Summary:
@public
Previously, all ConcreteShadowNode subclasses had to override `getComponentName()` function to specialize a name of the component. And often it was all that those subclasses do. Now, it's a template argument; and many ShadowNode classes can be created as oneliners via *just* specializing ConcreteShadowNode template.
Unfortunately, C++ does not allow to use `std::string`s or string literals as template arguments, but it allows to use pointers. Moreover, those pointers must point to some linked data, hence, those values must be declared in .cpp (not .h) files. For simplicity, we put those constants in Props classes, (but this is not a strong requirement).
Reviewed By: mdvacca
Differential Revision: D8942826
fbshipit-source-id: 4fd517e2485eb8f8c20a51df9b3496941856d8a5
Summary:
@public
We don't need to maintain an order of this collection, so using `unordered_map` is more appropriate.
Reviewed By: mdvacca
Differential Revision: D8826946
fbshipit-source-id: f6890097cc5d6a1e06f6b2cfd1b7d68a388da461
Summary:
Nothing actually changed besides type names... which actually helps me found an issue in FabricUIManager!
Now there is no a single `void *` in Fabric/C++ and JavaScript bindings. Yay!
Reviewed By: fkgozali
Differential Revision: D8191420
fbshipit-source-id: b1eb60b6bc34dd25ab200aab854ffbd7ccf5b15d
Summary: Foundation clases for Fabric designed to be "const-first".
Reviewed By: fkgozali
Differential Revision: D7230672
fbshipit-source-id: 433acd35a7958d5d577358b0a306923f970e573f