
````
The same issue has been reported before - #14811, #14810
Minor changes in the Android build script
Closes https://github.com/facebook/react-native/pull/18075
Differential Revision: D7077788
Pulled By: hramos
fbshipit-source-id: ecfbab29d0632e7eecb3c6a247df39bc7616653e
Summary:
WebSocket uses the Platform module to check how many arguments for the `close` method should be used. In react-native-windows, we have the same number of arguments for `close` as Android, so we're prevented from using this module as-is because of the platform check (see https://github.com/Microsoft/react-native-windows/blob/master/Libraries/WebSocket/WebSocket.windows.js#L136).
By switching to an argument count check, this module becomes more useful cross-platform. If you'd like to keep the platform check, I'm also open to inverting the conditional, e.g., `if (Platform.OS !== 'ios')`.
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I'd like to minimize the amount of code I need to copy over to react-native-windows for platform-specific overrides.
Run jest tests.
N/A
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[ IOS ] [ FEATURE ] [ {Directory} ] |-----------|
[ ANDROID ] [ MINOR ] [ {Framework} ] - | {Message} |
[----------] [-------------] [-------------] |-----------|
[CATEGORY] [TYPE] [LOCATION] - MESSAGE
EXAMPLES:
[IOS] [BREAKING] [FlatList] - Change a thing that breaks other things
[ANDROID] [BUGFIX] [TextInput] - Did a thing to TextInput
[CLI] [FEATURE] [local-cli/info/info.js] - CLI easier to do things with
[DOCS] [BUGFIX] [GettingStarted.md] - Accidentally a thing/word
[GENERAL] [ENHANCEMENT] [Yoga] - Added new yoga thing/position
[INTERNAL] [FEATURE] [./scripts] - Added thing to script that nobody will see
-->
[GENERAL][MINOR][ENHANCEMENT][Libraries/WebSocket/WebSocket.js] - Better enable cross-platform support of WebSocket.js
Closes https://github.com/facebook/react-native/pull/18056
Differential Revision: D7070380
Pulled By: TheSavior
fbshipit-source-id: 9bfd47654d0bf6f0e07fc799853a206721467525
Summary: Adds the configured metro host to `ReactMarker.logMarker(ReactMarkerConstants.RELOAD)`. This may be used for diagnostics in marker listeners
Reviewed By: bnham
Differential Revision: D7041086
fbshipit-source-id: 0b0777b1cd4c74b29b9245e925cf7851b24985fa
Summary:
This PR fixes regression introduced in #17896 with IllegalStateException being thrown in FrameBasedAnimationDriver.
After investigating it seemed that the root cause was the code responsible for looping animations that was setting next frame time by adding the frame interval to the current time. In some circumstances the next frame would run earlier than that and as a result the calculated frame index was negative.
Here is the stacktrace as reported by axemclion https://github.com/facebook/react-native/pull/17896/files#r170007224
```
Caused by: java.lang.IllegalStateException: Calculated frame index should never be lower than 0
at com.facebook.react.animated.FrameBasedAnimationDriver.runAnimationStep(FrameBasedAnimationDriver.java:60)
at com.facebook.react.animated.NativeAnimatedNodesManager.runUpdates(NativeAnimatedNodesManager.java:444)
at com.facebook.react.animated.NativeAnimatedModule$1.doFrameGuarded(NativeAnimatedModule.java:100)
at com.facebook.react.uimanager.GuardedFrameCallback.doFrame(GuardedFrameCallback.java:29)
```
Run native animated tests suite. Run RNTester and scroll to the loop animation and see it working correctly
[ANDROID][BUGFIX][Animated] - Fix exception thrown by timing animation when looping
Closes https://github.com/facebook/react-native/pull/18061
Differential Revision: D7059335
Pulled By: hramos
fbshipit-source-id: b08dfd1398d028eeeabeb11863743666379da374
Summary:
Hi! I would like to contribute to React Native, and I am just starting out. I forked the repo and found that it has quite a lot of ESLint warnings – many of which were automatically fixable. This PR is simply the result of running `yarn lint --fix` from the root folder.
Most changes are removing trailing spaces from comments.
Haven't really done any manual testing, since I haven't done any code changes manually. `yarn test` runs fine, `yarn flow` runs fine, `yarn prettier` is satisfied.
