Fabric: Using types `EventTarget`, `EventHandler` & co. instead of `void *` everywhere
Summary: Nothing actually changed besides type names... which actually helps me found an issue in FabricUIManager! Now there is no a single `void *` in Fabric/C++ and JavaScript bindings. Yay! Reviewed By: fkgozali Differential Revision: D8191420 fbshipit-source-id: b1eb60b6bc34dd25ab200aab854ffbd7ccf5b15d
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@ -22,11 +22,15 @@ enum class EventPriority {
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Deferred = AsynchronousBatched,
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};
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// `InstanceHandler`, `EventTarget`, and `EventHandler` are all opaque
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// raw pointers. We use `struct {} *` trick to differentiate them in compiler's
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// eyes to ensure type safety.
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using EventTarget = struct {} *;
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using EventHandler = struct {} *;
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/* `InstanceHandler`, `EventTarget`, and `EventHandler` are all opaque
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* raw pointers. We use `struct {} *` trick to differentiate them in compiler's
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* eyes to ensure type safety.
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* These structs must have names (and the names must be exported)
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* to allow consistent template (e.g. `std::function`) instantiating
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* across different modules.
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*/
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using EventTarget = struct EventTargetDummyStruct {} *;
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using EventHandler = struct EventHandlerDummyStruct {} *;
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} // namespace react
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} // namespace facebook
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@ -19,7 +19,7 @@ namespace react {
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* `Tag` and `InstanceHandle` are used to address React Native components.
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*/
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using Tag = int32_t;
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using InstanceHandle = void *;
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using InstanceHandle = struct InstanceHandleDummyStruct {} *;
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/*
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* `RawProps` represents untyped map with props comes from JavaScript side.
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@ -78,7 +78,7 @@ FabricUIManager::FabricUIManager(SharedComponentDescriptorRegistry componentDesc
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FabricUIManager::~FabricUIManager() {
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if (eventHandler_) {
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releaseEventTargetFunction_(eventHandler_);
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releaseEventHandlerFunction_(eventHandler_);
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}
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}
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@ -106,11 +106,11 @@ void FabricUIManager::setReleaseEventHandlerFunction(std::function<ReleaseEventH
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releaseEventHandlerFunction_ = releaseEventHandlerFunction;
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}
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void *FabricUIManager::createEventTarget(void *instanceHandle) {
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EventTarget FabricUIManager::createEventTarget(const InstanceHandle &instanceHandle) const {
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return createEventTargetFunction_(instanceHandle);
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}
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void FabricUIManager::dispatchEvent(void *eventTarget, const std::string &type, const folly::dynamic &payload) {
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void FabricUIManager::dispatchEvent(const EventTarget &eventTarget, const std::string &type, const folly::dynamic &payload) const {
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dispatchEventFunction_(
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eventHandler_,
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eventTarget,
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@ -119,12 +119,12 @@ void FabricUIManager::dispatchEvent(void *eventTarget, const std::string &type,
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);
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}
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void FabricUIManager::releaseEventTarget(void *eventTarget) {
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void FabricUIManager::releaseEventTarget(const EventTarget &eventTarget) const {
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releaseEventTargetFunction_(eventTarget);
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}
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SharedShadowNode FabricUIManager::createNode(int tag, std::string viewName, int rootTag, folly::dynamic props, InstanceHandle instanceHandle) {
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isLoggingEnabled && LOG(INFO) << "FabricUIManager::createNode(tag: " << tag << ", name: " << viewName << ", rootTag" << rootTag << ", props: " << props << ")";
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isLoggingEnabled && LOG(INFO) << "FabricUIManager::createNode(tag: " << tag << ", name: " << viewName << ", rootTag: " << rootTag << ", props: " << props << ")";
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ComponentName componentName = componentNameByReactViewName(viewName);
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const SharedComponentDescriptor &componentDescriptor = (*componentDescriptorRegistry_)[componentName];
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@ -251,8 +251,8 @@ void FabricUIManager::completeRoot(int rootTag, const SharedShadowNodeUnsharedLi
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}
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}
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void FabricUIManager::registerEventHandler(void *eventHandler) {
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isLoggingEnabled && LOG(INFO) << "FabricUIManager::registerEventHandler(eventHandler)";
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void FabricUIManager::registerEventHandler(const EventHandler &eventHandler) {
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isLoggingEnabled && LOG(INFO) << "FabricUIManager::registerEventHandler(eventHandler: " << eventHandler << ")";
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eventHandler_ = eventHandler;
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}
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@ -18,10 +18,10 @@
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namespace facebook {
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namespace react {
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using CreateEventTargetFunction = void *(void *instanceHandle);
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using DispatchEventFunction = void (void *eventHandler, void *eventTarget, std::string type, folly::dynamic payload);
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using ReleaseEventTargetFunction = void (void *eventTarget);
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using ReleaseEventHandlerFunction = void (void *eventHandler);
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using CreateEventTargetFunction = EventTarget (InstanceHandle instanceHandle);
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using DispatchEventFunction = void (EventHandler eventHandler, EventTarget eventTarget, std::string type, folly::dynamic payload);
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using ReleaseEventTargetFunction = void (EventTarget eventTarget);
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using ReleaseEventHandlerFunction = void (EventHandler eventHandler);
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class FabricUIManager {
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public:
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@ -51,9 +51,9 @@ public:
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#pragma mark - Native-facing Interface
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void *createEventTarget(void *instanceHandle);
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void dispatchEvent(void *eventTarget, const std::string &type, const folly::dynamic &payload);
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void releaseEventTarget(void *eventTarget);
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EventTarget createEventTarget(const InstanceHandle &instanceHandle) const;
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void dispatchEvent(const EventTarget &eventTarget, const std::string &type, const folly::dynamic &payload) const;
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void releaseEventTarget(const EventTarget &eventTarget) const;
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#pragma mark - JavaScript/React-facing Interface
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@ -66,13 +66,13 @@ public:
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SharedShadowNodeUnsharedList createChildSet(Tag rootTag);
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void appendChildToSet(const SharedShadowNodeUnsharedList &childSet, const SharedShadowNode &childNode);
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void completeRoot(Tag rootTag, const SharedShadowNodeUnsharedList &childSet);
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void registerEventHandler(void *eventHandler);
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void registerEventHandler(const EventHandler &eventHandler);
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private:
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SharedComponentDescriptorRegistry componentDescriptorRegistry_;
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UIManagerDelegate *delegate_;
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void *eventHandler_;
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EventHandler eventHandler_;
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std::function<CreateEventTargetFunction> createEventTargetFunction_;
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std::function<DispatchEventFunction> dispatchEventFunction_;
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std::function<ReleaseEventTargetFunction> releaseEventTargetFunction_;
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