N/A
[INTERNAL][MINOR][] - Fix ESLint warnings
Closes https://github.com/facebook/react-native/pull/18047
Differential Revision: D7054948
Pulled By: hramos
fbshipit-source-id: d53e692698d1687de5821c3fb5cdb76a5e03b71e
Summary: This diff allows Metro to throw an error when a configuration file cannot be found, by using a new strict: true option.
Reviewed By: rafeca
Differential Revision: D6998613
fbshipit-source-id: b704633be18d5c007f1a022fa811d0a74c636fc9
Summary:
Previously, the Platform module was used to detect when RCTVirtualText should be used. Recently, this has changed to detecting the availability of a native virtual text component on the UIManager. The import for the Platform module can be deleted.
I was cleaning up source code copied in react-native-windows and noticed this reference is no longer used in Text.js.
Run jest tests.
N/A
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[ GENERAL ] [ BUGFIX ] [-{Component}-]
[ INTERNAL ] [ ENHANCEMENT ] [ {File} ]
[ IOS ] [ FEATURE ] [ {Directory} ] |-----------|
[ ANDROID ] [ MINOR ] [ {Framework} ] - | {Message} |
[----------] [-------------] [-------------] |-----------|
[CATEGORY] [TYPE] [LOCATION] - MESSAGE
EXAMPLES:
[IOS] [BREAKING] [FlatList] - Change a thing that breaks other things
[ANDROID] [BUGFIX] [TextInput] - Did a thing to TextInput
[CLI] [FEATURE] [local-cli/info/info.js] - CLI easier to do things with
[DOCS] [BUGFIX] [GettingStarted.md] - Accidentally a thing/word
[GENERAL] [ENHANCEMENT] [Yoga] - Added new yoga thing/position
[INTERNAL] [FEATURE] [./scripts] - Added thing to script that nobody will see
-->
Closes https://github.com/facebook/react-native/pull/18039
Differential Revision: D7042473
Pulled By: hramos
fbshipit-source-id: d318cfdfd2d052bd1662ac469dd51633f6d59d17
Summary:
So, all initial operations can now be done synchronously (and on the main thread).
To do so, instancitate `RCTSurface` object and call `synchronouslyWaitForStage:timeout:` method like that:
RCTSurface *surface = [[RCTSurface alloc] initWithBridge:... moduleName:... initialProperties:...];
BOOL success = [surface synchronouslyWaitForStage:RCTSurfaceStageSurfaceDidInitialMounting timeout:timeout];
or
RCTSurfaceHostingView *surfaceHostingView = [[RCTSurfaceHostingView alloc] initWithBridge:... moduleName:... initialProperties:...];
BOOL success = [surfaceHostingView.surface synchronouslyWaitForStage:RCTSurfaceStageSurfaceDidInitialMounting timeout:timeout];
Reviewed By: fkgozali
Differential Revision: D7014178
fbshipit-source-id: c3c13904a3587ff2a222fa71623c40c8f30bc8af
Summary: In some embedding/interop cases (RN inside, something else outside), the interop layer has to have the ability to control (intercept, delay, perform synchronously with another stuff) mounting process. This API allows doing that.
Reviewed By: fkgozali
Differential Revision: D7014179
fbshipit-source-id: 04036095f7e60a5ff7e69025ff6066fea92eb361
Summary:
See the comment in code.
If we on the main thread on registering time, we can/will break sequentiality of registering and mounting processes doing registration asynchronously.
We need this to make sync mouting eventually possible.
Reviewed By: fkgozali
Differential Revision: D7014176
fbshipit-source-id: 110ad5e5d86e3422eac15c3b1bdb29ae04acd7e6
Summary:
Add ignores for these requires, some of them mistakenly removed by da3424c929.
```
yarn flow
```
CircleCI should be green again.
Closes https://github.com/facebook/react-native/pull/18021
Differential Revision: D7025304
Pulled By: jeanlauliac
fbshipit-source-id: 731232093ae3ab39b3eff6fb2004ff4e7090d5ae
Summary:
Include a default blacklist into the build settings to prevent
processing of incorrect fixture files by Metro.
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Fix#17610 issue, preventing metro from processing fixture files
1. Have a working demo
2. Install https://github.com/oblador/react-native-vector-icons
3. Use in a component
4. Start the app
5. The app starts successfully and display the icons
[ GENERAL ] [ BUGFIX ] [local-cli/util/Config.js] - Add default file blacklist
Closes https://github.com/facebook/react-native/pull/17672
Differential Revision: D7014627
Pulled By: hramos
fbshipit-source-id: 20974e6fdd0977eeeb1048c29c9d621c803c26e9
Summary:
Includes React Native and its dependencies Fresco, Metro, and Yoga. Excludes samples/examples/docs.
find: ^(?:( *)|( *(?:[\*~#]|::))( )? *)?Copyright (?:\(c\) )?(\d{4})\b.+Facebook[\s\S]+?BSD[\s\S]+?(?:this source tree|the same directory)\.$
replace: $1$2$3Copyright (c) $4-present, Facebook, Inc.\n$2\n$1$2$3This source code is licensed under the MIT license found in the\n$1$2$3LICENSE file in the root directory of this source tree.
Reviewed By: TheSavior, yungsters
Differential Revision: D7007050
fbshipit-source-id: 37dd6bf0ffec0923bfc99c260bb330683f35553e
Summary:
Fork and rebase of gillessed's PR https://github.com/facebook/react-native/pull/13166 which has gotten stale.
From original PR:
Motivation (required)
Multiple react native developer (including myself) have run into a crash with the react-native-photo-view library (and possibly others). The common solution to this problem lies in the underlying java code, and thus requires a change in the react native source.
The stack trace I am getting is the same as listed here alwx/react-native-photo-view#15.
There was a PR to fix this (#12085) but it was closed. In response to the comments there, in my PR, I do log the exceptions. I don't think we can get any closer to the exception because in the next level of the stack trace, we are in the android sdk code.
Looking at some stack overflow pages and the android bug tracker, it seems that this is the common solution to this bug, and does not cause any impact any functionality.
https://code.google.com/p/android/issues/list?can=1&q=pointerindex+out+of+range&colspec=ID+Status+Priority+Owner+Summary+Stars+Reporter+Opened&cells=tiles
Test Plan (required)
I have manually tested this by compiling react native android from source and have confirmed the exception still gets hit and logged, but does not cause the app to terminate.
Closes https://github.com/facebook/react-native/pull/17167
Differential Revision: D7014296
Pulled By: hramos
fbshipit-source-id: 06b4a31062a591b726d2021e877d16f49881dcfd
Summary:
Better integration with the Android Gradle-based build process, especially the changes introduced by the [Android Gradle Plugin 3.x and AAPT2](https://developer.android.com/studio/build/gradle-plugin-3-0-0-migration.html).
Fixes#16906, the `android.enableAapt2=false` workaround is no longer required.
Bases the task generation process on the actual application variants present in the project. The current manual process of iterating build types and product flavors could break down when more than one dimension type is present (see https://developer.android.com/studio/build/build-variants.html#flavor-dimensions).
This also exposes a very basic set of properties in the build tasks, so that other tasks can more reliably access them:
```groovy
android.applicationVariants.all { variant ->
// This is the generated task itself:
def reactBundleTask = variant.bundleJsAndAssets
// These are the outputs by type:
def resFileCollection = reactBundleTask.generatedResFolders
def assetsFileCollection = reactBundleTask.generatedAssetsFolders
}
```
I've tested various combinations of product flavors and build types ([Build Variants](https://developer.android.com/studio/build/build-variants.html)) to make sure this is consistent. This is a port of what we're currently deploying to our CI process.
[ ANDROID ] [ BUGFIX ] [ react.gradle ] - Support Android Gradle Plugin 3.x and AAPT2
[ ANDROID ] [ FEATURE ] [ react.gradle ] - Expose the bundling task and its outputs via ext properties
Closes https://github.com/facebook/react-native/pull/17967
Differential Revision: D7017148
Pulled By: hramos
fbshipit-source-id: e52b3365e5807430b9caced51349abf72332a587
Summary:
https://github.com/facebook/react-native/issues/7308
and many of the same
Seems like xcode cli tool isn't create ./build directory any more but place Products
right inside ./Build (may check while creating single view ios application
in XCode)
* edit hardcoded path to {appName}.app
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Command `$ react-native run-ios` is often lead to `Entry, ":CFBundleIdentifier", Does Not Exist`
I find out how to fix it in current version of RN and Xcode cli tools
Just try to do `$ react native init {appName}` and then `$ react native run-ios` if everything fine it means my approach is right :)
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[ INTERNAL ] [ ENHANCEMENT ] [ {File} ]
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[DOCS] [BUGFIX] [GettingStarted.md] - Accidentally a thing/word
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[INTERNAL] [FEATURE] [./scripts] - Added thing to script that nobody will see
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Closes https://github.com/facebook/react-native/pull/17963
Differential Revision: D7014984
Pulled By: hramos
fbshipit-source-id: da62f130e6ebf7d3acd09d36525838d5c9684e75
Summary:
When running with the packager in the tvOS simulator, reloading from the packager hits an assert in `RCTEventEmitter`, causing a crash. The solution is for `RCTTVNavigationEventEmitter` to check for the existence of the bridge before attempting to send an event.
Manual testing.
[IOS] [BUGFIX] [RCTTVNavigationEventEmitter.m] - Fix crash when reloading in tvOS
Closes https://github.com/facebook/react-native/pull/17797
Differential Revision: D7014975
Pulled By: hramos
fbshipit-source-id: 0bf766e87267ca8592ff0cc0b3cb4621a8e8f9b5
Summary:
jsbundle files can be generated, and are quite large and therefore, I think should be excluded from being committed to the repo.
[ GENERAL ][ MINOR ][local-cli/templates/_gitignore] - Included a new entry to ignore jsbundle files
Closes https://github.com/facebook/react-native/pull/17888
Differential Revision: D6977064
Pulled By: hramos
fbshipit-source-id: 9c7803004f3f4ec59cba3017213f68fba8225dbf
Summary:
This should fix our current Android test failures.
Closes https://github.com/facebook/react-native/pull/18002
Differential Revision: D7014218
Pulled By: hramos
fbshipit-source-id: 2933baf9fd05f3ad33306c3ca7b62da8af568db0
Summary: Letting them fire on whatever queue we get the notification from throws an assert.
Reviewed By: shergin
Differential Revision: D7002789
fbshipit-source-id: 669474af1a07f0df6784b69b54afe0152c1ba3c4
Summary:
This PR adds support for Animated tracking to Animated Native Driver implementation on Android and iOS.
Animated tracking allows for animation to be started with a "dynamic" end value. Instead of passing a fixed number as end value we can pass a reference to another Animated.Value. Then when that value changes, the animation will be reconfigured to drive the animation to the new destination point. What is important is that animation will keep its state in the process of updating "toValue". That is if it is a spring animation and the end value changes while the previous animation still hasn't settled the new animation will start from the current position and will inherit current velocity. This makes end value transitions very smooth.
Animated tracking is available in JS implementation of Animated library but not in the native implementation. Therefore until now, it wasn't possible to utilize native driver when using animated tracking. Offloading animation from JS thread turns out to be crucial for gesture driven animations. This PR is a step forward towards feature parity between JS and native implementations of Animated.
Here is a link to example video that shows how tracking can be used to implement chat heads effect: https://twitter.com/kzzzf/status/958362032650244101
In addition this PR fixes an issue with frames animation driver on Android that because of rounding issues was taking one extra frame to start. Because of that change I had to update a number of Android unit tests that were relying on that behavior and running that one additional animation step prior to performing checks.
As a part of this PR I'm adding three unit tests for each of the platforms that verifies most important aspects of this implementation. Please refer to the code and look at the test cases top level comments to learn what they do.
I'm also adding a section to "Native Animated Example" screen in RNTester app that provides a test case for tracking. In the example we have blue square that fallows the red line drawn on screen. Line uses Animated.Value for it's position while square is connected via tracking spring animation to that value. So it is ought to follow the line. When user taps in the area surrounding the button new position for the red line is selected at random and the value updates. Then we can watch blue screen animate to that position.
You can also refer to this video that I use to demonstrate how tracking can be linked with native gesture events using react-native-gesture-handler lib: https://twitter.com/kzzzf/status/958362032650244101
[GENERAL][FEATURE][Native Animated] - Added support for animated tracking to native driver. Now you can use `useNativeDriver` flag with animations that track other Animated.Values
Closes https://github.com/facebook/react-native/pull/17896
Differential Revision: D6974170
Pulled By: hramos
fbshipit-source-id: 50e918b36ee10f80c1deb866c955661d4cc2619b